Worm.is: The Game

Worm.is: The Game

Though the game can in fact be a little addictive, the seemingly simple core gameplay (which is a slither.io clone, or imagine the old school Snake with multiplayer if you’ve never played slither.io) ends up coming down to who is willing to shell out money for the best gear if you want to genuinely play competitvely. That’s not to say it’s pay to win, because some good moves and being in the right place at the right time can and will get you places, but it’s always going to be a very short lived triumph without the gear to back it up. You CAN earn the ingame currency through playing, but the majority of the daily quests they hand out are for game modes that are veritable ghost towns, so unless you’re willing to grind away in this fashion for months on end, you aren’t going to get past around mid-tier gear. Couple this with some very questionable hit detection and lag spikes that will cause you to freeze up for a few seconds and then shoot very rapidly in whichever direction you happened to be facing when the lag hit (often directly into a wall or another worm) and I really can’t give this game a thumbs up. It’s free to play though, so if you’re just really bored, no harm in giving it a go, I suppose.

Real player with 29.7 hrs in game


Read More: Best Competitive Casual Games.


This is a bad copy of a bad clone of a horrible game. Not only does the music in this game distract you from enjoying any little bit of possible glimmer of home this game has, but serious flaws in the games logistics keep the simplest benefits from being benefits.

For example-

Add free for all for random fun….except for 10 out of the 30 players are teamed up and working together as a team, and make it impossible to play.

Fix this by adding team play - except this is where people go to get away from the free for all, so they dont play as teams. They play to get exp to have a chance plater in the free for all.

Real player with 25.0 hrs in game

Worm.is: The Game on Steam

Ultra Street Fighter® IV

Ultra Street Fighter® IV

Ultra Street Fighter IV is not a game for everyone . It is a very hard game. A hundred hours is the basic . Always people say you need to know combos No!

What You Need To Know This Game

+Basic Elements

+Game Systems

+Frames

+Hitbox

+Save/not save combos/moves For example Heavy/Ex Shuryuken is not save

What i like in ultra street fighter 4 is W-Ultra is the big standout here, giving you access to both of your characters ultra combos instead of one or the other.

Neither will do as much damage, but the utility it provides is almost irresistible for characters like Dudley for instance, whose Ultra 1

Real player with 817.8 hrs in game


Read More: Best Competitive 2D Fighter Games.


USFIV is currently one of the most balanced 1 on 1 2D fighting games with a good fighting system, good amount of characters, moves and game modes. SFIV is a 2D fighting game like most of the previous Street Fighter iterations. It has various characters which increases the chance of some that may catch your fancy. There is even more characters in this ultra edition which is an upgrade to previous SFIV versions. Fighting speed in general is normal compared to other 2D fighters which leaves a good open window for command inputs in-between. This PC version have a decent system settings and controllers compatibility other than x-input (xbox 360/one based) devices and keyboards. For all characters the fighting system has 6 main buttons, blocks are done by holding back, standing, crouching and jumping attacks, throws, dashes, wakeup delay, characters get stunned after certain amount of attacks taken, a 2 stage charge attack (called focus) for each character which strength varies by the duration pressed, characters have special moves and there is extra bar (called super) which has 4 stages (bars) and can be used for having ex version of some specials by using one bar and a super which consumes all 4 bars, there is finishing move bar (called ultra) and each character has 2 ultras which can be selected individually or together, focus then dashing can be used to link some attacks (called focus cancel) and can be used to cancel an active attack for defense and backing up. Attacks are categorized into high, medium, low, overhead, throws, some characters has command throws also and fully charged focus is unblockable. All non-normal attacks will chip the health bar when blocked and can finish a round. All characters have taunts which can be disabled before matches. Arcade mode acts like story mode with few (1 or more) still images with narration as prologue and a small animated clip as epilogue with rival battles before the boss battle that has special before and in match dialogue. There is versus mode for local or computer battles and also there is computer versus computer matches. Training mode is on normal quality with ability to record actions for the dummy and can be locally controlled or computer controlled and all bars are modifiable, there is challenge mode which is a series of combos for each characters. Online multiplayer is decent now but with less players than the consoles versions as there is no cross platform multiplayer, all online battles have voice chat, there is ranked battles, online training, room battles and tournament like rooms with one active match at a time and all can be open invitation to all or friend invitations and in rooms you can set the number of slots for which type. Online battle can be selected to start and halt current offline matches when found, this applies to arcade and training modes. Online and versus matches replays can be saved although in limited amount and you can watch some matches for high ranking players and some recent replays for others all can be viewed by region or characters. There is a ranking system for your overall points and your character points. You can be unique online by having an icon, a title and a vs screen message and all are pre made. There is different customs for each character and a lot of them are unfortunately available as DLC.

