Music Escape
The devs have done a great job with the introduction of Combat Mode, big improvement from the previous experience which was maybe too similar Beat Saber. It’s very original while combing both rhythm and combat genres into one extremely fun experience. If you’re like me and want something a little bit more interesting and challenging to play, then Music Escape is what you’re looking for, especially since you can just drop your music collection into it, it’s a totally new and fun experience.
Fun - 9/10: It’s extremely satisfying to destroy hundreds of robot enemies with the included weapons
– Real player with 26.0 hrs in game
This is the first game I’ve seen which has mapped rhythm movements onto actual monsters. It is very early days still, but we need games like Music Escape who play around with the typical rhythm game format so we can learn new things that work and don’t. Plus it’s super cheap right now and the nun-chuck weapon is a pretty sweet dynamic to play around with - challenging to get good at for sure!
– Real player with 11.9 hrs in game
TERRORHYTHM (TRRT) - Rhythm driven action beat ‘em up!
It pains me to write a negative review for this game, but in its current state, TERRORHYTHM is just not that enjoyable
Don’t get me wrong, being a fan of rhythm games, I like this game and see great potential for it, but there are a couple major issues that prevent me from truly enjoying the game
Messy calibration system
Other reviewers have covered how this feature breaks when you use controllers, but since I’ve never used a controller for this game, I’ll let you read those reviews for more accurate information. However, there is still something else that is rather done poorly.
– Real player with 54.9 hrs in game
Read More: Best Combat Experimental Games.
“Easy to Learn, Hard to Master” game.
First of all, I love the art style!
There was a lot of cool design in the different backgrounds and animation. Also the weapons - (that you’ll get from enemies) - katanas, throwing discs and a giant reaper scythe that looks cool as hell as you slice down enemies).
The music is also brilliant!
Every single track here is big and thumping and geared towards making you want to move. WIthin seconds of starting up the first level, I found myself bopping along in my seat, and that set the tone for every other level. BTW, you also can add in your own songs.
– Real player with 13.6 hrs in game
Space Haters
Was fortunate enough to be able to play test this, developers obviously care a lot about this game and you can tell. the music and graphics look and sound great, definitely worth a play, try giving it a try with speakers too it’s great.
– Real player with 1.1 hrs in game
Read More: Best Combat 2D Games.
Angry Space Bees
I LOVE IT! I love the classic graphics. I love the music for sure! It’s simple, elegant, and fun! My ONLY request would be to make the shooting button right-CTRL instead of left-CTRL. I can cross my arms up anyway, so it’s not a deal breaker. It’s definitely worth adding to your library.
– Real player with 3.6 hrs in game
A cool time killer that will require you to concentrate your attention and make quick decisions.
– Real player with 2.1 hrs in game
Martin Goes on the Attack
it’s gloomy, atmospheric, there are puzzles. we love such indie games.
– Real player with 7.4 hrs in game
A game with an original idea of changing gravity and reducing the character.
– Real player with 1.6 hrs in game
Ato
Ato is an excellent metroidvania, and one of the best I’ve found in a long time. The game opens with very simple movement, but quickly builds upon it with several abilities that make for fast, flexible gameplay.
The main draw to the game is the countless unique boss fights scattered across the map. Combat is designed around using your abilities to interrupt and counter enemy attacks, and the result is fights that are fast, snappy, and extremely satisfying when you finally launch the boss into the air.
– Real player with 75.4 hrs in game
Ato is a great metroidvania which focuses primarily on 1v1 samurai-esque duels. The story is short, simple, and entirely visual, but works well regardless. The map is well sized, with collectibles and boss fights filling a majority of the area. Each region of the world is easily distinguished by its flora and strong use of colors. The combat is fast-paced, fun, and tends to be fair in almost every single fight. You can get by on reflexes or, if you want to go a layer deeper, you can use well-timed attacks to stagger enemies and get in heavy damage. It was very rewarding to use my previous experiences from my first playthrough to punish bosses on harder difficulties (when mindless reflexes alone were no longer enough); doing this made most fights play completely differently. All of these factors together sell the experience and make this game worth the price, especially when on sell.
