Storage Kings
This is War!
Outsmart your rivals by bluffing, raising the prices of useless garages and then
following up with a crucial decision, to sweep all the best off for yourself.
In Storage Kings, there’s no place for hesitation or mercy.
At the end of the day, the best ones count profits and
the worst ones end with nothing. Which of these will you be?
Treasure or Garbage
Not all gold that glitters - don’t fall for your greed.
Often, what’s old and ragged is worth much more than shining blings.
Improve your skills and become an expert in auctions.
You can go anywhere…
Do you feel better on the suburbs of Manhattan or rather
among an exclusive neighbourhood of Hollywood?
Travel through all of the States of America to
get all the best items and face the locals.
If you can afford it
Everything is about money! Make only smart decisions.
If you lose a couple of biddings and get a bunch of crap
from the ones you’ve won, your budget will melt away faster
than you think and you’ll have to come back to your old, boring job.
Don’t let it happen and become the Storage King!
Read More: Best Competitive Trading Games.
Inertia
I’m enjoying this game! Like some other reviewers, I found the controls slightly off at first, but then I figured out what I was doing wrong. Accordingly, I want to offer a few simple tips that should be helpful for new and inexperienced players:
-Sprinting vs walking: In the Options menu, under “Input,” make sure “Use sprint input” is checked. This gives you much more control over your momentum, as you can either walk or hold SHIFT to sprint. If that option is not checked, I think you are always sprinting. SHIFT/sprint also affects your ability to make movement corrections while in the air.
– Real player with 8.8 hrs in game
Read More: Best Competitive Casual Games.
The best I can say about this game is that it is fine. The movement feels slow and clumsy but honestly not all that bad. The mechanics range from very cool (the black-orange platforms that break) to alright (the wall running, feels cool but VERY glitchy) to just unneeded (zipwires, just unnecessary, taking control away from the player for 5-10 seconds.)
The double jump is weird, where the higher your initial upwards momentum is when using the jump, the higher the DJ will go. Eg double tapping space will send you flying but trying to DJ after running off a ledge will make you go nowhere. Some of the platforms that move up and down have weird physics too, but it makes somewhat more sense there.
– Real player with 4.5 hrs in game
Aimbeast
This is one of the most consistent game I am playing currently, and the only aim-trainer I’ve ever found useful. Because of this, over the passed few months, I have noticed a drastic increase in my ability to aim with precision. I use this trainer mostly for warming up before I play Overwatch. I will play 1-2 hours before I head into Competitive mode. I was able to move up from Gold to Platinum within the last month.
The nice thing about this game is that it has a 1:1 aim adjustment system for multiple games. You can import your settings from each game for an similar aim experience. If I have a certain aim setting for Overwatch, and I want to translate that setting to Apex Legends, there are in-game tools to help with that.
– Real player with 161.9 hrs in game
Read More: Best Competitive Utilities Games.
What I thought would be a good alternative to Kovaaks with cool features ends up to be a dead project moving at a snails pace. No updates for a long time, seasons remain unchanged, one of the features that sounded cool (AI bots to train with) is now DLC, and over a year for any form of content makes this a bad choice over Kovaaks.
Also the community is not there, it lacks in scenarios for training and the “good” ones are just janky copies of Kovaaks (with some of them not even working) So if you’re going to train your aim just close this and get Kovaaks. I gave it an honest go, but the lack of content, community and dead discord make this a hard “no” from me.
– Real player with 124.7 hrs in game
Fight Crab
Greetings!
It’s Very Good so far.
The best bits:
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The feel. Bit of an “Armored Core” / Mechwarrior vibe to the control scheme, but with the added tactility of simulated physics
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The UI. Smacks of Dreamcast-era arcade games
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Customization. Pick and experiment with favorite strategies and weapons for the crabs you unlock; build their stats as you see fit
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Co-op. As far as I can tell, your buddy can jump into any part of the campaign, without restrictions, and build up their own crab
I love this game. It’s got a sense of humor about itself; it’s interesting; there’s depth and variety…
– Real player with 19.0 hrs in game
I have not had this much fun with a game in years. I’m almost 40 now and most of the wonderment is gone for me with with gaming in general…I bought this for my kid for his birthday and grabbed it for me too, figuring I would sneak an hour in here and there with him–
Well he moved on to a different game near instantly and here I am grinding and looking for time to play this game. I like developing strategies and weird co-op tactics. It’s awesome to be excited to get home from work and actually want to play a game. I haven’t been this obsessed with a game in years. I’m not sure why but I love it.
– Real player with 14.7 hrs in game
Mahjong Nagomi
Use this page: https://en.wikipedia.org/wiki/Japanese_Mahjong_yaku
So far, it seems everything there works in the game. It has helped me a lot.
After nearly 60 hours, I think I’m starting to get the basics of this game. Once you understand some of the common options for building your hand in a unique way, like Tan yao, shii toitsu, when to have an open hand using Dragon or Wind tiles and when that won’t work or won’t score very high, etc., then you can make better calls about what to discard.
– Real player with 59.6 hrs in game
This game saved my life.
I am 27.
My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old.
When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiraling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand… my working hand… my games hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide.
– Real player with 27.5 hrs in game
Siege of Centauri
Siege of Centauri is one of the best looking tower defence games available and as a tower defence aficionado, I would say it is worth playing.
