100ft Robot Golf
This felt more like an anime with interactive bits than a game. At several points matches are ended early with the match finishing in the cutscene. How you do in the matches has no bearing on the story, either, and you’re constantly forced to change character. Each character has a different special ability, but in several cases I couldn’t work out what they did, and it was never explained. I’m sure the anime part is enjoyable if you’re familiar with anime, but I’m not- I just wanted to play golf with 100 foot robots.
– Real player with 5.5 hrs in game
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Wanted to write something longer, but haven’t played too much and wanted to keep it the review digestable.
I recommend this game with the stipulation that you buy it for $15 or less and enjoy the McElroy’s or cheesy humor meant to mimic the style of 80s/90s anime involving mech pilots, as well have having some friends to play with.
The gameplay is standard enough (it’s golf), only now you’re in mechs and can destroy buildings and try to hinder each other from making shots. Controls are mapped well and feel varying between mechs but are a bit cryptic, since they aren’t really explained anywhere so it’s more trial and error when you first pilot a new one. Special weapons feel nice as well, though, again, they aren’t explained too well. Physics might be a bit too floaty, though we do golf on the Moon and under the sea, so I suppose those are the reasons for it.
– Real player with 4.2 hrs in game
Sumo Revise
I enjoy a game that I can sit down and play with my friends and family. Normally, I tend to be competitive when it comes to games, but when it comes to this game in particular, all I experience is joy and laughter.
The entire game is ridiculously fun and extremely spontaneous. You’ll be playing at normal speed on one round only to find the next round has a super splorch Special that has been waiting for you, filled to the brim with speed boosts and launch arrows.
The game doesn’t end until you choose to end it, which is also a plus.
– Real player with 11.9 hrs in game
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A cheap Smash Bro’s wanna-be with Atari 2600 graphics. Might be fun for local multipayer, maybe for like 20 mins. Easy to learn how to play.
Achievements are relatively easy to get, I got 80% of them simply by running one game mode(with 7 AI and myself) and letting it run for over 200 rounds.
Has cards.
Recommend this for easy Achievements, and cards.
NOT RECOMMENDED for it being a generally horrible game.
– Real player with 10.7 hrs in game
Jubilane
A bold, stylistic puzzler with an extremely addictive system. Just absolutely pulsating with creative energies. The swap mechanic is a game changer.
– Real player with 50.2 hrs in game
Read More: Best Comedy Hex Grid Games.
“Jubilane” is far better than its predecessors “Cavesweeper” and “Tess Elated”.
It’s a hexagonal minesweeper with picross elements.
If you get struck, deduce the colors of each question mark and swap the tiles.
Most puzzles can be finished without any guessing.
There are 72 puzzles in the Adventure Quest.
Completing quests will earn you treasury tokens.
This will unlock new game modes, different fonts, color themes and background artwork.
You can play any way you like in Solo and Multiplayer modes.
– Real player with 27.9 hrs in game
Rock Simulator
I finished the Dark Souls Series late last year and quit World of Warcraft after about 11 years of playing shortly after. Since then I have sort of been drifting between games for a bit, never really settling on anything.
One Night whilst speaking with some mates on Discord, I found this game in the Memes category and figured “why not?” so I bought it and played it. Something about the game got my inner autist raging. The game and it’s puzzles consumed me, I spent every hour that I was not working or sleeping figuring out puzzles.
– Real player with 1311.0 hrs in game
03.01.2020
Föhr, German Island
Searching the Steam Shop for a new Gaming Experience.
Found the ROCK SIMULATOR.
Learned THE START and also learned PATIENCE IS KEY.
Fort he first Time i BECOME THE ROCK and got later at night DREAM OF THE ROCK.
All to CHERISH THE ROCK and LIVE BY THE ROCK.
04.01.2020
Föhr, German Island
I began LISTEN TO THE ROCK and LEARN THE ROCK.
02.02.2020
Bielefeld, Germany
After so many Hours i FEEL THE ROCK and i HUG THE ROCK.
25.02.2020
Wiesbaden, Germany
It was hard but i began to UNDERSTAND THE ROCK.
