SYNAPTIC DRIVE
EDIT: More information has come to light: The majority of parts are not able to be unlocked. Despite showing up in AI battles and on the parts select screen as ???, the devs are waiting to make those parts playable. So basically, this is an unfinished game sold as a fully finished game. The rest of the review still stands.
Do not buy this game. It looks and plays like an Early Access game and is not even worth it for the avid Custom Robo fan.
Visuals:
- Graphics are only okay, and the options to change them are extremely limited
– Real player with 25.3 hrs in game
Read More: Best Competitive Sci-fi Games.
For Fans Of: Custom Robo, Bullet Hells, 1v1 Competition, Being a Alligator, Action Shooter Combat, Going Fast, EXPLOSIONS, Futuristic World Environment, Strategy, Replayability, Being a Clown, Color Coordinating your Character, Cool Arena Designs
Cons: No Story Mode (although with how the game is designed, a story mode probably be quite bland so maybe it’s not a bad thing. Arcade mode is good for single player content.)
Netcode is bad, be ready for either laggy explosion fests online or spending time leveling in Arcade until it gets improved. For Steam users Remote Play is your best bet.
– Real player with 8.2 hrs in game
Scrunk
Ever since I was born, around 12 years of age, I have dreamed of a game where I could build my base, raid the enemy, and fight for scrap. Fortify my team’s base with traps, walls, barbed wire, and turrets, scavenge scrap from mechs and craft explosives. Who is that on the phone? Ring ring? Oh why hell, it’s konami, they want Hideo Kojima back.
– Real player with 8.9 hrs in game
Read More: Best Competitive Top-Down Shooter Games.
Clapping simulator
but really though its a nice little game, matches arent too long or too short, base building that can be really OP, nice little crafting system, and small fun bugs that come with every new game
give it a try yourself!
– Real player with 2.1 hrs in game
Master of Wills
Honestly, there is no better card game in the world. Once the community finds out about this game, it will be a hit. It’s different, its strategic, it has depth on top of depth and it truly takes things to another level. Also the MOW Team (and the dedicated people in the community helping out) have been at this for 4 years so you know they are dedicated to continuing the development and have already accomplished so much. Kudos to all involved!
– Real player with 378.1 hrs in game
Such a simple concept and easy to learn. Yet the strategy is ever evolving, as it is not just a game against the deck and cards, but a mind game against your opponent. Plays can be as simple as moving cards, slightly more involved with faction plays, and advanced plays required multiple rounds to set up and execute. The art is fantastic and the team is responsive to feedback. A great game with plenty of options to advance for players of all types.
– Real player with 312.3 hrs in game
Wreckout
Get ready to Wreck Out as you spin & fling your way to brick-busting glory. Smash & grab power ups, unleash your character’s devastating ultimate ability, and compete head-to-head in knockout arena play.
Compete in epic online knockout tournaments or battle bots for glory.
Jump into a quick match against friends at home or online.
Unlock themed arenas with custom contraptions which mix up gameplay.
Unleash devastating ultimate abilities to turn the tide in battle.
Smash the super bricks, increase your multiplier, and hoover up coins as you climb the score attack leaderboards.
Security Hole
This fucking game. This MOTHERFUCKING GAME. Now this was a remarkable puzzle game. It was easily the most frustrating puzzle game I’ve ever had the pleasure of playing, and I absolutely loved it.
WHAT IT DO :
You have a collection of base shapes, such as cubes or dodecahedrons, which form various larger 3D structures. The object is to rotate this 3D structure such that it can fit into a hole which it is steadily, almost imperceptibly moving towards. Think of it like shining a light at the ground so that your shape makes a certain shadow, and rotating it so that the shadow matches the pattern given. Except there’s a time limit. Or you only have a certain amount of rotation you can perform before it locks up. Or sometimes both of these things. And also each level has multiple phases and they keep adding more and more of the base shape to your object, changing the shadow it can make. Also everything is randomized so you’ll never get the same setup twice. Oh and the boss-mode fights have a second timer you have to beat across all phases, and everything is wireframe and terrible. And also there is a
! secret world, and a secret level to the secret world, and secret mandatory bonus rounds on several of the final puzzles, because fuck you apparently.
– Real player with 19.6 hrs in game
Think of this as a kid’s set of fitting blocks, on steroids. Don’t get me wrong, this game is HARD and will test your geometrical/tridimensional perception to the limit.