– Real player with 29.6 hrs in game
Ekko - A Thief’s Melody
A 3D adventure/stealth game with a contemplative mood. Play as a young thief studying at the Guild. Confront or avoid pirates, guards & robots. Explore and climb every island in a cartoon open world to collect flowers and cure animals. Defy giant Guardians during epic battles & ride a cute turtle!
ABOUT THIS GAME
A Thief’s Melody is a tribute to old adventure games like “Beyond Good & Evil” and “Zelda Windwaker”; it features exploration, dialogs, fights, puzzles, collectibles and huge Boss battles, all wrapped in colorful world…
EXPLORE A CARTOON OPEN WORLD
Run, jump, climb everywhere you want, travel between islands on a turtle and discover a colorful open world!
CHOOSE STEALTH OR ACTION
Be it pirates, guard, robots or other thiefs, you’ll sure find some challenge during your missions. You are free to play sneaky or go straight to confrontation.
EPIC BOSS FIGHTS
During your journey, you’ll encounter many Great Guardians that you’ll have to confront during epic battles. Some will block your path, others will be well hidden. Will you be able to bring back peace to these giant creatures?
CURE ANIMALS
Cure animals, collect flowers, discover lost paintings… Many little quests await you in this feel good world.
FEATURES
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In an ocean-covered world, play as a young thief studying at the Thief Guild
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Learn various skills: climbing, stealth, fight, bow, bombs, grapple and much more !
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Confront or avoid pirates, guards and robots.
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Freely explore a cartoon open world.
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Collect gemstones, paintings and flowers.
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Cure ill animals all over the world.
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Defy giant Guardians during epic battles.
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Discover cute and crazy characters.
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Save the world! Er no, I mean “be a true hero!”. Er no, I mean “help your sister”. Well, you have to start somewhere kid…
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Oh, yeah! And ride a cool turtle! But I guess you already got that from the picture.
ABOUT THE DEVELOPER
Hi there! I’m Mathias and I’ve been creating video games since I was a child. I love science, playing music and drawing. So what’s better than creating a video game to do all of this at the same time? I do everything alone because I love every part of it and I’m a curious guy who likes to know how it works! I hope you’ll like it :)
If you want to know more, check my blog
∀kashicforce
Best game u will ever played i playe 24hours of demo and playing the first relased version while it’s only Japan language u guys should try Very Recomended
– Real player with 187.4 hrs in game
The game is world building and connected to its sequel Akashicverse Malicious Wake.
Story mode brings light into the darkness into what happens in the other games.
The game in itself seems complex at first, but when you spent a little time and play the mission mode you will learn how the game works. Mission mode also got some extra challenges for good players.
There is also a manual in both languages in the game folder. It can help you to understand how each character works.
Your goal is pretty much to beat the other player in puyu puyu smash bros with top music in the background and all the visual candy.
– Real player with 36.8 hrs in game
Galaxy Citizen
Studio Baby, welcome you to the Universe of Galaxy Citizen – studio most ambitious open-world game .
Galaxy Citizen tells the story of Alien Sophie and Niku and their Battle against the Empire during the Dark Ages in the Galaxy.
Key Features:
Freedom and Liberty -Do whatever you want in a massive open world with hundreds of locations.
Elements of an RPG – Players will obtain a variety of weapon types, level up in battle, learn new combat skills.
Hailing from the Abyss
“Hailing From the Abyss” Is a combat-based rhythm game with unique enemies and music per every stage. The game will feature a main story / campaign mode and extra-hard mode after you beat it with a S+ rating for every song (stage).
GAMEPLAY
Gameplay will include basic features from rhythm game and combat games, however, the game will include some of the original ideas as well, such as power ups during the game or a killing (“enemy killed”) system that will affect your overall score and more.
Using a bomb item and killing the enemy
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Healing
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Warning sign blocking your sight
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Speed up
The “Hailing From the Abyss” will include a variety of items during gameplay such as “speed boosts”, “healing item”, “bomb” and more will spice up the gameplay unlike any other rhythm game out there.
The game will expand and be more creative with the game mechanics and the rhythm games itself. The game will be focusing on more casual-market of rhythm game, but the more experienced players can enjoy and have fun through hard mode and more.