– Real player with 218.2 hrs in game
Strip Fighter 5: Chimpocon Edition
Overview
22 eccentric fighters battle for supremacy in a mysterious underground fighting competition!
Rush your opponent, shatter their guard, then wipe them out with an over-the-top finisher!
Brimming with tongue-in-cheek humor, excess violence, and wanton titillation…re-experience a classic age of gaming
with this love filled tribute to hardcore fans of 90’s era 2D fighting games!
Characters
Ayame, the Female Cyber Ninja
Nodoka, the Tan Gyaru
Mint, the Dragon Girl
Loris, the Capable Friend
Remon, the Psychopathic Creeper
Tsuabasa, leader of the Earth Defense Force
Denma, the Punk Punishing Papa
Syamu, the Legendary E-celeb Streamer
Ririka, the Lady Wrestler Fan Favorite
Marun, the Playful Kitten
Al, the Fate Driven Young Lad
Mari, the School Girl Fighter
Ryona, the Magical Warrior Princess
Holstaurus, the Minotaur Heifer
Ranko, the Plus Sized Pummeler
Yuki, the Cursed Lady Fighter
Tina, the Kick Boxing Termagant
Hibiki, the Legendary Karate Girl
Stroh, the Cybernetic Dominatrix
Kurasawa, the Bane of Shimokitazawa PD
S, King of the Underground Brawl
Archincubus, Lord of Lascivious
Gameplay
Punch, kick, and grapple to utilize 4 special move meters and claim victory over your opponents!
S Technique
Each character has a unique technique for either offensive, defensive, or mobility.
Successful use of this ability will build your S gauge which will give you even more edge on your opponent!
S Factor
A powerful ability you can unleash after building your S gauge.
This can temporarily buff your fighter’s damage, unlock special combos, or provide other advantageous effects!
Bra Buster
Each time your opponent guards an attack, their wardrobe gauge is weakened.
Once this gauge reaches 0 a bra buster occurs, stunning your opponent and leaving them wide open!
Use an aggressive fighting style to break through your opponent’s defenses!
S Combo
Consumes a full SP gauge and unleashes your characters deadliest and most elaborate attack.
Features
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22 far out and unique playable fighters
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Fast paced game-play that encourages an aggressive play style
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Packed with tons of exciting and over-the-top combos and special move animations
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Arcade style story modes featuring bizarre, off-the-wall backstories and plots for each character
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2 person online player versus player mode.
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Sandbox Practice mode for perfecting moves and combos
Notice Regarding Online Battle Mode:
In online mode, low ping for both players is necessary for a smooth enjoyable game-play experience.
It is strongly recommended you only play against people in your own country/region.
Divekick
BUY/SALE/PASS: Buy - Feel free to buy at full price
Divekick is a recent addition to the fighting game genre developed by Iron Galaxy Studios and released in late August. Everyone loves fighting games, right?
No. Not everyone. But why?
The fact of the matter is that for most fighting games the barrier to entry is complexity. Players must learn about each of the characters, how to perform special techniques, and master precision combinations on a six-button layout just to be able to compete.
– Real player with 239.0 hrs in game
Divekick is a fighting game you won’t need to spend hours in a training mode practicing combos that’ll never land anyway in order to get better. You may not immediately click with its unique parody of fighting games and general poking fun at the fighting game community, but at the very least, you’ll probably be pretty good at Divekick by the end of your first match due to its elegance in simplicity.
1 Dive Button.
1 Kick button.
1 hit and you’re dead.
5 rounds won and you’re godlike.
1 hell of a good time.
– Real player with 20.9 hrs in game
Rushdown Revolt - Alpha Testing
Rushdown Revolt is a decent game, but it has a major issue… The way the game is made combo centric with air rush and spark is all fun and stuff until you are the one getting combo’ed. They tried fixing this by making you able to “air tech” after a hit but if you actually do air tech a move you aren’t instantly actionable like a parry or even a bit of -frames, you’re still in the same amount of end lag as if you missed the air tech, you get little to no reward for actually air teching a move, all you receive really (if you miss) is your character entering “critical state” meaning you are in hit-stun after a move for longer and can’t even air tech again, all you have is a burst which is once per stock, you’re pretty much guaranteed to be hit after air teching a move. Spikes are also very, I mean very very lame in this game. This game has a cancelling system as well but they have a character ,weishan that can cancel some of his specials… like what??? I understand he has a lot of end lag but that’s what spark is for.
