FlatOut: Ultimate Carnage

FlatOut: Ultimate Carnage

This game is literally FlatOut 2 remake.

the game have all FlatOut 2 maps and car, but the difference between this and flatout 2 is :

-the online still work on this game (but you will need to install game for windows live and a patch to make the game run)

-in solo mode, you play versus 11 NPC instead of 7

-You have some extra cars

-You have 2 or 3 extra games modes

-The games have some improved graphics, but to be honnest I liked the graphic of flatout 2 equally

-The NPC AI is a little different than flatout 2 (I think In solo mode in flatout 2 all the npc target you)

Real player with 253.3 hrs in game


Read More: Best Combat Racing Destruction Games.


I’ve played the retail of this game, the not retail, the steam release on another account and a few times on this account..

So.. What is Flatout UC and what makes it tick?

Basically, an upgraded Flatout 2 with some chievs and stuff. But saying that isn’t helping much so lets just do a list of pros and cons. Cons first.

Cons:

  • uses GFWL

  • that glitch with rubbish on the road that normally should just bump from the car but that one critical time impales your car thru the middle and makes it vault into the air when you could have got that new lap record or won a hard race.

Real player with 223.5 hrs in game

FlatOut: Ultimate Carnage on Steam

Carmageddon TDR 2000

Carmageddon TDR 2000

For my awful video review (first attempt at one, give me a break lol), watch here: https://youtu.be/nGze6QoI_hY

Intro

By far the most underrated game I’ve ever played. It’s my favourite in the series, despite it always having been considered the red-headed step child within the Carmageddon family. Totally unique, but also the only racing game I can call ‘atmospheric’. A serious blast and a worthy successor to Carmageddon II and the original in every single way. At least most of us can agree it’s better than Max Damage, right?

Real player with 199.6 hrs in game


Read More: Best Combat Racing Gore Games.


Carmageddon TDR 2000 is a fun game,once you become acustomed to its idiosynchrocies. Most modern computers experience a glitch caused by an antiquated Mip map and vertex fog better handled by Voodoo Rush and TNT Riva cards of yesteryear. The fix is simple: backup your game cache through Steam first. browse Local Files, Open GFX file with Word Pad. Scroll to line 74 and edit line which reads all twos. Change last two to a zero, Save and done. The game has 25 races and 25 missions. For help with missions check out ZodApe’s YewTewb Channel. I have seen complaints on here about the game is broken,too hard,not enough time etc. Yet i imagine these same complainers plow happily throught the latest NFS broken crap because the Dice Team made it and they made Call of Droopy Diaties. Blow that! Need more money to buy that sweet Hotty? Try racing the first level in The 20’s and for the love of Pete,mow down every ped on the sidewalks. Keep those Combo Multiplies spinning and you will make serious bank ~ $250K - $600K per play through. Race it over and over until you have serious ends. Also the Train Station generously has Armor,Power and Slots All Around so you need not buy those,merely fill them for more even more nefarious power. Do You need more time? Use a bigger and slower car to hammer the competition. The “Jaws” car is a personal fave. Most Opponent Wasteds yield an extra minute and sometimes more added game play time. Is this game for everyone? Hell no! You have to work hard to succeed. Without some skin in the game there can be no reward. This is a game from fifteen years past when games were brutal but satisfying because you felt like you had accomplished something. if it is too hard then maybe Mario Kart or one of it’s Brawzillion spinoffs is a better bet for you. Thanks for reading,be safe,keep well and happy gaming Playa.

Real player with 67.3 hrs in game

Carmageddon TDR 2000 on Steam

FlatOut 2™

FlatOut 2™

Best game I discovered by accident on PS2 back in 2006.

Real player with 14.0 hrs in game


Read More: Best Combat Racing Destruction Games.


best fighting game

Real player with 12.3 hrs in game

FlatOut 2™ on Steam

FlatOut

FlatOut

One of my top favorite vehicular combat racing games, and for damn good reasons. Also, one of the first games I ever remember playing, back when this came and I was 8 years old.

