Agent Awesome
My playtime: 22.8h (based on steam).
Grindy Achievement: Yes (1 achievement).
Optional Achievement: Yes (45 achievements).
Difficult Achievement: No.
Developer Response: No (last response is in 18 Feb 2015).
*Note that around 13 achievements are bugged.
Intro
Agent Awesome is a turn based stealth game where you play as an agent which plans to wipe out everyone in his previous company. There are 12 levels in total and each level can be completed in a few minutes to a few hours (if you retry a lot of times).
– Real player with 374.5 hrs in game
Read More: Best Comedy Turn-Based Combat Games.
My playtime: 22.8h (based on steam).
Grindy Achievement: Yes (1 achievement).
Optional Achievement: Yes (38 achievements).
Difficult Achievement: No.
Developer Response: No (last response is in 18 Feb 2015).
*Note that around 3 achievements are unlocked randomly.
Intro
Agent Awesome is a turn based stealth game where you play as an agent which plans to wipe out everyone in his previous company. There are 12 levels in total and each level can be completed in a few minutes to a few hours (if you retry a lot of times).
– Real player with 31.9 hrs in game
Launched!
Launch missiles!
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Battle against the island in the distance
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Be the first to start hurling nukes at the enemy
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Upgrade your facilities to help with defenses
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Research for huge perks
Master your strategy!
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Balanced gameplay for numerous paths to victory
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Observe your enemy from a distance
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Learn different strategies
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Different AI battle difficulties
Read More: Best Comedy Fast-Paced Games.
Trapmania
Trapmania is one of those ‘I can’t stop playing’ games for anyone who enjoys comedy, strategy, or action games. The music is pretty good, and makes each map seem even more unique. The graphics are great. Lot’s of comical animations and sound effects. Would recommend for anyone looking for 10-15 hours of intense and challenging strategy.
– Real player with 7.0 hrs in game
Read More: Best Comedy Retro Games.
Ghost Master®
In Ghost Master, you command an army of ghosts and are trusted with completing an array of different objectives.
The story takes place in Gravenville, a town where a lot of paranormal activity takes place, after a group of teenagers summons you – the Ghost Master.
Before entering a haunting, you must choose which ghosts you take with you. You can pick anyone you want, but sometimes, especially when you are trying a level for the first time, it is better to press “Recommended” which will pick the best available ghosts in your army for said level.
– Real player with 45.0 hrs in game
I’ve been a huge fan of this game since I first picked it up from our company store while I was working at Sierra Online. I wasn’t sure what I was getting into with it and the style of game was never my thing, but I was completely hooked after completing the first level. It was simple to learn from that first tutorial-like level that gave you enough room to play around with things on your own, as well as including other ghosts to unlock.
I loved being able to play the game however I wanted to for the most part, although there are times when you are better off using specific ghosts and / or buying specific skills for them. You’re never really penalized for doing that, though, since you can pretty much complete all of the levels with the ghosts' base-level powers, even if you don’t unlock any newer ghosts on your own.
– Real player with 24.2 hrs in game
I Borrow
You borrow stuff from your surroundings. Nothing more.
In the game you find yourself in situations where you need stuff but the only way to get it is borrowing it unnoticed. People around you are very tolerant, but their tolerance runs out quickly if you are caught borrowing their stuff!
Gameplay mechanics:
Pick up required objects and take them home without being noticed. If you are noticed you will lose trust and the owner will take back his stuff. Once you run out of trust points, you have failed the level. When you bring objects home, you can complete given objectives, for example collecting 3 chairs or building a house out of 4 walls.
Features:
Picking up objects
You can pick items like, a chair, lamp, wall, etc.
Building houses
Assemble your dream house with the walls you borrowed
People protect their stuff
They don’t really want you borrowing their property
Blocking people with objects
When they get annoying
More stuff to do
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Hiding from people with objects that you took
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Collecting items in the goal area
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Local multiplayer
Skulls of the Shogun
Genius… PURE GENIUS on an epic level.
This is by far one of the most dynamic strategy board games I have ever played… I’m not comparing this to “Warhammer,” so don’t think I’m referring to some near-perfect Massive Masterfully Complex game like that… this is more twice to four times the size of chess to some degree, with about the same number of pieces Type wise i.e. King, Queen, Bishop, Knight, Rook, and Pawn… In “Skulls of the Shogun,” you have; General (Shogun), Calvary, Infantry, Archer, Fox Monk, Salamander Monk, Crow Monk, and Tonuki Monk. The Monks are pieces you get at ‘Summoning Shrines’ strategically placed in each ‘Map Board’ you can choose to play on. F.Y.I. There is a great selection of Map Boards to play on that all offer totally different dynamics of Method and Strategy. Going back to the types of pieces and their comparison, the monks are like the queen, they all offer different abilities and depending on the map can be more valuable then others, however, it’s all on how you play and the strategy you can come up with to adapt to any scenario that an opponent may throw at you. There is so much sophisticated beauty to how this game is designed. There is even a comparison to a small degree to checkers with all of this, as all of your pieces can consume the enemy bone Skulls to upgrade or evolve them into a super piece/unit that if enough are consumed (3 total) gets an additional action and depending on the Monk Piece you use, also gets an additional spell for every Skull consumed in addition to the added action.
