GrowRilla VR
This is a destructive sandbox game with just enough story to keep you coming back for more!
You play as a tiny gorilla that must eat everything in it’s path to grow larger and defeat the evil general trying to capture you..
Pros
-Funny voices and sound effects
- Bright colorful environment
-Satisfying Destruction
-Love the ability to use the enemies' weapons even when they are tiny in your huge gorilla hands after you’ve grown
Cons
-Only 3 levels currently (more content to come)
- Sound issues- A lot of times you’ll hear a pig or cow sound effect in your ear and you’ll think it’s right behind you but there are no animals nearby.
– Real player with 8.8 hrs in game
Read More: Best Comedy Procedural Generation Games.
You play as a small little monkey that has been subject to military experiments and has escaped…
But now, when you eat a certain ammount of food, you grow!
Moment method works, because you are a gorilla (trigger to “pull” the world, grab buttons to grab stuff… hold them close to your mouth to automatically eat them)
Ive played the game for a while since early release, and it has improved with every update.
Granted it still needs a bit of polish… Something i noticed is that some SFX are missing, like enviromental, and other sounds that id expect arent there. Also its very easy to destroy buildings when you are the bigger sized.
– Real player with 3.0 hrs in game
Deported 2: Build That Wall
Agent Grump is back, and ready to fight the endless battle against those forces trying to flood earth with illegal space aliens. This time, Agent Grump’s nemesis has grown even stronger, and it is up to you to help him carry out his mission to BUILD THAT WALL, and Make Earth Great Again. Like it’s predecessor, it is packed with contemporary political satire, it’s easy to learn and fun to play. Not for the easily butthurt.
– Real player with 1.4 hrs in game
Read More: Best Comedy Survival Horror Games.
I’ve been wracking my brain for about 2 weeks tring to figure out how to review the game without simply saying “it’s more of the same” (that’s lazy), however that does seem to be the fact of the matter. Level progression (enemy types are the same; speed goblins at level 2, the seekers, the diehards, etc) are about the same as the first one but the map layouts are different. So rest assured that you’re not playing the same game twice. Still a short game that can be completed in under an hour. I still find the comedy still enjoyable, with the game’s story continuing the narrative of political satire that surrounds Ronald J Grump and Killary and the hilarity that ensued from 2016.
– Real player with 1.3 hrs in game
Finding A Prince: The Game
Thoroughly enjoyable game! The characters are cute and have their own distinct personalities. The script is simple and has silly quips. There are several different enemies to learn the moves and patterns to, and a handful of different path combinations. I’m eager to see what more can be added as this game progresses! Highly recommend if you enjoy turn-based RPGs with lots of different items and events to unlock and discover
– Real player with 16.4 hrs in game
Read More: Best Comedy RPG Games.
This game was an absolute treat! cute art, amazing music and amusing dialogue, absolutely enjoyed it!
– Real player with 12.1 hrs in game
Card Hog
10/10: Highly recommend
Playing this game from the very first day of release I can say this game has a huge potential.
Buggs are fixed within few hours and new content is added nearly every day.
Even though game mechanics are simple as you spend more time playing you can master these mechanics and find your own way playing this game.
Based on your skills one run can take from few minutes up to hour and more.
For now, you can play few modes:
Endless Dungeon Crawl - 3x3, 4x3, 4x4
– Real player with 17.9 hrs in game
This is a great game when you just want to play something for 15 minutes. This is a card game but not one where you have a deck of your own and play cards on a field. Instead there is a grid of cards randomly chosen from enemies, weapons, healing potions, and more, and YOU are one of the cards! You move around the grid up, down, left, right by clicking on the card next to you that you want to go to. If there is an enemy there you’d better have a weapon otherwise you take damage equal to the enemies HP. Your HP is 10 and you need to be careful not to take too much damage because healing potion cards do not always show up when you need them. If your HP goes to zero, you die. Other helpful cards are shrines that make every enemy on the board poisoned or on fire for a few turns. There are also spikes to watch out for. They go up on one turn then down on the next. You can walk over them when they are down (it looks like ground with a bunch of holes in it) and that neutralizes that threat. Some enemies move and follow you as you take your turn but most stay where they are so you can maneuver around them, grab a weapon, collect coins and then come back to kill them. But each move you make creates a space for a new card to appear and it could be an enemy, a weapon, spikes, healing potion, or just flat empty ground.
– Real player with 11.6 hrs in game
Project Starship X
Oh boy, Project Starship X. Now what do we have here? There’s a lot to be said about this one, so I’ll try to structure it at least half-competently.
First off: If there’s any risk at all that you could have problems with photosensitivity, this isn’t the game for you. The game’s a giant seizure hazard, your health is important.
Second: gameplay. While I don’t have much experience with what defines a “CAVE Shooter”, I have it on good authority that it involves good music, upgradable shots, looping, multi-stage boss battles, and insanely fast bullets. Most of these can be found here, except perhaps that last one – enemy bullet patterns are usually pretty easy to recognize, and most of the difficulty comes from the quantity of bullets instead. While the roguelike elements seem reasonably well-implemented, it’s not quite bug-free, and only one or two of the most game-changing items seem to appear every run. Some items can also be quite heavy on the processing power… These don’t hold the gameplay back from being satisfying almost every time though. I’ve yet to find an upper limit on how many times I’m willing to smash a spaceship into an eldritch abomination’s rough approximation of a face.
– Real player with 59.7 hrs in game
Excellent Shmup! Very accessible to newbies of the genre, but still provides a solid challenge. Tons of twists and turns, with humour that’ll keep you interested until the end, and the other end…and…yeah.
