Stupid Stories
Blockbuster Story :)
– Real player with 3.3 hrs in game
Read More: Best Comedy 2.5D Games.
Nostalgia kicks in hard on this one.
Great, little adventure game with love fore the details. Riddles are challenging but fair with a well thought trough in-game help system. Get it on sale.
– Real player with 2.6 hrs in game
Day of the Tentacle Remastered
A brief overview…
Goal: To stop an evil triangle from taking over the world.
Method: Travel back in time to the day before so that you can stop the triangle from becoming evil in the first place. However, the majority of the story revolves around blowing a large sum of money on a shopping channel product, and finding sources of electricity that you can plug toilets into.
Heroes: The true heroes of this game are a metalhead who has zero book smarts, a trainee doctor who cannot be trusted with her own scalpel, and that nerd from the first game who used to be a coward. This trio receives help along the way from an ex-villain mad scientist, the founding fathers, a hamster and a dead guy.
– Real player with 141.5 hrs in game
Read More: Best Comedy Classic Games.
My previous article on my experiences with working on Day of the Tentacle Remastered cover a lot of my own history with the game, but don’t dive deep into my feelings about the remastered edition itself - after all, the game was more or less finished before I came onboard and I had plenty of time to play through it before I started working on it.
Re-creating low fidelity assets with greater detail removes a degree of ambiguity that different players invariably fill with different impressions. To one person, a few pixels here, might be interpreted as a smooth shape, while to another, the pixel edges define something more jagged - are the ends of Laverne’s fingers square or rounded? Are outlines fixed or varying width?
– Real player with 102.7 hrs in game
Justin Wack and the Big Time Hack
A point-and-click adventure about time traveling, love, and scary-looking robots
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Multiple playable characters
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Puzzles based in logic with a wacky edge
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Sleek animations and voice acting
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Built-in hint system
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Ron Gilbert himself backed the Kickstarter :O
Is it true that the dinosaurs are actually eating cave folk after nightfall?
Do you accept responsibility for Kloot’s education in today’s world?
If you really want to cure that cat allergy, you’re gonna have to do some serious traveling…
Should you get stuck, you can always ask Daela for a hint. It’s OK, she won’t tell.
Read More: Best Comedy 1990's Games.
Kelvin and the Infamous Machine
Cute point & click adventure game revolving on historical figures.
Created by Blyts, Kelvin and the Infamous Machine is a point-and-click adventure about the well intentioned but not-so-brilliant Kelvin, his workplace crush, a crazy scientist, and a hideous time machine that came to ruin everything. As the game starts, you have to stop Dr. Lupin from changing the history by preventing some of the greatest minds from creating their most known works. You will help Ludwig van Beethoven, Isaac Newton and Leonardo da Vinci while having a lot of fun, too.
– Real player with 14.6 hrs in game
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OVERVIEW
Kelvin and the Infamous Machine
Kelvin and the Infamous Machine is a comedic Point & Click adventure game which was released in 2016, developed and published by Blyts . The game takes place in the old times through time traveling. You as the main character is now the only hope to rescue all the old geniuses and aid them back on track as they full-fill their masterpiece. The puzzles are simple and does not required to over think which i think is satisfying for who looking for casual gameplay. The strong story-line features 4 playable chapters which you can unlock them as you progress through the first chapter.
– Real player with 11.5 hrs in game
Kraken Academy!!
I’m still playing through the game so I will try to return to this review and update it upon completion!
So far, the game has been really fun! I love the soundtrack and the art style. The characters are all very quirky and unique, and I think the lil profiles you get in game are a nice addition. The mechanics of the game are interesting; I love the time travel and mystery solving aspect. I played on stream, so it was nice having other people help me because there are definitely lots of different details that you may miss on first pass.
