Aimbeast

Aimbeast

This is one of the most consistent game I am playing currently, and the only aim-trainer I’ve ever found useful. Because of this, over the passed few months, I have noticed a drastic increase in my ability to aim with precision. I use this trainer mostly for warming up before I play Overwatch. I will play 1-2 hours before I head into Competitive mode. I was able to move up from Gold to Platinum within the last month.

The nice thing about this game is that it has a 1:1 aim adjustment system for multiple games. You can import your settings from each game for an similar aim experience. If I have a certain aim setting for Overwatch, and I want to translate that setting to Apex Legends, there are in-game tools to help with that.

Real player with 161.9 hrs in game


Read More: Best Competitive Utilities Games.


What I thought would be a good alternative to Kovaaks with cool features ends up to be a dead project moving at a snails pace. No updates for a long time, seasons remain unchanged, one of the features that sounded cool (AI bots to train with) is now DLC, and over a year for any form of content makes this a bad choice over Kovaaks.

Also the community is not there, it lacks in scenarios for training and the “good” ones are just janky copies of Kovaaks (with some of them not even working) So if you’re going to train your aim just close this and get Kovaaks. I gave it an honest go, but the lack of content, community and dead discord make this a hard “no” from me.

Real player with 124.7 hrs in game

Aimbeast on Steam

Project Heartbeat

Project Heartbeat

I love this game. It’s just..it’s great.

Fun Stuff:

I played PPD before I got Project Heartbeat. And I have to say, if you are currently a PPD player considering getting this game. Do it. Now. The controls in this game are much less janky than they are in PPD, you aren’t punished for needing to use both sides of your controller to play (CSInput not allowing leaderboard entries :/). And getting charts made by the community is much less of a hassle in PH.

The F2nd play-style is so much better in PH in comparison to PPD too. Star notes (Heart notes), specifically, are handled way better here

Real player with 203.0 hrs in game


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2021-07-01 edit: (negatives/feedback)

The song list needs an overhaul. The current source filters and sorting get more useless as songs pile up. A “missing media” filter would also be nice but there is at least an icon for it.

Have the in-game Workshop use more of the screen.

Random buttons. I’m here to play not scroll. One on the song list and the results/pause screen to save time. Let me never see the song list.

Improve menu controls. Better click targets, right click as back, and controllers in non-menus. Currently the mouse cannot leave the song list and only the mouse can close the PPD manager window (if stumbled into).

Real player with 136.7 hrs in game

Project Heartbeat on Steam

Collective: the Community Created Card Game

Collective: the Community Created Card Game

Huge Change:

They removed the Draft feature that triggered every time you levelled up your character in a match… The single most important distinguishing feature that made this card game what it was for me and unique among the others.

Huge thumbs down for me, I had grown to love this game mainly due to the excitement of drafting at each level up. Without that, the game is as good as dead for me and not much different to other card games out there. Will still give it a chance, but I cannot express enough how disappointed I am in this and how much i disapprove this change.

Real player with 357.0 hrs in game


Read More: Best Competitive Singleplayer Games.


After over 140 hours and almost 2 months playing it, It has interesting concepts but some serious downfalls.

Pros

A - Trying to Encourage Player Participation

This seems like a good idea that has been tried in different ways in other card games, just that by now I would have expected people to learn from those previous games and have guidelines to avoid mistakes made before.

B - Both Single and Multiplayer

Card games with both seem to do better than those with only 1 except for either modern roguelike games (Slay the Spire, Iris and the Giant, etc.) or older games from years ago when multiplayer was more rare (original Magic: The Gathering from 1997, etc.).

Real player with 151.6 hrs in game

Collective: the Community Created Card Game on Steam

ShootMania Storm

ShootMania Storm

Update 2: I want to strongly enforce my opinion, that if you are looking into buying this game, the main reason should be Obstacle. While you can play other modes with friends or from time to time with strangers, obstacle is always playable and has a great variety. There are servers for tutorials, puzzle maps, different difficulties, dumb maps, progressive maps and coop maps. I started playing to play this game again around February, and played several hundred hours in quarantine, most of it in Obstacle. See this as the Trackmania of the Ego-Shooter world.

