Dieselpunk Wars
I think I am the player who has been playing this game for the longest time ever (most of them spent on building stuff in creative), and I did enjoy it and had high hopes. But still…
Abandonware
Several serious bugs exist, including one that makes airships pretty much unplayable.
The Devs have been informed of those bugs for months but no action was ever taken.
They also stated on Discord that the May update is going to be the last update, so consider it officially abandoned.
Severe Lack of Content
– Real player with 466.8 hrs in game
Read More: Best Combat Racing Sandbox Games.
A very good game.
Important notes:
Movement:
Movement on the ground for wheeled/tracked vehicles is generally pretty good, the only issue i tend to have is the velocity being canceled completely by trees/random geometry such as rocks. Movement also feels very slow/tanky however i think that fits the game just fine. Sea/Air movement works perfectly well, though i couldn’t get a walker to work.
Building/UI/Keybinding:
I have a few nitpicks about it, namely with not enough keybinds/options for keybinds in the building menu, and not being able to press esc to exit out of some menu prompts. There are some bugs here, as you might guess from an early access game, but aside from the occasional incorrect mirroring, it works just fine.
– Real player with 65.8 hrs in game
Pots and Potions
WHERE ARE THE FAT DUCK SQUAD MEMBERS AT CAW CAW??
FAT DUCK SQUAD SEEMS BASED CAW CAW
– Real player with 0.6 hrs in game
Read More: Best Combat Racing Local Multiplayer Games.
RoadPunk
Well its fun and entertaining. You have to hard exit out of game, which is not fun and fullscreen doesn’t really work on the computer.
Review at:
https://www.youtube.com/watch?v=U8wAkyhbMzY
– Real player with 2.1 hrs in game
Read More: Best Combat Racing 1980s Games.
Good for fun.
– Real player with 0.3 hrs in game