Real player with 170.1 hrs in game

Ultra Street Fighter® IV on Steam

Crash Drive 2

Crash Drive 2

Hello,

My name is PIG! Let me tell you why CD2 is easily, my most favorite game. Most people think the game is over after they achieve 100% game progress. In my opinion, that’s when it really begins. I’ve been playing for several years now, and I’m still learning new things each time I play.

All vehicles have their own uniqueness, or personality. With 30 vehicles to choose from, it is very easy to find one that fits my style of play, if not several. What’s most impressive, is how well the vehicles and terrain work together. They both compliment the other very nicely. The controls are very simple, so children can easily master any vehicle. The complexity of the terrian, and physics of the vehicles, make the game very fun. I have the choice of 4 maps, with lots of hills, ramps, loops, and events. Aside from the main focus of game play, there are hidden locations, and secret ways of getting on top of the rock walls, loops, and structures. I can be as competitive, or as laid back as I want to be.

Real player with 4147.2 hrs in game


Read More: Best Competitive Racing Games.


You know when Keanu Reeves always says “whoa”? I think he must have been looking at an early copy of this game.

I had no idea what to expect when I threw this in my cart just to raise my order level a couple of bucks. I love racing games; and the description sounded good. The idea of it being multi-player with random events almost turned me off; mostly because I think online multi-player does nothing but bring up the worst possible players in games…not to mention I wasn’t worried about doing anything but driving cars.

Real player with 28.1 hrs in game

Crash Drive 2 on Steam

Touring Karts

Touring Karts

i received this game for free as a part of the pre-release testing phase. with that being said, i offered to pay for access and had been anticipating this title for months before it released from the first time i saw a post about it on FB.

the game hit a lot of check boxes for me right out of the gates such as

[x] visually appealing and performant

[x] good use of quality audio

[x] multiple control schemes to suit multiple play styles (the virtual steering wheel in a recent update worked very well and was VERY fun compared to the original implementation)

Real player with 59.2 hrs in game

Add me on steam and DISCORD. Anyone who wants to play this game. TRAMPASAURUSREX #5046 Simply one of the best VR games around. I was sure I was gonna be dissapointed, cause I’m just not as into racing games as I was. But because I used to be I still kinda know what to look for. While this may be simplistic in the racing mechanics, it is amazing fun. It actually isn’t completely simple. Easy to play using the toggle on a standard motion controller. But if you use the virtual wheel, a bit of a challenge at first. I put the sensitivity all the way down, and for a round wondered if it could even be made to work consistently. Then I figured it out. I was just moving my wheel arm around a bit too much. I sat it my girls rocking chair with a pillow under me and one on my back. lol Footstool in front of that. I laid my arm a little on the arm rest, hand and controller angled toward my lap/legs. I found that if you just rest your arm in the same position, and rotate your hand like you are holding a little wheel, which you are, then it is perfect. I figured out that I can have even more control of my car with the virtual wheel. Only took me three rounds to get the sweet spot. Use the centering button like this. Lean forward a little bit, hit center, then relax back. Gives ya a little more space. Also makes watching the rear view mirrors easier, and also give ya some leaning room for throwing stuff behind you like an a$$#@$^. lols I adore this game. Great for parties, great for online. Even the bots are fun. The ability to combine powerups is awesome. I was rocking super chickens a lot. lols But I wiped everyone else out and lapped them with a triple chicken bomb. hahha. The racing aspects are fun. The courses are fun, with crazy events breaking them up, like a giant monkey throwing stuff at all of you. You can be in the front and suddenly be at the end. You can also, with some smart driving and use of powerups switch that and go right past everyone to number one. The power ups require some aiming and actual skill, for most, and many of them, if you are very sharp, and have good instincts and reflexes, can be dodged. Everything in this game is perfectly balanced. If this is early access then I cannot wait to see what they do with it next. The people asked for a virtual wheel, and the devs delivered almost immediately. It really does feel like you are driving it with a little toy wheel when you get your hand in that sweet spot and figure it out. Really adds to the immersion and fun. Plus I hear it supports almost all driving wheels. The devs have really outdone themselves and anyone else with this game. Love it. 💖💖💖💖 Little tip, don’t grind the break button when drifting. It seems to work better most of the time to tap it. Hooks those corners nice and tight. Also gets you out of trouble. Of course if you know you have an enemy coming up on you, and you saw their weapon, sometimes you can break, drop back behind them dodging their weapon, and then use your on them. Depending on the situation. I like to play tricky. lol Also there is just enough bullying to make it viable, require a lot of skill, and enough to make it fun. If you see someone close to a wall and they have to turn into a corner. Give them a little ram and they slam. hahah. For when you don’t have a powerup, or you wanna save it for the next guy. Again, a great game. This game would also be fun on any platform, whether it is flat screen or vr. It’s mostly a game for people who like to be friendly jerks.

