Rock n' Rush: Battle Racing
This is a simple racing/shooting hybrid based on classic games like Atari’s Badlands (arcade) and Super NES games RPM Racing (Radical Psycho Machines), Rock ‘N’ Roll Racing and, more recently, Death Rally that’s about finishing first while blowing up other racers.
There really isn’t too much content yet (only 4 tracks with some variations and 4 playable vehicles at the start) but it’s fun and-in single player mode-challenging, but it’s much more fun if you’ve got friends to play with. Not the kiddies though, as there is some NSFW language (occasional F-bombs). It looks good with a nice metal soundtrack and controls are surprisingly realistic, you can’t just go all out around corners or you might roll over, let alone go off track.
– Real player with 1.7 hrs in game
Read More: Best Combat Racing Vehicular Combat Games.
It’s a nice game to play with friends… A lot of destruction lmao. Thumbs up!
– Real player with 0.3 hrs in game
Crashday Redline Edition
I’ve been reading the negative reviews. After over 1000 hours of playing Crashday, I can give you an honest review, and I will be either confirming, or busting some of the “weak points” mentioned in these negative comments.
“The cars feel like they are driving on ice.”
Not really, only if you take offroad wheels on tarmac, or sport wheels on dirt. If you want to see what driving on ice is like, there’s probably a mod for that.
“The camera is low and so close to the car that you can’t even see where you’re going”
– Real player with 2273.9 hrs in game
Read More: Best Combat Racing Vehicular Combat Games.
INTRO
The legend is not only back, it’s improved!
THE GOOD AND THE BAD
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Multiplayer is super fun when you find players to play with
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Improved graphics and user interface
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12 new Redline tracks with unique design (MUCH better than the original tracks)
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Original soundtrack and gameplay that keeps the authentic feel of the original game
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Variety of game modes
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Track editor is still present
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Daytime can now be chosen without having to use the default daytime used for the specific map
– Real player with 485.2 hrs in game
FlatOut: Ultimate Carnage
This game is literally FlatOut 2 remake.
the game have all FlatOut 2 maps and car, but the difference between this and flatout 2 is :
-the online still work on this game (but you will need to install game for windows live and a patch to make the game run)
-in solo mode, you play versus 11 NPC instead of 7
-You have some extra cars
-You have 2 or 3 extra games modes
-The games have some improved graphics, but to be honnest I liked the graphic of flatout 2 equally
-The NPC AI is a little different than flatout 2 (I think In solo mode in flatout 2 all the npc target you)
– Real player with 253.3 hrs in game
Read More: Best Combat Racing Multiplayer Games.
I’ve played the retail of this game, the not retail, the steam release on another account and a few times on this account..
So.. What is Flatout UC and what makes it tick?
Basically, an upgraded Flatout 2 with some chievs and stuff. But saying that isn’t helping much so lets just do a list of pros and cons. Cons first.
Cons:
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uses GFWL
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that glitch with rubbish on the road that normally should just bump from the car but that one critical time impales your car thru the middle and makes it vault into the air when you could have got that new lap record or won a hard race.
– Real player with 223.5 hrs in game
FlatOut
One of my top favorite vehicular combat racing games, and for damn good reasons. Also, one of the first games I ever remember playing, back when this came and I was 8 years old.
Pros:
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Graphics have aged well. Sure, there’s no realtime shadows or reflections, etc..but still all in all not terrible graphics for 2004.
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Great sound design. Crash sounds, both obstacle and car collision, are good and really add to the satisfaction of impacts. And the cars' engine sounds are really roaring and crisp.
– Real player with 136.3 hrs in game
A lot of people seem to be writing nostalgia reviews (to the point where “nostalgia” is not only the main theme, but also the only noun present in the whole review). So here’s a newcomer’s take for a change.
Flatout is many things, but firstly and foremostly it’s a racing game. You buy a car, you race AI opponents, get money to buy upgrades, or better cars. Complimenting that you have various ridiculous - but apparently quite iconic - events, which range from demolition derby to a variant of darts where you crash your car into a solid obstacle at speed to hurl yourself through the windshield and onto a gigantic net which serves as the dartboard.
– Real player with 57.3 hrs in game
FlatOut 2™
Best game I discovered by accident on PS2 back in 2006.
– Real player with 14.0 hrs in game
best fighting game
– Real player with 12.3 hrs in game
Flatout 3: Chaos & Destruction
DON’T BUY if you expect Flatout!
