Samurai Slaughter House

Samurai Slaughter House

Samurai Slaughter House is a physics based combat game with a metroidvania-style open world, a full length story, NPC interactions, and lite RPG features.

Use stealth, creativity, or brute force to take down your enemies.

Explore a large open world inspired by anime, manga, and the brutal Sengoku period in history.

Fight humans, demons, and creatures taken from folk-lore in intense open world combat.

Explore towns to interact with NPCs, purchase and sell items, pick up new primary and side quests, rest at an inn to heal or wait for the day to change, and craft items.

Befriend and recruit interesting and powerful allies.

Use a variety of weapons, including swords, pole weapons, throwing weapons, chain weapons, and bows.


Read More: Best Comic Book Swordplay Games.


Samurai Slaughter House on Steam

SpellPunk VR

SpellPunk VR

I am not into writing reviews but I think that SpellPunk is underestimated, that is why I decided to say something about it. I truly enjoy this game. It is hard to find a good spellcasting vr game with beautiful graphics, working controls and entertaining gameplay. SpellPunk has all of these. The game is super immersive. I truly admire that its developers have gone the extra mile giving us the possibility to play with a full-body avatar instead of the usual flying hands. This feature makes me feel like I am a pure-blood magician. I can’t find the words to explain the feeling of winning a magical duel after successfully casting your spells. I feel even more powerful than a Harry Potter wizard, because I don’t even need a wand. How amazing is this?

Real player with 9.3 hrs in game


Read More: Best Comic Book Multiplayer Games.


TLDR; Worth supporting, but a long way to go.

This game is a work in progress, there are definitely some wrinkles that need to be ironed out. Having said that, there is a lot of charm to the concept of core gameplay. I feel like there’s a lot of potential and while you may not love the game now, it could grow into something special with support. There are a lot of problems that I will lay out so while I am giving it my recommendation, it’s current state may not satisfy you. Here we go.

WHAT I LIKE:

Real player with 6.5 hrs in game

SpellPunk VR on Steam

Goblin Rush

Goblin Rush

Watch my video here https://youtu.be/GRlvpCWnG08

**Played on the HTC Vive Cosmos Elite with Index controllers [/b}

Graphics are not bad for a free to play game. It clean and sharp. It’s colourful. No ray tracing or gorgeous lighting effects so don’t expect much.

Audio sounds great, but some of it is missing. An example is there are no crossbow sounds.

The gameplay is repetitive very quickly. A good amount of levels to enjoy. You have a knife and a crossbow. Your goal is to make it out the other end of this dungeon crawler.**

Real player with 0.2 hrs in game


Read More: Best Comic Book Fantasy Games.


Experienced on the Oculus Rift

I guess you could call this a dungeon crawler … if you’re being generous. It plays just like a wave shooter (with set pieces though), where you can use the saddest crossbow or a knife. You select one of 10 levels (once you beat a level the next one unlocks). You get stars … for your score killing & breaking everything). Teleport is the only locomotion, there is no snap or smooth turning.

This game is so bad that I won’t even do a video review for it or a Steam Curator review. I’d hate to bring this curse upon my channel. The only good thing I can say about the game is that I didn’t experience any bugs and it seemed to be running smoothly. Everything else was horrible.

Real player with 0.1 hrs in game

Goblin Rush on Steam

PowersVR

PowersVR

I’m keeping this game not because of what it is now but what I feel like it could become. Current state it’s a tech demo. the ai is a joke the powers are fun but there are no real objectives outside of collecting the 8 powers. You have a fast runner, (to me this should be combined with the teleporter click a teleport spot and super speed run there.) the teleport guy the flyer and the shield. then the other hand you have flame shot, some hexing attack which increases damage enemies take, laser eyes and a minigun. they all work fine.

Real player with 5.5 hrs in game

https://www.youtube.com/watch?v=byvuLA20gM8

Echoing a lot of other comments on here, PowersVR is a really well done superhero game with a huge amount of potential, but it is definitely worth noting that right now it is closer to a proof-of-concept than a game. So although the content of the game is quite lacking right now, everything that is there is done very well, which gives me confidence for the final product being really great.

As of now, you can explore a city, unlock new heroes, fight robots who are pattering about, and do challenges. The different superpowers are extremely fun and unique. My favourite by far is the ability to fly, (which is extra fun to do with the touch controllers) although the running fast and fireball abilities are also crazy fun. Right now there is no story or anything like that, and it is definitely something I would love to see in the future, with some kind of progression through levels. I think it would also be awesome if there were boss battles that included fighting super villains who had their own powers and henchmen enemy types.

Real player with 5.1 hrs in game

PowersVR on Steam

Dark Threads

Dark Threads

My initial experience was…. well I could not move from I spawn and I kept getting a little ways into the prologue before weird things would happen like I would fly out of the map or stop being able to move around.

I still don’t know if it was my computer or not but I reinstalled the game and played it again and things seem to work great with the exception of some objects causing me to walk backwards when I pick them up.

If you enjoy sci fi and/or walking simulators you will enjoy this game. It is clear a lot of time and care has gone into production values.

