SpellPunk VR
I am not into writing reviews but I think that SpellPunk is underestimated, that is why I decided to say something about it. I truly enjoy this game. It is hard to find a good spellcasting vr game with beautiful graphics, working controls and entertaining gameplay. SpellPunk has all of these. The game is super immersive. I truly admire that its developers have gone the extra mile giving us the possibility to play with a full-body avatar instead of the usual flying hands. This feature makes me feel like I am a pure-blood magician. I can’t find the words to explain the feeling of winning a magical duel after successfully casting your spells. I feel even more powerful than a Harry Potter wizard, because I don’t even need a wand. How amazing is this?
– Real player with 9.3 hrs in game
Read More: Best Comic Book Multiplayer Games.
TLDR; Worth supporting, but a long way to go.
This game is a work in progress, there are definitely some wrinkles that need to be ironed out. Having said that, there is a lot of charm to the concept of core gameplay. I feel like there’s a lot of potential and while you may not love the game now, it could grow into something special with support. There are a lot of problems that I will lay out so while I am giving it my recommendation, it’s current state may not satisfy you. Here we go.
WHAT I LIKE:
– Real player with 6.5 hrs in game
Dude, Where Is My Beer?
*Note that the story is unfinished. The game keeps on mentioning part 2, which is never explained whether it’s another game or an update to this game.
My playtime: 22.6h (based on Steam, 100% achievements)
Grindy Achievement(s): No.
Optional Achievement(s): Yes (~14 achievements).
Difficult Achievement(s): No (some are difficult but they should be easy once you figure out how to get them).
Intro
Have you ever try to go through several pubs just to find out that they are not selling the beer that you want? Dude, Where Is My Beer? lets you experience the suffering as you, the main character, stranded in a rest stop with a lot of varied, disgusting craft beers with no pilsner in sight.
– Real player with 22.6 hrs in game
Read More: Best Comic Book 2D Games.
Dude, Where Is My Beer? is an oldschool (difficult and illogical) point-and-click game. Worth playing only for masochists who adore the genre’s core mechanics, and even then it might be a tad overpriced at $15 USD.
The store page gives a basic description of the game. I’d add a few notes.
– Real player with 12.1 hrs in game
RFM
It was all going so well.
One day the world is experiencing a golden age of technology, the next it’s forcibly merged with an alternate dimension. It happens.
Now there’s a new reality, a world between worlds: The Bast.
RFM is a roguelite tactics game where you can play, pause and plan. You are Morgan, dimension-diving merc, delving deeper and deeper into The Bast at the behest of the factions looking to exploit this new reality.
But you’re going to need help to survive in the depths. Help, and a whole lot of skill.
RFM combines the tactics of grid-based strategy with the thrills of an action game. Each level plays out in realtime, but you can pause to assess the battlefield, prep your attacks and plan your next move. Use mods and equipment to enhance your preferred style of play and overcome your foes.
Inspired by the Golden Age of Space and seventies retro-futurism, RFM’s cel-shaded art and unique atmosphere, set to an irresistibly catchy soundtrack, means diving into the unknown has never felt so stylish.
You’re not alone on your journey into The Bast. As a mercenary you’ll deal with close associates and vying factions: everyone wants a piece of this new reality. But going deeper means getting better, and you’ll have to create unlikely alliances to procure the equipment you need to dive deeper.
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Unique tactical battle system combining real-time action and time-freezing strategy
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Every dive is different: change your strategies on the fly to counter a dimension in flux.
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A hyper-stylish retro-future set to a catchy original soundtrack
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Discover the secrets of each world and work towards a mysterious final goal
Read More: Best Comic Book Strategy Games.
Heading Out - A Narrative Road Movie Racing Game
Heading Out is a road-movie inspired racing game mixed with an immersive narration, character creator and resource management.
We aim to recreate the spirit of cult American road-movies from the past. Such as Vanishing Point, Two-Lane Blacktop and Thelma & Louise.
Drive through the American West
Welcome to the mythical American West. You’re a vigilante driving across the country in a muscle car. How fast can you go coast to coast? Who or what are you running from? Are you looking for an adventure? Or do you want to get lost on the highways carved in vast American plains?
Beautiful cars, hi-octane races and the joy of the drive
Hop into a classic muscle car, tune in to a great Americana soundtrack and go on a drive through the American West. Run from the police, chase other drivers, maneuver in traffic, break through a sandstorm, contemplate views during a peaceful night ride through the desert… And most of all: enjoy the ride!