– Real player with 10.5 hrs in game
More interesting reviews on Fenol Baron Approves Curator Page
The first day at the new academy turns for a shy guy not into a noisy party, but a quick collision with reality. And the academy is strange, and some bum is yelling at you, a huge talking Kraken is floating in the lake. Most importantly, now it is not your parents, but only you who manage your time. Literally. Making the time loop the main gameplay element is a very risky undertaking, but it worked out just fine. Returning to the past does not get boring, does not become some kind of foreign element for the grind of currency, but allows you to deeply feel the game concept, build complex secondary tasks, competently divide the game into chapters, while not formalizing it with banal inscriptions “Chapter 1, Chapter 2, etc. “. Because of this, the presentation of the plot feels so smooth, so crisp that there is simply no time to get bored, you are constantly in the center of events.
– Real player with 8.1 hrs in game
Deponia Doomsday
Lotta mixed reviews for this game. Lotta negative reviews for this game. Some have valid points, some have invalid points. Thought I would write this review to clear up some things that I didn’t find to be true.
I assume that if you plan on buying this game, then you’ve finished the trilogy. So it would only make sense to compare it to the trilogy. Staight up, this is the worst Deponia game. And that makes sense. It was supposed to be a trilogy. Everything was planned out, the story wrapped up nicely, everything worked. But then they made this game after they though they were done, and it clearly shows.
– Real player with 30.3 hrs in game
I can’t believe I’m saying this, but this is Deponia at its finest.
See. I went into Doomsday with great trepidation. I didn’t know if I would like it… to the point I wasn’t even sure if I wanted to play it at all. (btw I’m assuming people who are reading this review have played through Goodbye Deponia).
When I heard about the fourth game, I thought that Doomsday was a CONCERNING idea… would Daedalic be throwing away what should have been the end of a story for more money?
I love the trilogy: its characters, its art, its music, its humor, its world, its creativity, its absurdity, its story. And… I especially adore the ending. Yes, many other fans got furious, but for me, it was the perfect way to end the story. It’s heavily foreshadowed, start to end, through the trilogy. It’s been set up with intention the entire time. It stuck with me, and I had to think about it for several days. The fact that Deponia Doomsday, at its core, seemed to be a story that would retcon the ending… looked to me like a way of erasing the ENTIRE HEART AND POINT of the trilogy’s storytelling.
– Real player with 28.5 hrs in game
Starstruck: Hands of Time
Play guitar in an interactive rock opera
Play guitar in musical story segments, with a catchy soundtrack featuring live instruments and singing by Elsie Lovelock (Hazbin Hotel). If you still have your Guitar Hero or Rock Band guitar controller, dust it off, because this game supports it!
Destroy the world as a giant human hand
Demolish houses, solve puzzles, and open new paths for other characters as a giant hand. Unleash your destructive potential using hammers, screwdrivers, and more.
A strange game set in a miniature world
Save the future by exploring the strange diorama world of 20XX. Meet weirdly cute characters and unravel the mystery of how their little lives are connected to the end of mankind.
No rhythm? No problem
If you want to experience the music and story without the stresses of rhythm gameplay, you can enable “Autoplay” in the options menu. When Autoplay is enabled, the rhythm gameplay sections will play themselves.
Features
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Explore three intertwined adventures set in a charming diorama world, switching characters to solve puzzles and change the future.
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Play guitar and dodge attacks to an original soundtrack in catchy musical story segments.
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Destroy the world as a giant human hand in hectic action-puzzle gameplay. (By the way, you can also customize the hand’s size and skin color.)
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Extensive controller support allows you to play with your keyboard, Xbox controller, PS4 controller, Switch Pro Controller, or even guitar controller! You can also remap controls as you wish for the rhythm gameplay.
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Adjust the difficulty level between “Normal” and “Master” mode for the rhythm gameplay to suit your style, or just sit back and watch with “Autoplay” mode.
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Original soundtrack by acclaimed composer Andrew Allanson features live instruments and vocals spanning many genres.