Pros:

  • Graphics have aged well. Sure, there’s no realtime shadows or reflections, etc..but still all in all not terrible graphics for 2004.

  • Great sound design. Crash sounds, both obstacle and car collision, are good and really add to the satisfaction of impacts. And the cars' engine sounds are really roaring and crisp.

Real player with 136.3 hrs in game

A lot of people seem to be writing nostalgia reviews (to the point where “nostalgia” is not only the main theme, but also the only noun present in the whole review). So here’s a newcomer’s take for a change.

Flatout is many things, but firstly and foremostly it’s a racing game. You buy a car, you race AI opponents, get money to buy upgrades, or better cars. Complimenting that you have various ridiculous - but apparently quite iconic - events, which range from demolition derby to a variant of darts where you crash your car into a solid obstacle at speed to hurl yourself through the windshield and onto a gigantic net which serves as the dartboard.

Real player with 57.3 hrs in game

FlatOut on Steam

Gas Guzzlers Extreme

Gas Guzzlers Extreme

When I bought my first gaming PC 20 days ago, I got this game plus 3 others from the CroTeam for free. First thing I installed was Gas Guzzlers Extreme as I was a big fan of Vigilante VIII and similar vehicular combat games. Although its not Vigilante VIII or Twisted Metal in its essence, it is coming pretty close to it and I was very satisfied overall.

Pros:

1. Graphics are excellent, both enviroments and cars. Many tracks and lots of cars.

2. Physics are very satisfying as you can wreck lots of things and lose a lot of car parts in progress.

Real player with 28.9 hrs in game

If someone ask whats the best racing game of 2013, it is definitely Gas Guzzlers Extreme to me

The game career is split into 3 tiers, each tier has a set of cars and tracks. The higher tier has more tracks but the game seem to have 4 environment only. Every race you win gets you cash to buy or upgrade your car, there isn’t much ginding in the game since the money win per race is sufficient for you to buy multiple cars and upgrade them. Every race in the game has additional objective for you to complete, completing them will grant you extra cash. Objective such as: Kill Stu Pitt by smashing or be the first in every lap or get most kills in the race and etc.

Real player with 27.6 hrs in game

Gas Guzzlers Extreme on Steam

Need for Speed™ Payback

Need for Speed™ Payback

my gpu are getting f up

Real player with 175.6 hrs in game

The only thing I dont like on this is that it does not have a proper thing to upgrade your performance of the car instead theres gambling which is annoying and feels like slot machine rather than upgrading

Real player with 85.9 hrs in game

Need for Speed™ Payback on Steam

Carmageddon: Max Damage

Carmageddon: Max Damage

Before We Begin

Before I start please be aware that as a modder of this game I do have some bias and I really love this series I wlll try and remain as objective as possible with this review.

TLDR

Carmageddon Max Damage is a game with cars. You play as a car that should ram other cars, run over pedestrians, do insane stunts, and use insane and zany powerups to help do all of the above. You can also ‘race’ and do the laps but really why would you. I personally wouldn’t even qualify Carmageddon as a racing game, its more like a character action game where the people are replaced with vehicles. It is a niche game that doesn’t try and appeal to the mass market. While there is some attempt at ‘tutorials’ the game does very little in the form of hand holding and if you are the type of person who enjoys sandbox fun combined with cars and silly humor then this game is for you and is well worth the price.

Real player with 151.7 hrs in game

Carmageddon: Max Damage isn’t a racing game in a traditional sense. It doesn’t involve speeding around the Nurburgring in order to get the fastest lap time. It doesn’t revolve around unlocking photo-realistic vehicles, customization options, and story cutscenes. CMD doesn’t have you analyzing upgrade specs to try and get the perfect balance of speed, weight, and cornering. CMD is, “the ultimate antidote to racing games,” indeed.