Real player with 1136.7 hrs in game

This has been my go to shooter for a loooong time now. What makes me come back to it is the movementsystem and the tight controlls. You can really do some amazing trick jumps, including walljumps, rocketjumps, rocket-walljumps, grapplehooks and all that good stuff. The thing is, the game does a really bad job of teaching you that you can do this. So the game doesn’t make that good of an first impression. To go fast in this game (and belive me, you can go really fast in shootmania) you have to put in some time into it. The mechanics are very unique and takes a while to get a hold of. It has a style of it’s own and no other game plays like it.

Real player with 611.2 hrs in game

ShootMania Storm on Steam

Gremlins, Inc.

Gremlins, Inc.

I saw adverts of this game while it was still in beta stage. The peculiar character of the graphics made the whole intriguing but I suspended with the purchase till Gremlins, Inc. left pre-release state. Watched some gameplay videos but without sufficient knowledge of the rules I could only tell that the game has really strong influence on the players. In fact only the description of available achievements made me realize the depth of the Gremlins, Inc. and convinced me to add it to my Winter Sale basket.

Real player with 3910.4 hrs in game

This is a virtual board game with a strong focus on strategy in a non-deterministic setting, requiring probabilistic reasoning (think of poker).

The game is set in a steampunk society of (genderless) gremlins that see the purpose of their existance in grabbing power and profit by tricking and cheating each other. The design of the game material is in a hand-drawn cartoonesque style and visually appealing. Also the available music kits (to be won as prices in free-to-open chests) are a nice feature.

Real player with 1076.9 hrs in game

Gremlins, Inc. on Steam

Boring Man - Online Tactical Stickman Combat

Boring Man - Online Tactical Stickman Combat

I spent literally 1,175 hours on this game. It is so much fun despite it’s dying community, and I joined way after it started losing players. First thing I should say is that no matter how many new players come in and say it’s pay to win, hecc no it’s not. Premium gives you hats and other cool things while weapon skins are just weapon skins. The current version that is available is still in beta, and yet it is still extremely fun, with enough maps and weapons to last you hours upon hours of fun. Every weapon you unlock will have a different use in terms of how you play, but there are no restrictions, it’s however you choose to use them. And again, to those who take a look at one or two of the many weapons in this game and think “huh, this looks cheap” or “hey this’ll get me a lot of easy kills”, none of it will be that way (with the exception of the grenade launcher). All of the weapons have their own positives and negatives, and for an indie game I’d say it’s pretty freaking balanced, if you’re dying too much it’s because you’re new. It is in fact possible to be good at this game, and I’ve met some really really good players along the way. This game is one of the only online games I ever enjoyed, it’s honestly just so good. Another thing I’ll say is that a lot of people I know hate its community for its toxicity, but the thing is most of them are nice when you get to know them. I really do suggest you to play this game if you haven’t already, if toxicity is a problem for you then just mute the chat with F5, this game is too fun to pass by.

Real player with 1758.8 hrs in game

Mmmn~

This game…. Ooof, what should I say? I’ve played this game a loooot and there’s so many things I’m still finding about it. I mean, yeah, it’s a free game and there’s no set story line or anything to complete but something about this game keeps me still playing it.

I find the combat to be relatively simple but at the same time, it can be much more complex when you take it a step further. It’s a standard 2D platformer shooting game involving many different weapons that could be utilized to kill your foes. However, that isn’t all. Some weapons are used to get around easier, where if you know proper tricks and practice enough, you can essentially fly across from one side of the map to the other, sneaking past enemies.

Real player with 1521.8 hrs in game

Boring Man - Online Tactical Stickman Combat on Steam

Contagion

Contagion

Contagion is a zombie game with a good portion of realism. It uses the source engine and allow us players to create custom maps which I love it so much.

Gamemodes

There are many game modes out there but no tutorial so you are better off by watching the trailer first to get to know about the gamemodes before you get confused will all the new features. For example if you had enough with coop, you can play against other players in a level filled with the walking dead.

Main features

Real player with 1459.5 hrs in game

Short version:

Pros:

  • Great maps with classic zombie locations

  • Challenging gameplay

  • Great fun with friends

  • Rewards planning and coordination

  • Resource management

  • Still updated

Cons:

  • Character models

  • Voice acting

  • Some modes are boring

“Long” version:

Contagion is a first-person zombie game where you play as a vast number of survivors and must complete objectives throughout a myriad of great maps in order to get to safety. It has been developed and published by Monochrome, Inc.

