Curious Expedition 2
I’ve really enjoyed this sequel. I see a lot of criticism about bugs, art direction, and combat. Here’s my take on it:
Bugs:
Yeah it’s buggy, but it’s to be expected right now since it’s in early access. I was able to play the game all the way through. Some tips on impassable bugs I encountered: DON’T RUN OUT OF SANITY. When you do, you’ll get a tutorial popup telling you to rest/eat consumables, but you won’t be able to exit the screen. Instant game over and restart. Try and be diligent and stock up on lots of consumables so you never have to deal with that.
– Real player with 172.8 hrs in game
Read More: Best Comic Book Singleplayer Games.
I really enjoyed this game. A lot has been changed and improved from the first game. It is a really fun challenge. I completed four complete campaigns and got all of the achievements in 145 hours of playtime. The value for the price is fantastic.
You begin by choosing a leader. As you progress in the game, additional leaders become available that you can use in future playthroughs. I changed my mind on my favorite leader a couple of times, so there are definitely options for everyone with vastly different strengths. The leader makes a big difference in the best way to approach specific expeditions, but it isn’t limiting options - you can still generally play how you choose with whichever leader you pick.
– Real player with 145.7 hrs in game
Light Apprentice - The Comic Book RPG
I’ll start saying that this game is an example that mobile games can work perfectly in the PC, some mobile features can be seamlessly transferred to pc to use it as it’s features.
Getting the mobile thing out of the way, the game:
The Good:
• Beautiful Music (it changes to set the tone with each scene, and even tough there is some repetitive music, at least the track is good and fun to listen to)
• Beautiful Art (art style is simple and manga-like, art is colorful, and sometimes big or minimalistic, despite the simplistic chibi-like art, you can describe emotion on the faces and gestures of the main characters, even when it’s in a still-image)
– Real player with 33.4 hrs in game
Read More: Best Comic Book Indie Games.
This is a beautiful game
-
cool music
-
compelling story (a bit cheesy sometimes, but it’s really good nonetheless)
-
different outcomes depending from the choices you make
-
strong emotional connection with the characters and NPCs
-
amazing art
-
combatwise is pretty fun: turn based but with real time elements
-
lots of secret passages and secret loot
unfortunately, the bug support is extremly poor. (see updates)
Many people have complaint about it but no dev is taking care of it since last update (May). The devs seem to have abandoned the game altogether. A shame really. This game could become a franchise, but with that attention to bug reports, I don’t think they are gonna get the respect from the gaming community.
– Real player with 21.3 hrs in game
The Amazing Fantastics: Issue 1
I was enjoying this game right up until I got to a non-skippable part of I needed to stop the truck. The problem with that particular mini-game is that I don’t have enough time to avoid the flames, and I just keep getting killed. There must have been at least 2 times where I succeeded in emptying the truck’s health bar (at least it looked that way), but where I still died from running into the fire immediately after. I must have tried that mini-game at least 20 times, but just can’t do it and now have to quit playing the game.
– Real player with 7.9 hrs in game
Read More: Best Comic Book Singleplayer Games.
Some nice ideas, complimented by some brilliant sprite and artwork. But sadly the game itself is pretty dull, with really lacklustre and bland level design. Battles are fiddly, as are some of the general menu selections, and overall I got annoyed + bored fairly quickly. Not for me.
– Real player with 7.8 hrs in game
The Legend of Bean
The Legend of Bean is a rather good RPG/adventure game on the RPGMaker format.
Not quite innovative, especially the storyline, but with a fair gameplay. At no point I felt lost like not knowing where to head to.
I appreciate that after the main quest is completed you can still travel through the whole game world in order to defeat other bosses and eventually get a 100% achievements.
I don’t care if the grammar isn’t perfect, I’m not expecting the same language level as in a book. Dialogues are perfectly understandable and that’s enough for that kind of games.
– Real player with 15.6 hrs in game
The Legend of Bean is a nice, short and funny little RPG-Maker game.
While the English tranlation is poor, it’s still understandable and quite funny. The game comes at a cheap price and is worth what it’s asking for.
You play with a group of three people, and the battle system is quite uniqe. It’s fast paced, so you can do the battles really quickly. It took me about 9 hours to finish the game. After clearing the main story, you can still keep on playing, fighting some newly spawned bosses, some of them a little challenging. The good thing is, you don’t need to grind a lot, there is a merchant that sells big bags of experience!
– Real player with 9.4 hrs in game
HoloFist
HoloFist is a tie-in game for a cartoon that doesn’t exist! A turn based battle game where reaction times matter, with a visual style that attempts to imagine how old school pixel RPGs might look in 3D.
With the help of your colourful ‘Holobuddies’, like Mathmoth, Pieceratops and Pakoon, you travel the island of Fistopia to clear out the haywire robots, toxic Blimes and other dangerous enemies that have overrun the island.
This first game from Edgehog attempts to infuse action into what you would expect from a turn based RPG, using timing based button presses to deal extra damage, or even block incoming attacks.
MARVEL Puzzle Quest
If you like Match 3 games, you will adore this one! Marvel Puzzle Quest really is the best I have ever played. If you are not into Match 3, I think you should still give this one a try, as it might just change your mind.
While the micro-transactions do make for a pay-to-win situation, you can still get there through ordinary grinding.
Highly recommended.
– Real player with 1493.2 hrs in game
I’ve enjoyed this game and didn’t mind making in game purchases early on.
I had the account wiped after a patch once. I contacted customer service about it and they fixed it in 1 day.