I played Flatout: Ultimate Carnage and Flatout 2 a lot and some day I saw Flatout 3 on sale for around 5 $. Totally blinded by the awesomeness of the previous Flatout games by Bugbear I ran into this trap without checking what I was actually buying…
After playing maybe like 30 minutes I was really disappointed since I expected something like a worthy successor for Ultimate Carnage which Flatout 3 clearly is NOT. I uninstalled the game and considered this my worst game investment ever.
– Real player with 19.6 hrs in game
(Game was gifted to me by a friend, hence why I’m tagging it as having received the game for free.)
Having the (dis)honour of being one of few items on the Steam storefront to hold an “Overwhelmingly Negative” review score among Steam users, FlatOut 3: Chaos & Destruction is an absolute travesty of a FlatOut game, if not of a video game in general. One does not even need previous experience with the preceding titles in the series; even outside of comparisons to its vastly superior predecessors, FlatOut 3 falls flatout on its face.
– Real player with 6.2 hrs in game
Danger Zone
Danger Zone In-Depth Review
Back Story
Back in 2014, Alex Ward and Fiona Sperry left Criterion Games. They formed a small studio called Three Fields Entertainment. They wanted to make a “spitual successor” to Burnout, but they worked on other games, Dangerous Golf, and Lethal VR. After releasing those games, they finally talked about Danger Zone. It is based off the destruction crash mode seen in Burnout 3 Takedown. Now, Danger Zone has released, but is it any good?
– Real player with 11.0 hrs in game
Danger Zone is a very good homage to the Burnout Crash Mode. I’ve been a yuge fan of Alex Ward’s team since Burnout 1. I’ll just hammer out the Pros and Cons that I’ve seen and I’ll update as I play or as patches are added.
Pros:
It’s gorgeous. Running it at 4K60 on a GTX1080/7700K and my computer isn’t even whirling up the fans. Very well optimized game with lots of eye candy and particles. Granted, it’s not working with anything beyond vehicles and walls, but the explosions are impressive and the textures are perfect.
– Real player with 7.3 hrs in game
Carmageddon: Max Damage
Before We Begin
Before I start please be aware that as a modder of this game I do have some bias and I really love this series I wlll try and remain as objective as possible with this review.
TLDR
Carmageddon Max Damage is a game with cars. You play as a car that should ram other cars, run over pedestrians, do insane stunts, and use insane and zany powerups to help do all of the above. You can also ‘race’ and do the laps but really why would you. I personally wouldn’t even qualify Carmageddon as a racing game, its more like a character action game where the people are replaced with vehicles. It is a niche game that doesn’t try and appeal to the mass market. While there is some attempt at ‘tutorials’ the game does very little in the form of hand holding and if you are the type of person who enjoys sandbox fun combined with cars and silly humor then this game is for you and is well worth the price.
– Real player with 151.7 hrs in game
Carmageddon: Max Damage isn’t a racing game in a traditional sense. It doesn’t involve speeding around the Nurburgring in order to get the fastest lap time. It doesn’t revolve around unlocking photo-realistic vehicles, customization options, and story cutscenes. CMD doesn’t have you analyzing upgrade specs to try and get the perfect balance of speed, weight, and cornering. CMD is, “the ultimate antidote to racing games,” indeed.
At its core, CMD is a toybox; a collection of digital Hot Wheels cars that you smash together over and over to the cackling of your inner child. The game’s core mechanics encourage destruction and doughnuts, discouraging actual racing, which is absurdly therapeutic. Instead of getting time penalties for taking shortcuts through the grass as the cardboard cutout crowd stares at the action blankly, a la Forza, in Carmageddon everything the game is composed of discourages you from following the checkpoints present in each large, open map. Though there is a more structured campaign mode, it’s really just a slightly limited freeplay mode with uninteresting and tedious progression. I have never touched the multiplayer in my 62 hours playing, but I can tell you the competitive modes in single player are not engaging nor do they compliment the game’s mechanics. Carmageddon is a one trick pony that knows that trick very, very well. Upon choosing freeplay mode, you have the option to choose which race and car you want. The races in the game are made up of roughly 10 maps with several different checkpoint layouts. These races may also have different minor changes in scenery, changes in pedestrian placement, and changes in powerup placement. The cars all have different specs including top speed, attack power, and strength, but these are ultimately nullified by the game’s mechanics. Choose whichever looks the coolest and get going. As soon as the race loads you have the option to start before the countdown finishes, triggering a minimal credit cost. After that, the player is completely free to abandon all the opponents in search of powerups and pedestrians, ram right into the closest opponent, or, if there’s something truly wrong with you, attempt to complete all laps as fast as you can. Kill all the peds (takes forever), finish all laps in first (BOOORING), or wreck all your opponents