MDK 2

MDK 2

Three years after the release of the original MDK by Shiny Entertainment, the IP moved to developer Bioware, who threw out the run and gun gameplay of the first title in favour of a deeper action adventure approach.

The sequel changes the game mechanics in another major way by offering players the ability to hop between the three main characters of the series (Kurt Hectic, Max [formerly Bones], and Dr. Hawkins). The game is broken up into a series of stages that feature each main character doing something different. These are not optional stages either. Instead, the player controls each main character for a chunk of the level.

Real player with 13.2 hrs in game


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This was my first computer game I’ve ever played and it has aged extremely well. Don’t worry about not playing the first one, you can pick this game up and play it without any problem as the first game was MUCH more lax on the story side of things. This game is the definition of what it means to be a classic. As is often the case with Bioware games, the writing is fantastic with comedy being seamlessly interweaved with the high-paced action game that it is. The level designs do not lack for anything. They really make you think since every room is like its own puzzle. I remember when I was young, around 9 or 10, I would be stuck on some rooms for days before my tiny brain put together what I needed to do. This was an era before I was even aware I could google game walkthroughs, but I loved figuring everything out. The boss fights are epic, with each boss seeming like a more complex Legend of Zelda boss fight. Finally, what REALLY sets this game apart for me is the sheer amount of secrets in the game. This game is from a time when designers could throw in a secret room you accessed by stumbling across an invisible bridge over a never-ending pit or running towards a section of wall that seems slightly off-color from the rest. They reward you with items, health, or perhaps a joke room with a poorly photoshopped picture of the developers' faces over some cartoon characters. Either way, these secret rooms do not detract anything from the experience, and they’re a real treat to find. This is a game that does not hold your hand and try to steer you to progress. No, this game sits and waits for you to progress, expecting you to know what to do or to take as much time as you need to figure it out.

Real player with 12.6 hrs in game

MDK 2 on Steam

Sam & Max Save the World

Sam & Max Save the World

I thought I smelled that joke coming down the turnpike, burning oil and dragging its muffler.

Sam & Max almost feels like one of those things that’s self-explanatory at this point, but also it’s totally not since point & click adventures aren’t really as mainstream as they used to be. So if you don’t know, Telltale’s Sam & Max games are episodic comedy games that were part of a (mostly successful) attempt to make adventure games more enjoyable for normal people. Sam & Max Season One was also kind of a proof of concept that showed that episodic games were viable. It’s also very funny.

Real player with 29.0 hrs in game


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This game is what you need to start playing to experience point and click adventure gaming at its finest. The actual adventure gaming at its finest is Sam & Max: The Devil’s Playhouse. But before you get to that, you must play this and also season 2.

How does it hold up to the original? It’s great! The visuals are improved. They have altered a few things, but the altered things were elements of polish that reflect society’s growing understanding of how to better talk about things and represent people (actually hiring a black actor to play Bosco, for instance). While it initially took a couple of games for the new Bosco voice to find his sea legs, they went back and updated the first couple of episodes so now it practically sounds like the same old Bosco. (And no worries about the original Bosco actor, he’s still Jimmy Two Teeth so he’s still in the game.)

Real player with 24.4 hrs in game

Sam & Max Save the World on Steam

Sam & Max: This Time It’s Virtual!

Sam & Max: This Time It’s Virtual!

It starts out pretty strong but hoo boy.

Controller alignments are extremely off. Guns tilt upward and away on Index. Devs claim they patched this, and it’s admittedly slightly better than it was on launch, but still off.

A specific minigame that comes up THREE times is so utterly broken that you practically have to get lucky for certain mechanics to actually work.

The spirit of Sam&Max is there, and the devs definitely did their homework on references to previous adventures, and when it actually pulls away from the un-fun minigame collection to let you do adventure game stuff, that’s the closest this comes to being good. Unfortunately, they still have issues, mostly with it being hard to tell if something can be interacted with.

Real player with 8.1 hrs in game


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This review is made after beating the game: (Note I barely started playing VR so I don’t know what others are expecting of this game)

Spoilers

This game is not entirely bad and I can’t put down the fact that this game was made with the intent to be a Sam and Max Title. All the references like Fizzball (Comics), to Glazed McGuffins (Animated Show), and the fact that Bosco’s store closed (Telltale Games) it all feels great that they did their researched for such a title. My issue is that while Sam and Max as a series is always random I can’t help but feel the story to gameplay was kinda washed down. The tests to become one of the Freelance Police is nice, but having 3 of the levels revolve around the same obstacle course type feel with only a slight twist doesn’t feel great. The sections where you go around talk to people, fix puzzles, catch fools, kill demons, that was enjoyable because that’s what Sam and Max are about. While the lack of choice voice options does kinda such I’m willing to give a pass as I’m sure it would be harder to do, but be worth it.

