Quaver
for people new to vsrgs (vertical scrolling rhythm games):
while there is no tutorial to get your started, you’ll still have the best dive into vsrgs with quaver. the ui is the best across all alternatives and friendly for everyone to use. including stuff like an ingame download menu and multiplayer makes it appealing.
there is an initial learning curve when you get into it, but once you’re over it (around 1 rating maps) you’ll have the blast of your life (this is not exclusive to quaver). the thing that keeps you hooked is your constant improvement the large amount of content (provided by the community). the exhilerating feeling when you can A rank something you could barely even pass just a few days prior is the best feeling you can have in this game. its very easy to track progress, because the game concept is so simple and the conditions are always the same, so you can always look back at how you far youve come.
– Real player with 1439.9 hrs in game
Read More: Best Competitive Casual Games.
TLDR: Quaver is two steps forward and one large step back. It’s still worth your time if you can’t stomach Etterna’s UI.
As someone who’s been playing VSRGs for the better part of five years and with over a thousand hours spread out between Osu!mania, Etterna, and Quaver, I can confidently say that Quaver gets a lot right. In its attempt to combine the best of Etterna and Osu!mania, however, it somehow grabbed some of the worst of both.
Rating system and Ranked Charts: The rating system in Quaver is almost a cruel mirror of Osu!mania’s but instead of jumptrill being heavily overweighted, its chordjacks. Most of the highest level charts are one of three narrow types, most frequently chordjack. This alone wouldn’t be the biggest issue, but with the next issue, it becomes truly awful. Ranked charts rarely deviate from electronic music, and while most might expect something like that coming in from Osu!mania where most ranked charts are from a handful of metal artists, happy hardcore remixes, nightcore, or Camellia; Anyone coming from something like Etterna or FFR will face the unfortunate reality of hearing the same type of music while playing the same type of pattern for most of Ranked play. One thing I wish the dev’s would include is the option to download songs in pack form akin to Etterna as opposed to individual files, as the organization has to be done by the player.
– Real player with 475.4 hrs in game
Project Heartbeat
I love this game. It’s just..it’s great.
Fun Stuff:
I played PPD before I got Project Heartbeat. And I have to say, if you are currently a PPD player considering getting this game. Do it. Now. The controls in this game are much less janky than they are in PPD, you aren’t punished for needing to use both sides of your controller to play (CSInput not allowing leaderboard entries :/). And getting charts made by the community is much less of a hassle in PH.
The F2nd play-style is so much better in PH in comparison to PPD too. Star notes (Heart notes), specifically, are handled way better here
– Real player with 203.0 hrs in game
Read More: Best Competitive Moddable Games.
2021-07-01 edit: (negatives/feedback)
The song list needs an overhaul. The current source filters and sorting get more useless as songs pile up. A “missing media” filter would also be nice but there is at least an icon for it.
Have the in-game Workshop use more of the screen.
Random buttons. I’m here to play not scroll. One on the song list and the results/pause screen to save time. Let me never see the song list.
Improve menu controls. Better click targets, right click as back, and controllers in non-menus. Currently the mouse cannot leave the song list and only the mouse can close the PPD manager window (if stumbled into).
– Real player with 136.7 hrs in game
Go! Go! Radio : 8-Bit Edition
– Real player with 9.1 hrs in game
Read More: Best Competitive Casual Games.
It’s pretty bad
– Real player with 0.6 hrs in game
DJMAX RESPECT V
TL;DR: I’ll most likely keep on playing the game, but can’t recommend it to other people. (May edit posted below)
There’s lot I want to talk about the current state of the game, but I’ll only pick out few of the current PC ones.
