Jiangshi x Daoshi
I absolutely love this game! It uses a refreshing mix of static avatars & backgrounds, with frequent animation and motion comic action panels reminiscent of Dead Leaves. This gives the game an extremely dynamic feel, which makes up for the lack of choices. Like many Visual Novels, heavy emphasis is on the word Novel, as such, interaction in this game is mostly limited to hunting for words that the in-game hover-dictionary may explain for you.
Jiangshi X Daoshi boasts a rich story packed with fantastic Chinese mythology/historical information, with a wholesome dynamic between the main characters.
– Real player with 9.9 hrs in game
Read More: Best Comic Book Visual Novel Games.
Please be mindful that this is the censored version uploaded to steam.
I wish to bring awareness to this. Apparently this VN was banned upon submission because of certain scenes and they’ve fought tooth and nail the bring it back for us to enjoy. Bans usually mean end of the line for most games from what I have heard. I’ve went back in to check most of these scenes and they aren’t even close to becoming questionable. For more on that story for those interested: Fruitbat Blog Post
– Real player with 7.7 hrs in game
WizardPunk
Had a good time, reminded me of Custom Robo quite a bit which I loved as a kid. I didn’t play with anybody, because it’s not online multi, which kinda sucks. But the single player had a lot to do. The guilds are a bit awkward to get through, but playing with a full build on day 6 was pretty sweet, lots of things to think about, pretty complex. Looking forward to future patches!
– Real player with 3.4 hrs in game
Read More: Best Comic Book Controller Games.
Fast, fun, satisfying fighting game that incorporates a nice blend of different character progression elements. It’s quick to learn but difficult to master and there’s plenty to experiment with. I’m partial to Ignissa but Vito is a close runner up. Looking forward to future updates!
– Real player with 2.2 hrs in game
怕不怕趴喵霸霸 Ghost Party Nyanbaba
Story background:
Nyanbaba from cat girl star drove a UFO to the earth. She accidentally scalded her tongue when drinking milk tea just after landing. The angry nyanbaba said he would use magic to fight back against mankind!
Introduction to the game:
This is a very cute click game to find hidden items!
The game player plays the weak and stupid human, investigates suspicious hidden objects in various styles, and does not let Nyanbaba’s magic trick succeed.
Read More: Best Comic Book Anime Games.
Lost Sunday Comics
Lost Sunday Comics is a virtual comic book library where you can read original, new and exciting works of art from carefully selected comic book artists. While not a game per se, make no mistake, Lost Sunday Comics is alive and bursting with magic. Step into an enchanted room where books may wink at you, claws may grab your attention and innocent cups of tea may lure you into beautiful, secret gardens.
Lost Sunday Comics presents The Lost Sunday
_Nina lives in a dusty town, haunted by the six angry wolves of the week - Monday, Tuesday, Wednesday, Thursday, Friday and Saturday. Each day brings never-ending chores, and no one can rest until they are done.
Legend speaks of a seventh, kinder wolf, but everybody knows an evil witch stole it and keeps it locked away. But Nina has had enough, so she sets on an ambitious quest - go to the forgotten realms, vanquish the witch, bring back Sunday and enough free time for everyone._
The Lost Sunday is a comic book about working too much, told through stories and inspiration from old folklore, myths and tales. We printed this book in English, Swedish,. Romanian and French, and Lost Sunday Comics features the digital version of Nina’s heart-warming adventures.
The magic of Lost Sunday Comics
We love comic books! We feel that the digital comic book market is a bit fragmented and underserved and we want to fix this. We just happen to also love video games so… why not marry the wonderful adventures found in comic books with the magic and enchantment games can offer?
