ORIMON.1 - Bilfy & Krotroklon

ORIMON.1 - Bilfy & Krotroklon

A pacman with new elements with a little story.

Real player with 2.2 hrs in game


Read More: Best Comic Book Indie Games.


Classic pac game reimagined with new elements, plus funny moments in the story dialogs

Real player with 1.2 hrs in game

ORIMON.1 - Bilfy & Krotroklon on Steam

Project 01

Project 01

Project 01 is a project of visual novels, videos, and comics made by Ansa Studios and Alvenon Studios where your imagination will not leave you indifferent, you will immerse yourself in original places and stories, as well as Project 01, Magic League, Kulan and Detrix, among others …


Read More: Best Comic Book Visual Novel Games.


Project 01 on Steam

Half-Life: A Place in the West

Half-Life: A Place in the West

There’s a logic in Hollywood that video games can make good movies, despite the fact that few if any films actually bear this notion out (and believe me, I’m being kind by saying “few”). Similarly, it’s questionable to what degree a video game is liable to translate into the medium of comics.

Theoretically, probably a little BETTER than movies…but I’m still not quite convinced. A good “story” in a video game is a completely different thing to a good story in either film or literature, and a video game’s notion of “character” is more often than not a good-looking and functional avatar designed to move the “plot” forward, and give the player an adequate excuse to kill things or solve puzzles. I’m sorry, but Leon from the Resident Evil franchise ISN’T a “character”, boys and girls. He’s a floppy fringe with a gun, and a libido sufficient to make him willing to rescue cute young girls on the back of his speeding jet-ski. You want character, try Taxi Driver (it’s an “old” movie from the 70s, look it up).

Real player with 6.6 hrs in game


Read More: Best Comic Book Indie Games.


Estimated reading time: 4 minutes, 11 seconds

Half-Life: A Place in the West teases the Half-Life fans by delivering a very compelling story based on the Half-Life universe, presented as a fan-made digital comic featuring a total of 13 chapters which are planned to be released over several years. By the time of writing this review, 5 of them are available on the Steam store (the first one being free).

Even if the comic uses the Half-Life setting, its story follows a completely new path, unrelated to the characters featured in the series so that it’s not centered on Gordon Freeman’s adventures. I haven’t played any of the Half-Life titles, yet I greatly enjoyed reading the comic which didn’t require any prior knowledge about the franchise. The few intro pages describe this setting very well and the info provided is enough to get you started: at Black Mesa Research Facility, scientists discover a new alien life form and while attempting to analyze it, they accidentally cause a dimensional rift to open; as a consequence, Earth becomes exposed to an alien invasion. Seven hours later, the extra-terrestrial race known as the “Combine” conquers the planet entirely and kills most of humanity. Gigantic towers, called “Citadels” are sent out by the Combine to the major cities of the Earth, in order to enforce their will on the remaining living people.

Real player with 6.5 hrs in game

Half-Life: A Place in the West on Steam

Finley’s - The Colour of Radiation

Finley’s - The Colour of Radiation

A puzzle solving game of laser light beams, refraction, reflection and mixing.

Game Features:

  • Casual gameplay

  • A plethora of levels to discover

  • Steam achievements (over 40 awards)

  • Speed Runner mode

  • Leader boards for total score and speed (friends and globally)

  • Ever increasing difficulty

  • Multiple ways to solve a puzzle

  • Simple user interface using “drag and drop”

  • Share your achievements with others

  • No time limit (although faster means better!)

  • Beautifully rendered secret laboratory

  • Retro 1960’s comic style

“Is this thing on? Testing, testing.”

“My sensors really need a clean!”

“Oh wait, there you are.”

“Welcome test subject to our human radiation colour …or is that color? Hmm I’m not sure, my programming has more than a hint of the transatlantic in it…Where was I… Oh yes.,, Welcome test subject to our human radiation colour perception challenge. My name is Finley 808 and I’m your AI companion for your short foreseeable future.”

Pit your wits against the maniacal artificial intelligence Finley in this reimagining of the unknown and very secret 1960’s human perception tests carried out in top secret hidden bunker laboratories.

“Did you know there’s a Prize to be found deep in the Laboratory at the end of this test?”

As the test subject, the deeper you go into the facility, the harder the puzzles become to most.

“Thanks to a lucky find near Roswell, New Mexico we have built this facility to experiment on some new forms matter”

The objective of each test is simple. Drag and drop the available laser manipulation devices to split, redirect and absorb the laser death ray and eliminate the alien blob like waste product artefacts.

