Gas Guzzlers Extreme
When I bought my first gaming PC 20 days ago, I got this game plus 3 others from the CroTeam for free. First thing I installed was Gas Guzzlers Extreme as I was a big fan of Vigilante VIII and similar vehicular combat games. Although its not Vigilante VIII or Twisted Metal in its essence, it is coming pretty close to it and I was very satisfied overall.
Pros:
1. Graphics are excellent, both enviroments and cars. Many tracks and lots of cars.
2. Physics are very satisfying as you can wreck lots of things and lose a lot of car parts in progress.
– Real player with 28.9 hrs in game
Read More: Best Combat Racing Multiplayer Games.
If someone ask whats the best racing game of 2013, it is definitely Gas Guzzlers Extreme to me
The game career is split into 3 tiers, each tier has a set of cars and tracks. The higher tier has more tracks but the game seem to have 4 environment only. Every race you win gets you cash to buy or upgrade your car, there isn’t much ginding in the game since the money win per race is sufficient for you to buy multiple cars and upgrade them. Every race in the game has additional objective for you to complete, completing them will grant you extra cash. Objective such as: Kill Stu Pitt by smashing or be the first in every lap or get most kills in the race and etc.
– Real player with 27.6 hrs in game
Motor Assailant
Fast driving, regular updates, recommended.
– Real player with 11.3 hrs in game
Read More: Best Combat Racing Driving Games.
Interesting combination of racing (you have to reach the end of the level before time runs out) and shoot ‘em up, although neither part is really prominent. You will rarely lose a level because of a timer if you just don’t stop moving forward, and the fighting part of the game only becomes interesting on bosses (which are quite different from the main game and could be really challenging sometimes).
Could be fun for speedrunning, most of the time I’ve played it I was trying to optimize my time on certain levels that I liked the most. But don’t think about it as a racing simulator. When you try to go fast your car feels more like a rocket ship, so maybe this game will fit wonky physics simulator lovers more than racing lovers.
– Real player with 9.8 hrs in game
Phaseshift
FRANTIC COMBAT RACING
Cyberpunk styled combat racing inspired by all the amazing 90’s and 00’s racers. Featuring fast paced, frantic racing action with intense strategic combat.
EXPLOSIVE WEAPONS AND ABILITIES
Equip four types of abilities simultaneously for ultimate destructive capabilities! Load up with homing missiles, plasma launchers, laser cannons, proximity mines, gatling guns and more! Strategy and combos are key if you want to quickly dispatch opponents.
MANAGE YOUR ULTIMATE TEAM
Change team liveries, colours, chassis, race numbers, wheels, loadout and more. Build relationships with fellow pilots and draft them on your team. Research abilities and technologies then set your loadouts before the event.
MASTER HAZARDOUS ENVIRONMENTS
Race across five vastly different locales, each with destructive and interactive environments. Use track hazards to your advantage to trap opponents and force a mistake. Blow up volatile trackside objects for big damage.
PICK A SIDE
Play online with your friends, or join up in a two person super team with split-screen co-op!
Read More: Best Combat Racing Driving Games.
Rock n' Rush: Battle Racing
This is a simple racing/shooting hybrid based on classic games like Atari’s Badlands (arcade) and Super NES games RPM Racing (Radical Psycho Machines), Rock ‘N’ Roll Racing and, more recently, Death Rally that’s about finishing first while blowing up other racers.
There really isn’t too much content yet (only 4 tracks with some variations and 4 playable vehicles at the start) but it’s fun and-in single player mode-challenging, but it’s much more fun if you’ve got friends to play with. Not the kiddies though, as there is some NSFW language (occasional F-bombs). It looks good with a nice metal soundtrack and controls are surprisingly realistic, you can’t just go all out around corners or you might roll over, let alone go off track.
– Real player with 1.7 hrs in game
It’s a nice game to play with friends… A lot of destruction lmao. Thumbs up!
– Real player with 0.3 hrs in game
Crashday Redline Edition
I’ve been reading the negative reviews. After over 1000 hours of playing Crashday, I can give you an honest review, and I will be either confirming, or busting some of the “weak points” mentioned in these negative comments.
“The cars feel like they are driving on ice.”
Not really, only if you take offroad wheels on tarmac, or sport wheels on dirt. If you want to see what driving on ice is like, there’s probably a mod for that.
“The camera is low and so close to the car that you can’t even see where you’re going”
– Real player with 2273.9 hrs in game
INTRO
The legend is not only back, it’s improved!