At its core, CMD is a toybox; a collection of digital Hot Wheels cars that you smash together over and over to the cackling of your inner child. The game’s core mechanics encourage destruction and doughnuts, discouraging actual racing, which is absurdly therapeutic. Instead of getting time penalties for taking shortcuts through the grass as the cardboard cutout crowd stares at the action blankly, a la Forza, in Carmageddon everything the game is composed of discourages you from following the checkpoints present in each large, open map. Though there is a more structured campaign mode, it’s really just a slightly limited freeplay mode with uninteresting and tedious progression. I have never touched the multiplayer in my 62 hours playing, but I can tell you the competitive modes in single player are not engaging nor do they compliment the game’s mechanics. Carmageddon is a one trick pony that knows that trick very, very well. Upon choosing freeplay mode, you have the option to choose which race and car you want. The races in the game are made up of roughly 10 maps with several different checkpoint layouts. These races may also have different minor changes in scenery, changes in pedestrian placement, and changes in powerup placement. The cars all have different specs including top speed, attack power, and strength, but these are ultimately nullified by the game’s mechanics. Choose whichever looks the coolest and get going. As soon as the race loads you have the option to start before the countdown finishes, triggering a minimal credit cost. After that, the player is completely free to abandon all the opponents in search of powerups and pedestrians, ram right into the closest opponent, or, if there’s something truly wrong with you, attempt to complete all laps as fast as you can. Kill all the peds (takes forever), finish all laps in first (BOOORING), or wreck all your opponents to complete the race. There are a multitude of bells and whistles that make this simple formula work. One of Carmageddon’s signature features is its ridiculous cartoon physics. All the cars are as bouncy as marshmallows and flop around the levels with delightful imprecision. Twisted Metal is to Devil May Cry is as Carmageddon is to Goat Simulator. The game fundamentally is made to create slapstick comedy moments that prevent it from getting old. You may completely miss a turn, throwing you into a minefield, which then throws you into a pinball mode powerup, which then sends the entire map into chaos. You may also make one wrong calculation, end up flat against a wall, and get wrecked in the first 30 seconds. This is all moot, though, as Carmageddon is played more or less in god mode the entire time. Don’t like how beat up your car is? Hit repair twice and watch all your pieces come flying back to you. End up on your roof? Hit recover a couple of times and land gently back on your wheels in another part of the level. There is basically no way to lose Carmageddon unless you choose to restrict the mechanics yourself. This makes for a very passive and stress-free experience. The damage model is another part of Carma’s claim to fame. Before the days of Flatout and Wreckfest, Carmageddon boasted its extremely detailed destructibility and delighted players with exquisite mangled cars. The destructibility in CMD is top notch, though perhaps less impressive in today’s game landscape. Doors and hoods flap open, hitboxes become comically crushed, and your driver can get thrown out of the windshield, leaving the vehicle to drive itself. Some of CMD’s powerups exploit the damage model extremely. The ‘ave a Banana ray twists the front and rear of your opponents making them look like a crescent moon with wheels and the Splitter Ray leaves half of your victim spinning around in circles desperately trying to navigate the level. Remember when I said the game is geared towards comedy? That’s embedded in everything from game mechanics to the text descriptions and sound clips. Carma’s developers are obsessed with dirty puns and will have you rolling your eyes immediately. Aside from the vanilla CMD package, the PC version is especially worthwhile due to fantastic modding by Mad Mike. The base vehicles are fine and bring many original designs to life, but all are very over-the-top and toy-like. Mike’s extensive catalog of more realistic vehicles truly adds a layer of enjoyment to the game that can’t be ignored.

Real player with 99.0 hrs in game

Carmageddon: Max Damage on Steam

Crashday Redline Edition

Crashday Redline Edition

I’ve been reading the negative reviews. After over 1000 hours of playing Crashday, I can give you an honest review, and I will be either confirming, or busting some of the “weak points” mentioned in these negative comments.

“The cars feel like they are driving on ice.”

Not really, only if you take offroad wheels on tarmac, or sport wheels on dirt. If you want to see what driving on ice is like, there’s probably a mod for that.

“The camera is low and so close to the car that you can’t even see where you’re going”

Real player with 2273.9 hrs in game

INTRO

The legend is not only back, it’s improved!