Pros:
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Open Matching is geared more towards the casual play of the game, so that people can just enjoy playing regardless of their skill level
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Ladder Matching is probably one of the better, if not best, executed ranked mode for any rhythm game (that involves PvP)
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Quality of the songs/videos is top notch, especially with the new addition of V Extension pack
– Real player with 1236.7 hrs in game
🎤Introduction
DJMAX RESPECT V is the latest rhythm game from the DJ Max series that has been releasing games since 2004. This title has a lot of content to get through in the base game alone and goes above and beyond what you expect to find in a standard rhythm game. Despite so many things going right for this title, the one red flag is a constant need for internet connection which raises some issues for the future of this game…
✔️Pros
• Loads of skins to unlock for the notes and charts
– Real player with 120.7 hrs in game
EZ2ON REBOOT : R
The good:
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There are 230+ songs from all kinds of genres, one of the most varied song lists I’ve seen in a rhythm game. Also, we’re getting 4~ new songs each month for free.
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I get over 500 fps on a slightly dated setup, making the gameplay smooth and input-lag free.
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The difficulty distribution covers all skill levels, so both beginners and veterans can enjoy most of the content (except for the 8-keys mode, which only has 1 difficulty per song for now.)
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The patterns are quite varied and complements the songs very well, there’s also modifiers to randomize the charts in multiple ways, so you can enjoy the same charts in different flavors
– Real player with 138.0 hrs in game
This review is aimed at newer rhythm game enthusiasts looking for another game to play and wondering if this game is for them.
What is EZ2ON ?
EZ2ON is a PC spinoff of the arcade series EZ2DJ (now called EZ2AC for legal reasons, more on that later) which is an hardcore (and I mean hardcore) rhythm game heavily inspired by beatmania. The series is considered extremely high quality by rhythm game standards and is beloved by a niche, almost exclusively Korean, really hardcore fanbase.
EZ2ON first released as a free to play game in 2008, shutdown then revived in 2013 with a new interface and some new songs, then shut down again as the free to play model wasn’t viable. The game was also exclusive to South Korea.
– Real player with 114.0 hrs in game
ARK-ADE
ARK-ADE! where you get transported into arcade machine
[retro FPS] [fast pace]
equip gun that looks cool, shooting down enemy, protecting the ark and get as high score as you can and get your name on the leaderboard and ofcourse have fun
seriously though i had alot of fun even when i died a ton of time on higher difficulty
and finding secrets.
Pros:
it has a mixture of pistol whip and super hot
power-up are cool especially the laser gun!
Cons:
accidentally reload when you have power up throws away your current weapon back to default
– Real player with 8.0 hrs in game
I’ve played several hours of this & I was pleasantly surprised. Which is why I kept coming back for more.
This game is definitely a fast paced shooter, somewhere between the realms of Super Hot & Pistol Whip.
You get to move around freely, explore the different paths & the secrets within each level.
There’s power- ups to choose from & a bullet time mode.
One of the reasons I kept coming back was the insane Boss battles near the end. I couldn’t stop playing until I prevailed. This game allows you to just jump in & play, not worrying about stories or saving - it’s an arcade shooter after all. Very fun.
– Real player with 5.6 hrs in game
Firing Vibes
Firing Vibes is a 2 vs 2 multiplayer FPS that combines heavy vertical gameplay with a little bit of rhythm.
Instead of classical weapons like assault or sniper rifles in Firing Vibes you choose a melody. And each melody provides a unique damage pattern. Some melodies are quicker or slower in their rhythm, that leads to different types of gameplay.
Set in a minimalistic Scifi world. Your character has two special skills which allow to go about everywhere and master the fully vertical environment. The first one is a unique climbing ability enabling you to move on walls as easily as if you were on the ground. The second is the ability to spawn cubes and walls and create new pathways.
KEY FEATURES
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2 vs 2 Online Multiplayer - Dedicated servers in Europe, North America and East Asia (and more later).
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Shoot with music - Your only weapons are music based lasers.
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Create news pathways - Spawning or destroying cubes helps you to move through the level in new and interesting ways.
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Climb everywhere - Your climbing ability combined with the cubes you can place make you free to go about everywhere you want.
Robot Roller-Derby Disco Dodgeball
Easily game of the year. This game has so much more to it than meets the eye. I began playing this game in beta, and it was amazing! It has easy mechanics, easy objectives, and unfathomable entertainment. There are so many things that I love about this game.