Forgive the comparison, but Siege of Centauri was clearly made by and for people who are looking to scratch their Defense Grid itch. It turns out that Siege of Centauri has some fairly obvious references in it that pay homage to Defense Grid, namely the interface looks almost like it was lifted from Defense Grid and some of the music too. It also has a similar story with advisers popping up between missions to brief you on what the mysterious enemy is up to.
– Real player with 48.6 hrs in game
I don’t play many tower defense games. It’s essentially a puzzle, where you try to figure out the most efficient combinations of towers and placements to defend your base. There are features that let you see what is coming, and once you learn the units and iconography, you can definitely develop strategies and plans ahead of time. There are terrific controls for difficulty, as well as mechanics that let you customize and upgrade your available tower selection. I also see capabilities for a survival mode (defend as long as you can) and custom map development. I think there might also be an intent to support steam workshop, so that mods and custom maps can be shared.
– Real player with 41.2 hrs in game
Curves
game of the year
– Real player with 19.4 hrs in game
Despite the slightly pervy character models, this is quite an enjoyable waterslide racetrack. Against the clock & lap ghosts, leaderboards to beat friends, plenty of tracks & skins to unlock also
– Real player with 5.2 hrs in game
Sons of Ra
Neat concept and all the characters explore different playstyles. Soundtrack is a big standout, it’s great!
Having played long enough to unlock all the gods, the strategy feels a little too minion-focused at time of review. None of the god abilities buff towers- only disabling or destroying them. Most abilities either damage or buff units already on the board, or summon a super powerful unit. I can reliably win games without building a single structure, and I would like to see the balance shift a bit towards building to really lean into the tower-defense aspect.
– Real player with 17.8 hrs in game
Alright quick review under 2 hours played. It’s a FAST paced tower defense with all controls done through the mouse. That brings me to what I dislike so far. Tower defense is cool and all but when I have to hold a mouse button down then select a defense/offense/power by sliding the mouse then placement after that. It’s just not intuitive. It should be abilities and units are selected with the keyboard and placement is through the mouse. That would allow the player to place units and abilities WAY faster.
– Real player with 12.3 hrs in game
Project Xandata
Project Xandata is a skill-based, team-focused, competitive 3v3 first-person shooter by veteran Filipino developers Secret 6.
Explore an expansive customization system that lets you play in your chosen way. Engage in your chosen play style and synergize with your team to win rounds, collect shards, or eliminate opposing players. Enjoy a world that blends sci-fi & fantasy in a game that blends gunplay discipline with skill-based gameplay.
Choose between the stealthy Agent, nimble Marksman, and tanky Juggernaut. With 2 elemental affinities each, they all have their own unique set of skills. Pick between 9 weapons with various perks that match how you want to play.
KEY FEATURES
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Easy Access - All classes have access to the same weapons without needing to earn anything.
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Pace & Movement - Outmaneuver your opponent with agile skills and fast-paced gameplay. A longer time-to-kill balances out the fast movement.
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High-Impact 3v3 - The smaller team size means players have a more important role in the team, allowing for a good mix between synergy and individual impact.
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Unrestricted Weapon & Perk System - Pick your weapon loadout then select the perks that work for you. You can choose the loadout that suits your playstyle.
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MagiTech System - MagiTech is the ancient technology that powers a Xandat’s elemental skills. Master the skills to make an impact aside from just shooting weapons.
4 GAME MODES
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Corruption - Race with the enemy team to collect enough shards. Eliminated players drop 1 shard and the goal is to collect 100 enemy shards to win. Need more shards? Keep your eyes open for the Obelisk that spawns around the map. Destroy it for an extra 8 shards but be careful of the enemy team!
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Skirmish - Square off in a time-limited skirmish. Every elimination gives 100 base points, but different manners of elimination give extra points. Turn up the skill and the style if you want to reach 5,000 points first and win the game.
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Overcharge - Secure the discharged battery, bring it to a Lightning Rod, and charge it to 100%. Defend the battery well because the enemy will try their best to steal it from you.
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Annihilation - Wipe out the enemy team in pure combat. The first team to win 5 rounds will win the match. You only have 3 revives available per round so use them wisely! Do you go for the revive or can you win with a man down?
4 MAPS
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Aruum Station - Malandoq’s Lightning Archipelago rests in high orbit, with many interconnected stations that span across the Xandaigdig. Aruum Station is one of the key facilities used for speedy transportation of personnel and supplies throughout the known world.
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Site Agalon - The Tundra Warlords survive by scavenging the wastelands for trade. Excavation Site Agalon is newly discovered so elite Xandats are still trying to secure it.
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High Suludlan - Easily the Imperium’s symbol of pride and strength, High Suludlan rests cleanly above the Water Elevator, guarding the Imperium Enclave from intruders.
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Sundown Forge - This weapons facility is a rogue faction’s contingency plan should their ambition within the Alliance of Nations prove to be untenable. It holds a vast number of schematics and prototypes from various Xandaigdig time periods that can help develop a war arsenal.
Towards the Sky
okay so you probably already have some of these in mind.
It’s a great base.. it could just do with some. upgrades so to say.
What I’d like to see added as a player:
Skill tree - this will add more goals to the game rather than just get to the top, also get all the skills.
boost mechanic - so kinda like in rocket league.. you get a certain amount of boost and you can use it as like a jetpack, this would be a good substitute for the double jump because it would make gameplay way smoother imo.
Make it really difficult: maybe a platform you cannot stand on or you get teleported back to the start ( or like a checkpoint for in the future )
– Real player with 0.3 hrs in game
10/10 game, hours of fun.
– Real player with 0.3 hrs in game