Real player with 22.5 hrs in game

Touring Karts on Steam

Gerritory

Gerritory

Really enjoy this game with my friends! Although the rules are easy, we can always find different strategies to beat each other :) Wish there will be a map editor. Cannot wait to create some maps to share with my friends!

Real player with 33.5 hrs in game

Good party game that is awesome if you can find someone else to play with.

Good:

  • Innovate gameplay.

  • Has AI player so you can play alone.

Bad:

  • Too many loading screens.

  • No V-sync.

  • I don’t want to get a poo when I lose a round.

  • Online match is impossible unless you can find people at right place.

Wish:

  • Level editor with Steam Workshop support.

  • Custom match but you can set multiple levels instead of just one.

Real player with 3.2 hrs in game

Gerritory on Steam

Injustice: Gods Among Us Ultimate Edition

Injustice: Gods Among Us Ultimate Edition

This game has aged well and still stands on its own merits, even with Injustice 2 available. A fun, casual friendly fighter with a decent story and good overall direction. The characters all look and feel great. In truth, I prefer this to the sequel in a lot of ways. That said, this recommend comes with some hefty caveats:

1. S.T.A.R. Labs is a set of hundreds of side-missions added to the game to pad its length. They generally involve either a flash-game quality arcade style minigame or a semi-normal fight with your arms tied behind your back and/or major RNG components. They are godawful, but there’s an achievement tied to completing them all with the best score possible (but only requires completing 240/300 missions since the last 60 are DLC), so they’re unavoidable if you’re an achievement hunter. I can’t express enough how terribly designed and balanced this aspect of the game is and it was almost enough for me to leave a negative review. Grinding them out is a truly awful gameplay experience, which I think the devs realized since the skins we’d normally have to unlock there come pre-unlocked in this version.

Real player with 166.2 hrs in game

“Gods Among Us: Anyone can be a Hero”

Fighting games have long since descended from their all-conquering dizzying heights (in the 80’s and 90’s) to become almost a niche genre, as both games and gamers diversify. Within this evolving landscape, ‘Injustice: Gods Among Us (The Ultimate Edition)’ manages to brawl its way into contention as a polished, well crafted fighter, that despite its issues, is a fine addition to any Fight Game enthusiast’s collection.

Campaign: Released in late 2013, NetherRealm | Warner Bros. follow up on the commercial success of ‘Mortal Kombat: The Komplete Edition’ by essentially replicating that game within the DC Comics universe. The ‘Campaign’ mode follows the story arc from the ‘Injustice’ comic books, wherein a crazed Joker has killed Lois Lane and detonated a nuclear device in Metropolis. The game picks up with an enraged Superman asserting martial law over the planet and slowly turning from protector to oppressor. Narrated through well conceived animated cut-scenes and interspersed with 1-on-1 battles, gamers assume control of all their favorite characters as well as some others they might not have been so inclined to. The usual suspects are all here – from Batman, Superman, The Joker, Lex Luthor, Wonder Woman, Harley Quinn, Green Arrow and Bane to a host of newer faces like Doomsday, Solomon Grundy, Frost, DeathStroke and Aquaman. A variety of Single Player Arcade-style Tournaments, Challenges, and lots of unlockable comic lore round out a content-rich title.

Real player with 33.1 hrs in game

Injustice: Gods Among Us Ultimate Edition on Steam