Blood Bowl: Chaos Edition
This game falls in one of two categories: You will love it immensely, or you will hate it and wish you never played it.
For starters, it has a tremendously high learning curve. I’ve put my share of time in with both this and the legendary edition and I’m still learning new tactics. Couple that with every single team having their own specific playing style that you need to learn to a certain degree, and you have a death sentence for a new player that isn’t patient enough to actually learn the ins and outs of the game.
– Real player with 224.7 hrs in game
Read More: Best Competitive Board Game Games.
You will discover new swear words you never knew you needed.
This game is frustrating. Let me say this right off the bat. It. Is. Frustrating. Between the rather convoluted rules and the insane randomness. This game is a pain to get into., especially if you’re unfamiliar with the table-top or previous incarnations. The tutorial helps a little buut the ingame documentation is done in absurdly fine print and is a pairn to read. this is one of those games where you will do most of your learning via play and by play I mean getting your ass handed to you a few times. Once you do learn…the game becomes deliciously satisfying. Still frustrating as hell but the furstration makes the successes all the more satisfying.. Oh there is nothing so great as tackling a guy on the opposing team and sending him to morgue.
– Real player with 161.5 hrs in game
Rivals of Aether
The best platform figther in the business next only to Melee. Crazy movement and mechanics with a low enough skill floor for newcomers and an insane skill ceilling that seems to only get higher the further the meta goes on.
– Real player with 327.7 hrs in game
Read More: Best Competitive 2D Fighter Games.
This is probably one of my favorite Smash clones out of all of them for now. Not only is the game play, the crossovers, and content, but for the encouragement for workshop support. Modding is one of the main reasons why people even play SSB Brawl still, and for good reason. More content, unexpected characters to play as, and more variety.
Ever since workshop has released during beta and since the making of this review, 5000+ creations ranging from new characters, stages, and more have been released, slowly and surely improving as time progresses. Not only that, but workshop is very optimized for categorizing different characters per series or creator and how it loads them up to not overfill the game.
– Real player with 213.8 hrs in game
Mordheim: City of the Damned
Hi all,
I will present this review in different segments depending on if you are:
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a GW fanatic and preferably familiar with the Mordheim Tabletop game. (GWF)
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A general fantasy/tactics lover (GFTL)
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everyone else (EE)
First the TL:DR version:
- a GW fanatic and preferably familiar with the Mordheim Tabletop game. (GWF)
You have been waiting for this game since the first time you critted the Ogre mercenary. It’s here. Go buy it. Oh wait, its not a straight conversion like BB? Hmmm. Well then have a look below to see if this adaptation is for you. Yes there are some bugs and yes the AI is not great, but this is meant to be played vs friends anyway right?
– Real player with 874.9 hrs in game
Read More: Best Competitive Tactical Games.
I know the feelings about this game are very mixed but as far as I am concerned it is perfect. The difficulty is the kind of unfair that requires you to think about every move you make, even one attempt to cut a corner and you’re punished severely.
I’ve played a fair bit now and from the negative reviews I’ve read alot of people seem to dislike the hardcore nature of the game. I can appreciate why but I don’t think anyone was ever mislead about how difficult this game would be or the penalties your units face for going out of action in a mission. This is almost a roguelike RTS, the best thing about this game is that you use the environment as part of your strategy to out manouvre the far superior enemy, lock them down and beat them into nothing.
– Real player with 749.8 hrs in game
The Horus Heresy: Legions
This here, it is their cash milking machine, mind you as long as the gros is getting to GW i rly dont mind.
Just wish there was something you could invest money in without being a whale. a sub that didnt suck for instance , a better matchmaking system ? in fact id prolly buy single player cmpaigns if those gave me good cards instead of the RNG.
The gem system is 5:1 a card being drawn as double only gives me 1 5th of its cost in the gem shop.
Trouble is new factions cost gold primarily to get and at first only 200 coin crates are available not the more reasonable ones.
– Real player with 1215.3 hrs in game
The game throws you into some pretty cool fights when you first start the game.
They have cool enemies and you are getting rewards and you think maybe there is a cool story and hope this continues to develop and allow you to adjust your deck as you go through an amazing campaign story mode.
But no…It just ends abruptly out of nowhere and the game is pretty much a grindfest or pay wall from that point onwards. You try to play a friendly match, you get in a game with ai or players. Players have better decks than you because you are a noob who hasn’t paid any money to buy all the cards and build better decks or grind for hundreds of hours, so you get pummelled because the matchmaker is trash like most card games.
– Real player with 597.3 hrs in game
Warhammer 40,000: Regicide
‘The King is Dead. Long Live the King’
‘Warhammer: Regicide’ is a gloriously bloody reimagining of one of the world’s oldest turn-based strategy games - Chess - set against the violent backdrop of the Warhammer:40K universe. Gorgeous visuals, tactically diverse gameplay and unapologetic violence elevate a classic board game to quite something else entirely.
Campaign: Act 1 - consisting of 10 playable missions - is currently active in Early Access. Act’s 2 and 3 are to follow shortly. (This section will continue to be updated)
– Real player with 162.9 hrs in game
I bought Warhammer 40,000: Regicide last Summer when I was on a Games Workshop kick. It was my intention to go for a complete collection of all the Games Workshop licensed games, and Regicide had the added benefit of me having seen some coverage on it from TotalBiscuit. It looked more of an oddity than anything else, but I managed to see it through to the end.
The game is essentially Chess set in the 40K universe, using the Space Marines and Orks as chess pieces to simulate the battles. How Regicide differs from Chess is that once you have moved, you can use abilities of your pieces on an Initiative Points system to attack your opponent. This works on a percentile mechanic, and usually amounts to shooting them, or attacking them in close combat if you’re in an adjacent square. It takes longer to eliminate a piece using this method, but if you focus enough attacks in one place, you can take out entire armies without having to capture anything; the usual method for Chess. This is augmented by additional abilities from the various pieces: Devastators (Bishops) have the ability to focus their attacks to do more damage at the expense of being able to move, Assault Marines (Knights) have increased attack power after they move and can also throw Krak (anti-armour) grenades, and so on. This creates an additional strategic layer to the game and sets it apart from either Chess or 40K in a way that, for the most part, works reasonably well.
– Real player with 68.0 hrs in game
Battle Motion
Pretty stupid game. Fun to play when you cant refund it and youre bored of your other games.
– Real player with 24.0 hrs in game
its fun in a way but mostly no
– Real player with 3.6 hrs in game