– Real player with 76.4 hrs in game
I’ve played a few strategy games. I find most of the time they take a while to get going. You sit patiently as you build your army until you are strong enough to crush your opponent. This is not that kind of game. It is usually quite fast paced. This makes it great for casual gaming. You can jump on and do a quick match against the ai. Alternatively you can play the campaign which is a bit more difficult.
There are three basic units, the archer, the horseman, and the footman. The archer is arguably the best as they do the most damage and of course do it at range, however they have the lowest defence so if you get in close enough, they will die very quickly. Your most important unit is your general. If they die, you loose. There are also monks that have different abilities that you can get from capturing shrines. A map won’t always have a shrine but when it does, you can usually only find one type of monk.
– Real player with 68.5 hrs in game
Dog Duty
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Zanardi and Liza , husband and wife, are a Development Studio from Brazil who debut on the Steam platform with Dog Duty. Published by Dutch veteran’s SOEDESCO (of Owlboy fame), the game took me by surprise!
– Real player with 10.9 hrs in game
Dog Duty is an ok game. It captures the spirit of an old school real time tactical squad combat game.
You control a squad made up of 3 mercenaries, with each mercenary having one special ability. You can change their equipped gun and you have available consumable items such as molotovs to deal damage over a large area and syringes to immediately restore health.
Your goal is to conquer the three bosses in each zone and head on to defeat the final boss.
The tactical part of the combat is enjoyable enough with some minor gripes. It is pretty satisfying clearing the level of all enemies. There are some drawbacks though that take away from the experience though. The abilities do seem to be bugged in that sometimes they do not trigger for all of your allies. For example, one character has an ability that is supposed to heal your entire team. Sometimes it does not heal your entire team and this can lead to frustrating situations where your team wipes. The game does not control that well at times when units overlap and it becomes hard to select the desired target and action.
– Real player with 9.6 hrs in game
Catana
When an unseen phenomenon creates havoc in nature, strange aberrations start to appear in the courtyard of a quiet monastery.
To beat back the mutants, the Master of the monastery takes a Disciple under his wings: the young and fierce Catana!
Guide Catana as he masters the attacks that will save not only the monastery but also the world beyond it. With point-and-click simplicity, you’ll create matches that eliminate groups of enemies, unleash powerful special attacks and take down crafty bosses.
You’ll face Tentacles, Lava Crunchers, Robots and more, all of which will lead you to an epic showdown with the mysterious force behind mutations.
Card Hog
10/10: Highly recommend
Playing this game from the very first day of release I can say this game has a huge potential.
Buggs are fixed within few hours and new content is added nearly every day.
Even though game mechanics are simple as you spend more time playing you can master these mechanics and find your own way playing this game.
Based on your skills one run can take from few minutes up to hour and more.
For now, you can play few modes:
Endless Dungeon Crawl - 3x3, 4x3, 4x4
– Real player with 17.9 hrs in game
This is a great game when you just want to play something for 15 minutes. This is a card game but not one where you have a deck of your own and play cards on a field. Instead there is a grid of cards randomly chosen from enemies, weapons, healing potions, and more, and YOU are one of the cards! You move around the grid up, down, left, right by clicking on the card next to you that you want to go to. If there is an enemy there you’d better have a weapon otherwise you take damage equal to the enemies HP. Your HP is 10 and you need to be careful not to take too much damage because healing potion cards do not always show up when you need them. If your HP goes to zero, you die. Other helpful cards are shrines that make every enemy on the board poisoned or on fire for a few turns. There are also spikes to watch out for. They go up on one turn then down on the next. You can walk over them when they are down (it looks like ground with a bunch of holes in it) and that neutralizes that threat. Some enemies move and follow you as you take your turn but most stay where they are so you can maneuver around them, grab a weapon, collect coins and then come back to kill them. But each move you make creates a space for a new card to appear and it could be an enemy, a weapon, spikes, healing potion, or just flat empty ground.
– Real player with 11.6 hrs in game
Disgaea PC
Note: If you’re able to, get “Disgaea 1 Complete” on the PS4 or Nintendo Switch instead. Since that one has remastered sprites & additional features which will make your experience much more enjoyable, also includes additional characters.
For as long as I can remember, I’ve always had a fascination with numbers going up. Seeing small numbers turn to big numbers is something I absolutely love in video games, and Disgaea is the perfect game for this. They go overkill with numbers. Personally I never write reviews, but I have to for an amazing game like this. I’ve gotten every single achievement for this game so I believe I have a good idea of everything this game contains.
– Real player with 361.8 hrs in game
As of the moment I’ve never completed this game to the end. When I do - and I’m sure eventually I will as I do enjoy it - I’ll probably redo this review. But for the time being it has left me with an impression.
I won’t spoil anything in detail.
My look into Disgaea
You basically take control of a trio of protagonists in this game. Laharl (prince of the underworld), Etna (one of the prince’s demon vassals), and Flonne (an angel). The basic jist of the story is Laharl spends his time in the game exerting how awesome he is by winning fights - which is pretty accurate to how the player themself probably feels as well. The other two protagonists mostly spend their time trying to bring about a softer side to the prince. There are a ton of plot holes throughout the game’s story but I don’t feel they matter since the game never tries to take itself seriously. It’s always cute, silly, or badass. Things as random as having to fight the Power Rangers takes place in this game after all. It’s never really serious - at least not as far as I’ve gotten.
– Real player with 225.8 hrs in game