THE GOOD AND THE BAD
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Multiplayer is super fun when you find players to play with
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Improved graphics and user interface
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12 new Redline tracks with unique design (MUCH better than the original tracks)
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Original soundtrack and gameplay that keeps the authentic feel of the original game
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Variety of game modes
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Track editor is still present
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Daytime can now be chosen without having to use the default daytime used for the specific map
– Real player with 485.2 hrs in game
Danger Zone
Danger Zone In-Depth Review
Back Story
Back in 2014, Alex Ward and Fiona Sperry left Criterion Games. They formed a small studio called Three Fields Entertainment. They wanted to make a “spitual successor” to Burnout, but they worked on other games, Dangerous Golf, and Lethal VR. After releasing those games, they finally talked about Danger Zone. It is based off the destruction crash mode seen in Burnout 3 Takedown. Now, Danger Zone has released, but is it any good?
– Real player with 11.0 hrs in game
Danger Zone is a very good homage to the Burnout Crash Mode. I’ve been a yuge fan of Alex Ward’s team since Burnout 1. I’ll just hammer out the Pros and Cons that I’ve seen and I’ll update as I play or as patches are added.
Pros:
It’s gorgeous. Running it at 4K60 on a GTX1080/7700K and my computer isn’t even whirling up the fans. Very well optimized game with lots of eye candy and particles. Granted, it’s not working with anything beyond vehicles and walls, but the explosions are impressive and the textures are perfect.
– Real player with 7.3 hrs in game
Diesel Guns
(VERY LONG EARLY ACCESS POST)
Nowadays is really hard to find some good drive combat videogame, and while Diesel Guns is still in developement, it is still promising and has a good foundation.
Sayd this, maybe is because of it’s Early Access nature but there are things that definitely need improvement in order to make it a good game that can bring back the Drive Combat genre.
First off, let me list what’s good about it so far:
- Good weapons variety. I especially like that you can choose which weapons to equip for each kind, and apparently it seems there will be more in the future.
– Real player with 10.7 hrs in game
If you’re a fan of games like Hardware: Rivals and Vigilante 8, you’ll love this game. the balance of weapons seems just about perfect, and so does the gameplay. Everything just works great. The speed and pacing is perfect. You’re never struggling to try to make a certain mechanic like, ramming or ground pounding work right, it’s not TOO easy either, but it just feels… GOOD when you use it. as of right now, the game is severly lacking in overall content due to it being an early access alpha title, but what’s there will make the gameplay feel near complete when you’re in a deathmatch and blowing up enemies! But for $5, it’s absolutely worth the current state that it’s in.
– Real player with 8.0 hrs in game
Gas Guzzlers: Combat Carnage
PLEASE READ: The store claims this game has split screen, but it doesn’t, meaning it also doesn’t support remote play together. However, the devs haven’t fixed the issue yet. This is a warning to not buy this game if you just want it for split screen! Secondly, the ram requirements are wrong. They should be in GB rather than MB. Keep that in mind!
My review down below:
Gas Guzzlers: Combat Carnage is in a weird place with the release of Gas Guzzlers Extreme . Who would want a older version of the Extreme, especially when I’ve seen Extreme discounted to as low as the price this game is listed for. Yet, I picked it up because I was curious, and to my surprise, the game is actually different in many ways.
– Real player with 45.3 hrs in game
Although this a great game AND IT IS BLOODY FUN!
it is="" not="" split="" screen!=""
NO THERE IS NOOOOOOOOOOOOOOOOOOOOOO SPLIT SCREEN UNLESS YOU BECOME SO FRUSTRATED YOU DIVIDE YOUR SCREEN WITH AN AXE! PLAUSIBLE ACTIONS CONSIDERING IT IS STILL ADVERTISED A SPLIT SCREEN WHEN LOADS OF PEOPLE HAVE ALREADY BOUGHT THIS BELIEVING THAT IT IS AND YET DESPITE PROMISING TO CHANGE THE LISTING THEY CONVENIENTLY FORGOT!
SO OVERALL ID SAY YES GET THIS GAME BUT NOT FROM HERE! OR GET IT IT ON SALE AND MAKE MORE STINK ABOUT THE ILLEGAL FALSE ADVERTISING! /it
– Real player with 36.3 hrs in game
Quantum Rush Champions
This was originally written on QR:Online, but since that game was removed I’ll re-post this.
An excellent Anti-Gravity Racer, QR is well worth picking up. Especially when you consider its indie price tag.
For those who insist on drawing comparisons to other games -
F-Zero focuses more on speed and wide, flowing tracks, WipEout focuses more on technical tracks with tight handling and narrow roadways. QR is a happy middleground. It feels competitive with F-Zero in terms of pace, but has some more technical tracks that feel more remiscent of WipEout.
– Real player with 44.9 hrs in game
I don’t understand how, but they somehow managed to turn a rather good game ( Quantum Rush Online ) into a boring and flawed single player game. After playing QR online for some time, I immediately bought QR Champions in early access tu support the devs. And as usual, I regret having bought an EA game… Here are some of the obvious flaws I’ve encountered, I’ve already listed that on the forum, and other players complained about them too, but it seems that the devs just don’t give a damn about user feedback :
– Real player with 9.3 hrs in game
Carmageddon: Max Damage
Before We Begin
Before I start please be aware that as a modder of this game I do have some bias and I really love this series I wlll try and remain as objective as possible with this review.
