Garfield Kart

Garfield Kart

“I don’t think any word can explain a man’s life,” says one of the searchers through the warehouse of treasures left behind by Jonathan Arbuckle. Then we get the famous series of shots leading to the closeup of the word “Garfield” on a kart that has been tossed into a furnace, its paint curling in the flames. We remember that this was Arbuckle’s childhood kart, taken from him as he was torn from his family and sent east to boarding school.

Garfield is the emblem of the security, hope and innocence of childhood, which a man can spend his life seeking to regain. It is the green light at the end of Gatsby’s pier; the leopard atop Kilimanjaro, seeking nobody knows what; the bone tossed into the air in “2001.” It is that yearning after transience that adults learn to suppress. “Maybe Garfield was something he couldn’t get, or something he lost,” says Lyman, the reporter assigned to the puzzle of Arbuckle’s dying word. “Anyway, it wouldn’t have explained anything.” True, it explains nothing, but it is remarkably satisfactory as a demonstration that nothing can be explained. “Garfield Kart” likes playful paradoxes like that. Its surface is as much fun as any mascot kart racer ever made. Its depths surpass understanding. I have analyzed it a frame at a time with more than 30 groups, and together we have seen, I believe, pretty much everything that is there on the screen. The more clearly I can see its physical manifestation, the more I am stirred by its mystery.

Real player with 8108.5 hrs in game


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When I was 18… 18 years old, I saw for the first time in my life… I saw an image of clarity. I saw a comic strip… a three panel comic strip that, though simple as it seemed, changed me… changed my being, changed who I am… Made me who I am…

Enlightened me…

The strip, Garfield, the comic strip was new… no more than maybe a month and a half since inception, since… since coming into existence… and there it was before me in print, I saw it… a comic strip… What was it called?

Real player with 5068.5 hrs in game

Garfield Kart on Steam

GENSOU Skydrift

GENSOU Skydrift

Fans of Touhou, Sonic Riders and/or Mario Kart Double Dash (or 8 if you think about it another way) rejoice: you have a game that, while small and a tad light on content, tries to accommodate these diverse qualities into one package. You have your Touhous. You have your anti-gravity track-design. And you have a tag-team mechanic - albeit one that doesn’t seem quite intuitive and might’ve done better with more explanations about some of the finer mechanics that underpin it. The way items are attained and gotten also is a little unorthodox and takes getting used to if you are used to fixed item box placement on tracks like I was.

Real player with 682.2 hrs in game


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Before I knew it, I racked up over 400 hours in this game. If that’s not the sign of a good game, I don’t know what is, so I figure it’s high time I give it thumbs up.

Starting off, it’s a simple but solid fun racer, 2 story mode campaigns to play through with a 3rd currently in development. If you want to go deeper, though, the online races and time attack modes coupled with this game’s surprising level of technical depth are what have really kept me with it for hundreds of hours.

The basics are you put two 2hus together (or the same one twice) and one surfs through the tracks on the other with the option to spend a small amount of spell meter to switch to the other at any time for a boost of speed and a change in stats. Spell meter can also be spent to roll for an item. The items you get are usually typical kart racer type things, but with full meter and enough time passed, you can pull a character specific Last Word spell with powerful race changing effects. Strategizing on how to use meter and when to go for and use a LW adds a nice level of depth to races and keeps things feeling fresh as you try and race against different characters.

Real player with 648.2 hrs in game

GENSOU Skydrift on Steam

Need for Speed™ Hot Pursuit Remastered

Need for Speed™ Hot Pursuit Remastered

HIT CHARACTER LIMIT, VIEW THE COMMENTS FOR ADDITIONAL THOUGHTS ON THE GAME

This was an interesting review to write. On one hand, it’s an extremely fun game to sink a lot of time into. On the other hand, it’s basically a re-release of a game, not a remaster. The game itself when it was released in 2010 was really fun. I really enjoyed it (although I’m still not a huge fan of the very heavy steering that the game supplies) for its really fun gamemodes online, good graphics, great car list, and the really good tactical nature of most of the online stuff. It’s also immensely satisfying when you do get a really good run through a series of corners at top speed and shaving off that extra fraction of a second when grinding for good times on all the single player events. Likewise, it’s also hugely satisfying to release that perfectly timed spike strip to catch one of your enemies off guard, allowing for your teammates to move in to take them out of the game.

