Worm.is: The Game

Worm.is: The Game

Though the game can in fact be a little addictive, the seemingly simple core gameplay (which is a slither.io clone, or imagine the old school Snake with multiplayer if you’ve never played slither.io) ends up coming down to who is willing to shell out money for the best gear if you want to genuinely play competitvely. That’s not to say it’s pay to win, because some good moves and being in the right place at the right time can and will get you places, but it’s always going to be a very short lived triumph without the gear to back it up. You CAN earn the ingame currency through playing, but the majority of the daily quests they hand out are for game modes that are veritable ghost towns, so unless you’re willing to grind away in this fashion for months on end, you aren’t going to get past around mid-tier gear. Couple this with some very questionable hit detection and lag spikes that will cause you to freeze up for a few seconds and then shoot very rapidly in whichever direction you happened to be facing when the lag hit (often directly into a wall or another worm) and I really can’t give this game a thumbs up. It’s free to play though, so if you’re just really bored, no harm in giving it a go, I suppose.

Real player with 29.7 hrs in game


Read More: Best Competitive Casual Games.


This is a bad copy of a bad clone of a horrible game. Not only does the music in this game distract you from enjoying any little bit of possible glimmer of home this game has, but serious flaws in the games logistics keep the simplest benefits from being benefits.

For example-

Add free for all for random fun….except for 10 out of the 30 players are teamed up and working together as a team, and make it impossible to play.

Fix this by adding team play - except this is where people go to get away from the free for all, so they dont play as teams. They play to get exp to have a chance plater in the free for all.

Real player with 25.0 hrs in game

Worm.is: The Game on Steam

Hide and Shriek

Hide and Shriek

Let me dispel some common criticisms:

-Nobody plays this game anymore

This is a halloween-themed game, so yes, for those of you complaining in June that nobody plays this game, jump in around October and you’ll get plenty of games in.

-No updates

Fuck off, this game was perfect the first time and does not need “updates”, this isn’t League of Legends

-Only one map

See above. Also, this was meant to be picked up one time a year. One map is plenty. I have a feeling the people who complain about there only being one map are the same people who only play Final Destination on Smash.

Real player with 74.7 hrs in game


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tl;dr version: Is this the kind of game you’ll play for ages and have ranked tournaments with months from now? No. Is it $5 worth of Halloween entertainment for the next month or so? Absolutely!

Hide and Shriek is a very well balanced 1v1 scarematch game where you have to either outscore or outscare (or ideally both) your opponent. The fact that resources are randomly distributed - even the runes you use to craft spells are randomly chosen at the start of the match - means that there’s no one preferred location or ideal loadout you can use. Having to continually scramble about looking for resources and never quite having the right spell components in place keeps it from being too comfortable at any point. (It is admittedly true that sometimes the RNG blesses you with abundant resources of exactly the right kind for your strategy but you can never count on this being true.)

Real player with 16.5 hrs in game

Hide and Shriek on Steam

Zero-G VR

Zero-G VR

This game had potential to be a fun little experience at a really nice price point. But nope. Too many problems for me to really enjoy it.

The controls are a bit odd but would work okay in theory. One of the trackpads lets you move up, down, left and right relative to where you’re looking, and the triggers move you forward or backwards relative to where you’re looking. The game consists of struggling with these controls in order to try and get through the hoops. Your controls seem to have to little influence that it’s just kind of frustrating. It gets even worse if you hit one of those damn yellow boost cans. Doing this blasts you off in a direction that you have no control of, and trying to influence the course of your boost seems to do nothing.

Real player with 0.7 hrs in game


Read More: Best Competitive Adventure Games.


Update: My Specs: MSI AERO GTX 1070/16 Gigs of RAM/FX 8320 OC’d

Nice space walking sim but it is a game so don’t expect the physics to be like space walking. You would fly off into space if there was no space “friction”. But gravity does effect you in the game. The graphics are very nice on my set up. You basically have to thrust from point A to point Z. The difficulty ramps up fairly quickly and gravitational forces come into play during your game time. When the levels are loaded you will be shown a brief cut scene and that part may make you a little VR sick. Focus on a fixed planet or star if this happens. But the actual gameplay space walking/running is just fine. Support this one. It is well worth the price, imo. Check out my YouTube page for VR gameplay. The video is old and I did not know the game well at the recording but overall I enjoyed it. Enjoy.

Real player with 0.7 hrs in game

Zero-G VR on Steam