Don’t be fooled by the game’s first trailer, as it is very misleading. The second trailer is more accurate to what you get.
I won’t lie to you, the game concept is all about testing your geometrical/spatial ability by passing 3D objects through a hole (no, there’s nothing dirty in that sentence). There is some variation to that theme, though. Sometimes you have to do it within a time limit. Sometimes you have to move the object as little as possible but can take as much time as you want. There’s also a mode that shows a blank object with no shadows or other indications of perspective and you’ll have to find the matching object from a set of 4 options. On top of that, each object is composed of smaller units, and these units vary through the game–you start with cubes, then you see dodecahedrons and other units, for a total of 6 different units which will fry your brain while you get used to each of them.
– Real player with 18.7 hrs in game
Bleeding Edge
UPDATE: Ninja Theory put their playerbase in silence and was even told by a dev that they were still working on the game. They have officially said that they will no longer support the game.
This is a multiplayer brawler by Ninja Theory, the people who made DMC: Devil May Cry, Hell Blade, and Enslaved. So you can expect good combat. Melee characters will usually have a basic combo that they can cancel abilities into, along with air attacks. Long range characters have their pew with dashes, turrets, claw attacks, etc. Different types of colorful tanks, healers, and attackers with a familiar Ninja Theory UK punk rock esthetic here and there. 2 main objectives, point capture and collect stuff and put it in a thing, with modifiers which are bad. Each character gets 2 abilities to choose from. You can also grind for skins, emotes, boards, exhausts, and ability mods. Some of the best skins will take you like 200 games with 1 character to get……………………………………………
– Real player with 133.4 hrs in game
This game is great. It’s not for everyone, but it is great. The gameplay is heavily team-oriented; you’re not going to get anywhere trying to pull off a solo playstyle because there is no snowballing. At the beginning of the game you’re as powerful as you’ll be at the end. This can be seen two ways: one could say that it’s bad because it doesn’t reward someone for being skilled(or lucky) or one(such as myself) could say that it’s good because you’ll never be put into a situation in which a comeback is entirely impossible short of your entire team disconnecting, which leads to the next topic: Disconnects. Players often disconnect when they’re losing and as far as I can tell there is no penalty for this, which is obviously a problem.Next up, the characters: They are all wonderful. They all look as if they could be the main character of their own game. In addition, there’s some physical disability representation; Buttercup lost her legs in a vehicle accident, Cass lost her legs to paraplegia and Kulev is dead. In addition, all of the characters have very unique movesets, such as Mekko(a dolphin in a mech) has a kit which revolves around blocking damage with a bubble shield in order to power up his abilities or Azrael, who has the ability to apply “Soul Eater” stacks with his basic attacks, which cause damage over time and power up his abilities(also, he can glide with his wings at the cost of Stamina). Stamina is the resource tied to dodging, which can be used to escape combos; Stamina is also used for a few abilities in the game, such as the aforementioned wings.If you don’t like how your character looks, there are many skins to be had if you’re willing to grind for them. There is no way to acquire skins with real-world currency; once you’ve bought the game, you need only to work for the skins. The skins themselves range from recolors to complete costume changes, but the characters are still generally quite recognizable regardless of the skin they’re using. In addition, there are skins available for the hoverboards(which most characters use to traverse the map more quickly) which are also bought with in-game currency. Also available for in-game currency are emotes and mods. Emotes are self-explanatory, though mods are less so.You can have a loadout of up to three mods, most of which signficantly alter your character’s feel. Some of the effects of certain mods are as follows:-Increasing your character’s HP-Decreasing one of your abilities' cooldowns-Increasing the range of your basic attacks-Giving you HP regen while using your Super-And more!Currently, there are two gamemodes available: Objective Control and Power Collection. In the first, you fight the other team over 1-3 objectives(some of which may move throughout the match), with your team gaining points towards victory based on how many objectives you currently control. The second has two phases: Collection and Deposit. In the collection phase you run around the map, destroying barrels with power cells in them which you need to collect. You drop all of your cells on death, so killing enemies to take their cells is always a good thing. The deposit phase consists of going to a dropoff point and standing still until your cells have been deposited. The first team to fifty cells wins.Their are a few maps, all with their own hazards such as two large trains which occasionally run through the middle of the map or gates of electricity which fry anyone who tries to go through. Each match will have a randomly determined map modifier applied, such as randomly appointing one player the “VIP”, giving them buffs until someone kills them and a new VIP is chosen.Ultimately, I highly recommend this game and hope that the community can grow larger, that the game might be better-funded and receive more updates. Though I received this game as a gift, I fully consider it worth the forty dollars it costs.
