Bionic Battle Mutants
Warning: Based on single player content only.
Game runs fine under Windows 10, not a single bug apart from texture layer issue on one level (very minor thing).
Enjoyed the campaign (around 12 to 17 hours), the few problems inherent to isometric view and line of sight/visibility in this type of games are pretty well delt with here:
Wall transparency/visible line of sight/visible covers are all one icon away during battles.
The AP system, a few attack options and consumables are what you get to work with, clear and enough options for a few different layouts.
– Real player with 19.9 hrs in game
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BBM is an interesting take on turn-based combat with a small squad of warriors. I like the graphics style and the customization options. The game is not too deep or complicated, and is good fom some relaxed tactics for a couple of hours.
You team members can die in a fight, and reviving costs quite some resources, so it pays off to play carefully and avoid getting hit or charged, since most enemies are tough melee fighters
Good thing is you can replay missions to collect some more loot for the next upgrade.
– Real player with 16.6 hrs in game
System Under Surveillance
PLEASE NOTE: the game is still in development.
System Under Surveillance (SUS) is an upcoming indie stealth game with adventure and puzzle elements, reminiscent of some of the classics of the 80s and 90s. The graphic style is retro with a modern twist, with gameplay taking place in an old-school isometric world, while the story unfolds as an interactive comic book with all illustrations hand-drawn in pixel art!
THE STORY SO FAR:
His only memory is being in a car chase involving his mother, after which, Adam finds himself alone in the middle of a dystopian city, not knowing how he got there. He soon discovers that a mysterious governmental organization is after him, but he has no idea why.
During his struggle to evade the murky forces hunting him down, Adam meets an eccentric cleaning robot. Despite being called TURBO, Adam’s new robot friend is clumsy and slow, albeit with a big (digital) heart. TURBO teams up with Adam in his mission to stay alive and uncover the dark truth surrounding the accident.
IT’S A COMIC BOOK, TOO!:
Get drawn into the game through its carefully illustrated pixel-art comic book. Your progress helps tell the story. Recover the missing pages to piece together the unsettling truth behind the accident and why you’re being followed wherever you go by deadly robots. And the story has only just begun.
STEALTH OR DIE:
In the world of SUS, you have no power over your enemies. You’re completely vulnerable! Without any combat capability, your only chance of surviving is through stealth.
Scan your surroundings and work out how to use them to your advantage. Make the most of each character’s unique abilities to trick your enemies, sneak past them and stay undercover.
SWITCH BETWEEN TWO UNIQUE CHARACTERS, AT ANY TIME!:
TURBO,is a rickety old cleaning robot, but it has some very handy skills! It can:
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hover above holes to propel itself to new areas;
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transform into a metallic ball and roll up pipes and down narrow alleys;
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generate a powerful electric shock by spinning in place, temporarily disabling nearby electronics;
Adam, is a regular boy who is also uncommonly resourceful. He can:
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remotely take control of enemies, open doors and disable security systems;
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create diversions with everyday objects;
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make use of clever gadgets to solve the puzzles in minigames;
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and more…
NO ORDINARY HEALTH SYSTEM:
SUS replaces the old-school health bar with a threat level. It serves to immerse you even further into the story, bringing you closer to Adam, the ordinary boy whose life depends on outsmarting his enemies. Stay undetected to keep the threat level low, or get detected to make enemies follow you, only to trick them into letting you into restricted areas. The threat level goes back down when you hide. But you can’t stay hidden forever!
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Bomb Club Deluxe
Using your arsenal of whacky bombs, try to clear the board in one single chain reaction! With dozens of bombs, hats and level types to master, you’ll need more than your love of things that go “BOOM” to succeed…
Bomb Club’s gameplay is extremely simple, but you’ll soon find out that it can be challenging too. Newcomers will have no trouble progressing through the game, and puzzle experts will find optional objectives that will push them to their limits!
There’s no place like the Bomb Club for those who love making bombs and watching them explode. But someone seems to have forgotten the golden rule of the club: bombs are for fun, not for evil! They scattered bombs everywhere and it’s up to you to stop them… Join Maggie, Ian, Jon and Blake as they try to identify the culprit and clean up this mess the only way they know how: by blowing stuff up!
Meet the Laser bomb, the Black Hole bomb, the Magma bomb, the Smoke bomb… There are more than 20 bombs to discover, each with their own effect. Being an expert artificer is no easy task… But the Nitronomicon will always be at hand to remind you what they all do. Years of bomb research are compiled in this book, so keep it close!