“The death ray… I mean focused radiation beam… is quite powerful. Should it touch the sides I will have no choice but to activate sterilisation protocols!”

It is possible for the light beam to touch the sides of the test laboratory. If you do, it will activate a countdown (limiting the time you have to pass the test). Should the countdown reach zero (all containment suppression fuses in the lab are blown), you will fail the test.

“Oh I do hope you aren’t one of the mediocre ones. You know your colours right? Oh I do hope so, whilst this alien waste product is messy, recycling substandard humans is really messy!”

The alien artefacts have a distinct hue. Black, Red, Green, Blue, Cyan, Magenta, Yellow and White. The white light of the laser will neutralise any of these. However you can split the white light (and combine of course) into these colours to remove corresponding Alien waste products.

“I’m always amazed just how many supposedly bright humans don’t understand how primary colours are mixed to make other colours. As a species you boast about the likes of Newton and Einstein, but really. The number of test subjects I see that didn’t know Red and Green makes Yellow, Red and Blue makes Magenta and, get this, Blue and Green makes Cyan. I mean please, over 80 billion neurons and not one helping… I will understand this species one day”.

A report card is produced for each test level completed. The grading is typical of the 1960’s where a “F” is an out and out fail through to an A (a top pass). Finley will award three star ticks for the best “A” class students! You are welcome to retake a level test again and again to improve your rating and score.

“It’s good to reward good effort don’t you think?”

You can increase your score (and report card attainment of course) by completing levels quickly, matching laser beam colour to Alien blob and minimising the number of device moves.

“Oh dear, that was a failure. Where will I get the next test subject from?”

You can easily (with permission granted) share your report with friends. Perhaps they will be better or worse than you when they face Finley’s Colour of Radiation challenge? Either way, it’s a game that will improve your cognitive and problem solving skills - Those secret 1960’s experiments have to have proved something right?

“We like humans, they will do whatever you ask of them, if you ask in the right way. Only last week I said to a test subject that managed to get to the Prize… I got into a fight with 1, 3, 5, 7 and 9. – The odds were against me. Soon after, 19 and 20 had a fight. Twenty one. ….They laughed!”

Still not sure if you want to give this game a go? Well, we can offer you hearsay and hyperbole regarding the experience of this game. Here are some of the totally fictitious characters that helped develop it…

“Man. This game is far out. The colours dude, they like blend you know.” (Comic reader guy, Long Beach, CA)

“My uncle did a lot of deep water filming in the 1960’s, but this game takes you deeper.” (Jake Coostoe, Monaco )

“One doesn’t simply play the game, one becomes the game, doesn’t one?” (MP, London)

“You know… When I was stuck in the game, I did manage to get by with a little help from my friends.” (Musician, Liverpool)

“Floot-rig-noota-garf-garf-yipa-enata-solinty-bim.” (A caretaker, Altair V)

We hope you enjoy this game!

Duckocide Games

Finley's - The Colour of Radiation on Steam

TAD: That Alien Dude

TAD: That Alien Dude

Great Speedgame!!

Real player with 16.4 hrs in game

Fantastic experience. Great gameplay combined with awe-inspiring voice acting and minimalistic graphics clash together in this magnum opis of a game. On the outside TAD appears to be your ordinary AAA gaming experience, but upon closer inspection the game can be compared to a regular “Clockwork Orange” or “Gone with the Wind” in terms of sheer storytelling and eye candy. TAD: That Alien Dude defines what it means to be a gamer, games like this are what keep me from abandoning the gaming community entirely. The lack of tutorials give the gamer a more cut-throght experience, similar to cup-bread or dark shoals. Minimalistic graphics allow the gamer to focus more upon the machanics then the graphics

Real player with 1.6 hrs in game

TAD: That Alien Dude on Steam

Escape from the Cosmic Abyss

Escape from the Cosmic Abyss

Great game to play on those short pauses in our busy rotine. The controls are very responsive and the game is imenselly fun to play with it’s twists on this classic mechanic. Once you begin playing a level, you’ll want to play it until you beat it, and after you beat all the levels you even get an arcade and a speedrun mode. Guaranteed fun with this one and really worth it for the price.