Real player with 115.5 hrs in game

Contagion on Steam

Unreal Tournament 2004: Editor’s Choice Edition

Unreal Tournament 2004: Editor’s Choice Edition

I have like 3000 hours on this game.

14 years later I’m still playing it with my friends, and “online friends” from the UT community, and other people I don’t know of course.

There are still people on the servers (not as much as there was years ago of course, but still, the community is undying and newcomers are frequent).

For serious gaming I especially recommend Team Arena Master mod, or iCTF, which are the best mods according to me.

Beginners may have a bad time when joinning some servers though, many people are already experienced. But as the gameplay is very simple to understand (and at the same time incredibly rich) you can quickly become a good competitor :)

Real player with 752.6 hrs in game

Sit down, son. You just stumbled upon the page of the best shooter ever made. Pay some respect.

Before the days of shooters that holds your hand and aim for you, that regenerate your health and show you what to do like a baby, there was this. Unreal Tournament 2004 - the most brutal, adrenalin-fueled shooter since Quake 3 Arena, a game so fast-paced its guaranteed you’ll burn your eyes from not blinking for so long. They say we only use 20% of our brains - well, if you play this game on the hardest difficulty, you’ll be using 100% i assure you. Holy hell son, this game uses so much of your brain it pretty much even cures autism. This game is filled with so much testosterone you have to shave your beard every forty minutes of gametime.

Real player with 262.8 hrs in game

Unreal Tournament 2004: Editor's Choice Edition on Steam

StratoBash

StratoBash

Well now… this is certainly a strange one. Now, I’ve been a fan of Phr00t’s games for a long time now, and have played most of them. Going into any of them, I know to expect some surreal procedural weirdness, which is something that I really like but that most developers dont seem fond of doing (which is a shame). I can think of only a few that are willing to make this sort of thing. Phr00t though is one of them, and this game doesnt break the trend of creative bizarrity.

How do I even describe this one? Okay. So, think of Smash Bros, right? Nintendo’s wild fighting game, where instead of smacking your opponent until they pass out, you try to knock them off the stage to score a KO. Well, it’s like that, except in first person, and you punch eyeballs, except instead of punching you sorta throw rocks kinda? And it’s all procedural and you have an inventory. Sometimes there’s a boss or you solve a riddle, because why not.

Real player with 2.3 hrs in game

game where you throw stuff at eyeball dudes. i had some issues with the vr mode but its a funny game for 4 dollars.

Real player with 2.0 hrs in game

StratoBash on Steam

Soldat 2

Soldat 2

It’s a good, fun game, but still lacks a fair bit of refinement.

Hit registration is absolutely horrendous at the moment. You throw a knife at someone, you can see it hits the mark, because it then stops and drops to the floor, but no damage is done.

Similar thing with sniper rifles. You see the bullet pass through the opponent and it does zero damage.

Grenades. Sometimes you hit a person with all 3 grenades and they still don’t die, but they throw just one back at you and poof, you’re dead.

Player balancing system is just silly. When you join a server with an even number of players, you become the poor soul that is going to be tossed back and forth between teams whenever the team you’re in exceeds the other team’s score by 2 (flag caps or bases occupied). You might get thrown into the opposing team just as they’re about to lose. Lovely.

Real player with 71.2 hrs in game

I wouldn’t recommend buying this, even if it’s for nostalgia purposes.

The game is literally dead, whenever I attempt to play there’s noone online on any servers - I’ll join a game and play with bots for a while and occasionally 1 or 2 people may join but then leave after 10-15 minutes.

There’s no Oceanic community, that’s for sure. The only community is a few Russians and Germans that sometimes populate their server, but other than that - it’s essentially dead.

There’s also no effort to boost the player population, such as creating communities for specific regions, simple things such as in the Soldat 2 Discord you can create a rank specifically for their region so people can tag @Oceania or @Australia “let’s populate a server” - there’s none of that or anything close.

Real player with 56.6 hrs in game

Soldat 2 on Steam