Hats are the pinnacle of bomb technology. Put one on a bomb and it will get a new effect! With the Party hat, the Hard hat, the Top hat and other fashionable headgears, you’ll never lack options and your bombs will never lack style!
More than 200 hand-crafted levels are waiting for you, with different level types. Choose your path, explore the map at your own pace, and unlock new stuff as you progress. There is much to discover, and hours of explosive challenges to overcome. Who knows what’s waiting for you at the end of it all?
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Comic Book Tycoon
ok this is an honest opinion here mates
the game is far from perfect or complete
several features are still to be added but this is a try of 2 people i guess to make a game so i ll give them some extra time to deliver
other than the negatives the concept is smart and tycoon friends will like the game
especially game dev tycoon lovers
the graphs are in better spot that game dev but there is a lot of room to improve
the AI is ok and the challenge is kinda not bad at all
besides that still the game needs work and at my time in game i really enjoyed the game for the price and i think u should totally get it , especially if u are in the tyccon zone fans like u see myself
– Real player with 15.8 hrs in game
well i really want to say i loved this game. on paper it sounds amazing and then you buy it. if this game was in early access i would have been satisfied with my time playing knowing that things were going to get better but it is not early access. meaning this is a full release???? really? are you sure?
in short it feels like you are producing something , anything but not specifically a comic book. there is so much that could have been in this game to make you feel like you were actually creating a hero , a story, a universe but none of those things are here. in short one to watch for the future but with a new game on the horizon for this dev (anime tycoon) i feel we may be left wanting
– Real player with 8.8 hrs in game
LouveSystems' TrackMasters
This game probably takes greater inspiration from Lego Stunt Rally (2000) more than Micro Machines like it says on the store page. Even the pieces look similar. But I’d consider that a positive, the thumbs down is just because it’s a very very low content game right now with no single player offerings unless you count opening an online lobby and playing with bots. The UI is also very abstract as to cause confusion. Everything else is your-mileage-may-vary and probably comes off much better in a party environment that I can’t really test with no one to play it with, like the car physics and narrow roads causing a lot of crazy bumbling.
– Real player with 0.1 hrs in game
RFM
It was all going so well.
One day the world is experiencing a golden age of technology, the next it’s forcibly merged with an alternate dimension. It happens.
Now there’s a new reality, a world between worlds: The Bast.
RFM is a roguelite tactics game where you can play, pause and plan. You are Morgan, dimension-diving merc, delving deeper and deeper into The Bast at the behest of the factions looking to exploit this new reality.
But you’re going to need help to survive in the depths. Help, and a whole lot of skill.
RFM combines the tactics of grid-based strategy with the thrills of an action game. Each level plays out in realtime, but you can pause to assess the battlefield, prep your attacks and plan your next move. Use mods and equipment to enhance your preferred style of play and overcome your foes.
Inspired by the Golden Age of Space and seventies retro-futurism, RFM’s cel-shaded art and unique atmosphere, set to an irresistibly catchy soundtrack, means diving into the unknown has never felt so stylish.
You’re not alone on your journey into The Bast. As a mercenary you’ll deal with close associates and vying factions: everyone wants a piece of this new reality. But going deeper means getting better, and you’ll have to create unlikely alliances to procure the equipment you need to dive deeper.
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Unique tactical battle system combining real-time action and time-freezing strategy
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Every dive is different: change your strategies on the fly to counter a dimension in flux.
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A hyper-stylish retro-future set to a catchy original soundtrack
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Discover the secrets of each world and work towards a mysterious final goal
Space Raiders in Space
-POST EARLY-ACCESS UPDATE-
Space Raiders in Space is finally out of early access and now has a dedicated story campaign to round out its gameplay modes. It remains a squad-based wave defense game with minor base and resource management aspects in all modes, so the main question at this point is whether the nine-ish chapter story campaign lives up to the promise of the formula? I’d say yes, which is likely apparent given that I’m still recommending the game. The cutscene narration and images are comicy, but then it’s a comic-based game in the first place, and so adds to the feeling of authenticity. It would have been nice to have additional choice elements in the story or perhaps a branching narrative, but this is Nick and Loren’s first time out as such and so I’m not going hold them to a higher standard than needed. As of this writing Cyberpunk 2077 just dropped so nobody’s going to be reading this review or really playing much else for at least a week, but when everyone gets back from Night City, they might enjoy the comic action of Space Raiders in Space to help wash off all the grittiness.