Red Comrades 2: For the Great Justice. Reloaded
A poor attempt to cash in on the success of the previous game, about 25% of the locations and dialogs are from the first game, when I started playing at first I though I’m playing the first game again. puzzles are TOO easy to the point where you just need to visit all the locations a couple of times and youre done. The story line is very weak, basically one of the heroes gets some brain implant and they travel to the future to get it removed via plastic surgery, thats it. Most of the characters are reused, there are maybe 3 new characters in the entire game. The game itself is very short,
– Real player with 54.4 hrs in game
This game is more of add-on, than of sequel in a full meaning of this word. Much of game’s sprites vere reused, especially in the first location, but some new characters appears as jusk reskins of those from the “Red Comrades 1 ”. Also, albeit this game is stand-alone, it’s much shorter than the previous insallement, and can be easlily done in under in 50 minutes.
Conceptually, this game is mainly focused on how in the late 1990s developers saw “the land of the free” throught the prism of the Soviet folklore. They were also making fun of some “western realities”, that have been a fashion in Russia back then. Previous installement seemed to reflect briefly the same theme whilst our stay on the “Brothel level”, and this adds more.
– Real player with 10.6 hrs in game
Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack
I have separate reviews for both games included in the double pack
Ben there, Dan That.
This is a legitimately funny and great point and click game. Ben There, Dan That has the point and click elements you expect: inventory, combining items, interacting with NPC’s, puzzles. But it does this with really great humor. Throughout the game I was chuckling to myself at the dialogue between Ben, Dan and the characters. It was breaking the fourth wall a lot and poked fun at itself and the genre. I truly enjoyed playing this and wish it was longer.
– Real player with 13.4 hrs in game
This is a review of the first game of this bundle: Ben There, Dan That.
Ben There, Dan That! is an adventure game in the purest tradition of the genre. If you’ve played LucasArts adventures in the 90’s, you are in familiar territory (and also, lucky). Same if you played 90’s Sierra titles (except you weren’t so lucky). Indeed, you’ll find again every emblematic ingredient: look/use/talk/walk commands, inventory management, branching dialogs, humour…
The story begins with our two heroes, Ben and Dan (who happen to be digital incarnations of the game designers) coming home from a jungle expedition, just in time for watching Magnum P.I. on the TV. Unfortunately, the aerial is broken and you must help our heroes fix it. It very soon happens that Ben and Dan get abducted by aliens in the process. They (and you) must therefore navigate through alternative dimensions if you want to go back home.
– Real player with 9.7 hrs in game
Pesterquest
Pesterquest is, without a doubt, one of the WORST visual novels that I ever played in my life, the amount of incompetence in both the writing, the game design, and everything else is just… astounding!
I would say that it shocks me that the same people behind this also did Friendsim, but coming to think about, they also worked at Epilogues and are currently at HS2.
The flood of problems that I found in each route is unbelievable. I will go to each route individually, but here are the most common problems:
– Real player with 35.1 hrs in game
This game has… a lot of issues.
Some of the routes are good, some are hit or miss, and some are laughably bad.
For example, Feferi’s route felt way too brief and way too bland. There was practically no interest in her character, and the route ends abrubtly and without character development-which sucks, because that’s meant to be this game’s forte. There isn’t much for her in the comic, true, but they managed to find something interesting about the other characters, so why not her?
Terezi’s route focuses not on Terezi, but on Vriska, which is unfortunately not a big surprise. Throughout Homestuck proper, Terezi’s relationship with Vriska was always complicated. Ultimately, Terezi formed a deeply rooted and unhealthy dependence on Vriska. When she wasn’t around, Terezi would fall into a state of despair, but when she was, Terezi would become subdued and unlike herself. Personally, I think the route would have been best if it was about Terezi growing independent of Vriska and shaking off her attachment, rather than her falling back into place. Beforehand, I was hoping for a deeper look into Terezi’s character, and while her toxic relationship with Vriska is very substantial, it really should’ve been implemented more thoughtfully. Instead, they end up back in their duo, with Terezi out of the spotlight for Vriska’s sake yet again.
– Real player with 17.1 hrs in game