THE GOOD AND THE BAD

  • Multiplayer is super fun when you find players to play with

  • Improved graphics and user interface

  • 12 new Redline tracks with unique design (MUCH better than the original tracks)

  • Original soundtrack and gameplay that keeps the authentic feel of the original game

  • Variety of game modes

  • Track editor is still present

  • Daytime can now be chosen without having to use the default daytime used for the specific map

Real player with 485.2 hrs in game

Crashday Redline Edition on Steam

Garfield Kart

Garfield Kart

“I don’t think any word can explain a man’s life,” says one of the searchers through the warehouse of treasures left behind by Jonathan Arbuckle. Then we get the famous series of shots leading to the closeup of the word “Garfield” on a kart that has been tossed into a furnace, its paint curling in the flames. We remember that this was Arbuckle’s childhood kart, taken from him as he was torn from his family and sent east to boarding school.

Garfield is the emblem of the security, hope and innocence of childhood, which a man can spend his life seeking to regain. It is the green light at the end of Gatsby’s pier; the leopard atop Kilimanjaro, seeking nobody knows what; the bone tossed into the air in “2001.” It is that yearning after transience that adults learn to suppress. “Maybe Garfield was something he couldn’t get, or something he lost,” says Lyman, the reporter assigned to the puzzle of Arbuckle’s dying word. “Anyway, it wouldn’t have explained anything.” True, it explains nothing, but it is remarkably satisfactory as a demonstration that nothing can be explained. “Garfield Kart” likes playful paradoxes like that. Its surface is as much fun as any mascot kart racer ever made. Its depths surpass understanding. I have analyzed it a frame at a time with more than 30 groups, and together we have seen, I believe, pretty much everything that is there on the screen. The more clearly I can see its physical manifestation, the more I am stirred by its mystery.

Real player with 8108.5 hrs in game

When I was 18… 18 years old, I saw for the first time in my life… I saw an image of clarity. I saw a comic strip… a three panel comic strip that, though simple as it seemed, changed me… changed my being, changed who I am… Made me who I am…

Enlightened me…

The strip, Garfield, the comic strip was new… no more than maybe a month and a half since inception, since… since coming into existence… and there it was before me in print, I saw it… a comic strip… What was it called?

Real player with 5068.5 hrs in game

Garfield Kart on Steam

Gas Guzzlers: Combat Carnage

Gas Guzzlers: Combat Carnage

PLEASE READ: The store claims this game has split screen, but it doesn’t, meaning it also doesn’t support remote play together. However, the devs haven’t fixed the issue yet. This is a warning to not buy this game if you just want it for split screen! Secondly, the ram requirements are wrong. They should be in GB rather than MB. Keep that in mind!

My review down below:

Gas Guzzlers: Combat Carnage is in a weird place with the release of Gas Guzzlers Extreme . Who would want a older version of the Extreme, especially when I’ve seen Extreme discounted to as low as the price this game is listed for. Yet, I picked it up because I was curious, and to my surprise, the game is actually different in many ways.

Real player with 45.3 hrs in game

Although this a great game AND IT IS BLOODY FUN!

                             it is="" not="" split="" screen!=""                                            

NO THERE IS NOOOOOOOOOOOOOOOOOOOOOO SPLIT SCREEN UNLESS YOU BECOME SO FRUSTRATED YOU DIVIDE YOUR SCREEN WITH AN AXE! PLAUSIBLE ACTIONS CONSIDERING IT IS STILL ADVERTISED A SPLIT SCREEN WHEN LOADS OF PEOPLE HAVE ALREADY BOUGHT THIS BELIEVING THAT IT IS AND YET DESPITE PROMISING TO CHANGE THE LISTING THEY CONVENIENTLY FORGOT!

SO OVERALL ID SAY YES GET THIS GAME BUT NOT FROM HERE! OR GET IT IT ON SALE AND MAKE MORE STINK ABOUT THE ILLEGAL FALSE ADVERTISING! /it

Real player with 36.3 hrs in game

Gas Guzzlers: Combat Carnage on Steam