Broken Age

Broken Age

Broken Age is a game that I haven’t yet sat down to distill my thoughts on. It’s the game that brought Double Fine to my attention and would eventually lead me to becoming a key member in the community. Between running Game Club , Bad Golf , becoming a volunteer moderator on the forums, and so on, it’s hard for me to think about Broken Age or the DFA as a whole without stopping to ponder the impact of those activities on my life.

Real player with 36.3 hrs in game


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My rating: 7+/10

Based on: two playthroughs (one full and one speedrun)

TL;DR: Double Fine’s Broken Age may have been one of the early success stories for the Kickstarter-backed projects, but it didn’t live up to the expectations of a long-starved fan of the point-and-click adventure games such as myself. Admittedly, that wasn’t entirely its fault: it’s a good game with a great production value for its budget, but it doesn’t exactly stand tall among the all-time greats of the genre, either. Not an instant classic, but very charming, it offers an intriguing coming-of-age story, memorable characters, excellent writing, art and sound design, but the second act is sort of a drag.

Real player with 20.7 hrs in game

Broken Age on Steam

Last Soul

Last Soul

LAST SOUL is a 2D Pixel-Art, Shooter, Action, Platformer with a compelling story about a future where mankind is losing its will to live.

Get cover

Use shields to protect yourself from the bullet hell that enemies spread towards you. You need to also use these shields as a platform when reaching the higher ground.

Dash

Dash and destroy. With dash, you are fast as F boi! Often the attack is the best defense.

Bullet time

Last Soul is a fast-paced game, and there is a lot’s going on around you. Control the time and use the bullet time to dodge enemies bullets.

Big guns

You need big guns to destroy big bosses. Collect them all and spread mayhem around you.

Fly like a hawk

Death from above! Use a jetpack and fly like a bird. Enemies don’t even notice what did hit them.

  • Play as an AI robot tasked with saving humanity.

  • Explore and fight your way through tens of distinct regions.

  • Enjoy the amazing PixelArt graphic and an immersive music style.

  • Evolve your character, unlock new and more powerful weapons and abilities.

  • Master special powers, including bullet time, jet pack, and shields.

  • Take on awesome boss fights, or die trying.

  • Make your best speedrunner time and show off on the leaderboard

  • Discover Easter Eggs, boost your points, and get a totally different skin from the rest


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Last Soul on Steam

Clumsy Fred

Clumsy Fred

Clumsy Fred

First things first = If you stumple and fall down use the “F” button to stand up again, it´s crucial on some levels ;D

Review.

This game is different, I like the parkours within a specific time. You´ll need skills and patience, retry a level and you will clear it. It´s not an impossible game to finish. The developer still provide you with new levels.

thumbs up and a clear recommendation for Clumsy Fred.

Real player with 10.3 hrs in game


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Overall review:

The game is hilariously fun. All the level play out very differently and remain unique. The music is very up-beat which really suits the game and forms an energectic motivation to keep playing. The animations are very wacky which creates some laughable moments.

Nevertheless this game is very rough around the edges and the controles create a very high skill sealing because they are hard to get grib at. (I’d recon the developers did this on purpose to get the most challenging out of their game ;) )

Real player with 3.6 hrs in game

Clumsy Fred on Steam

Before the Echo

Before the Echo

Very unique spin on an otherwise commonly used rhythm game mechanic.

Anyone who has played rhythm games is all too familiar with the standard mechanic of having 4 columns of arrows falling in tune with the music. Sequence manages to make a very strong tactical/multi-tasking game out of it by having 3 seperate grids. One grid is the mana grid, which you use to get mana to cast spells - it’s very common to miss lots of beats here in preference to landing beats on the other 2 grids. This is also where the beats primarily follow the song. Another grid is the defensive grid - beats that fall here and you don’t hit will reduce your HP until you hit 0 and lose. The other grid is the spell grid. At any time you have the mana for it, you can choose to cast a spell - the effects vary from dealing damage to the enemy, healing, lifestealing, hitting the enemy with damage over time, giving yourself a mana boost, boosting the strength of the next spell you cast. Each individual spell has its own beat combination that doesn’t change with the exception of inverting a few presses, left instead of right, etc, and also significant changes between difficulties. All these different spells are balanced by difficulty of input, how much blank space is there in between beats (to allow for swapping to other grids), as well as cooldown before you can cast that same spell again. Anything less than 100% on a spell input results in it failing, going on cooldown, and using up mana.