Lost Sunday Comics was born out of our wish to offer a magical digital experience to read our freshly printed book, The Lost Sunday. We envisioned:
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A magical library that is rich of life, magic and mystery
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Books on its shelves that have their own life and personality
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Special reading rooms customised for each book, that offer a tailored experience
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A calm and relaxing way to read the digital version of our books - you can turn off all atmospheric effects to just enjoy reading the story
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Creative ways to bookmark and save progress
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Accessible tools to magnify the comic pages to your preferences
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Decoration and personalisation with hidden surprises you may find in the books you read
We hope you tag along for the ride and help us build a solid and enchanting magical comic book library where we can publish lots of exciting and fresh new comic book stories!
Lila’s Tale and the Hidden Forest
Lila’s Tale and the Hidden Forest adds a new story chapter for Lila, from the same developers of the award-winning game, Lila’s Tale. In this adventure, Lila will discover the secrets of the Hidden Forest of Solaria, its woods, desert and frozen mountains.
In this classical inspired 2D game, the players will cross challenging sceneries with magical themes, join forces with the forest animal and defeat the enemies that are ruining the forest. Lila and Flee are quite the duo and their friendship power is shown by cooperating to use magical power and gliding together!
In the full game version, there will be a two-players gameplay, where Lucas, Lila’s brother, will be a playable character and help save the forest. And more, Lila and Flee are having different clothes for each scenario!
Some features!
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Explore the scenery looking for the magical Owl Eggs!
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Defeat various enemies!
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Glide and attack with the help of your friend, Flee!
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Collect feathers to gain more score!
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Find hidden passages!
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Join forces with magical animals that will help you through the journey!
Magin: The Rat Project Stories
Main features
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Adventure game - interact with the environment and investigate items to get a better grasp of the context for the plot.
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Emotions mechanics - maintain the emotions of your characters, choose the path they’ll follow, deal with the impact of your choices.
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Nonlinear storyline - immerse yourself into a cold and harsh fantasy world of our creation. Follow the main characters through their journey of a lost and redeemed hope.
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Card system - build your deck as the story progresses and face stronger enemies. Use RPG influenced elements such as storyline choices or merchants to modify your deck.
Stay tuned
Follow us on Facebook and Instagram . Help us make this game as good as it can get!
See you!
Fenrir’s Prelude
Good game good design
– Real player with 12.4 hrs in game
You get what you pay for ,_,
– Real player with 10.4 hrs in game
Takorita Meets Fries
A cute little story about the “food revolution”. Lovely characters and funny dialogues. Before reading this novel, stock up on French fries. (^ω^)
https://steamcommunity.com/sharedfiles/filedetails/?id=2250632856
– Real player with 4.1 hrs in game
The princess/ main character in this story is a detetmined, quirky and witty one, that at times makes for fun interactions with the rest of the charas. A cute, colorful, fun and charming little game that makes the food lover in me at least hungry. Nice if you are looking for something not too long and light hearted.
– Real player with 2.7 hrs in game
Teodoro and the Evil Machines
WHAT IS TEODORO AND THE EVIL MACHINES?
It is an action shoot-em-up, shmup “or schump” type game but with a visual style, history and difficulty adapted for kids with these features:
EASY MODE: Any inexperienced player will be able to finish the game and learn all his mechanics well, allowing him to improve by removing frustration.
MULTIPLAYER COOPERATIVE GAME : Two players can share the same game at the same time, helping each other.
History
TEODORO’s home lived in peace, tranquility and harmony in a perfect balance using the magic and vital energy that emanated from that land.
But one day a door opened from which some very aggressive monsters emerged with horrendous machines that destroyed everything. They installed gadgets to take the vital energy of everything that lived to feed their machines of war and to go to other worlds to continue with their pillages.
TEODORO returned from his adventure and saw all that: “Help us Teodoro” said the sages, “You are the only one who can save the universe from these monsters”.
But TEODORO needs your help! Do you dare to try it?
Game modes
EASY MODE: Designed 100% for inexperienced players to remove frustration and allow training reflexes and abilities.
MIDDLE MODE: Access to all screens in the game on a slightly more difficult difficulty than the simplest mode.
HARD MODE: For more experienced players designed as a more difficult challenge.