Create your own hero & story
You’re the Driver . Using a deep but easy-to-manage character creator, the player will answer questions about their fears, dreams and ambitions. What’s your motivation? Why are you on the run? Who’s chasing you? Choices made in the character creator determine what the player hears on the radio. Because you’re making headlines and everyone is talking about you!
Meaningful choices and unique adventure
Choose your path across America. Keep an eye on your fuel meter, car condition and wanted level. Think strategically. Study the map. Meet mysterious travelers, make interesting choices and discover fascinating sites.
Will you help a stranger? Will you leave your past in the dust? Will you take up the challenge to a duel on the blacktop? Build a legend that is uniquely yours.
Rogue-like structure, infinite replayability potential
Every time you click New Story, a new adventure is created. You can become someone completely different, encounter new events and make different, meaningful choices. After completing a run, you can immortalize your adventure and share it with other players!
Neo Cab
Capra, sometimes a pax wants a human driver.
We finally have the two taxi games that were announced at last year’s E3. Night Call was the first to be released a couple months ago and now we finally have Neo Cab. Funnily enough, while Neo Cab was shown first it ended up releasing second. Let’s see how this one fares as we go into the future.
In Neo Cab, you play as Lina right before she arrives at Los Ojos with her few belongings and her trusty cab. While Lina would be more comfortable at Cactus Flats, the need to reconnect with her best friend, Savy, propels her forward. Why doesn’t Lina want to be at Los Ojos? Well, it turns out that it’s home to a tech company called Capra. Years ago, Lina worked with them as a cab driver, but as technology advanced, Capra switched out human drivers for self-driving cars. Not ready to stop driving people around, Lina went to get employed by Neo Cab. Now, Lina is one of the few human drivers left in Los Ojos as Capra tries to push their competition away.
– Real player with 13.3 hrs in game
Let’s get that out of the way first: I enjoyed the conversations with the passengers a lot. They’re sometimes funny, unexpected, deal with certain issues and represent a good spectrum of people. Obviously every single one has one issue or another and there’s no one that just lets you drive, but that’s what the game is about, so there’s no arguing that.
The main story however is your run of the mill dystopia with a big evil megacorp, nothing to write home about. It’s good enough to keep you interested. I hated the Savy character, but that’s actually a plus. She’s written that way and after having all too recent experience with this kind of person it hit a bit close to home. Props to the devs to how it’s handled and that you even get to ditch her, even though that particular scene comes across like a (repetitive) minigame.
– Real player with 7.9 hrs in game
SciGirl: The Internship
SciGirl: The internship is a 2D action-adventure platformer game about a Science Girl, who goes by the name Sonia, who started an internship in a laboratory where she and her professor are working on stabilizing a chemical that was invented by the professor with which you can shrink or enlarge objects and living matter. Sonia will be looking for the professor, who disappeared because of a mistake he made while working with the chemical. During her adventure, she will face different enemies, will have to collect items and solve puzzles.
Shoot!
What is “Shoot!”?
Have you ever think about being a superhero? We have! And that’s why we created “Shoot!”. In this game, you have to destroy the targets that appear in front of you. But it’s not that simple. You can only kill bad guys, but the good ones like to appear in front of them, so you have to be careful.
Gadgets
When you complete each level, you will receive a device (shield watches, night vision helmet, etc.), that will be useful in the next level.
Special bullets
In the shop, you can buy special bullets. These bullets can help you defeat your enemies a gain more points.
Level diferencies
In some levels, not only you shoot against the bad guys, but the bad guys can shoot back at you, so you have to be careful.
What to expect?
You will use your gadgets, special bullets, and most importantly your brain. You can challenge your friends and find out who is the best superhero.
Conclusion
Yeah, I know you don’t want to read anymore, you want to fly into space with a jetpack, shoot aliens and rescue astronauts, or go rescue the police in a dark city. Don’t wait and try it now!
Planned features
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Multiplayer
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More levels
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More gadgets
Every month we will ask our followers on IG, what they want to be added next. So make sure you are following us.
Hanoi Puzzles: Flip Match
A simple change in the game mechanic gives the puzzles a new way to solve. I am just as happy with this game as the previous version.
Some puzzles are straight forward early on to learn some basic concepts of moving and solving. Then later the solutions are not as obvious and you get to plan out your moves. But if you dont want to solve for the minimum moves, you can just move as much as you want. Being able to move to the next level with the “correct” solution, is huge for me.
The music is still calm and fits the style. Some of the music is a little bit… stronger or more aggressive compared to the previous game, but still calm and in the background.
– Real player with 8.4 hrs in game
Very challenging puzzles and the soundtrack is really good,
Recommended!
– Real player with 3.7 hrs in game