– Real player with 94.4 hrs in game
RANK RUNNER
Got 5 minutes to kill?
just closed reddit, opened it again and thought why did i do that?
play rank runner
this game is the perfect way to waste time if you are struggling to think of a way to kill 5 minutes
it is a bullet hell you can only move forwards and backwards and you gotta try and get as far across the endless field
I purchased this game on a whim cos i thought boy this is cheap and honestly the rank this is pretty cool and kinda unique
its such a simple game, all you do is click ur mouse, and u dodge red arrows how hard can it really be?
– Real player with 1.7 hrs in game
Simple and addictive game. Though can be quite frustrating when I keep dying at the start.
– Real player with 1.4 hrs in game
Blaston
An intense competitive VR workout game that combines FPS mechanics, with deck building and a hint of fighting game mechanics. In this game you face another live opponent (or bots while you wait for a real opponent), in a 1 vs 1 duel. Guns spawn around your play field. You fire swarms of slow moving bullets at your opponent, while simultaneously dodging their bullets or blocking them. Learn a variety of weapon combos to gain the edge over your opponent. The game is easy to learn, with a high skill ceiling.
– Real player with 276.5 hrs in game
This is the best VR game I have ever played. It’s a steal for the price.
Easy to learn, impossible to master, and the most intense workout of any game available.
All of your opponents are human so no two matches are ever the same. There are endless combinations of tactics and you will pick up new ones constantly from your opponents. There’s always a way to best even the seemingly impossible opponents.
Seriously this game will work up a sweat like no other. It is a complete cardio workout program. You will crouch, jump, lean, duck, dodge, and not even realize how hard you’re working out because the matches are so intense.
– Real player with 169.0 hrs in game
Total Lockdown
This game may look like a cheap, simple game but it is so much fun to play. It is tactical and focused on positioning, precision, and speed, yet it is still a fun and casual game. There are many different tactics and strategies to learn. The TTK is lower than most BR games, which makes the gameplay more fast paced than an average BR. It takes the skills used in other similar shooters, but puts them to use in a whole new way. Something unique is that camping is an essential part of the game, but there are ways to counter it, which makes it a “campfest” without it being annoying. It does have a high price tag, but it is absolutely worth it if you are into BR games or tactical shooters. The first day was a success, and I am hopeful for the future of this game.
– Real player with 101.2 hrs in game
Now, Ill just be upfront and honest with yall; Yes, the game is currently 98% Bots [ on NA Servers ] as far Ive experienced in the past two days BUT that doesnt mean that you will be playing empty lobbies, the game does have bots to fill up a lobby for the lack of players so youll always have a full lobby! On that note, I do believe getting out some of the only negative things holding back the game ( for me atleast ) will be more beneficial than just acting like the game is completely perfect, because its not, as is no game that exists but this one has enough care and creativity put into it to keep me coming back and playing over other games~
– Real player with 42.2 hrs in game
Frozen Synapse
I’ve bought this game three times now and I’d buy it again if I had more free time. I bought it first as a standalone Linux game. Later I picked up another copy in a bundle that gave me a Steam key for it (it was part of a bundle and there were other games in that bundle I liked, but having a copy of Frozen Synapse on Steam was the sweetener that sealed the deal for me) and I subsequently bought it for Android because I couldn’t get enough of it.
My biggest problem with this game is it plays to my own desire to optimize and speculate on what my opponent is going to do in a turn-based strategy game. The core mechanic tends to lead me to a decision-paralysis. And I love the game intensely for it.
– Real player with 601.6 hrs in game
I love it when a plan comes together, and Frozen Synapse is my favourite turn-based game.
It’s similar to ground operations of X-COM, for example, but in a purer, simpler form. There’s no base management, inventory, RPG elements. All units of the same type have identical stats. And, unlike X-COM, RNG does not make much of an impact on outcomes of firefights, if any. The typical ‘chance to hit’ mechanic is replaced with ‘time to hit’. If enemy unit is in cover, your unit will need more time to hit him; if enemy units runs into your stationary unit, your unit will shoot first because he had a bonus to this timer, and the enemy had a penalty for running. Thus, if you can predict what your opponent is about to do, you can be 100% sure what will happen when they encounter one of your units. If.
– Real player with 93.5 hrs in game