Real player with 4.0 hrs in game

Its alright. Would give it a neutral review if I could. Positive just because I like that the Canadian government is helping fund VR experiences like this.

Short (roughly ~1.5 hours) sci-fi experience (aka “walking simulator”) with a very overt environmental message. Production values are alright but many of the textures are very low-res. Little interactivity beyond walking slowly and picking things up.

It wasn’t bad, but I have to say I was slightly underwhelmed at the end. It needed either better production values or a longer, more fleshed out story to be truly memorable.

Real player with 2.4 hrs in game

Dark Threads on Steam

Sam & Max: This Time It’s Virtual!

Sam & Max: This Time It’s Virtual!

It starts out pretty strong but hoo boy.

Controller alignments are extremely off. Guns tilt upward and away on Index. Devs claim they patched this, and it’s admittedly slightly better than it was on launch, but still off.

A specific minigame that comes up THREE times is so utterly broken that you practically have to get lucky for certain mechanics to actually work.

The spirit of Sam&Max is there, and the devs definitely did their homework on references to previous adventures, and when it actually pulls away from the un-fun minigame collection to let you do adventure game stuff, that’s the closest this comes to being good. Unfortunately, they still have issues, mostly with it being hard to tell if something can be interacted with.

Real player with 8.1 hrs in game

This review is made after beating the game: (Note I barely started playing VR so I don’t know what others are expecting of this game)

Spoilers

This game is not entirely bad and I can’t put down the fact that this game was made with the intent to be a Sam and Max Title. All the references like Fizzball (Comics), to Glazed McGuffins (Animated Show), and the fact that Bosco’s store closed (Telltale Games) it all feels great that they did their researched for such a title. My issue is that while Sam and Max as a series is always random I can’t help but feel the story to gameplay was kinda washed down. The tests to become one of the Freelance Police is nice, but having 3 of the levels revolve around the same obstacle course type feel with only a slight twist doesn’t feel great. The sections where you go around talk to people, fix puzzles, catch fools, kill demons, that was enjoyable because that’s what Sam and Max are about. While the lack of choice voice options does kinda such I’m willing to give a pass as I’m sure it would be harder to do, but be worth it.

Real player with 5.3 hrs in game

Sam & Max: This Time It's Virtual! on Steam

SwarmVR

SwarmVR

The game we wanted to play.

SWARM is a fast-paced, arcade-style grapple shooter, with quick sessions, bright colorful worlds and globally competitive leaderboards that will take you back to the glory days of Arcade Games.

Armed with just a grappling hook and your handy pistols, you’ll be plunged into a flow state as you grapple, shoot and battle your way to the heart of the SWARM before it’s too late. Twitch reactions won’t be enough to carry you through, you’ll need to think strategically and plan your next move to stay alive. Intense. Demanding. Exhilarating.

SwarmVR on Steam

からかい上手の高木さんVR 1学期

からかい上手の高木さんVR 1学期

Edit: No word on the Oculus exclusive content, but English subtitles have been added! Hope to see the Oculus stuff brought to this version soon!

Newly released Oculus version contains more content and English subtitles. Steam version has not received an update since June of last year. The Oculus version is not available in my region, (UK). Until either the Steam version is updated, or the Quest version is released in UK, I will leave a negative review to express my dissatisfaction.

Real player with 3.5 hrs in game

Karakai Jouzu no Takagi-san

  • the most cutest anime I’ve ever seen

  • the most sweetest manga I’ve ever read

  • the most adorable game I’ve ever played

11/10

Real player with 1.6 hrs in game

からかい上手の高木さんVR 1学期 on Steam

Flavortown

Flavortown

“Third Update”

All control mapping is now working and is smooth and easy to use. Playing through for a second time was more enjoyable without fighting these.

I know mappings may seem like a “small thing to be updated” but the speed the devs have done it and their updates was what stopped me from refunding and got me to play through twice.

Keen for episode 2.

“Original Review”

This game does seem like it could be good, unfortunately running on a Vive it seems that the controls do no function and you’re unable to proceed past the initial starting point.

Real player with 5.1 hrs in game

Game is good to play I know that bugs are going to be happen but they’ll work on it for sure

Real player with 3.1 hrs in game

Flavortown on Steam

Project META

Project META

Such a fun superhero game, perfectly fufills several superhero power fantasies from web slinging to shooting fire from your hands to super strength and flight. You know that scene where superman punches his foe into the sky and hit them a couple more times, only to zip around in front of where they’re flying towards only to smack them to the ground? You can do that, and it feels WAY cooler than you think.

It is still in early development and I am SUPER excited to be there every step of the way as this game grows and develops.

Real player with 14.1 hrs in game

If you would like to feel like superman and send enemies flying, this game is for you! This game really makes me feel like a super hero and you can actually have a selection of many more powers and it will keep growing! The graphics are good and will improve over time I can bet because the single dev is listening to the players! You have a variety of enemy types to choose from and the level selection is decent.

This game has so much potential, just give it time and you will love it!

Real player with 9.4 hrs in game

Project META on Steam