to complete the race. There are a multitude of bells and whistles that make this simple formula work. One of Carmageddon’s signature features is its ridiculous cartoon physics. All the cars are as bouncy as marshmallows and flop around the levels with delightful imprecision. Twisted Metal is to Devil May Cry is as Carmageddon is to Goat Simulator. The game fundamentally is made to create slapstick comedy moments that prevent it from getting old. You may completely miss a turn, throwing you into a minefield, which then throws you into a pinball mode powerup, which then sends the entire map into chaos. You may also make one wrong calculation, end up flat against a wall, and get wrecked in the first 30 seconds. This is all moot, though, as Carmageddon is played more or less in god mode the entire time. Don’t like how beat up your car is? Hit repair twice and watch all your pieces come flying back to you. End up on your roof? Hit recover a couple of times and land gently back on your wheels in another part of the level. There is basically no way to lose Carmageddon unless you choose to restrict the mechanics yourself. This makes for a very passive and stress-free experience. The damage model is another part of Carma’s claim to fame. Before the days of Flatout and Wreckfest, Carmageddon boasted its extremely detailed destructibility and delighted players with exquisite mangled cars. The destructibility in CMD is top notch, though perhaps less impressive in today’s game landscape. Doors and hoods flap open, hitboxes become comically crushed, and your driver can get thrown out of the windshield, leaving the vehicle to drive itself. Some of CMD’s powerups exploit the damage model extremely. The ‘ave a Banana ray twists the front and rear of your opponents making them look like a crescent moon with wheels and the Splitter Ray leaves half of your victim spinning around in circles desperately trying to navigate the level. Remember when I said the game is geared towards comedy? That’s embedded in everything from game mechanics to the text descriptions and sound clips. Carma’s developers are obsessed with dirty puns and will have you rolling your eyes immediately. Aside from the vanilla CMD package, the PC version is especially worthwhile due to fantastic modding by Mad Mike. The base vehicles are fine and bring many original designs to life, but all are very over-the-top and toy-like. Mike’s extensive catalog of more realistic vehicles truly adds a layer of enjoyment to the game that can’t be ignored.
– Real player with 99.0 hrs in game
Big Mutha Truckers 2
I am honestly disappointed.
Comparing to the previous title, this game has been stripped from all cool features of BMT series:
There’s no increasing difficulty curve, opponents are easier to defeat, no sudden price changes on the market,
less opportunities for spectacular car crashes, can’t race other truck drivers, can’t paint a logo on a trailer,
we have less upgrades, less radio stations, worse sound … and the map is just meh.
I am giving it 4 out of 10.
I wish they could add first title on steam.
– Real player with 7.8 hrs in game
Having a blast playing this game again. It’s an arcade trucking game. Don’t expect a lot of depth. Just grab the stuff the stuff that says “Bargain”, drive to another town and sell it if the numbers are green. Driving from one end of the map to the other only takes about 2.5 minutes, but during that time you’ll be assaulted by all kinds of things, like UFOs, biker gangs, etc. You can find shortcuts, pick up hobos and crash into other cars for points and money. Yes, driving from one town to another is timed, but if you don’t make it in time, you only lose the bonus. There are several radio stations to listen to with awesome music and fun dialogue that really fits the game.
– Real player with 4.4 hrs in game
Desert Pirates
Lead a post apocalyptic war convoy made out of badass cars driven by unusual characters. Travel across a dangerous and endless desert filled with resource seeking opponents.
In this experience inspired by movies like Mad Max and spaceship roguelikes, you can expand and improve your convoy, find new cars and swap out their weapons and tools, upgrade, repair and refuel them, feed drivers and give out orders to help everyone survive.
How far can you ride?
Features
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Unlock and collect badass cars: Find cars to restore in every run, and store them in your garage for later use. The desert is filled with hidden surprises!
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Make runs with different convoys: Change your Convoy to fit your playstyle! Choose between Soldiers with Nitro, Heavy Soldiers with special weapons, start with additional food or gas, special systems like Shields, Radars, Decoys and more!
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Survive the desert: You will need to destroy enemy settlements in order to get the resources you need to repair and refuel your cars, and to keep your followers fed and hydrated.
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Give orders to your Convoy: Stay together, or split up! Changing orders on the fly can give you an advantage against your enemies. Light RTS mechanics are gaining traction during development (stay tuned!).
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Classic Roguelike Features: Permadeath, Upgrades, procedurally generated areas. Every playthrough is different.