Plaguepunk Justice
Great mix of roguelike and squad based strategy. Unique setting and mechanics for a zombie game. Love the art style and the music is very enjoyable and gives a nice tone. Very polished with no crashes or issues so far. Has that addictive “one more turn/mission”. Glad I found this hidden gem.
– Real player with 10.5 hrs in game
Read More: Best Comic Book Hand-drawn Games.
recently got this game on sale, got completely hooked within the first three missions
the style, dialogue, combat, and crafting system are all top notch, 10/10
some of the things that hold the game back in my eyes is the movement, often times passing through another person (or vice versa) can mess up my placement, but to be fair thats just a learning curve
the combat enforces high mobility because of the healing combat, and i think thats really interesting. It makes positioning, resource management, exploration, and map awareness very important. Also requires a little bit of tracking which “patients” you have already treated, etc
– Real player with 8.5 hrs in game
Wastenauts
Check out the Kickstarter campaign here!
Wastenauts is a cooperative collectible card-crawler about making do with what the robot apocalypse has given you. Grab your friends, jump down to the surface, and fight back enough machines to make rent this month.
A Dungeon Crawler Dressed as a Card Game
Take on the role of misfit mercenaries and explore decks packed with ‘bots, gear, and a ton of scrap. Your unlocked cards are the tools you’ll use to make your way to the boss. Unlock and upgrade power ability cards, blueprint cards to craft in a pinch, and augment cards to boost your stats.
A World Worth Salvaging
Humanity has fled to cityships just above the planet’s surface, but we still need fuel, food, and valueless family heirlooms. That’s where you come in. One good shove off the side of the ship and you’ve already started your mission. Don’t worry, I’m sure another ship will come by to pick you up. Eventually.
A Fully Cooperative Experience
Team up in groups of 1-4 in fully online co-op, and choose your loadout smartly to ensure maximum combo potential. Matchmaking and custom games are both available!
Alpha Features
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A cast of unique characters each with their own abilities, gear, and emotional baggage
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100+ cards to unlock, including that one rare card that’s pretty build defining
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Adventure Mode - we bring the deck, you bring the monsters. The harder you make the game, the more rewards. If you win, of course.
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A leveling system complicated enough for the most die-hard min-maxers
Read More: Best Comic Book Strategy Games.
Dark Threads
My initial experience was…. well I could not move from I spawn and I kept getting a little ways into the prologue before weird things would happen like I would fly out of the map or stop being able to move around.
I still don’t know if it was my computer or not but I reinstalled the game and played it again and things seem to work great with the exception of some objects causing me to walk backwards when I pick them up.
If you enjoy sci fi and/or walking simulators you will enjoy this game. It is clear a lot of time and care has gone into production values.
– Real player with 4.0 hrs in game
Read More: Best Comic Book VR Games.
Its alright. Would give it a neutral review if I could. Positive just because I like that the Canadian government is helping fund VR experiences like this.
Short (roughly ~1.5 hours) sci-fi experience (aka “walking simulator”) with a very overt environmental message. Production values are alright but many of the textures are very low-res. Little interactivity beyond walking slowly and picking things up.
It wasn’t bad, but I have to say I was slightly underwhelmed at the end. It needed either better production values or a longer, more fleshed out story to be truly memorable.
– Real player with 2.4 hrs in game
Napoleon Maiden
**Change your destiny. Impossible is a word to be found only in the dictionary of fools.
Shoichi Sakikawa was a normal, second-year high school student.
Or, he was, until he woke up from a car accident only to find
himself trapped in mid-revolution 19th century France.
What saved him from an onslaught of bullets was a girl armed with a sword.
“I am Napoleon Bonaparte. And one day I shall be ruler of all France.”
Having been saved by this “Napoleon” in the form of a girl,
Shoichi ends up accompanying her on her quest.
But in this world, not only is the past distorted,
but the gods grant chosen girls the gift of greatness,
who in turn fight one another using superhuman abilities known as “Tenkei.”
Will Shoichi be able to return to his own world?