Real player with 21.8 hrs in game

I received this game as part of one of the Humble Bundles, and I’m glad I did! I really enjoyed this game, and I would highly recommend it. :) I also think it is worth the $5 on Steam.

To give you a general idea of this game, it is similar to Step Mania only with an actual storyline. If you don’t know what Step Mania is, it’s basically DDR (dance dance revolution) for the PC. However, Sequence is kind of refreshing because it isn’t just arrows flying up the screen to music. In this game, you have three different sets of arrows that travel down the screen, and you have to switch between the sets. One is your defense, one is your attack/magic, and the other is your mana. This keeps things interesting and sometimes challenging (depending on the difficulty). Yes, you are battling enemies instead of “dancing” to music like you would in Step Mania.

Real player with 19.6 hrs in game

Before the Echo on Steam

Mighty No. 9

Mighty No. 9

Okay so, at the time of writing this I have 3 bosses down.

Yes, I did back this game. Yes I did play the beta.

I won’t deny this game has a lot of controversy around it. But I’m gonna try to stick to the game itself.

Is it bad? No. Could it be better? yeah, but it’s still satisfying.

Is it worth the hate it gets? No, I would say not.

Most importantly, is the game fun? Yes.

I strongly recommend people play, and I mean actually play, not just the 0.2 hour times we’re seeing in the reviews, and form your own opinion.

Real player with 17.1 hrs in game

Mighty No.9 should be a textbook case of how to not destroy the expectations of everyone who was craving this game. There hasn’t been a Megaman or Megaman X game in years, this should have been a cakewalk for this team to do and other studios have shown they can get very close to getting that Megaman feel. I’ll get this out of the way first- I’m not going to go into the gripes about the Kickstarter campaign, or the long wait, or all the other campaigns that were started before this way finished- they have been discussed to death already and you can check from other sources if you still wish to support the game by buying it.

Real player with 14.2 hrs in game

Mighty No. 9 on Steam

Yooka-Laylee

Yooka-Laylee

Yooka-Laylee notably became famous before it was even released, since it broke a crowdfunding record, and this accomplishment, due to context, was glorious on its own. This is common knowledge to many readers, but just in case, a recap: A bit over 20 years ago Rareware made a series called Banjo-Kazooie that became possibly the most beloved 3D platformers of all time. A third game was announced but due to Rare getting sold to Microsoft, delayed a while, and what people ended up getting was a fairly unrelated vehicle-building game with the Banjo license grafted on; worse still, it’s publicity and script constantly lambasted the original formula as outmoded. The game bombed, many staff left Rare, and this was already karmic, but then the rogues went on to twist the knife by forming Playtonic, launched a Kickstarter promising a new game that brought back the old BK style, and made nearly 2 million pounds in under an hour. As such a huge middle finger to those in Rare who betrayed old fans, Playtonic deserves great applause. By now, though, Kickstarter has become infamous for how making profits from appealing concepts alone allows developers to skimp on their execution, and though not without its good points, Yooka-Laylee continues that trend.

Real player with 44.4 hrs in game

Huge, empty worlds that are gorgeous and exciting to explore for the first time, but are painfully tedious to scour for the last few collectables?

Only 5 worlds and a hub, but they’re all unnecessarily massive?

A bunch of annoying physics puzzles, racing challenges, and timers?

Hidden bonus challenges that make you want to tear your hair out?

Wait a minute, this isn’t Banjo-Kazooie. This is Super Mario Sunshine!

Seriously, Yooka-Laylee makes more sense when you look at it as a successor to Sunshine, a game that got just about as much hate as it got love. Like Sunshine, I feel that Yooka-Laylee simultaneously deserves all the love it gets, but also all the hate it gets. I haven’t felt so perfectly ambivalent over a game in a very long time. I had a lot of fun with this game, hence the thumbs-up, but I can perfectly understand why some people don’t like it. If you had a love/hate relationship with Sunshine, you can probably expect to feel exactly the same about Yooka-Laylee.

Real player with 38.5 hrs in game

Yooka-Laylee on Steam

Endless Maneuver

Endless Maneuver

I took me quite some time to get used to the contros, the game is not intended to set highscores of 20 minutes or something. The 2 difficulties don’t get harder over time and there are no things to collect or anything. The only clear difference between hard mode and easy mode is that in hard mode you also have to jump, but you get often a jump right after 1 jump which you can’t survive, or else you get some blocks that hit you while you’re still floating since you can’t steer when you’re in the air.