– Real player with 68.6 hrs in game
Space Raiders in Space! is an endearingly witty and charming affair from the very moment the game loads. From the snarky dev logos to the campy, over the top and gritty sci fi, this game oozes with personality. It features an unusual take on the first encounter with aliens, subverting many of the standard tropes while simultaneously roping many of those same tropes back in to serve a sinister narrative that overlays a unique style of tower defense game fused with auto battler. The game loop of gather resources, construct defenses, and fight off enemies is compelling, while the comic book motif and random chatter among the survivors remains engaging throughout.
– Real player with 39.9 hrs in game
Plaguepunk Justice
Great mix of roguelike and squad based strategy. Unique setting and mechanics for a zombie game. Love the art style and the music is very enjoyable and gives a nice tone. Very polished with no crashes or issues so far. Has that addictive “one more turn/mission”. Glad I found this hidden gem.
– Real player with 10.5 hrs in game
recently got this game on sale, got completely hooked within the first three missions
the style, dialogue, combat, and crafting system are all top notch, 10/10
some of the things that hold the game back in my eyes is the movement, often times passing through another person (or vice versa) can mess up my placement, but to be fair thats just a learning curve
the combat enforces high mobility because of the healing combat, and i think thats really interesting. It makes positioning, resource management, exploration, and map awareness very important. Also requires a little bit of tracking which “patients” you have already treated, etc
– Real player with 8.5 hrs in game
Battle Chasers: Nightwar
TLDR: If you are a fan of turn-based RPGs, especially those from the golden age of PSX/PS2, this is right up your alley. The polish is top-notch and there are very few games made like this nowadays. This is certainly worth your time and money.
Originally I planned to write this after I poured a few more hours into the game, but given the price for the summer sale I wanted to get this out for people who might be wondering if they should buy it. In short, please do.
Games like Battle Chasers: Nightwar are rare these days, a game so supremely polished, addicting, and engrossing that it’s hard to put down. This game is a straight up love letter to folks like myself, the late twenties/early thirties crowd who grew up playing some of the PSX era giants. I’m not just talking about the Final Fantasy games, but some of the lesser known gems like Lunar, Thousand Arms, Grandia, and Vandal Hearts. Nothing against the JRPG titles in the genre (I have played many) but it’s also really cool to see something with this sort of vibrant “western” art style that just pops out of the screen like the comic book off which it’s based. It really is a joy to look at and it never gets old watching the animations on screen.
– Real player with 96.4 hrs in game
“Compelling comic Turn-based RPG throwback with fresh mechanics and experience”
This analysis is based on latest version which tweaks some issues. So you might expect different criticism from early review or if you’re uncomfortable with the length, you can skip to other brief review.
Presentation
BC: Nightwar is turn-based RPG game from Kickstarter campaign in 2015. Developed by Airship Syndicate using Unity engine. The game represents world of ’90 Joe Madureira’s comic with refreshed JRPG turn-based combat and interesting features. The design is diverse from the comic dialogue and 2D multi-layered world map, shifted into isometric view in dungeon and fully-animated turn based section. It’s subjective design if you enjoy arcanepunk, but well-polished production.
– Real player with 89.8 hrs in game
The Moon 2050™
This is a Sci-fi RPG in which the protagonist must save the galaxy from The Evil Professor.
The action-packed story takes place in the future, in the artificially created galaxy of The Moon 2050. At the heart of this galactic system is Black Hole Inc., founded by the eccentric inventor and scientist ‘The Evil Professor’. It was he who became the main reason for the extermination of biological beings and the destruction of planets.
The Professor, ignoring all the laws of the existence of living beings, is obsessed with the idea of creating an ideal form of life; different from the existing ones. But every attempt to create such a super-being always results in failure. He never would have imagined that all his failed experiments would end up inhabiting The Moon 2050.
One day, The Professor fired his weapon of mass extermination of biological beings at the ship on which the protagonist Harry was flying with his partner. Harry was saved, but the co-pilot was not. He disappeared and ended up in Black Hole Inc. for experimentation. Harry, worried about the loss of his partner, finds out the true reason for the loss. Harry decides to wait for the end of the haunting disappearances of biological beings, remembering that his loved ones have already disappeared in a similar way.
The player, controlling the protagonist, Harry, will have to journey to find The Evil Professor and overthrow him and all his cyborgs and robots, destroy all laboratories and generators that power Black Hole Inc., and ultimately destroy the entire evil empire.
The player will have to complete linear tasks and advance through the story saving each character, destroying enemy mobs, and looking for loot in secret places to gain access to other missions.