ASSASSINATION BOX

ASSASSINATION BOX

Found a glitch/bug where if I crouch , I cannot die.

Also I finished this 100% in like what? 2/3 days?

For those who are lazy, get auto clicker. Trust me.

[UPDATE]

Welp, this game got updated. In the old map it was just a small arena.

The auto clicker won’t be as much use now.

Real player with 19.2 hrs in game


Read More: Best Competitive Character Customization Games.


This game has little to offer and I don’t see it leaving Ealry Access.

The game has, but not limited to:

-Boring, discusting music

-6 minutes of gameplay

-Insulting achivements that yelled at me for starting the game

-Having got the chance to assassinate anyone in my playtime due to the horrendous aiming

-Dont see a box anywhere

Do not waste your hard earned 6 dollars on this. If you wish to burn 6, just make a salad of money and eat it with some ranch. Much more enjoyable then playing this.

Real player with 7.8 hrs in game

ASSASSINATION BOX on Steam

Pull Ball

Pull Ball

Nice and simple game to play once in a while while maybe doing something else or listening to music etc. Won’t use much resources, can nicely keep it running on the background. I like the windowed-mode which doesn’t take the whole screen, which in my opinion is not required for a game like this.

A fresh way to play a kind-of-a-golf-like-game. You can implement strategies on how to create the best score since the score is accumulated through gaining distance and wall bounces. With single shots you get 2x multiplier as well as with when you score the ball inside the inner hole. Because of this and the leaderboard, this has a nice competitive aspect to it.

Real player with 77.0 hrs in game


Read More: Best Competitive Casual Games.


As a 2D minigolf lover, this game was fun for a while. The idea of getting points by bouncing off the outer walls of a level is a fun mechanic that gives levels a lot of replayability as I try to get to the top of the leaderboard in each level by using 2 shots.

However, it seems the best strategy is often the same: just zig-zag as much as possible and then attempt to hit the center of the circle. Hitting walls actually increases the speed of the ball a tiny bit so you also get more distance by zig-zagging (which gives more points).

Real player with 9.3 hrs in game

Pull Ball on Steam

Dashwalk Dueling

Dashwalk Dueling

Dance your sword across the arena while trying to keep your feet on the ground in this fast-paced platform fighter. Its minimal mechanics and visuals are the foundation for complex ground movement, creative combo routes, and fast-flowing combat! Choose from eight supers and reversals to dismantle the competition.

Intricate Combos

Dashwalk Dueling’s combo system lends itself well to 50/50’s and frame traps, although some simple combos still existed throughout, as you carry your opponent across the stage with jab strings. Players will darken when in hitstun to help you to understand combos intuitively, alongside a combo counter that will give you clear feedback on your combos and strings.

Guarding and Parrying

Dashwalk Dueling has a deep guarding and parrying system. Players can hold a guard against their opponent, and at any time during that guard they can dash away, release the guard to parry, or guard poke, to help them to react to an opponent’s option and parry. Guarding on its own does nothing but open up these options, if you are hit while guarding, it is the same as being hit while not guarding.

Grounded Movement

Dashwalk Dueling’s combat is built around grounded movement. When you’re hit offstage or run offstage, you can jump back, otherwise, no jumping is allowed. This encourages spacing heavy grounded play with any airtime being a struggle for your life.

Powerful Training Mode

Dashwalk Dueling’s training mode is built with labbing and competitive play in mind. Features like frame advantage, move frame data, hitbox displays, per frame simulation, an adaptive combo counter, and more are included and togglable.


Read More: Best Competitive 2D Fighter Games.


Dashwalk Dueling on Steam

Firing Vibes

Firing Vibes

Firing Vibes is a 2 vs 2 multiplayer FPS that combines heavy vertical gameplay with a little bit of rhythm.

Instead of classical weapons like assault or sniper rifles in Firing Vibes you choose a melody. And each melody provides a unique damage pattern. Some melodies are quicker or slower in their rhythm, that leads to different types of gameplay.

Set in a minimalistic Scifi world. Your character has two special skills which allow to go about everywhere and master the fully vertical environment. The first one is a unique climbing ability enabling you to move on walls as easily as if you were on the ground. The second is the ability to spawn cubes and walls and create new pathways.

KEY FEATURES

  • 2 vs 2 Online Multiplayer - Dedicated servers in Europe, North America and East Asia (and more later).

  • Shoot with music - Your only weapons are music based lasers.

  • Create news pathways - Spawning or destroying cubes helps you to move through the level in new and interesting ways.

  • Climb everywhere - Your climbing ability combined with the cubes you can place make you free to go about everywhere you want.

Firing Vibes on Steam

Inertia

Inertia

I’m enjoying this game! Like some other reviewers, I found the controls slightly off at first, but then I figured out what I was doing wrong. Accordingly, I want to offer a few simple tips that should be helpful for new and inexperienced players:

-Sprinting vs walking: In the Options menu, under “Input,” make sure “Use sprint input” is checked. This gives you much more control over your momentum, as you can either walk or hold SHIFT to sprint. If that option is not checked, I think you are always sprinting. SHIFT/sprint also affects your ability to make movement corrections while in the air.

Real player with 8.8 hrs in game

The best I can say about this game is that it is fine. The movement feels slow and clumsy but honestly not all that bad. The mechanics range from very cool (the black-orange platforms that break) to alright (the wall running, feels cool but VERY glitchy) to just unneeded (zipwires, just unnecessary, taking control away from the player for 5-10 seconds.)