It always runs smoothly on my PC.
I guess it is slow at first but after 2 years, I’ve got a great roster and many of my heros are maxxed so I can play as long as I want and don’t ever see the need to make another in game purchase.
– Real player with 993.2 hrs in game
The Moon 2050™
This is a Sci-fi RPG in which the protagonist must save the galaxy from The Evil Professor.
The action-packed story takes place in the future, in the artificially created galaxy of The Moon 2050. At the heart of this galactic system is Black Hole Inc., founded by the eccentric inventor and scientist ‘The Evil Professor’. It was he who became the main reason for the extermination of biological beings and the destruction of planets.
The Professor, ignoring all the laws of the existence of living beings, is obsessed with the idea of creating an ideal form of life; different from the existing ones. But every attempt to create such a super-being always results in failure. He never would have imagined that all his failed experiments would end up inhabiting The Moon 2050.
One day, The Professor fired his weapon of mass extermination of biological beings at the ship on which the protagonist Harry was flying with his partner. Harry was saved, but the co-pilot was not. He disappeared and ended up in Black Hole Inc. for experimentation. Harry, worried about the loss of his partner, finds out the true reason for the loss. Harry decides to wait for the end of the haunting disappearances of biological beings, remembering that his loved ones have already disappeared in a similar way.
The player, controlling the protagonist, Harry, will have to journey to find The Evil Professor and overthrow him and all his cyborgs and robots, destroy all laboratories and generators that power Black Hole Inc., and ultimately destroy the entire evil empire.
The player will have to complete linear tasks and advance through the story saving each character, destroying enemy mobs, and looking for loot in secret places to gain access to other missions.
Battle Chasers: Nightwar
TLDR: If you are a fan of turn-based RPGs, especially those from the golden age of PSX/PS2, this is right up your alley. The polish is top-notch and there are very few games made like this nowadays. This is certainly worth your time and money.
Originally I planned to write this after I poured a few more hours into the game, but given the price for the summer sale I wanted to get this out for people who might be wondering if they should buy it. In short, please do.
Games like Battle Chasers: Nightwar are rare these days, a game so supremely polished, addicting, and engrossing that it’s hard to put down. This game is a straight up love letter to folks like myself, the late twenties/early thirties crowd who grew up playing some of the PSX era giants. I’m not just talking about the Final Fantasy games, but some of the lesser known gems like Lunar, Thousand Arms, Grandia, and Vandal Hearts. Nothing against the JRPG titles in the genre (I have played many) but it’s also really cool to see something with this sort of vibrant “western” art style that just pops out of the screen like the comic book off which it’s based. It really is a joy to look at and it never gets old watching the animations on screen.
– Real player with 96.4 hrs in game
“Compelling comic Turn-based RPG throwback with fresh mechanics and experience”
This analysis is based on latest version which tweaks some issues. So you might expect different criticism from early review or if you’re uncomfortable with the length, you can skip to other brief review.
Presentation
BC: Nightwar is turn-based RPG game from Kickstarter campaign in 2015. Developed by Airship Syndicate using Unity engine. The game represents world of ’90 Joe Madureira’s comic with refreshed JRPG turn-based combat and interesting features. The design is diverse from the comic dialogue and 2D multi-layered world map, shifted into isometric view in dungeon and fully-animated turn based section. It’s subjective design if you enjoy arcanepunk, but well-polished production.
– Real player with 89.8 hrs in game
Into Oblivion
I’m only a few hours into this game, but I imagine that I will play it quite few more. It’s fun and relaxing, the humor is short-lived, however, it’s a challenge going for the achievements, if that’s your thing. Anyone who liked Oh Sir! The Insult Simulator should like this as much. The tutorial is helpful, but I don’t think it covers the utility in using recipe book; it took me a few hours in to realize that the possible drinks you can make with the ingredients you are dealt will be highlighted in the book. As you play the game, you’ll quickly see how that is important, but this isn’t a guide, just a review and I’ll say this is a little gem. You can’t get much more bang for your buck or drink for your drunk. Bottoms up!
– Real player with 50.8 hrs in game
a +++++++++++++++++ GAME RULES
– Real player with 34.6 hrs in game
Griftlands
Updated for Flourish & Mettle Update
My opinion of Griftlands is largely unchanged from my original review (below). The combat is tight and you’re frequently just a misplay or two away from losing a big fight, but the RPG elements get increasingly gimmicky the more you play. It’s sort of sad that choosing whether to help someone or not really depends on whether the passive bonus they give for loving or hating you is important or not. At higher prestige runs then you feel somewhat punished for taking an in-character action that ends up giving you a malus - I understand that’s a strategic trade off you have to make, but it highlights where the RPG and strategic aspects clash jarringly in Griftlands.
– Real player with 45.3 hrs in game
TL;DR: Slay the Spire meets RPG. Production values are high but card gameplay is inferior to StS. Not a game I expect to play over and over again. Passable.
–——-
Have you ever played Slay the Spire adn thought to yourself, “Man, this game could use more story”? Well, Griftlands is that game! Narrative, great writing, flavour, design, environment, Griftlands has all you’d want from a card battler rpg!
…Kind of.
I like Klei. I do! Their products, while not always for me, are usually quite innovative and interesting. So I’ve been keeping a close eye on whatever they produce. In this case, they borrowed the card battling mechanics VERY VERY heavily from Slay the Spire, and added in all the essential elements of RPGs and made it well. In these ways, the production value of Griftlands is significantly higher than Slay the Spire.
– Real player with 36.2 hrs in game