Live Or Die

Live Or Die

What an experience! This was the first project I have ever had the pleasure of working on and to have it release fully on Steam is amazing! It was so much fun not only to work on with the team, but also to play. The atmosphere and experience overall came out great and it felt really enjoyable and immersive, definitely scary as well! I loved the puzzles to it along with listening to the tapes and letters within the environment, I think everything turned out great!

Real player with 0.8 hrs in game


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If you like survival horror games, you will be in for a treat when you play Live or Die. The use of music and sound effects are well done here to foreshadow important events in the game. This is the first game in a long time where I got jump scared at the most inopportune times. Paying attention to the surroundings and what’s around you will help you out big time. You must also have an attention to detail to find Easter eggs that will make your experience more enjoyable. This game even gave me an urge to play it in the dark for a more immersive experience, and I haven’t played a game like this since Resident Evil 4. I’ve enjoyed this game, but I hate to admit that I can’t play this right before going to bed! Enjoy the ride when you play Live or Die, but be prepared to get scared when you least expect it!

Real player with 0.4 hrs in game

Live Or Die on Steam

The Drained Goddess

The Drained Goddess

Spoiler Alert: Many enemies are either avoidable or just hidden. I didn’t realize this until Chapter 2. So I went back to the Prologue and just as I expected, both wasp swarms and the nest itself can be destroyed. Same to the boss in Chapter 1. But it really confused me in Chapter 2. The mission journal does provide some clues to hidden enemies. But I believe that most players don’t even know there is a full featured boss in the graveyard. Clues are confusing and it needs several props to unlock the boss, let alone that the boss can’t be defeated without weakened first. I suggest the developer to inform players about this optional enemy mechanism since the Prologue, and make clues more understandable.

Real player with 2.4 hrs in game


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The Drained Goddess on Steam

Tormented Souls

Tormented Souls

[French below]

Pros :

  • Really looks like to the old horror game we like so much (RE, SH, PE, AID…)

  • Not too much talking for nothing and the introduction is short

  • The difficulty (not too easy, not too difficult).

  • The puzzles are very cool.

  • The game isn’t short at all, it’s so cool, at first i was thinking “it’s gonna take 5 hours " but actually not at all. I stayed more than 17 hours on that game.

  • Differents ending are possible.

  • To me, the graphism, the global esthetism of the game are very pretty !

Real player with 20.8 hrs in game


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Spitting Image

Tis’ the season. Or rather it was. The moment November begins, pumpkins and ghosts make way for Santa hats and candy canes at a staggering rate. However, before my local shopping mall will inevitably set up a Christmas tree next week, I want to spare a backwards glance to appreciate the best game I’ve played this Halloween – Tormented Souls.

The game in question is an old-school survival horror, openly referencing Resident Evil (tank controls™ included) and Alone in the Dark as its inspirations. Fixed camera perspective, scarce resources, grotesque monsters, puzzles, and choking darkness – this title uses every trick in the old book, and more importantly executes them in a legitimately scary way.

Real player with 14.2 hrs in game

Tormented Souls on Steam

DeadFright

DeadFright

Inspired by several horror legends from Latin America, DeadFright’s storyline unfolds in the fictional town of ‘Ravenford’ where you will find yourself stranded and in need to survive a disastrous outbreak of living corpses. While you explore the small town you will be able to interact with the residents to find help and uncover the story behind the outbreak. In this action game, you will be able to fight with the creatures, or die trying thus becoming one of them playing in the reverse role, searching and killing residents.

DeadFright on Steam

Sur

Sur

It has so far been a fun and challenging 2D pixel art survival horror game. Would recommend.

Real player with 1.8 hrs in game

Sur on Steam

Doors of Silence - the prologue

Doors of Silence - the prologue

Not recommended until the devs show some support in fixing all the problems related to controls. Yes, graphics and story thus far are good, but the controls are horrible and I have experienced a number of glitches like freezing, constant collision error message popping up every few minutes, etc.

I do not believe this game was properly tested with the Vive, Rift, and/or Index. The Devs are not responsive and have not been active since the last update, end of Jan 2020. I sent them a glitch comment and have not heard anything from the dev team….that in itself tells you that they do not care about this game, they just care about the money.

Real player with 5.1 hrs in game

Ok so if Five nights at freddies scares you then this game is going to give you nightmares.

first class VR graphics and spine chilling audio make for a truly terrifying VR experience.

