MDK 2
Three years after the release of the original MDK by Shiny Entertainment, the IP moved to developer Bioware, who threw out the run and gun gameplay of the first title in favour of a deeper action adventure approach.
The sequel changes the game mechanics in another major way by offering players the ability to hop between the three main characters of the series (Kurt Hectic, Max [formerly Bones], and Dr. Hawkins). The game is broken up into a series of stages that feature each main character doing something different. These are not optional stages either. Instead, the player controls each main character for a chunk of the level.
– Real player with 13.2 hrs in game
Read More: Best Comic Book Funny Games.
This was my first computer game I’ve ever played and it has aged extremely well. Don’t worry about not playing the first one, you can pick this game up and play it without any problem as the first game was MUCH more lax on the story side of things. This game is the definition of what it means to be a classic. As is often the case with Bioware games, the writing is fantastic with comedy being seamlessly interweaved with the high-paced action game that it is. The level designs do not lack for anything. They really make you think since every room is like its own puzzle. I remember when I was young, around 9 or 10, I would be stuck on some rooms for days before my tiny brain put together what I needed to do. This was an era before I was even aware I could google game walkthroughs, but I loved figuring everything out. The boss fights are epic, with each boss seeming like a more complex Legend of Zelda boss fight. Finally, what REALLY sets this game apart for me is the sheer amount of secrets in the game. This game is from a time when designers could throw in a secret room you accessed by stumbling across an invisible bridge over a never-ending pit or running towards a section of wall that seems slightly off-color from the rest. They reward you with items, health, or perhaps a joke room with a poorly photoshopped picture of the developers' faces over some cartoon characters. Either way, these secret rooms do not detract anything from the experience, and they’re a real treat to find. This is a game that does not hold your hand and try to steer you to progress. No, this game sits and waits for you to progress, expecting you to know what to do or to take as much time as you need to figure it out.
– Real player with 12.6 hrs in game
RICO: London
Rico 2 is a sequel to the first Rico that not a lot of people played, but the ones who did, did mostly enjoy. The game for me was and still is pretty fun for what it is and i do recommend it, despite a few problems that it carries.
In terms of story, it’s just like the first game (which means: SKIP). I like the art style, i think that real XIII style graphics (Cell shaded) are not used enough and i find it charming in this game, which also has a bigger verity of environments and a bigger attention to detail. sound design is nothing special, does what it needs to but nothing memorable.
– Real player with 14.6 hrs in game
Read More: Best Comic Book Controller Games.
RICO 2: London has an amazing art style, a classic rogue cop premise and good voice acting. All of that is weighed down to its death by a boring loop system, the same soundtrack played over and over and over again, a needlessly complicated weapon system and enemies who are laughably bullet spongey for zero reason.
Don’t buy this game.
– Real player with 5.8 hrs in game
XIII
★☆☆☆☆ Terrible!
Action
The 2020 remake of XIII is a cheap, lazy, broken cash-in on a once fascinating name.
It really makes me feel bad to have to say that because I had high hopes for this. But it’s true! In the same year that 2K gave us an amazing remake for the original Mafia, XIII stands in its own class of awfulness. That anyone could release a game in this state and try to charge 40 Euro for it, let alone goat people into pre-ordering it, is appalling.
At first, I thought the ‘very negative’ review status on Steam was a little overboard. I had followed the discussion boards before release and boy, some people did not like the style change. Having played this for an hour and then gone back to the original, I can say with a certainty that I should have listened to those people more. Not only have the developers ripped all of the charm from the original game, but they have also failed to replace it with anything of substantial worth. I think this is the most apparent in the half-a$$ed attempts to tie some of this remake’s style into the original’s. In the original, was frequent and eventually blended into the background. Here it’s reserved for very few things. It’s noticeable that its inclusion feels inconsistent at best.
– Real player with 18.6 hrs in game
Read More: Best Comic Book Multiplayer Games.
Graphics aside, what the remake was INTENDED to be was the original game’s campaign and levels more or less faithfully recreated (with the original cel-shading replaced by more of a Fortnite-like cartoony art-style), but with new, more “modern” Call of Duty-inspired gameplay, including aim-down-sights, a limited inventory, a simplified health/armor system, and partial regenerating health. Rather similar to what happened with F.E.A.R. 2/F,E,A,R, 3, Bioshock Infinite, Aliens Colonial Marines, etc.
– Real player with 16.9 hrs in game
Affliction
For me this was a very interesting game, for several reasons. This is a game guru game and as such includes all of the downsides of making a game in such a primitive game engine. This includes loading screens that crash rather frequently and take plenty of time to load (even on an SSD). And Lots of in game glitches (one glitch i noticed several times was where the game “deep fried” my screen). But despite these shortcomings, this may just be the best game guru game i have ever played (and that’s taking into consideration i have played hundreds of them)
– Real player with 20.3 hrs in game
This review is subject to change, so do not take it as a final score.
