Mad Bullets

Mad Bullets

Howdie partner. This is by far the best shooting gallery type game I’ve ever played. It features good graphics, sound effects and music that never gets boring. There are many types of enemies, and thanks to the missions you’ve got to achieve to get stars, wich make your character level up, there are many different styles of playthroughs.

What makes this game different to its competitors is that on the first look it only consists of three different levels that get mixed up by a handfull of bonus stages, but overall get repeated over and over again. Sounds boring? Well, it isn’t, because there are many different routes through each level that get mixed up every time, and this feature is so well thought out that even with my high playcount in this very game it still does manage to surprise me every now and then.

Real player with 87.4 hrs in game


Read More: Best Comic Book Shooter Games.


I’ve discovered that I do enjoy shooter-on-rails style games (Blue Estate, Is Defense) and this game is actually good as well, but mean and cheap grinding mechanics is what made me rate this one down. I’m an achievement hunter and as for the moment I only got one left - reach level 20. You need more and more stars with each level, and although their amount skyrocket closer to the desired level, it’s ok. To earn stars you need to complete goals; there are common goals that grant 1 star, 2 stars, 3 stars and daily goal that refreshes every 24 hours and gives you 5 stars. If you don’t like a common goal, you can change it for 125 Sacks and since money is not actually a problem, this is ok as well.

Real player with 27.5 hrs in game

Mad Bullets on Steam

LouveSystems' TrackMasters

LouveSystems' TrackMasters

This game probably takes greater inspiration from Lego Stunt Rally (2000) more than Micro Machines like it says on the store page. Even the pieces look similar. But I’d consider that a positive, the thumbs down is just because it’s a very very low content game right now with no single player offerings unless you count opening an online lobby and playing with bots. The UI is also very abstract as to cause confusion. Everything else is your-mileage-may-vary and probably comes off much better in a party environment that I can’t really test with no one to play it with, like the car physics and narrow roads causing a lot of crazy bumbling.

Real player with 0.1 hrs in game


Read More: Best Comic Book Indie Games.


LouveSystems' TrackMasters on Steam

Star Story: The Horizon Escape

Star Story: The Horizon Escape

It’s killing me but I can’t give thumb up for this one, it is a good game but also buggy one.

First when I started this game I’ve got window with information “ops game crushed..” but funny thing is that you can just click on game window and continue playing it without problem, but this was the fist red light.

I was playing it for couple hours and it was fun but after couple resets of the story some relative parts gets more and more tedious, game sometimes even throw at you two exactly the same random encounter one after another but what really break game for me was… game breaking bug :) After another reset you start on the desert and after a while your character take out sand from his boot and teleport to base, problem is that after go out from the base I ended up just before checking bot for sand and automatically teleporting to base and no matter what I tried I was stuck in that loop only way out of this situation would be to start game once more and hope that I will not stuck somewhere again and I’m not looking forward to check my luck again.

Real player with 10.7 hrs in game


Read More: Best Comic Book Text-Based Games.


Reminds me a lot of Stories: The Path of Destinies. Like on that game, you are trapped in a kind of Groundhog Day style time loop, where each time you die you come back to the start of the game, but with your items and some new knowledge from your previous life. The game has 24 endings, and in each one of them you die in the end. The goal of these endings is to find information. Once you find out all you need, then you can go back and do it properly, in a 25th, golden, ending.

The major difference between the games is on the gameplay. Whereas S:TPoD is a beat-em-up, this game is a Choose Your Own Adventure text based adventure, with some turn based combat thrown in. The gameplay basically consists of the game providing you some options, then you choose one and suffer the consequences. Some choices affect the story, and these are clearly marked, but most only result in you gaining resources and/or getting in a fight. The resources are used to craft weapons, ammo and consumables, which are used in order to not die in the fights. So, in essence, this is a resource management game. It is pretty casual, but also nice.

Real player with 10.2 hrs in game

Star Story: The Horizon Escape on Steam