Real player with 41.4 hrs in game

Oh-my-gosh! This game reminds me so much of Flappy Bird… mainly because it’s equally as frustrating to play.

And I run and I run and I run…

Endless Maneuver is a rather nice-looking endless runner where your character gets to run on a thin strip of path that’s somehow suspended in midair. Your role in this game is to help your character avoid running into the many pillars that litter the path and to avoid falling from the path into the great abyss down below. The further you are able to run, the more points you’ll gain - it’s that simple!

Real player with 3.6 hrs in game

Endless Maneuver on Steam

ToeJam & Earl: Back in the Groove!

ToeJam & Earl: Back in the Groove!

A Funky Fourth Installment & A Best-Of The Previous Three

Some of the Good

  • Remarkable Replay-Value.

  • Age-Proven Local Multiplayer.

  • Stable Cross-Region Multiplayer.

  • A Variety of unlockable features including characters and power-ups.

  • Highly Approachable Difficulty.

  • Loyal development team addressing bugs & updates.

Some of the Bad

  • Low Online Population.

  • Chat Requires Keyboard while most comfortable play is through Gamepad/Controller, requiring the use of both.

Real player with 103.7 hrs in game

ToeJam and Earl: Back In The Groove is a wonderful and super fun game and amazing for multiplayer co-op. This is a remake of the original in terms of gameplay but with extra content and a new story, new characters and new presents. There are lots of new earthlings as well and some new world types (biomes?).

First Impressions / Gameplay Video

https://youtu.be/hiIEJQ8rG9Y

– Follow My Steam Curator Here –

This game is as close to being as good as the original as you can get while coming up just shy of it. I think the thing I found that I liked the least were the new sound effects. It took a while to figure it out but I think if I was able to use the original sound effects in the new game I would enjoy the experience more. The sound effects from new content however are no issue, but all the new versions of the old sound effects are not as good.

Real player with 38.1 hrs in game

ToeJam & Earl: Back in the Groove! on Steam

Running Man 3D Part2

Running Man 3D Part2

“If you want to relax and rest, this game is for you.Go through the levels collecting all the balls and soon run to the finish.Good luck!”

Well, it’s not the case. Apart from the fact that it should be mandatory to put a space after a full stop..

Anyways.

According to the developers, this game is “very simple” - collect all the dollars, overcome the obstacles, reach the finish line.

In fact, this is an extremely minimalistic platforme, indie from the very beginning - i.e. an awful pink main menu screen that looks like it’s been designed on MS Paint 20 years ago.

Real player with 165.9 hrs in game

I really liked the first part but this one is mess compared to that one. The changes:

-There are now boosters in the game, that you can get so you can jump higher or run faster for 5 seconds. But I just don’t like those.

-You have to collect coins, which is not a change. But these coins block you or slow you down sometimes. It feels really buggy and it randomly messes up your tries.

-The music is improved! I like that a lot.

-There is one less camera viewpoint (the one to look from the side which was really nice for small jumps between slim objects)

Real player with 11.6 hrs in game

Running Man 3D Part2 on Steam

NAIRI: Tower of Shirin

NAIRI: Tower of Shirin

Firstly I want to say that I really enjoyed this, from the art style to the gameplay. With a simple well laid out interface and bright colourful visuals, it’s definitely an easy and attractive game to get in to, almost deceptively so. Be warned, some of the puzzles later do get harder, so be prepared.

Set in a fantasy world using cute Ghibli like visuals (which was apparently a major influence according to the developers) where animals live alongside humans, it tells the story of Nairi as she must deal with a mystery conspiracy after running from her previously rich sheltered life. With sections told in a visual novel style, it brings in the point-and-click adventure for much of it, whilst throwing in some serious old school logic puzzles along the way (which is where the warning comes in).

Real player with 15.0 hrs in game

A great story and challenging puzzles to give your brain a workout

Nairi: Tower of Shirin is a point-and-click adventure produced by the team at HomeBearStudio where players follow Nairi in her quest to reunite with her parents. Along the way, she’ll meet a colourful cast of characters, both friend and foe as she explores hand-drawn environments like desert bandit camps, bustling cities, and ancient underground temples. The story seems simple enough, and while the dialogue doesn’t complicate things. The game itself has remarkable, gentle humour with great storytelling and challenging puzzles that will keep you thinking for hours.

Real player with 13.3 hrs in game

NAIRI: Tower of Shirin on Steam