Freedom Fighters
FREEDOM FIGHTERS REVIEW
My brother & I have been playing this game a lot over the years. We have this on PS2. We love this game and always wanted to see a PC release. But when we found that there was no multiplayer in the PC version, we were pretty disappointed. We always played multiplayer together even with other friends. I thought about an easy way of implementing co-op. At first, I wanted Bagzton or Isabella to be Player 2. But that didn’t make sense since
! Isabella gets kidnapped and Bagzton never fights. So I came up with something simple: Player 1 recruits a soldier and Player 2 controls that soldier. So, without further ado….
– Real player with 39.3 hrs in game
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A Quick and Dirty Port of an Old Classic
System and Setup:
Windows 10 64bit
Intel Core i9 10900K
NVIDIA GeForce RTX 2080 SUPER
The game doesn’t have native controller support, so I made some controller configurations. For more on that, look here:
https://steamcommunity.com/app/1347780/discussions/0/2838914020257071563/
Review:
Originally released in the ancient, prehistoric year of 2003, Freedom Fighters tells a story of resistance in an alternate timeline where the USSR beat the United States to the atomic bomb and ended World War II by dropping it upon Berlin. This change of events leads to a much different Cold War, one where the Soviet Union becomes the ascendant global superpower and the United States quickly finds itself weak and alone, surviving only on borrowed time. Against this backdrop, the player takes on the role of New York plumber Chris Stone, whose day-to-day life is shattered by an armed Soviet invasion of the country. With his brother captured and his country occupied, Chris quickly finds that the only way to solve his problems is to engage in that great, time-honored American pastime: murdering Communists.
– Real player with 19.8 hrs in game
Omikron: The Nomad Soul
Omikron: The Nomad Soul has a very in-depth plot and constantly tries to break the fourth wall (whether it works or not) in order to convince you that your soul has been trapped inside the world of Omikron and that your soul and very existence outside the game is at stake in regards to the antagonist, the demon known as Astaroth. The characters you interact with in the main story are fleshed out in their own rights, some more than others. The player is able to interact with certain people at certain parts of the game and depending on what you say will determine what the character will reply with.
– Real player with 71.5 hrs in game
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English Version
(Sorry, nie będzie polskiej wersji, nie mieści się. Chciałem umieścić w komentarzach ale jest limit 1000 znaków)
Omikron: The Nomad Soul is the first game of the Quantic Dream studio. It might as well be considered three games in one. For the major part of the gameplay it remains a TPP adventure game relying on the usual stuff: talking with NPCs and using items. Occasionally it switches to FPP shooter or hand to hand 1 on 1 brawler kind of similar to early instalments of the Tekken or Virtua Fighter series. It is worth mentioning that all of these are made pretty solid and none of them feels like it was forced into the gameplay without a reason (well, maybe with the exception of swimming, but it occurs 2 or 3 times in the entire game, which is acceptable).
– Real player with 21.4 hrs in game
No More Heroes
Welcome to the Garden of Madness, Sudabros…
tldr; the game is great, but the port is not
–——————
The non-technical part of this port is still good, even after 14 years, the game has it’s charm. The heart and soul of the game is still here (except “Heavenly Star” is absent, but you can mod it back in), but the technical side of this port - OH THE TECHNICAL SIDE..
As you could see, most of the reviews here talk about the lack of controller support (KB+M is not an option;
! and why would you even want to play it on KB+M? ) - the game only supports XBOX360 controller, BUT DS4Windows works just fine for me.
– Real player with 25.6 hrs in game
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Yes. But not yet.
the game works really well, but there’s some bugs that need fixing.
Here’s some stuff nobody else is saying:
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A bunch of achievements are broken, specifically those that have progression tracking. The counting doesn’t work properly. Those who have the achievement “Dial M for Massacre” are using SAM… for shame guys.
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There’s some particular segments in the game where you need to hit a target at the right time but the timing is extremely finicky if not completely broken. Luckily they are all optional, but some are tied to a certain achievement. It’s not impossible per se, but I sure avoided them like the plague.
– Real player with 20.2 hrs in game
Karateka
1.) If you didn’t play this 30 years ago.
2.) Do not understand Martial Arts.
You’ll HATE IT. ~ Don’t even waste your time… Go play Something else.
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OG. ~ Loved the Apple IIe version. Orange or Green.
Total Cult program.
Had to Bow. Couldn’t RUN.
Had to plan each attack meticulously.
And it was the coolest thing ever…
Baap, Baaap, Bap, Bap, Baaap, POW! …
You had to move in and out. It was a total
Martial Arts Dance. ~ True to the Core at the most
– Real player with 21.6 hrs in game
Karateka is a 2012 tribute to 1984 game of the same name, made for Apple II and Atari. The premise is simple: evil shogun imprisoned a girl and you need to save it by a series of honor melee fights one-on-one with shogun’s minions.
The game is really short, the run from the start to end takes for about 25-50 minutes usually. And if you want to compare the tribute with the original, well, it’s 50/50%: some say the original is still top-notch and the remake is so-so, and some think that even the original was mediocre, and the remake is only made the concept worse, ‘cause times had changed for 30 years, and you can’t enter the same river as it was before. And you shouldn’t, some would add. Not me, though.
– Real player with 7.9 hrs in game