– Real player with 325.9 hrs in game
Note my playtime is inaccurate because I have been playing the private alpha as well.
Rushdown Revolt is ugly as sin, the music sucks, the voice acting is distractingly bad, and it has a stupid name. Yet there is one quality, more important than any other, which carries Rushdown like Atlas shouldering the heavens: it has the sauce.
Project M players will like it because it is Project M’s ethos taken to its logical extreme. Guilty Gear players might also like it because it has roman cancels.
On one hand it is derivative for a Super Smash Bros. clone (compared to, for example, Rivals of Aether or Brawlhalla, but not Slap City), as it keeps many holdover mechanics that others don’t, but it’s also very unique from Smash, because what it adds and changes transforms the game into something nearly unrecognizable.
– Real player with 157.3 hrs in game
SUPER DRINK BROS.
The good part:
1. There are multiple variations of character to choose and each of them have different skill set.
2. There are frequently updates from the developer on the bug fixes, character balance adjustment and new character.
3. With the current environment, it takes around 10 sec to find an opponent on the quick match.
The personal part:
1. It is a PvP game, so player skill is highly required to win the match.
2. This is an Early Access Game.
The bad part:
1. Lack players on the rank match, so it’s pretty time consuming waiting for your opponent.
– Real player with 35.2 hrs in game
Game is ridiculously broken and unbalanced if you use certain characters, found the most broken one, played matches constantly for about 12 hours (each match lasts about 30 seconds with that char) and I only lost twice.
10/10 would recommend to anyone who wants to beat the living Coca-Cola out of people not using broken characters.
– Real player with 11.8 hrs in game
Wanba Warriors
Wanba Warriors is a brilliant example of creativity. The characters feel distinct and fresh, with some completely altering the theme of the match.
A novel system of character control at first is scary, but becomes incredibly rewarding. In Wanba, movement and melee are intertwined. Each mindgame, each feint renders you immobile (for most characters). The stamina system enables a game pace where patient and clever moves are rewarded.
I cannot give Wanba Warriors any recommendation other than to try it out. If you find it enjoyable, check out the discord for info on the tourney scene!
– Real player with 139.2 hrs in game
Wanba Warriors… a thing of mystery. A game within a game, a story within a machine, and a code within our nature. Wanba Worriors… it is everythig it ever needed to be, and is’t everything it ever was. now is it everything that it needed for it not to be, and also everything god made it to be? yes.
1. Do not play any other games they will all make you worse at Wanba.
2. slowly wither away from friends and faimily until u are only a shell of what you once were
3. wanba,work,sleep,repeat
3.* bliss
– Real player with 68.2 hrs in game
Esports Life Tycoon
TLDR
the Managment stuff is a boring minigame to fill bars and the gameplay itself is a static rng mess ; the stats of players and developing them feels too linear and doesn’t provide enough options. No Teamfights not much active managment in game no hero comp buildings, Picks and Bans are too similar atm. Jungle feels so useless and is too much of a lottery. So even Early Access has a long way to get thumbed up and the publisher is sadly tainted with sort of abandoning other projects let’s hope for the best.
– Real player with 47.0 hrs in game
This is a “not yet” recommendation, because there’s a lot of fun to be had in this game, but right now it’s so wildly imbalanced.
But first, the good stuff:
-Fun premise
-The MOBA mini game is neat
-Character progression
-Character customization
-Ladder scaling premise is fun
-Decent variety of things to manage
As for the “needs to be fixed for this to be fun” part:
-Chemistry, as a research method, is very broken/overpowered. Potentially getting to take twice as many turns as your opponent does swings the RNG so wildly in your favor that it becomes very difficult to lose, even as a team with a rating of 59-62, I was consistently able to beat teams with ratings up to 74.
– Real player with 17.0 hrs in game