Real player with 5.3 hrs in game

Sam & Max: This Time It's Virtual! on Steam

Wonhon: Prologue

Wonhon: Prologue

Like stealth games? Try this.

–-

You play a vengeful spirit that’s been allowed to return. It plays out as an isometric puzzle game that requires a tactical approach. The only way you can fight is to possess the bodies of your enemies, but you have limited spirit energy to maintain either possession or a ghost form that lets you move through objects. If you get spotted in your fragile reanimated human body, you die quickly.

This was the first teaser demo and they’ve also released a longer demo with a few more missions (and additional story). The full game launches July 2021.

Real player with 1.1 hrs in game

Feels awesome. Can’t wait to see more.

Perhaps more camera controls like (zooming/panning) wouldn’t hurt.

What I really hope to see in the final release is fast saves/load anytime and insanely hard levels.

Really great works folks!

Real player with 0.6 hrs in game

Wonhon: Prologue on Steam

2D Platformer GAME (Toy Factory)

2D Platformer GAME (Toy Factory)

feel good for ending but very sad for story and game play mood&tone make me down

Real player with 1.6 hrs in game

Dev of this game is so kind. They don’t try to make the game is longer than 2 hours. The game is so fun. I love the dog )))). When unlock all chapters, you can see the full text: I’M HAPPY.

Real player with 1.6 hrs in game

2D Platformer GAME (Toy Factory) on Steam

Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™

Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™

One of the best all around adventure story games released in the last few years. A mix of a beautifully composed musical score, stellar artwork, great story, impressive puzzles, and real life historical content. This game actually made me think about the collectibles and ponder the historical facts as much as I did the story at times.

Set during World War I (The Great War), Valiant Hearts gives you a look at individuals in war and how this particular group of individuals finds themselves connected. A German man married to a French woman who is forced to go back to Germany and fight. His father-in-law forced to fight for France. An American who befriends the Frenchman. A female doctor that finds herself crossing paths with all of them. Then there is Walt, the war dog, who becomes their ally, friend, and savior at times. While they all may battle for different reasons, countries, or leaders, they all care for one another. They all find ways to help one another overcome struggles, support one another in troubles, and connect to one another as humans rather than enemies.

Real player with 26.6 hrs in game

It seems only natural that since we are in the midst of the centennial anniversary of the war that was to end all wars, a game should be released. In the gaming world, it seems that almost every war has been covered. Sadly, little to no recognition has been given to the war that launched the world into the modern age and changed how we live today. Valiant Hearts proves to be one of the first games to give a great picture of the struggles of World War I as well as a satisfying gaming experience.

In Valiant Hearts, we follow the stories of five heroes: Emile, a Frenchman; Hans, Emile’s son-in-law who is deported from France because of his German origins; Freddie, an American who volunteers and fights alongside the French in his quest for revenge; Anna, a nurse searching for her father in Belgium; and Walt, a German first aid dog that comes across the path of each of these heroes and helps any way he can. While it may seem highly coincidential how these five individuals continually come across each other’s paths, their backgrounds and motivations are very believable. The friendships that they build are genuine and felt by the players, without dialogue. Most conversations in this game are done by comic book bubbles and short distinct phrases that are spoken by the characters.

Real player with 15.1 hrs in game

Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ on Steam

Teenage Blob: Paperperson - The First Single

Teenage Blob: Paperperson - The First Single

This is the best version of “Paper boy” that i have ever played, please make this a full game, not just a mini game! The music is great but the other 5 games don’t match the quality of this one, and i feel like i’m not alone in saying so, the concept is great but i would have really loved if all the games were NES remakes like this one.

Real player with 4.9 hrs in game

Well… it’s a “split release” featuring 6 songs & 6 minigames (with the demo version featuring just one song and one minigame, which is a Paperboy clone).

This immediately hit a nerve - you see I have an almost pathological obsession with playing various versions of Paperboy, ever since the Amstrad CPC home-micro version was (sadly) lacking any sort of in-game sound. (yeah, it’s an emotional scar from my teenage years, what can I say).

This particular mini game is pretty nice - but there’s just one problem: There are times when the perspective changes from the classic isometric view, to a side-view (resembling Kikstart, somewhat). However, this switch (which follows the song’s rhythm) can occur in completely inappropriate times (for example, at the moment you line up your newspaper shot) and when your view suddenly switches back, you can miss your shot or crash into an obstacle, etc.

Real player with 0.4 hrs in game

Teenage Blob: Paperperson - The First Single on Steam