TLDR
Carmageddon Max Damage is a game with cars. You play as a car that should ram other cars, run over pedestrians, do insane stunts, and use insane and zany powerups to help do all of the above. You can also ‘race’ and do the laps but really why would you. I personally wouldn’t even qualify Carmageddon as a racing game, its more like a character action game where the people are replaced with vehicles. It is a niche game that doesn’t try and appeal to the mass market. While there is some attempt at ‘tutorials’ the game does very little in the form of hand holding and if you are the type of person who enjoys sandbox fun combined with cars and silly humor then this game is for you and is well worth the price.
– Real player with 151.7 hrs in game
Carmageddon: Max Damage isn’t a racing game in a traditional sense. It doesn’t involve speeding around the Nurburgring in order to get the fastest lap time. It doesn’t revolve around unlocking photo-realistic vehicles, customization options, and story cutscenes. CMD doesn’t have you analyzing upgrade specs to try and get the perfect balance of speed, weight, and cornering. CMD is, “the ultimate antidote to racing games,” indeed.
At its core, CMD is a toybox; a collection of digital Hot Wheels cars that you smash together over and over to the cackling of your inner child. The game’s core mechanics encourage destruction and doughnuts, discouraging actual racing, which is absurdly therapeutic. Instead of getting time penalties for taking shortcuts through the grass as the cardboard cutout crowd stares at the action blankly, a la Forza, in Carmageddon everything the game is composed of discourages you from following the checkpoints present in each large, open map. Though there is a more structured campaign mode, it’s really just a slightly limited freeplay mode with uninteresting and tedious progression. I have never touched the multiplayer in my 62 hours playing, but I can tell you the competitive modes in single player are not engaging nor do they compliment the game’s mechanics. Carmageddon is a one trick pony that knows that trick very, very well. Upon choosing freeplay mode, you have the option to choose which race and car you want. The races in the game are made up of roughly 10 maps with several different checkpoint layouts. These races may also have different minor changes in scenery, changes in pedestrian placement, and changes in powerup placement. The cars all have different specs including top speed, attack power, and strength, but these are ultimately nullified by the game’s mechanics. Choose whichever looks the coolest and get going. As soon as the race loads you have the option to start before the countdown finishes, triggering a minimal credit cost. After that, the player is completely free to abandon all the opponents in search of powerups and pedestrians, ram right into the closest opponent, or, if there’s something truly wrong with you, attempt to complete all laps as fast as you can. Kill all the peds (takes forever), finish all laps in first (BOOORING), or wreck all your opponents to complete the race. There are a multitude of bells and whistles that make this simple formula work. One of Carmageddon’s signature features is its ridiculous cartoon physics. All the cars are as bouncy as marshmallows and flop around the levels with delightful imprecision. Twisted Metal is to Devil May Cry is as Carmageddon is to Goat Simulator. The game fundamentally is made to create slapstick comedy moments that prevent it from getting old. You may completely miss a turn, throwing you into a minefield, which then throws you into a pinball mode powerup, which then sends the entire map into chaos. You may also make one wrong calculation, end up flat against a wall, and get wrecked in the first 30 seconds. This is all moot, though, as Carmageddon is played more or less in god mode the entire time. Don’t like how beat up your car is? Hit repair twice and watch all your pieces come flying back to you. End up on your roof? Hit recover a couple of times and land gently back on your wheels in another part of the level. There is basically no way to lose Carmageddon unless you choose to restrict the mechanics yourself. This makes for a very passive and stress-free experience. The damage model is another part of Carma’s claim to fame. Before the days of Flatout and Wreckfest, Carmageddon boasted its extremely detailed destructibility and delighted players with exquisite mangled cars. The destructibility in CMD is top notch, though perhaps less impressive in today’s game landscape. Doors and hoods flap open, hitboxes become comically crushed, and your driver can get thrown out of the windshield, leaving the vehicle to drive itself. Some of CMD’s powerups exploit the damage model extremely. The ‘ave a Banana ray twists the front and rear of your opponents making them look like a crescent moon with wheels and the Splitter Ray leaves half of your victim spinning around in circles desperately trying to navigate the level. Remember when I said the game is geared towards comedy? That’s embedded in everything from game mechanics to the text descriptions and sound clips. Carma’s developers are obsessed with dirty puns and will have you rolling your eyes immediately. Aside from the vanilla CMD package, the PC version is especially worthwhile due to fantastic modding by Mad Mike. The base vehicles are fine and bring many original designs to life, but all are very over-the-top and toy-like. Mike’s extensive catalog of more realistic vehicles truly adds a layer of enjoyment to the game that can’t be ignored.
– Real player with 99.0 hrs in game