Rude Racers: 2D Combat Racing

Rude Racers: 2D Combat Racing

This is easily the best 2d combat racing game out there and I’m not even exaggerating! It reminds me of the old games I used to play on arcade, the art style is cartoony, characters are funny and music is mind blowing. The progression is quite linear and the later levels kept me engaged for hours where I had to dodge incoming attacks and time a counter blow while riding at high speeds and evade the contraptions all at the same time! With so much variety in events and depth of content in terms of weapons, riders and atvs this game is dirt cheap as compared to other games on Steam.

Real player with 50.8 hrs in game


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Rude Racers is a cheap game but very optimized and hides a very challenge gameplay.

What is Rude Racers?

It is a scrolling game, where you need to beat your quad/endure bike enemies with your speed or with the brute force before the time finishes or the finish lap.

We have two modalities: Career and quick mode.

In quick mode, you can choose the type of race you will do, while the divided into seasons (5 in total) while the career doesn’t need an explanation.

Difficulty

Real player with 35.3 hrs in game

Rude Racers: 2D Combat Racing on Steam

Road Rage

Road Rage

I don’t honestly believe this game should get all of the hate that it does. Certainly not a perfect game, it still has its silly fun. The story is a bit out there at times, the voice acting ranges from decent to truly suspect and the odd glitches can be hilarious (hitting a pedestrian can sometimes send you into into the 1200+mph range). That said, I tend to rate games on whether I am having fun or not and this game really didn’t fail to be entertaining at some level. The soundtrack is fun and the game won’t take long to 100% if that is your thing (though the last 2 achievements of hitting a certain number of pedestrians feels like it takes forever since there is no way for you to track it).

Real player with 11.2 hrs in game


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This is one of the biggest pieces of trash I’ve ever played. It’s absolutely hilarious. I have now played this game several times over.

The “story” is awful; in the beginning of the game they tried, but later on they got so lazy that it is almost nonexistent. The voice acting is laughably bad. The game looks terrible, and the insane pop-in when you first start the game sets the tone for the rest of the game. The AI is braindead. I could keep going. Everything is wrong.

The best part, however, is the physics. The physics in this game are absolutely broken. This is what makes the game special and hilarious. You never know when you are going to fly off your bike, fall through the world, clip through buildings, explode, etc., and it never got old for me.

Real player with 10.7 hrs in game

Road Rage on Steam

Flatout 3: Chaos & Destruction

Flatout 3: Chaos & Destruction

DON’T BUY if you expect Flatout!

I played Flatout: Ultimate Carnage and Flatout 2 a lot and some day I saw Flatout 3 on sale for around 5 $. Totally blinded by the awesomeness of the previous Flatout games by Bugbear I ran into this trap without checking what I was actually buying…

After playing maybe like 30 minutes I was really disappointed since I expected something like a worthy successor for Ultimate Carnage which Flatout 3 clearly is NOT. I uninstalled the game and considered this my worst game investment ever.

Real player with 19.6 hrs in game


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(Game was gifted to me by a friend, hence why I’m tagging it as having received the game for free.)

Having the (dis)honour of being one of few items on the Steam storefront to hold an “Overwhelmingly Negative” review score among Steam users, FlatOut 3: Chaos & Destruction is an absolute travesty of a FlatOut game, if not of a video game in general. One does not even need previous experience with the preceding titles in the series; even outside of comparisons to its vastly superior predecessors, FlatOut 3 falls flatout on its face.

Real player with 6.2 hrs in game

Flatout 3: Chaos & Destruction on Steam

Carmageddon 2: Carpocalypse Now

Carmageddon 2: Carpocalypse Now

https://youtu.be/UYF1dIMyKfQ

Intro

Loved this game for ages, but the flaws are evident and have really stopped me from enjoying it as much lately. It’s unique and you’re not going to get a similar experience from many other games. If it weren’t for the gameplay flaws,

this game would be my second favourite Carmageddon, but they’re just too big to miss.

The Great:

++Destruction looks amazing. It’s as good as Max Damage.