Real player with 295.6 hrs in game


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For reference, I bought the 2010 “Limited Edition” version of this game’s original release for PS3 pretty much as soon as it was available. I played through all of its DLCs, too. Is this remaster a faithful recreation of everything from that version of the game? Pretty much, yeah.

I understand that a few cars were removed for the remaster. However, from what I’ve read online, the Carbon Motors E7 was removed because Carbon Motors no longer exists as a company, and the two Mercedes SLR McLarens(Mercedes McLaren 722 Edition and Mercedes McLaren Sterling Moss) due to Mercedes selling off their stake in McLaren starting back in 2009 and not completing until 2011(after the original NFS:HP 2010 release).

Real player with 89.4 hrs in game

Need for Speed™ Hot Pursuit Remastered on Steam

ShockRods

ShockRods

The perfect fusion between classic arena shooters and vehicular combat; this game is both beautiful and fun. The amazing dev team regularly update the game with new maps and content, keeping things fresh. If this game can garner a larger playerbase, it’ll be recognized as a timeless classic.

Real player with 99.4 hrs in game

Mechanum wheels let your vehicle strafe - do I need to say anything more?

Yes…

Bloodless arenashooter - possibly good if you wanna play something fast and fun with your lil spawn, if you have any, or maybe even if you are one your self.

Brings back simple fun of an old school shooter not unlike quake, unreal tournament, hldm or painkiller, without being too edgelordy or complicated with classes or rank-ups or lootboxes.

You can also forget your layed-back controller play-style with reflexes of an old grandma, who was in the war, but got hit by a car…with blades and spikes on it…driven by some crazy racer… in distopian future…

Real player with 31.1 hrs in game

ShockRods on Steam

ZEROED

ZEROED

Everyone who developed this game worked super hard on and the effort absolutely shows! They are on top of catching and fixing every little problem and making sure the game is in tip top shape. Absolutely recommend to anyone and everyone that loves high speed racing, intense competition, beautiful scenery, and bright colours!

Real player with 8.0 hrs in game

Zeroed is a flying/racing game about speed, combat, and strategy. Definitely a unique gaming experience unlike anything I have ever played before! Takes a little getting used to, but once you do, you’ll be right at home. It’s a great solo experience, and with a team based multiplayer game mode in the works, I really see that as being the true meat of the experience in this game. The sky is the limit for this game, and I’m excited to see this game flourish!

Real player with 7.0 hrs in game

ZEROED on Steam

CD-RUN

CD-RUN

I was gifted this game by the dev after we play-tested it as co-workers. Another made the chiptune OST and they both deserve praise for the work.

CD-Run is a side scrolling race against your friends and the obstacles the stage throws at you, with multiple mode changes as it goes on. Fast Forward, Repeat, Pause etc.. all shuffle to mix up what’s happening and make you pay attention all the time. When you add in other players all trying to survive as well, it’s total chaos, and some of the best laughs I’ve had with my friends were because of this game.

Real player with 14.7 hrs in game

This is an endless side-scrolling platformer game where you play as a running and jumping square. Think SMB games in multiplayer mode, but you have to run in one direction, and you can’t pick up your friends to toss them off the edges. It’s a fantastic way to burn some time with friends, and simple enough to put down after a couple of runs if needed, though it’s hard to put down when feelings of aggressive competitiveness continually builds. What to expect when playing with friends: so.much.laughter, shenanigans, some comraderie (if you’re playing distance mode), countless expletives, and name-calling.

Real player with 13.5 hrs in game

CD-RUN on Steam

Wreckout

Wreckout

Get ready to Wreck Out as you spin & fling your way to brick-busting glory. Smash & grab power ups, unleash your character’s devastating ultimate ability, and compete head-to-head in knockout arena play.

