WHAT THE GOLF?
WHAT THE GOLF is a “golf” game for those of us who hate golf. Really.
You don’t need to know a single thing about golf to enjoy this. It might even make you a bit sad if you love the real sport, since the game makes an absolute mockery of golf in so, so many ways that its almost criminal.
When you start the game, it looks deceptively like the real thing. You quickly realize that this is no ordinary golf… Everything you knew about the sport is thrown out of the window fast, as you progress through the levels. You would think that golf here was about putting a ball in a hole. You would be wrong.
– Real player with 23.3 hrs in game
Read More: Best Comedy Physics Games.
What the Golf!
So casual you need to wear casual clothes to play it.
Easier to read review Here
It is official. Golf is boring! so a secret underground testing lab has been set up to make golf more interesting. Moving around the testing facility, you test different holes ranging from the bizarre to the ridiculous, all in the name of making golf fun.
– Real player with 19.1 hrs in game
Exhausted Man
Play as an ordinary person who is exhausted but refuses to sleep, complete everyday challenges, and earn a better life.
FEATURES
- Do everything while lying down.
- Build your own environments.
- Hidden stories in every item.
Read More: Best Comedy Physics Games.
Boo! Greedy Kid
A retro arcade-style game, with tight controls and good level design. The game is very fun to speed-run( in order to get under par times in every level) and even though the Kid’s moveset is limited, there are ways to minimize your times, f.e. rolling through an open door to close it, instead of stopping in your tracks and pressing up. My only 2 small gripes are:
- the level select cursor moves very slowly, so selecting later levels takes a bit ( a big contrast to the overall ‘snappiness’ of the game) and
– Real player with 19.3 hrs in game
Boo! Greedy Kid is a challenging one for me to accomplish, especially if you are the player type who mostly aim on completing the game with the achievement being done too. For my own opinion, it was actually fun and strategic to begin with. You can play modes such as campaigns and other steam workshop contents created by other devoted players. Each levels were comprise with system-default difficulties as you encounter and passed them from time to time.
I am glad somehow, that I as a player and a customer of this game, manage to complete the game with full stars achieved and unlocked all game achievements. It was exhausting to play, yet it does worth out to burn some of your valuable time.
– Real player with 5.6 hrs in game
Trapper’s Delight
The strategy counterpart to Ultimate Chicken Horse.
Many of you have probably player UCH, which is a frantic game with no time limits on rounds, but utilizes platforming mechanics, traps, and coins as each person vies for the top score. Trapper’s is similar in some of these regards, but differs on multiple key aspects:
First, the graphics of Trappers is a 3d-Poly design versus the drawn 2d graphics of UCH
Trappers has a time limit on rounds, but also the pace of movements is ‘calmer’ and more strategic
– Real player with 21.3 hrs in game
Summary
I played this with multiple family members on local multiplayer and it was a lot of fun. This is a great game if you have multiple controller devices to use (e.g. a keboard and a gamepad). There’s also a bit of game rules customization. You can exclude certain traps and pick which maps will be played on. It’s a little difficult to view the maps you’re choosing since they are tiny, but it’s doable.
There’s a Level Editor now!
You can make levels and upload/download them from the Steam Workshop! I think if people make challenging maps that you can do by yourself, this should solve the problem for singleplayer content in this game. I made a few challenge and puzzle levels myself and I think this game now has the potential for great content creation independent of the developer making it. Speaking of the level editor, it’s really simple and easy to use.
– Real player with 20.9 hrs in game
Death Game+
Death Game+ has a simplistic artstyle that’s incredibly easy to pickup and play around in.
However, the game provides very little challenge, dying is incredibly easy and the campaign is relatively short and beat very quickly. The character acceleration is also insane and makes yourself hard to control so exploring a level is actually more difficult than dying in one.
if you’ve got money to burn and want do play something silly this is definetly the game for you.
– Real player with 0.2 hrs in game
Really bad
– Real player with 0.2 hrs in game
Death by Game Show
This is a re-review (I kept the original review below this). Originally I was frustrated with the game unintuitive mechanics and UI, and I critized quite a few things that actually weren’t true, but I misunderstood them due to lack of good tutorial and help system. The developers were extremely responsive to my feedback, and while there haven’t been big UI updates (which I understand budget-wise, since this wasn’t probably a selling breakthrough), they changed at least a few things (made the game less grinding and probably a bit easier). I got interested again and decided to properly investigate and understand the game mechanics, and I finally mostly do. I have created a steam guide for other users, so that it’s easier to start with the game and you’re not confused by a million of things. Hopefully it will help the game sell better. You can read it here:
– Real player with 39.2 hrs in game
Death by Game Show Review
Background Info:
I bought the game on release day, and waited to post this review so I could spend a decent amount of time with it. This is my personal review, not for any company and with no benefits towards myself.
