Crashlands
My playtime: 73.8h (based on steam, 100% achievement)
Grindy Achievement(s): Yes (~3 achievements).
Optional Achievement(s): Yes (~29 achievements).
Difficult Achievement(s): Yes (~2 achievements).
Intro
Crashlands is a game where you have to gather resources, kill enemies, and craft items to defeat bosses.
Pros:
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4 difficulties
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3 game modes
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Unique bosses
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You can finish quests in any order that you want
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A lot of craftable items, including the ones used for decoration purposes
– Real player with 73.8 hrs in game
Read More: Best Comedy RPG Games.
It’s one of those games that make you wish that Steam had a more complex grading system rather than the binary one. Crashlands is a game that reminds many (including myself) of Don’t Starve. In my opinion it is to Don’t Starve, what American remakes are to European original films. It’s goofier and more flashy, but in the process loses the idea of what makes the original so genius.
Gameplay
Crashlands drops you into an alien world, where you need to craft and help the locals to retrieve the packages lost during the crash landing. You have to scavenge and hunt mobs for materials that allow you to craft better gear and challenge harder mobs. It’s actually fun for the first few hours, until you notice, this is it, that’s basically the whole game. Just grind to craft another workstation, another weapon, another armour. It might have been okay as one of the possible activities, but it gets really old when it’s the only activity available. And you have to do it a lot. There are 35 levels of equipment and they increment in twos. This means, the same gameplay loop has to be repeated around 17 times, that’s at least 10 times too many. It’s also possible to ‘domesticate’ pets, until you notice, that it’s basically another part of the crafting system as the domesticated pets create materials which you’ll need to create your weapons and armours with. It doesn’t really help that the design of most of the gear is rather uninspiring. You can have the same sword/axe/helmet/etc. every 2 levels. I mean, it looks different, but the only actual difference is that it deals a bit more damage than the same item of the lower tier and a bit less damage than the item of the next tier. Only the gadgets and devices are a small breath of fresh air, at least some of them offer interesting, new mechanics.
– Real player with 38.7 hrs in game
Dynopunk
Dynopunk is an ironic visual novel that combines a unique repairing simulator with the ability to directly influence your clients' attitudes.
Imagine there was no asteroid hitting the Earth and millions of years later dinosaurs created their own society. Chris is the last surviving T Rex and all he wants is to open the repair shop of his dreams. It also wouldn’t hurt to build a time machine and travel to the past to find himself a girlfriend. Isn’t it a bit much, Chris? Just don’t throw your paws up!
INFLUENCE YOUR CLIENTS’ MOODS TO YOUR ADVANTAGE
Your friend came to you worried? Talk about his problems and give him some advice. But beware, he will listen to you. Or maybe a moody but rich client came to you? Just give him a drink he likes and be nice, it will pay off. On the other hand, you can badger him to see how mad he can get!
REPAIR OBJECTS HOWEVER YOU WANT AND SEE WHAT HAPPENS
For a successful gadget repair, you need to find out the breakdown causes by talking with the client, choose a suitable chip with an effect, and make it as high quality as possible. Your profit depends on your skills.
YOU HAVE TECHINCAL MIRACLE AT YOUR NIMBLE FINGERTIPS
A 3D printer that can print chips which give an object any effect. How will you utilize this? A client brings you a broken robotic vacuum: do you install a chip with internet connection to fix the navigation system, or install an intellect chip so the vacuum takes over the owner’s house?
ENJOY THE IRONIC UNDERTONES AND THE CHILL VIBE
Sip a cup of your favourite tea, listen to a lo-fi soundtrack, dive into characters' stories, and make your choices. Play your own jokes on customers as well.
IMMERSE YOURSELF IN A UNIQUE WORLD
World filled with history, subtext, dinosaurs, and futuristic gadgets. What more could you ask for?
Read More: Best Comedy Cyberpunk Games.
Bear and Breakfast
Bear and Breakfast is a laid-back management adventure game where you play as a well-meaning bear trying to run a B+B in the woods. Hank and his friends find an abandoned shack and, equipped with their teenage ingenuity, turn it into a money-making bed and breakfast scheme for unsuspecting tourists. As your business expands so do the mysteries of the forest, and Hank soon finds himself uncovering a plot deeper than the wilderness itself.
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Build and personalize your inn with dozens of guest rooms, bathrooms, parlors, and entertainment.
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Each room can be individually customized completely from furniture to fixtures.
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Bring guests into the forest to stay at your inn. Keep ‘em happy to maintain your reputation, earn money and attract new customers!
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Complete quests and story lines to collect new items and perks for your inn.
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Uncover a world rich in lore, side quests, characters, and secrets.
Moving through the story-rich world of Bear and Breakfast will have you stumbling on dozens of interesting folks and weirdos, much like yourself.
Most of them have something to say about your endeavors and if you take some time out of your day to listen, they might help your build your shack to new heights!
Not everyone is as helpful or as needy though. Are you bear enough to search deep within the forest and your soul to find the mysteries that lie within?
Read More: Best Comedy Resource Management Games.
Epic Chef
The key to comedy is timing. The simple nature of the game mechanics allows the humor to just keep rolling. Is this some new avante garde game? No.
It is fun. Pure and simple fun. Stop worrying about how hard or easy the game is and let it take you on a ride worth the price. If you only care about being some hoity toity gamer critic? Move on.
The cooking is more of a puzzle with ingredients than a mechanic. It sets the canvas for a fun story with characters you will remember and not have to wiki when you need to find them.