Cooperative play
TEODORO AND THE EVIL MACHINES allows you to play in simultaneous multiplayer cooperative mode with another friendly character: GOMINOLO.
Types of gameplay
Phases of the horizontal and vertical type with changes in gameplay:
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Exploration
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Enemy bases
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Bonus
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Escape from enemy bases
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Dodging stage or birds approaching at high speed
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Collection of magic and vital energy
Winning Love by Daylight [Ep 1 Demo]
In all honesty for a two person project (coding\story\writing and artist) it’s pretty good. The character designs and personalities are interesting and some character powers are pretty unique. Like (spoilers) but someone being a siren was in my opinion a pretty under appreciated thing, and being able to sing people to sleep is pretty interesting. though my main gripe is in certain story skips and dialouge. Like for example, the protagonist is told in a huge moment of exposition that shit is wack and the world might end and that he/she/they might have powers. thing is somehow everyone else in the story knows this later on. Without the protagonist ever explaining that to them. there are also times where the dialouge is akward at point but i think that adds to the charm of it. Like characters are all highschoolers, it makes sense that sometimes the conversations are kinda stiff and akward cuz that’s how it would actually go in real life. Like if a goth girl who most likely is a fan of arson came up and started talking to you, of course you’d be a bit akward in your speech. But my last two complaints about it are the music and facial expressions. In all honesty, the music is terrible, it’s better than that royalty free ukelele from hell but im sure theres other stuff out there you can use without copyright. mainly the music I’m talking about here is the resting abd casual time music, it’s a weird mix of meowing and beeps and i often found myself turning the music all the way off and playing my own mix. And the complaint i have abnout the expressions is later on in the story, i don’t have any complaints about reused assets especially in visual novels, but (spoilers ahead here) maybe after a character like willow loses a loved one maybe don’t show a kind of ‘meh’ face when what she feels is true sorrow. You see that sorrow shown later on but my point still stands. other than those (admitibly small things for a game made by two people with one doing most of the heavy lifting) I think it’s a great game and absolutely my new fav comfort game. good work on the game guys hope you get episode two out soon :)
– Real player with 9.2 hrs in game
This is overall an ok experience. I’ve only played through it once and it’s not really that long but there are a lot of different choices and I assume tons of backstories to discover. The characters are overall pleasant to talk to but the story doesn’t really come together well. It feels as if every choice somehow expects me to have taken all the previous options as to create a more authentic group feeling from knowing the characters. That is to say, a lot of characters I hadn’t interacted with were friendly to me and I to them and I even knew their secret or something at times. This made no sense from what I had played. Usually visual novels circumvent this by having routes and a long intro section as to establish a backstory. This is not the case here at all and the game has tons of choices early on. I would assume that at least the first one is just for flavour but overall it starts too early for meaningful ones or doesn’t incorporate the choices made on future events. Another big problem I had was figuring out how fantastical the setting is. From the start I was expecting a normal world setting with abnormal characters but later on it seemed that supernatural phenomenons were actually canon and well known. This was quite a jarring switch for me and I couldn’t really figure out if the early events were just not the kind of abnormal people were used to or if the setting was inconsistent. The plot later on felt really quite weird but I was imagining some kind of child detective setting and therefore not as unusual for this group or something, even if I wasn’t even aware how close they were. Overall it felt like I was supposed to have read the web comic or played out each choice to be eased in. The story itself felt quite unengaging and frankly unrealistic from my point of view. The only truly engaging part was just at the end of the demo, which was too late. Apart from that, the art looked quite good but there were tons of small problems, some weird lines in some character’s drawings, some really rough edges on objects, a character’s art was extremely blurry and the way side character’s were displayed was inconsistent and the distance to the camera was very different to the main cast’s. Also there was a clock which was quite wide. There also was a night sky picture that certainly didn’t seem drawn and was fairly low quality. There was a rain scene in which the rain drops' position resetted on the next text box. I’m looking forward to how the finished release will be.
– Real player with 7.5 hrs in game