And what will become of his growing bond with Napoleon?**
Scenario:住本優 (Sumimoto Yu)
Original Painting:咲月ゆうの (Satuki Yuuno)
Live2D Model:ADD
Weapon Design:軍火Snake
SD Original Painting:咲月ゆうの
Background Art:ナコモ (Nakomo)
Movie: hinod
Fish Heads
RoboPirates are under the sea harvesting pearls and muckin’ up the place with their Not Quite Spent Toxic Energy Cells. Worse yet, they’ve cut off Fish Boy’s head and stuck it on one of their Robo-Contraption Suits. He now must race across the ocean floor collecting the not quite spent toxic energy cells to keep his body going. Perhaps if he also manages to steal away some of those pearls he can buy a better Robo-Contraption body. Better get running before you run out of juice!
What is Fish Heads?
Fish Heads is a fast paced infinite runner game with a zany style reminiscent of the cartoon TV shows from the late 90s and early 2000s.
What is Fish Boy doing about it?
As Fish Boy, the player continues their run so long as they collect the Not Quite Spent Toxic Energy Cells from the ocean floor.
Robo-Contraption Shop is open for business!
Fish Boy also snags those precious pearls from the RoboPirates. Use them to purchase custom Robo-Contraption Suit parts at the Contraption Shop.
Fish Heads, Fish Heads, Rollie Pollie Fish Heads?
And have we mentioned all the other Fish Heads we have in stock? Cash in those pearls and attach them to whatever Robo-Contraption Suit you like.
Keeping score are we?
Yes! Jump over pits, sharks, squid, icky bobbit worms, and more, just keep grabbing those Not Quite Spent Toxic Energy Cells! Compare your score with friends, family, and the world at large.
Who, how, & why?
Fish Heads was created by QuadraTron Game with the help of an incredibly talented team of interns during the pandemic summer of 2020. We’re all super proud to have had the opportunity to get Fish Heads out into the world and have some fun running till we can’t run no more.
SteelPinion
SteelPinion is a steampunk turn based tactical strategy game with a dash of autobattler. Deep fleet customization synergies can be created or disrupted by the modding community. (NOTE: This steampage will be updated frequently as development continues)
An Alternate History
Experience a conspiratorial retelling of history where steampunkery,
chivalry, and explosive elemental weaponry prevails. Procedural spice flavors every encounter with new unknowns in the otherwise hand-crafted environments. Meet three warring factions with distinct technology and heros.
Tactical Battles
Combat in SteelPinion is a mix of well known tactics game genre staples, with a new difficult to implement mechanic - simultaneous turn resolution.
Position your airships well, allowing your best armored angle to withstand opponent’s salvos; all the while exploiting their exposed angle.
The advantage is not always as simple as “get behind and shoot em” since players may have altered an airship to their liking and your dismay!
Unique “Steamflakes”
While we want the game to have a low barrier of entry and will have some preset faction fleet configurations; players are encouraged to branch out mixing faction components and create a strategy that wrecks.
Speaking of which, salvage wreckage from other players and add their components to your own fleet as a reward for your victory.
Don’t worry if you lose, your engineers back at the shipyard can literally work miracles and bring you back from a pile of scraps. (Reminder to hug your nearest engineer buddy… umm on second thought, don’t do that).
Sit Down
Sitting can be exciting when you are customizing individual ships components/subsystems and pilot abilities that work together. Use a deck building approach when designing your fleet for a cozy unrushed experience.
Flip Tables
Hate customizing? Just want to see stuff blow up before putting on your pajamas? Then use player published presets to get by and smash our inferior AI (you’re better than AI right?).
Know Better Than Us
An ole saying “the customer is always right” has conflicting reception. We know that players inevitably will surpass us in playtime, eventually knowing the metagame better. So we want to make absolutely sure that the metagame is always in the hands of the player. A carefully integrated repo will expose public mods, automatically making them available in the game for playtesting and fun - woohoo devOps automation!
Friendly for Kids
That doesn’t mean “made for kids”, however, you can safely play this in front of your favorite young mind without fear. The game’s violence is steampunk machines blowing each-other up. Just like a little boy crashing a tower.
Get bailed out if you’re an underdog
You are admiral, and you should live with the consequences of your bad commands - or not. Get bailed out by allocating more engineers to repair your desolate fleet. Everyone knows that assigning more engineers speeds up delivery time! In the same way, you can order around your lackeys to “just get it done” and they will; there is no punishment for being a bad tactician, but there are rewards for being a good tactician.