Shipped
This has become one of my go-to games to sit with some friends and just laugh and have fun. There is a little bit of a learning curve with the controls but it isn’t frustrating. The only real frustration you get is when your friends edge you out. I would like to see more game modes in the future; however, what the game currently has is more than enough for some hours of entertainment with friends.
The local multiplayer can support up to 8 friends or bots and is definitely a joy with more people. Simple yet extremely entertaining.
– Real player with 82.1 hrs in game
Read More: Best Combat Racing Local Multiplayer Games.
Español: No he probado el juego mucho rato pero COMPRA RECOMENDADA da igual si no tienes amigos con los que jugar, osi (en mi caso juego por Parsec), modo singleplayer ten buena como multiplayer. Muy buena banda sonora y en mi opinión mejora mucho si juegas con mando.
English(i’m not excellent at english): I don’t tried the game for too long,I TOTALLY recommend it to you if you don’t have any friends to play with or if do you have them(in my case I use Parsec to play online),very nice playing singlepayer. Very nice soundtrack and in my opinion the experience is much better with a controller rather than with a keyboard
– Real player with 10.1 hrs in game
Dieselpunk Wars
I think I am the player who has been playing this game for the longest time ever (most of them spent on building stuff in creative), and I did enjoy it and had high hopes. But still…
Abandonware
Several serious bugs exist, including one that makes airships pretty much unplayable.
The Devs have been informed of those bugs for months but no action was ever taken.
They also stated on Discord that the May update is going to be the last update, so consider it officially abandoned.
Severe Lack of Content
– Real player with 466.8 hrs in game
Read More: Best Combat Racing Sandbox Games.
A very good game.
Important notes:
Movement:
Movement on the ground for wheeled/tracked vehicles is generally pretty good, the only issue i tend to have is the velocity being canceled completely by trees/random geometry such as rocks. Movement also feels very slow/tanky however i think that fits the game just fine. Sea/Air movement works perfectly well, though i couldn’t get a walker to work.
Building/UI/Keybinding:
I have a few nitpicks about it, namely with not enough keybinds/options for keybinds in the building menu, and not being able to press esc to exit out of some menu prompts. There are some bugs here, as you might guess from an early access game, but aside from the occasional incorrect mirroring, it works just fine.
– Real player with 65.8 hrs in game