Compete in epic online knockout tournaments or battle bots for glory.

Jump into a quick match against friends at home or online.

Unlock themed arenas with custom contraptions which mix up gameplay.

Unleash devastating ultimate abilities to turn the tide in battle.

Smash the super bricks, increase your multiplier, and hoover up coins as you climb the score attack leaderboards.

Wreckout on Steam

Heavy Metal Machines

Heavy Metal Machines

Don’t know how did it happen but I played 650+ hours in this game.

With that been said I decided to write my first ever review. For starters, I have to say that I haven’t played much for the last half of the year, but several rounds I played yesterday reminded me why I don’t really want to continue.

I played on European server, so all I say is related to that. Because I belive situation on South American server is very different.

The first good, then bad impressions. The gameplay is very good, machines are well balanced and have distinct features. Even after mastering your skill with a certain machine, you have dozen of other machines which will give you totally different game experiences. It’s interesting to play solo (those games when you play with bots in your team :) ) and in the team. Team play is very important and brings the most fun. So there is so much to learn to become a good player and it seems that you could have spend a very long time with this game, but it doesn’t happen and below I continue why…

Real player with 665.2 hrs in game

the devs make heavy metal machines

people actuallly like the game

youtube video of someone actually enjoying the game

the player base starts growing

community driven championships

the devs make a change on gameplay or removes some content

a few players get salty

the devs “OMG THEY HATE THE GAME, LETS REMOVE A LOT OF THINGS AND DO ALL OVER AGAIN”

the devs make a different version of heavy metal machines

Real player with 565.3 hrs in game

Heavy Metal Machines on Steam

Wasteland Angel

Wasteland Angel

This game somehow reminds me of the mid-90s sci-fi flick Tank Girl, but maybe the similarity begins and ends with the post-apocalyptic setting, the cartoonish art style and the main characters, both girls whose favourite activity seems to be shooting mutants. You take on the role of Angel, who drives around in her car and saves the inhabitants of post-world war III settlements from mutant attacks. So much for the backstory.

Gameplay wise, Wasteland Angel is a no-nonsense top-down shooter. You’re looking at a desert landscape from an isomotric perspective, drive around with a car whilst shooting at other cars that likewise shoot at you. That’s pretty much all there is. Your main armament consists of two fixed guns, additional weapons can be aquired by driving over power-ups. Each level has three stages and, after you defeat the stages final boss in the third, a short bonus stage that leaves the top-down view and switches to a first-person perspective. The game never breaks from this pattern.

Real player with 10.6 hrs in game

Honestly, this game is exactly what it presents itself as - a fast-paced, post-apocalyptic arcade-style game focused around vehicular combat. Within that mold, there’s some aspects I appreciate quite a lot.

  1. Civilian towns. The primary objective is not just to survive against all comers, but to protect towns full of civilians - this often, at least for me - created situations where I had no choice but to hold off on blowing up targets trying very hard to kill me in order to protect civilians. This particular feature just seems very well designed - you’ve got enough heallth to sacrifice some if you have to in order to protect civilians, the game smoothly increases complexity from one town on a flat map to multiple towns on a map covered in impassable terrain obstacles, etc. If a bunch of civies are walking back to town after the transport which took them is exploded and you or an enemy runs them over, they die, etc. It’s little things like that which make a good game a great one or a bad game okay.

Real player with 6.4 hrs in game

Wasteland Angel on Steam

Bang For Your Truck

Bang For Your Truck

Bang For Your Truck is a chaotic vehicular combat game in which you pilot a highly mobile, acrobatic battle truck. Perform out of this world stunts and trick shots as you traverse the map, collect kill tokens and claim total victory (and bragging rights) over your friends! There are multiple mounted weapons in your arsenal including long-range cannons and close quarters shotguns, and many throwable devices available for purchase.

These include:

○ Homing Missiles that hunt down your opponents.

Bang For Your Truck on Steam