– Real player with 126.8 hrs in game
Absolutely fantastic! The humour and story telling is amazing. I was afraid, that it was targeting a young audience, but this isn’t the case. Witty characters, great punchlines.
It is also more in depth than I thought. Not mentioning spoilers, there is a lot more going on, than just building your farm and the cooking competitions.
If you look for a great story game, combined with some farming, resource gathering and cooking, you are going to love this game! I would not recommend it, for people who don’t care about a story and are looking more for a cooking simulator.
– Real player with 89.3 hrs in game
Mark Twain’s Tom Sawyer: Survival Game
We are one of the first studios who decided to make a videogame based on Mark Twain’s books.
So, we took a chapter from Tom Sawyer’s Adventures book, about him escaping to an island with his friends. And decided that this will perfectly fit into a concept of a survival game. But it is not a plotless survival sandbox. As anything with our studio, our games are highly focused on unique experiences, intrinsic motivation, and player emotions. If we make a survival game - it is going to be unique and most of our time is going to be dedicated to immersing the player and creating a feeling of an authentic teenage adventure inside the player’s head.
Wanted Raccoon
I really love how fun WANTED RACCOON is & I’ve been really looking forward to playing this awesome game everyday as new content missions are added almost daily. I play a lot of RPG type games & they can quickly get boring with mindless button mashing & uninspired content. That isn’t the case with this game because so far the missions are very interesting to complete & sometimes the things you have to do are really funny. I can easily see myself replaying this game just for the sheer fun it offers plus the animal characters are super cute! The concept of using animals as the main characters is so cool that I wish more games would follow their example. I hope they offer a way to customize your raccoon in the future like maybe different shirts &/or hats & different styles of the backpack would be pretty neat. Another idea would be ways to vary the fur color pattern like maybe different under the eye fur patch shapes or different stripe patterns.
– Real player with 8.2 hrs in game
I will say that the game has a fair share of bugs–however, within the hour of the first game-breaking bug being found, the devs rolled out a patch to fix it. So, I’m not horrendously appalled by bugs, because they’re already showing how quickly they will fix them. It’s also very simple and quick to file bugs either on Discord or in-game.
The only other jarring potential is some localization issues to English. Which, I’m sure will be updated in time, as the devs are not English-based from what I can tell on their Discord. With the community as helpful as they seem, I’m sure a lot of the localization will be ironed out over time.
– Real player with 7.7 hrs in game
Aigor Escape from Bishop
Aigor Escape from Bishop is an excellent play so far (I’ve yet to complete the game at this time). It follows the classic fun point-and-click adventure game structure. What you’ll find different from the rest of the point-and-click games though are the spectacular graphics, and the way the designers have simplified the way you interact with different objects in the game. You simply left-click an object to pick it up or interact with it, and a quick right click brings up your inventory.
This game is very creative, and unique. It has a little bit of everything: mystery, humor, adventure, and plenty of puzzles that’ll keep you thinking. The game becomes more and more fun as you begin to explore and open up new areas of the map.
– Real player with 106.8 hrs in game
Chaotic Airport Construction Manager
Hell, what a crap. :steamfacepalm: A good laugh for like 10 minutes, but an eternal bane on your game statistics.
It is literally impossible to finish this. Even some of the harder achievements (which are doable) aren’t triggering.
Loads of achievements with neither description nor hint.
Yes, the real airport was excruciating. This game emulates that experience well. All too well I’d say, for we will see about reality in October 2020.
– Real player with 19.4 hrs in game
The thing with simulation games is that they’re either meme-ladden wannabe-satire which isn’t as much clever as it’s only bearable for 5 minutes and even that only when you’re high. Or they’re realistic, unwieldy and require a university degree to get even through the tutorial.
This one combines the bost of both worlds: it’s exceptionally realistic while being accessible. Get your own airport now*!
*or on a couple decades lifetimes eternities.
– Real player with 11.8 hrs in game
Smintheus
The start of the game felt quite janky and it’s mechanics bugged me out. I especially hated how the water works since it just didn’t feel intuitive from a gameplay sense. Later on it feels its gotten better, and it has it’s fun moments from time to time. Still I felt there is a lack of real focus on what it wants to be. Maybe those who are into adventure puzzle games may enjoy it, but I was here more for the RPG aspect which felt quite lacking.
Maybe take it during a sale, as I don’t think its worth the full price.
– Real player with 0.8 hrs in game
This game plays like a 2005 flash game. I’m sure the dev put $15 of effort into the game but it certainly does not feel like a $15 experience. Quit mid-way through the 3rd level.
Negatives:
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Fairly unresponsive controls that made you feel like you were walking too far when you shouldn’t be (the game punishes you for walking into water walls which makes the unresponsive controls the more painful)
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Graphics look like some kind of first-draft pixel art
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Weird tutorial that has you attempt to unlock doors only to then allow you to collect keys for them?
– Real player with 0.1 hrs in game
Father Xmas
The world is guided by simple rules. Either you were polite and you get a dream gift, or you were naughty and you end up as feed for reindeers. Saint Nicholas is a good man, but he must do the work as God commanded. Otherwise Mrs. Claus will never come out of purgatory.
As Santa Claus:
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- Craft items that they ask for in letters.
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- Expand the toy factory.
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- Use the reindeer team to travel around the open world.
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- Fight chimney sweeps. Either you or them.
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- Explore the town freely.
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- Deliver presents avoiding kids.
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- Do not give presents to chimney sweep children.
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- Order helpers.
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- Develop a sleigh.
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- Punish naughty children.