Main Game Features:
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Strategy/Tower Defense
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Game show setting
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Place buildings and send droids to win challenges
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Asset Creation, Level Editor, and Text Editor.
Quick Comparison:
This is a very unique game. I honestly haven’t found any other game like it (there may be one, but I have not come across it). However, if I had to compare it to something to help someone get a gist of if they’d like it. It would be a mix of Swords & Soldiers and Castlestorm.
– Real player with 37.6 hrs in game
Ducks' Wrath
So painfully underrated for what it is, this game deserves more attention
– Real player with 6.6 hrs in game
5/10
– Real player with 5.3 hrs in game
LEGO® Indiana Jones™ 2: The Adventure Continues
Lego Indiana Jones 2 isn’t exactly a sequel but the entire India Jones movie franchise all in one, spanning all 4 films including the infamous “hide in a fridge to survive a nuclear explosion” scene. It was one of the first Lego games to feature quest hubs for all chapters to have as little backtracking as possible to unlock all secrets with alternate characters and features great art design and gameplay.
The only lacking part are the mandatory vehicle missions and contrary to the batman series and many other games within the Lego franchise, the vehicle sequences in Indiana Jones 2 really fall far and almost entirely off the grid. They feel grindy, badly designed and are highly repetitive, requiting the player to always destroy three waves of specific enemies while the rest of them keep spawning infinitely. They attempted to make it feel like suspense and momentum but ultimately failed in that endeavour.
– Real player with 117.0 hrs in game
It’s a good game, and it’s very unique compared to the rest of the LEGO games. Most levels last around 5-8 minutes, for starters, compared to the past were most levels averaged out like 15 minutes or so. Each “world” consists of 15 levels, 5 story levels, 5 “post-story” levels, which are levels you play after finishing the story levels, and 5 bonus levels. I really enjoy the post story levels because you get to come back to the level after you beat it with everything changed after what happened in the story level. Take for example if you’re playing a level, and something explodes near the end of it, when you come back, the level would be charred and burned from the explosion, which is super cool.
– Real player with 56.8 hrs in game
Hoplegs
After spending hours playing the game and completing “The Peak” I have to say this is one of my favorite physic based platformers. The amount of times i’ve fallen and had to start over again was insane but Hoplegs had me coming back for more. There is a really gratifying feeling every time you get past a roadblock that you’ve been stuck on for some time.
The game will only continue to improve and add more content. Personally I can’t wait to see what is in store for the future of the game. (Maybe a Peak v2 who knows??)
– Real player with 25.7 hrs in game
I am usually not a fan of games with very little room for error, but Hoplegs is absolutely the exception. What I absolutely love is that that there’s something for everyone. The learning curve is nice and steady at the start so players have the chance to practice getting used to the controls, but The Peak was tailored made for die hard fans of the rage game genre. The tutorials are straightforward, and the aesthetic makes it very enjoyable to continuously play, despite mistakes that put you back. I also LOVE that there’s a level editor available for fans to make their very own levels. Everything about this game makes the “suffering” you go through an enjoyable experience. I’m really excited to see the future of Hoplegs. 10/10
– Real player with 11.8 hrs in game
Levelhead
Whether you love designing levels or just love platformers in general this game is an instant buy! With a robust level editor, a system to get your level played, tight platforming, and endless content, this is the best Maker game ever made!
I originally purchased this game to help pass the time until Mario Maker 2, but was so amazed by the level editor I never left. From creating traditional platforming levels, to complex machines, the editor has almost unlimited potential. The editor is easy to learn, but extremely deep and robust to the allow for creating even the most complex contraptions.
– Real player with 1953.5 hrs in game
Levelhead is the best level maker experience on the market.
Gameplay
Some describe it as a precision platformer, but it does not have to be. Even running around the most basic levels is enjoyable because the controls, character animations and sound design are spot on.
The main distinguishing gameplay feature is the grab/throw mechanic, which adds a ton of depth to the platforming and sets it apart from established franchises. The array of carry items can be used for platforming, puzzles, combat or even currency.
– Real player with 1424.9 hrs in game