++Base gameplay is so much fun. Like the first game, except improved in every single way (except where it didn’t)

Real player with 94.3 hrs in game

This game is the most epically entertaining way to waste your readily rather spent hours of a short life. What makes this game good then:

  • Still pretty nice damage physics. Seriously. Game is nearly two decades old yet has dynamic deformation of cars, no premodeled damage. You can even split vehicles in half, at any angle..and yet even keep driving depending on how you got split. It’s also cool how your driving is handicapped by getting damage. If your engine takes damage, car accelerates slower. If powertrain takes damage, your car will start braking randomly inadvertently. If your wheels get damage, they’ll wobble and make your car lean constantly to the given side when driving and steering will become harder. If suspension takes damage, your car will steer randomly on it’s own.

Real player with 47.9 hrs in game

Carmageddon 2: Carpocalypse Now on Steam

Carmageddon: Max Damage

Carmageddon: Max Damage

Before We Begin

Before I start please be aware that as a modder of this game I do have some bias and I really love this series I wlll try and remain as objective as possible with this review.

TLDR

Carmageddon Max Damage is a game with cars. You play as a car that should ram other cars, run over pedestrians, do insane stunts, and use insane and zany powerups to help do all of the above. You can also ‘race’ and do the laps but really why would you. I personally wouldn’t even qualify Carmageddon as a racing game, its more like a character action game where the people are replaced with vehicles. It is a niche game that doesn’t try and appeal to the mass market. While there is some attempt at ‘tutorials’ the game does very little in the form of hand holding and if you are the type of person who enjoys sandbox fun combined with cars and silly humor then this game is for you and is well worth the price.

Real player with 151.7 hrs in game

Carmageddon: Max Damage isn’t a racing game in a traditional sense. It doesn’t involve speeding around the Nurburgring in order to get the fastest lap time. It doesn’t revolve around unlocking photo-realistic vehicles, customization options, and story cutscenes. CMD doesn’t have you analyzing upgrade specs to try and get the perfect balance of speed, weight, and cornering. CMD is, “the ultimate antidote to racing games,” indeed.

At its core, CMD is a toybox; a collection of digital Hot Wheels cars that you smash together over and over to the cackling of your inner child. The game’s core mechanics encourage destruction and doughnuts, discouraging actual racing, which is absurdly therapeutic. Instead of getting time penalties for taking shortcuts through the grass as the cardboard cutout crowd stares at the action blankly, a la Forza, in Carmageddon everything the game is composed of discourages you from following the checkpoints present in each large, open map. Though there is a more structured campaign mode, it’s really just a slightly limited freeplay mode with uninteresting and tedious progression. I have never touched the multiplayer in my 62 hours playing, but I can tell you the competitive modes in single player are not engaging nor do they compliment the game’s mechanics. Carmageddon is a one trick pony that knows that trick very, very well. Upon choosing freeplay mode, you have the option to choose which race and car you want. The races in the game are made up of roughly 10 maps with several different checkpoint layouts. These races may also have different minor changes in scenery, changes in pedestrian placement, and changes in powerup placement. The cars all have different specs including top speed, attack power, and strength, but these are ultimately nullified by the game’s mechanics. Choose whichever looks the coolest and get going. As soon as the race loads you have the option to start before the countdown finishes, triggering a minimal credit cost. After that, the player is completely free to abandon all the opponents in search of powerups and pedestrians, ram right into the closest opponent, or, if there’s something truly wrong with you, attempt to complete all laps as fast as you can. Kill all the peds (takes forever), finish all laps in first (BOOORING), or wreck all your opponents to complete the race. There are a multitude of bells and whistles that make this simple formula work. One of Carmageddon’s signature features is its ridiculous cartoon physics. All the cars are as bouncy as marshmallows and flop around the levels with delightful imprecision. Twisted Metal is to Devil May Cry is as Carmageddon is to Goat Simulator. The game fundamentally is made to create slapstick comedy moments that prevent it from getting old. You may completely miss a turn, throwing you into a minefield, which then throws you into a pinball mode powerup, which then sends the entire map into chaos. You may also make one wrong calculation, end up flat against a wall, and get wrecked in the first 30 seconds. This is all moot, though, as Carmageddon is played more or less in god mode the entire time. Don’t like how beat up your car is? Hit repair twice and watch all your pieces come flying back to you. End up on your roof? Hit recover a couple of times and land gently back on your wheels in another part of the level. There is basically no way to lose Carmageddon unless you choose to restrict the mechanics yourself. This makes for a very passive and stress-free experience. The damage model is another part of Carma’s claim to fame. Before the days of Flatout and Wreckfest, Carmageddon boasted its extremely detailed destructibility and delighted players with exquisite mangled cars. The destructibility in CMD is top notch, though perhaps less impressive in today’s game landscape. Doors and hoods flap open, hitboxes become comically crushed, and your driver can get thrown out of the windshield, leaving the vehicle to drive itself. Some of CMD’s powerups exploit the damage model extremely. The ‘ave a Banana ray twists the front and rear of your opponents making them look like a crescent moon with wheels and the Splitter Ray leaves half of your victim spinning around in circles desperately trying to navigate the level. Remember when I said the game is geared towards comedy? That’s embedded in everything from game mechanics to the text descriptions and sound clips. Carma’s developers are obsessed with dirty puns and will have you rolling your eyes immediately. Aside from the vanilla CMD package, the PC version is especially worthwhile due to fantastic modding by Mad Mike. The base vehicles are fine and bring many original designs to life, but all are very over-the-top and toy-like. Mike’s extensive catalog of more realistic vehicles truly adds a layer of enjoyment to the game that can’t be ignored.