Story: While far from complete, the notes left around the game write a pretty morbid one. The horror elements are more in these than anything else. Granted, the horror in this is more about the evils within men than the horrors of the monsters. I would go into detail, but that would be major spoilers.
Soundtrack and sound effects: The soundtracks fit the theme of the game well, helping to build on the intended atmosphere, and the soundclips accomplish the goal there were meant to. May need some fine tuning, but they are not bad.
– Real player with 9.7 hrs in game
Beast Brigade
firee game bt u gotta fix the acheivements boiiii
– Real player with 10.6 hrs in game
8/10
Well made small little title. Just try it out it is worth your time. Could really benefit from the adventure mode and the customization but it’s fun to play with friends.
– Real player with 9.9 hrs in game
G.I. Joe: Operation Blackout
I do recommend this game, albeit with some caveats.
G.I. Joe: Operation Blackout is an old-fashioned third-person shooter with 17 missions, across which you get to play as twelve characters total (six each for the Joes and Cobra). The game is obviously a love letter to the original 80s cartoon, and given the comments the developers make in the art book, they worked with what they had and would’ve make a more robust game if given the choice. If you like G.I. Joe and don’t boot up the game expecting a triple-A title, I think you’ll have a good time.
– Real player with 17.7 hrs in game
I honestly couldn’t tell you why this game got so slammed at release. I picked it up in a Fanatical Platinum bundle and powered through the whole thing in one sitting - and it was worth every penny. Definitely a budget title, but between the self-aware humor, earnest appreciation for the IP, and damn fun action (even the vehicle sections!), Operation Blackout might actually be the first genuinely GOOD G.I. Joe game!? It basically is like if Volition’s Agents of Mayhem was a linear action game rather than a sandbox grind, and it works so much better as a result!
– Real player with 10.2 hrs in game
Nekoba RocknRoll
In 19XX, Japan’s Chiba had become a world of money and violence. You will become the Revolutionary Army warrior “Nekoba” and control the unjust battle! “Nekoba” is an expert in guerrilla warfare. Bazooka is the main weapon, but grenades and boomerangs can also be used. Can you survive?
Mission mode
We will proceed with the operation as a mercenary of the Revolutionary Army “Nekoba”. By getting the item, “Nekoba” becomes stronger. By defeating the boss and achieving a certain total score, a new stage will appear.
Trial mode
It is a mode to challenge a high score by continuing to fight for 3 minutes. Even if it is done, the next stage will be released. However, the final stage will not appear unless you get S rank or higher in the previous stages.
An action game based on the world view of the manga “Cat Bazooka” based on Kujo Emilia.
The music is “ALL TIME ROCK SHOW” by “ayato sound create” A retro rock sound fused with a retro battle action!
A slapstick action variety game set in Chiba, Japan. Thank you!
It supports Xinput and Directinput controllers, but some operations such as menu display and replay save can only be done with the keyboard.
The Japanese subtitle is not displayed properly when the Windows language setting and system locale are set to English.
VIRTUAL SOLDIERS
It is FINE.
There are 6 levels that take about 3-4 minutes each to complete.
The environment IS destructible but the screen is often so busy as to not matter.
For $10, there just isn’t enough content here.
For $1, I would probably give it a thumbs up, at $10, I have to give it a thumbs down.
– Real player with 0.1 hrs in game
Wolfriders A Sniper Adventure
Wolfriders is a short game about the adventures of a sniper. Read the comic book chapters and play the short levels. You’ll feel like you are inside the comic book.
Break your oath, gather Wolfriders and lead the resistance to victory. You are the only one to turn the tide in the war between the free world and the E.M.P.I.R.E.
-
Special levels for sniper and assault gameplay
-
A gripping story
-
Comic book style storytelling
-
Lots of guns and armors
-
26 playable levels
Resistance needs you! Join them in this immersive story!
Cyberfrags ‘69
It’s time to get your blood up with some lightning-speed FPS action! Double-jump, wall-run, slide, and shoot your way to victory in PvP, Co-op, and single-player. In CF69, the fastest way to die is to stop moving. So don’t.
Single-player:
The Cyber-Nazis have come, and Cyber-Frank is pissed. Grab your hyperspace arsenal and get to fragging ranks of fascist assholes.
Multiplayer:
Play classic game modes like Free-For-All, Capture-the-Flag, and Team-Deathmatch, or test your platforming skills in Death-Relay. Small 6-player maps keep things ultra-fast, so you’d best start practicing, You’re gonna need it.