Music is great, especially some of the tracks that play on level 4. Gameplay/hitboxes are solid and fair (though one of the unlockable modes can have unfair combinations, but it’s minimal for a procedurally generated shmup). The boss design is great too, both the visual designs and the bullet patterns.
– Real player with 9.8 hrs in game
Zunius
Great game! Highly addictive, with loads of fun power ups to keep you interested. Clean, retro graphics and an easy playing experience give you everything you need for repeated plays.
– Real player with 26.4 hrs in game
What is a psychaedelic rogue-like bullet hell space shooter? I still don’t really know. But for me playing this game was the best mind-sanitizer I could find on my first day of self-isolation.
I couldn’t deal with the pandemic happening in the real world. Playing this game let me regress into a childish fantasy-land with retro feels and cool music, where the rules were very simple: “dodge bullets and shoot things”. Flatten the curve? No screw that, just flatten everything before your screen fills up with wiggly snakes, eye-balls, and celestial squids. Like a virus in a supermarket filled with bogans who don’t wash their hands, they’ll just keep multiplying until you can’t go anywhere. Power-ups come with sagely wisdom spoken by a robotic voice. And he speaks the truth! Carrots ARE good for you. Coffee DOES make you faster. And when you collect enough of those precious power-ups, your bullets really will “attack more better”.
– Real player with 22.8 hrs in game
Metaverse Keeper / 元能失控
I purchased this game right when it first came out and tried enjoyed it immensely. I feel the need for people to understand certain things when writing a review that talks about the game being too grindy
Background:
This is a pre-beta review. I have not played the game since May 2019. The game length is about 5 hours long on a moderate rng playthrough. You can solo this game with limited chips so there is no real need to grind unless you are a completionist. The game is challenging and i recommend playing with all characters to get an idea who you play best with because each have their strong suits.
– Real player with 64.6 hrs in game
VERY FUN!
The art style is adorable, the gameplay is tight and fun ~
This is a roguelite through and through :3
you start off with two characters ( with their own stats, starter weps and special dodge moves ) And you can unlock more under certain conditions.
You also have a monumental skill tree that you can unlock with cassette tapes you find in runs, there’s also another tree that starts you off with things, such as more health, more gold, more skill points.
You go through randomized dungeons, killing enemies ( which restore your skill meter ) various types of weapons, each with their own unique strengths and weaknesses ( every weapon has it’s own unique special skill ( mapped to Y on an XBOXONE controller )
– Real player with 44.3 hrs in game
AVA: Dark History
Difficult, hilarious, beautifully, interesting! Auf
– Real player with 70.9 hrs in game
Has depth and meaning you will slowly discover.
– Real player with 4.6 hrs in game
Die After Sunset
Die After Sunset is a 3rd person roguelite shooter with a unique light and darkness mechanic. Conquer 5 unique levels in a single run in this refreshing take on the roguelite genre. With dozens of items, gear, abilities and perks to synergize together on each run, you must prepare yourself to become as powerful as you can before the boss arrives! Fall at any point, and its back to the very beginning….
Between runs - unlock new stats, items, gear and even new playable characters to drive off the Murkor invaders once and for all!
A unique light and darkness mechanic
Whilst adorable and clumsy in the light, Murkors transform into powerful beasts when in the shadows. As the sun sets in each stage, choose how to combat the enemy and use light to your advantage to keep those pesky Murkors under control! Do you cross that chasm engulfed in shadow? Or can we get a bit more light in here??
Earn XP and farm your gear
The boss is coming, and you’re on the clock! Complete randomized quests and challenges throughout each stage to prolong the boss' arrival and get yourself geared up with new weapons, abilities and tech. Earn XP, farm better gear, and head into the battle as strong as you can be. Chests are scattered throughout each stage - find and unlock as many as you can to improve your chances of lasting until sundown!
No two runs the same
Each run in Die After Sunset is completely unique - from the challenges you complete, the perks and abilities you are rewarded, to the chests available to loot. Quests and challenges arrive procedurally in each stage - it’s up to you to decide which ones you can tackle to reap its rewards. The better you complete each challenge - the better your rewards. Synergize your weapons, gear and abilities each time ands build your unstoppable run!
Meta-progression is the best progression
Between stages, unlock a variety of new gameplay stats, items, abilities, and even playable characters! Enemies occasionally drop ‘Mucus’ which can be banked once per stage, if you can find the deposit. From minor upgrades like a faster dodge and double jump, to game changers like 2 banks per run and item vending machines!
Take on the invaders in co-op mode
Coming soon as a FREE Early Access update - stand your ground in the battles for Earth alongside your friends in co-op! Synergize your builds and take back the planet alongside your companions.
Fantasy Town Regional Manager
This game was not what I was expecting. I thought it would be something like SimCity where you endlessly expand your town. But this game isn’t meant for you to build a long term town right out of the gate. You are expected to create a town, accomplish some small goals and quests, earn upgrade points and then - when your town crashes and burns - unlock some upgrades and start over again.
I’ve played for 16 hours and have yet to fully unlock all of the upgrades. I have unlocked all of the buildings and it is starting to get a little repetitive but I can see this as a fun game to come back to after a break and play a few rounds to pass the time.
– Real player with 16.4 hrs in game
Fun, engaging, eases you into some interesting complexities
I love how vibrant the game is, which is thanks to the music, the cute colours, the little people moving about the buildings, and the amount of story it’s able to fit in with the newspaper and your own gameplay.
That’s all drawn me in, but what’s kept me playing is seeing more new buildings appear, then deciding how their placement might affect the satisfaction of each class of adventurers. It starts off simple enough but when you’re ready, you’re able to introduce modifiers that impact the way you play even further.
– Real player with 15.3 hrs in game