Real player with 99.0 hrs in game

Carmageddon: Max Damage on Steam

Zombie Derby

Zombie Derby

2d side scrooler drive with obstacles. You need to repeat races to gain coins to upgrade to get further to discover new maps and vehicles. Not many maps but a god 2-3 hour fun to finish the game. Maybe another 1-2 hours for the expert challenges. A bit of fun if you waiting for the post man to arrive

Real player with 3.3 hrs in game

A decent “Earn to Die” clone. Sure, it’ll only take a couple of hours to earn all the achievements, but there’s more to do in the game afterwards. Plus it goes on sale for less than the game it pays tribute to, which is a bonus.

Real player with 2.9 hrs in game

Zombie Derby on Steam

Blood Drift

Blood Drift

Just a little time waster. Kinda like popping bubble wrap. Get it on sale.

Real player with 6.5 hrs in game

very good and basic

i like it

le wow

Real player with 2.6 hrs in game

Blood Drift on Steam

Road Z : The Last Drive

Road Z : The Last Drive

A nice little arcade driving game from a singel dev.

You drive, and upgrade to get further before the gas runs out or Zeds trash your car. (or like me, like a magnet going head on into every exploding barrel on the road) ^^

You can leave the car to take your revenge on zombies showing them the pointy end of your knife, also upgrade materials kan be found on foot in houses etc for some extra boost to upgrading your car.

For me this game is fun, I like the grinding to get to the next checkpoint and the “strategic” element in balancing what to upgrade and choosing when to avoid or hit zombies to get as far as possible.

Real player with 6.1 hrs in game

Apparently I’m one of only 2% of people who have stuck with this game to make it through the 2nd stage (4 stages total). For 4Gb worth of content, there really isn’t much to this game. The driving is fun, and so is upgrading the cars, but it honestly feels like it should be part of a bigger game. If this were a full RPG with the ability to drive around too. I would love it…however as it stands, it has to little content, way to much grind for what little content there is and I’m left with the feeling that this could be so much better if there were just …more to it

Real player with 4.4 hrs in game

Road Z : The Last Drive on Steam

Mission 1985

Mission 1985

Mission 1985

Love the Retro look.

Gotta Metal Slug / Contra Feel to the intro

I like that the POW’s are extra lives.

Used an Xbox one controller, it worked great

Controls feel good, Moving Diagonal works good.

Only suggestion would be adding an option for Twin stick shooting if possible. Where you shoot with the right stick in any direction its pointing.

Game seems like a love letter to Commando on NES/Arcade Hence the 1985 its release year. Very nice.

The Graphics look much better here.

At First the shooting on the pause, I was like wtf, then I realized it shoots the screen, I actually like this touch. Good stuff.

Real player with 10.3 hrs in game

I admit to losing a lot of coins to this type of games back in the 90s when visiting an arcade,

Mission 1985 Gameplay: https://www.youtube.com/watch?v=4kA9B6XU2gQ

just as i was fascinated with those arcade moto racing games how the physical motors you had to sit on could control the game’s little pixelated motor by leaning your weight left or right seemed hot to me as well as interesting to play these top down shooters because of the different weapons that also fire multiple bullets in the different directions.

Real player with 1.8 hrs in game

Mission 1985 on Steam