Real player with 2.4 hrs in game

It can be a good flash game but upgrades are SO WEAK that it doesn’t even change the playstyle

Real player with 1.2 hrs in game

Escape from the Cosmic Abyss on Steam

Video Realms

Video Realms

the closest thing to twisted metal that exists. very good car combat game

Real player with 0.7 hrs in game

Okay, so…

Fuck the other two games - flesh out Carnage Cross as much as humanely possible. This is the closest the Twisted Metal fan-base will ever get to a spiritual successor since Sony decided to elbow-drop Twisted Metal for good. Wait until at least 1.0 to keep working on Sanitize or Starglades.

I know some of the suggestions I’m gonna make are already on your roadmap - AND I DON’T CARE. I’ll repeat them infinitely into the fucking VOID if need be.

● ONLINE MULTIPLAYER. DO IT.

● NONE of the vehicles should have auto-aim machine guns - all of their guns should fire directly forward. Auto-aim should be either a power-up or a special ability. With that being said…

Real player with 0.4 hrs in game

Video Realms on Steam

MDK 2

MDK 2

Three years after the release of the original MDK by Shiny Entertainment, the IP moved to developer Bioware, who threw out the run and gun gameplay of the first title in favour of a deeper action adventure approach.

The sequel changes the game mechanics in another major way by offering players the ability to hop between the three main characters of the series (Kurt Hectic, Max [formerly Bones], and Dr. Hawkins). The game is broken up into a series of stages that feature each main character doing something different. These are not optional stages either. Instead, the player controls each main character for a chunk of the level.

Real player with 13.2 hrs in game

This was my first computer game I’ve ever played and it has aged extremely well. Don’t worry about not playing the first one, you can pick this game up and play it without any problem as the first game was MUCH more lax on the story side of things. This game is the definition of what it means to be a classic. As is often the case with Bioware games, the writing is fantastic with comedy being seamlessly interweaved with the high-paced action game that it is. The level designs do not lack for anything. They really make you think since every room is like its own puzzle. I remember when I was young, around 9 or 10, I would be stuck on some rooms for days before my tiny brain put together what I needed to do. This was an era before I was even aware I could google game walkthroughs, but I loved figuring everything out. The boss fights are epic, with each boss seeming like a more complex Legend of Zelda boss fight. Finally, what REALLY sets this game apart for me is the sheer amount of secrets in the game. This game is from a time when designers could throw in a secret room you accessed by stumbling across an invisible bridge over a never-ending pit or running towards a section of wall that seems slightly off-color from the rest. They reward you with items, health, or perhaps a joke room with a poorly photoshopped picture of the developers' faces over some cartoon characters. Either way, these secret rooms do not detract anything from the experience, and they’re a real treat to find. This is a game that does not hold your hand and try to steer you to progress. No, this game sits and waits for you to progress, expecting you to know what to do or to take as much time as you need to figure it out.

Real player with 12.6 hrs in game

MDK 2 on Steam

Street Hero

Street Hero

it’s good, legit i bought it because i thought the developer put a bunch of time into the game to make it look good, but then when i bought it, it was great and when i beat the game 100% (just now) i wanted a second one but there isn’t so i was kinda disappointing, but if they ever make a second one i’d get it happily which i want them to do.

Real player with 7.1 hrs in game


Hey there! If you enjoy short and sweet reviews, follow my curator page [url]here![/url] I am an independent Curator providing reviews and insights to the games that need the spotlight! Thank you! :) 

I got the chance to play Street Hero back when it was introduced as a demo for the Steam Game Festival and I thought it showed tremendous promise. Especially if you consider that this is the first game released by DD Games , a Game Studio from Vietnam managed by one authentic Hero! A one man band!

Real player with 6.8 hrs in game

Street Hero on Steam

Cheeky Beetle And The Unlikely Heroes

Cheeky Beetle And The Unlikely Heroes

My kids really enjoyed it, it reminded me a bit of the old school Pac man type games. but pumped up a bit. Alot of fun. I recommend it. The developer is super helpful.

Real player with 16.2 hrs in game

While I initially had a not so great experience with this game, I MUST tell you on my second try of this game, I had a MUCH BETTER game experience!

I cannot over emphasize to you to START ON THE EASY DIFFICULTY ..Don’t start off on the default normal unless you want to risk getting frustrated and over-whelmed like I did my first try!

..If you care kicking butt on “Easy”.. then by all means, up your game and difficulty! =)

https://www.youtube.com/watch?v=AlZQa56pFpU

Anyhow, as I could tell initially even with my first review, this developer has poured a LOT of effort and time into this game and it is a STEAL at only $1.99 USD!

Real player with 1.8 hrs in game

Cheeky Beetle And The Unlikely Heroes on Steam