First off, unlike most other fps games, it’s balanced. All players are equal, and when you die, there’s no excuses. The other player was either better than you, or was able to use the map and powerups better than you. It’s straight forward hit or miss gameplay. Also, the powerups are balanced. The big balls will help you hit more robots, but they are so much easier to see, and unlike the homing and laser, you can’t hide having the powerup. When you’re holding a ball, it’s always big and noticable. The homing is amazing against bots at long range, but is so much harder to use close up. Also, when you lose it, you’re so used to seeing the tracker that it disorientates you for a moment. Laser is fast and great for ricochets, but it messes up the way you’re used to playing, being the ball has no drop. Jetpack is great for capturing points or swooping in like an eagle, but you can lose vertical momentum, making yourself an easy target. Pogo is good for navigation, but if you fumble, you’re an easy midair target. Super boost is great for hit and runs, but really hurts your finger pressing shift. I find that when you use superboost, you start going in a lap pattern, which makes you a predictable target. You also get disorientated in close combat. The balance in this game makes it such a more entertaining game because you’re just as capable as the rest of your team to achieve the objectives.
– Real player with 176.7 hrs in game
Flashy Arcade-Style Fun!
An Early Access game that graduated with flying colours.
Let me start this review off by saying I’ve got 97 games on Steam and this is my most played game. If that doesn’t peak your interest, feel free to read on.
Intro:
This game is special. When I say “special” I don’t mean mentally handicapped, I mean it’s genuinely unique and a real diamond in the rough. For the price, this may be the best value you can find on Steam. It may be pretty simple in concept but trust me when I say that this game can entertain for hundreds of hours. Did I mention it’s one of the (very) few games that’s done Early Access right and actually seen a solid release?
– Real player with 175.7 hrs in game
Metal Heads
I’ve been helping out with testing the game (the online multiplayer) for well over a year now and i have seen a lot of improvements with it so far and it has come a long way since Pax Aus 2019.
The game itself is great fun online (yes there are issues but it is early access and what early access game doesn’t have issues) and even better when playing locally with friends. There are plenty of mini-games to play as well as a bored game mode that allows you to place items on the map to hinder others or yourself if you aren’t careful. The game has a solo Dev and Andy Gillion working on the music for the game.
– Real player with 20.4 hrs in game
The game was for a year on my steam-wishlist, and now it’s released. Yeah, it is buggy … but what else do you expect for a Early Access game? The minigames are really funny, and the game has many potential to be the next big party game. So buy it and support the developer behind the game, so that he can fulfill his vision of the game.
Furthermore he is active on Discord, in contrast to another game in this genre on steam, where the devs are lost, lol.
– Real player with 13.0 hrs in game
PowerBeatsVR - VR Fitness
Updated Review:
I’ve had this game since April and I still play it 5 times a week.
Pros:
*It is one hell of a full body workout. You will be lunging, crouching, punching, reaching, dodging, and just all around moving
*It is fun, not quite as fun as beat saber, but it is significantly more fun than BoxVR
*The developers are out-freaking-standing. They are the most responsive devs I have ever seen. They try to find a way to accomodate every request they get if they can. Even if they can’t, they are super friendly about it.
– Real player with 64.1 hrs in game
I’m very much enjoying including PowerBeatsVR into my daily exercise routines. If I was able to incorporate my own favorite music it would quickly become my favorite VR software. For now Audio Beats holds that place, but this doesn’t detract from the lure of being able to smash large boulders with only my fist in PowerBeatsVR. With the future improvements mentioned, I think this will be something important to keep my interest in keeping fit.
I would not want to see the scoring system changed in any significant way. I’m used to this, I know I have to be perfect in order to get the higher scores. I wouldn’t like it if the game was “dumbed down” in order to make reaching the higher levels easier to accomplish. Reaching the number 1 spot is the goal, and it wouldn’t mean very much if I found out I reached this level because the game had been altered to make it easier to do so. I don’t think it should necessarily be made artificially any more difficult either, but certainly don’t make it easier.
– Real player with 15.9 hrs in game