The level design is clever and although its exploration based you will not get lost and amongst the simplicity of finding keys ,unlocking doors the game induces a constant sense of dread that as a seasoned horror buff i have yet to experience elsewhere, i will go as far as to say i find the game uncomfortable and very unnerving .

Real player with 2.5 hrs in game

Doors of Silence - the prologue on Steam

Nayati River

Nayati River

Send one squad to clear the roads send one to scavenge send one to build at camp send one in different zones to scout yea this is my jam love the game. Does have a learning curve that will frustrate a few players i my self took it as a challenge ( scratched my head for a bit trying to get my team to unload vehicle into warehouse side note they wont unload whats not clicked to unload open vehicle inventory and select items you want to transfer) . Vehicles is the key to survive do not use a slow van to clear the packs use a fast one and drift! takes practice but works use the back of the vehicle to take them out if a zed is behind you on the right side make a left and a right if its on the rear left do not drive away from them and then turn around and drive right into them that will kill the vehicle fast. Different survivors have different skills and buffs use those fast ones to break up a large pack of zed and let them chase you back to your vehicle to take out (thin the herd) speed 10 survivors cant be caught when running away.There is a lot to this game i barely made it to the industrial zone and sank 20 hours playing, remember to put on backpacks walkie talkies and head lamps when you find them and more cloths to increase your resistance and train when you learn how to make training buildings just know the dead will come for you at your camp when its big enough they will notice and you will have to defend from raids. Having a blast with this game i highly recommend.Just a side note where you start is not the only camp you can make, that one is not to good the warehouse is to far from the vehicles that need to be unloaded use the one in the farm lands.have fun i know i will.

Real player with 172.4 hrs in game

Great game. Somewhere between Project zomboid and state of decay. Took me awhile to get the hang of the User interface and basically not getting eaten. But if you stick with it you will see a unique zombie survival experience. Great resource management system. The Dev is very busy adding improvements and updates based on community questions and peeves.

Train your people! I waited to long to get my training going and making everyone capable of protecting themselves. One thing I love is once you have a well armed-trained group and a couple of armored vehicles, scavenging becomes something different. I send out a caravan of several armored vehicles and the game starts to feel like an RTS.

Real player with 88.8 hrs in game

Nayati River on Steam

The Caretaker

The Caretaker

The Premise

This review contains no spoilers.

The Caretaker is a top-down survival horror set during year 2005 in the city of Red Chapel, where a mysterious plague has transformed animals and humans alike, into deadly monsters. Players impersonate an unnamed survivor seemingly immune to the contamination, and have to find a way through the ruins of a dead city, deemed irrecoverable even by the military.

Quick Sum-Up

| 🟩 The Pros | 🟥 The Cons |

Real player with 3.2 hrs in game

For Gameplay - https://www.youtube.com/watch?v=7kUPyfnG-Fo&t=7s

Steam Group - https://steamcommunity.com/groups/lordaction

If you like roblox,minecraft, zombie, You gonna love this game. This game have it all. Good graphics, solid audio, Humor, and good gameplay. Zombie games can be boring , but not this. It makes you keep playing the game

Gameplay-

☐ Very good

☑ Good

☐ Nothing special

☐ Okay

☐ Bad

Graphics-

☐ Masterpiece

☑ Beautiful

☐ Good

☐ Will do

☐ Bad

☐ Awful

Audio

☐ Amazing

☑ Very good

Real player with 0.2 hrs in game

The Caretaker on Steam

Domestic Defense

Domestic Defense

buying it while having a totally different expectation leads to this review. You might enjoy it.

I was hoping to receive a serious home invasion horror game which is focused on self defense through various mechanics combining elements of FNAF with Welcome To the Game intruder sequences for example. I was really disappointed to find out that it is absolutely NOT like that.

It´s more of a meme/joke based environment, with no real explanation of what is going on, which is not the worst but tbh. we have so many games failing to create serious experiences and believable immersive environments that this feels like an excuse. Note that this review is based on the first impression, I do not know much but I can tell you why the game lost me in the first 15minutes… It seems the game works against its own intentions: The map is SO ridiculously large which draws the focus to running around in search for the intruder and basically anything else more than anything else, also making the camera system quite useless if you need minutes of getting to a general area when you see something/body on the screen. I dont want to play a labyrinth game with wonky mechanics if the game is advertised as “domestic defense”, I don´t wanna play annoying-jumpscare-simulator from a boy that wanders around replacing the lack of horror atmosphere (that is is lost by how the game delivers the gameplay) with loud in-your-face-screams…

Real player with 0.3 hrs in game

This game seriously gave me goose bumps and chills! It’s very reminiscent of grandma and grandpa but I really enjoy this experience. The controls are not bad but different and that makes things interesting as well! The game play was fun, the horror is there, achievements on steam, totally awesome!