The double jump is weird, where the higher your initial upwards momentum is when using the jump, the higher the DJ will go. Eg double tapping space will send you flying but trying to DJ after running off a ledge will make you go nowhere. Some of the platforms that move up and down have weird physics too, but it makes somewhat more sense there.

Real player with 4.5 hrs in game

Inertia on Steam

Spinning Around

Spinning Around

I do not precisely remember why I put this game two years ago in the shooter/action/whatever folder of my Steam library..

Being 50mbs heavy, it surely can’t offer something great but I’m always the guy who doesn’t give a fuck about graphic quality and such!

Though, reading “Otakumaker” in the editor field scares me a bit..

Made with the Unity engine, as usual you can choose between lots of windowed resolution, graphic settings and such before starting the game.

Which opens up with a non-exciting MS Paint purple circle and some kind of text, a play button, max level and highscore. That’s all.

Real player with 115.5 hrs in game

i really like this game bought it for me an d my friend

i beat it in 103 minutes tho (got all of the achievements) and my high score is lv 20

if u read this you’re gay

Real player with 4.9 hrs in game

Spinning Around on Steam

Function World Gym

Function World Gym

Function World Gym is an Early Access Free to play VR exercise game. It worked on my HTC Vive system, looked ok, played ok, sounded ok. Has a tutorial zone. Has Internet radio menu, or you can setup and use website music like Spotify, Youtube, Pandora. Has 3 exercises: Squats, Forward Lunges, and Side Lunges, then there is 2 modes that combine the 3 exercises. Has steam leaderboard. The game might have been paid product at one time, now it is Free to play.

Con:

  • The background scenery moves too much, might cause problems with some systems.

Real player with 0.3 hrs in game

Function World Gym on Steam

Star Drift Evolution

Star Drift Evolution

Before you start reading the great wall of text: there is a FREE Demo of the game that you can download to see if you can run it (or if you just like it or not). I’ve got a friend who’s got a laptop with integrated graphics, and he was able to run this around 30-40 fps. Now, onto important stuff.

First off, here are the racing games I’ve played before Star Drift Evolution:

-Dirt 4 and Dirt 2.0

-WRC 7 and 8

-Forza Horizon 5 and Motorsport 6

-Distance

-Assetto Corsa and Competizione

-Project Cars 1 and 2

Real player with 361.9 hrs in game

Simply the best of top down racers.

  • Awesome driving and drifting feeling.

  • Skill based despite its cute looks.

  • Many cars. Brilliant 10 point system distributed between topspeed, acceleration, grip and downforce. There are no best car, just best suited for different tracks (except for the Firetruck and other goofy vehicles).

*Lots of varying tracks. Short, long, bumpy, tarmac, sand, ice, you name it. I personally like the short bumpy circuit tracks best.

Fun career mode, that keeps you coming back trying to improve your laptime.

Real player with 129.0 hrs in game

Star Drift Evolution on Steam

Simple Light Cycles

Simple Light Cycles

Ridiculously simple idea makes for ridiculous fun! Awesome game that deserves more traction and attention than it gets. May seem like a one trick pony, but with so many modifiers it really isn’t.

Real player with 3.6 hrs in game

I grabbed this up on a sale thinking if it wasn’t great, it was a small loss. We added it to our party games for a group of 8 people (4 at a time, using Steam Link + Controllers).

It was a surprise favorite! Everyone loved it, and we ended up coming back to it several times after playing other games.

It’s great fun, highly recommended for any party gaming group, especially since it’s such a simple concept everyone picks it up quickly, but the skill to do those tight areas well will keep the game challenging for any group!

Real player with 3.4 hrs in game

Simple Light Cycles on Steam

Crazy Otto

Crazy Otto

I’ve followed this game’s development with great interest. How is it, after more than 36 years, no one has ever tried a multiplayer PacMan? Other than a “your turn, my turn” approach….

As this game demonstrates - there are enough characters, even if you just stick to the orginal arcade titles…. PacMan, Ms. PacMan, Baby PacMan, and PacMan Jr. - and the four ghosts…. There you go - 2 teams of 4.

Well, this obviously isn’t PacMan. It’s Crazy Otto…. it’s not even the Crazy Otto that became Ms. PacMan. It’s its own thing. PacMan is well… a PacMan - and he (along with the rest of his Pac family) fight Ghosts. The old-school Crazy Otto was some sort of PacMan-like-thing with legs, and he (or it) fought ghost-like fruit-like thingies…. This game is all about Ducks and Dinosaurs.

Real player with 8.3 hrs in game

For the uninitiated, “Crazy Otto” circa 1981 holds a special place in arcade history as the game that would eventually become Ms. Pac-man after being acquired by Bally Midway. When I first saw this appear on the upcoming releases list, I was floored. After 35 years, the “prototype” version of Ms. Pac was going to be an actual product that I could purchase and play on Steam. I couldn’t have been more excited!

Unfortunately, “2016’s Crazy Otto” as it’s being called by developer Extend Mode isn’t exactly the game I was hoping for. Yes, there are striking similarities between their version and videos/gameplay of the original that can be found on YouTube and other streaming sites. However, anyone going into this thinking they are getting the actual Crazy Otto arcade ROM from decades gone by will likely be disappointed.

Real player with 3.8 hrs in game

Crazy Otto on Steam