Real player with 0.2 hrs in game

Domestic Defense on Steam

Organ Quarter

Organ Quarter

Organ Quarter is one of those beautifully rare moments for Silent Hill fans where someone not only understands the essentials and building blocks of surreal and mesmerizing horror, but perhaps not coincidentally also has the skills needed to take that understanding and make it into something original. Imagine if SCP-610 took over a small urban town overnight and you seem to be the only one out of the loop of societies new economy specializing in skin, that’s what the first hour of Organ Quarter is. You are a shut in who never leaves the house (for reasons that would be a lot easier to explain than mine to my psychiatrist) who is told by the voice of your doctor on the telephone that it’s time to leave your comfort zone and go smell the roses, only to quickly find out that said roses are made of processed ham and want to eat you. It pulls off the nightmarish breakdown of common logic incredibly well: there’s no intro cutscene or exposition needed, just you, a gun, and several subtle ques pointing you in the direction of what the hell happened to the town and why a lady in a mask very politely, in a perfectly normal tone asks you if she can have your skin when you are inevitably consumed by the very walls of your apartment building. But enough about the content of the game itself, you likely came here to know if the game will scratch the itch that most modernized gaming horror can’t, with its juvenile jumpscares, ample ammunition and/or lack of any artistic balls. And the answer is FUCK YES. The fact that sounds, not screeches or the clanking of metal but ordinary ambiance made me dart my head around faster than a woodpecker on crack is assurance enough for me that the games’s atmosphere is top notch. The early 90’s looking indie visuals actually add to the tone very well, giving me flashbacks to my first playthrough of Silent Hill 1 and Harvester. And anyone who knows me is aware that I don’t get scared by video games outside of the existential eeriness of the narrative, and Organ Quarter manages to have both that but also one the first times I was ever genuinely afraid to keep going, knowing that the game’s wonderfully dark imagination wasn’t above making something dreadful completely ordinary in it’s own little world. I felt an immense feeling of relief when the credits began to roll, along with an incredible feeling of satisfaction knowing the game I just played would become one of my all time favorites. Hell, there were times where I felt genuinely lost on if I was going in the right direction and the game was able steer me to the exit every time without any arrows or objective markers, that’s how good the level design alone is. As a designer, however, the lack of any kind of melee weapon confuses me. Running out of ammo will make you wish you had one more bullet to shoot yourself in the head with and go back to your last save since you are now completely defenseless. It only happened twice in my entire 5 hour playthrough but it was especially a kick in the balls for me since I went mostly melee in all the Silent Hill games and now being forced to just dodge enemies like how I dodge the special needs kid in the school hallway instead of facing them at a disadvantage wasn’t as fun. There was also a moment where I thought the game broke because an elevator door wouldn’t open on a specific floor, when in reality it just didn’t go to that floor and there was only a slight indication. The $25 price also makes me wish it had more replay value, like an infinite ammo mode or an option to make the monsters wear silly costumes, that sort of thing. That being said Organ Quarter is easily the best game to get for VR if you’re looking for a legitimate survival horror and not a haunted house simulator without the option of punching the poor man in the costume while pretending you’re Leon Kennedy or something.

Real player with 19.0 hrs in game

It’s been 2 years, I decided to revisit this game. All the bugs I identified in the prior review have been fixed. It is now completely playable without any jank. If it still falls short in any area it’s the level design. The maps are geometrically less complex than many original Quake 1 levels. Very basic 3D solids smooshed together.

I think the most egregious example of this is the fusion of two wooden walkways at a 15 degree angle in the subterranean section where the power core/gate lifting puzzle is. No effort was made to joint them believably. They just kind of phase into each other at the tips. The caves and tunnels themselves also look very…“Quake engine”-ish. Big angular faceted surfaces with repeated textures rather than organic shapes.

Real player with 18.0 hrs in game

Organ Quarter on Steam