Shaype
Shaype is a fantasy role-playing game with an emphasis on player dictated character creation, combat playstyles, dialogue, and story outcomes. The ability for the player to create and develop their own character and world is at the heart of Shaype’s design, presenting diverse role-playing and alignment options.
With Shaype, we wish to create a true role-playing game. Our focus in development is for the player to feel as though they exist in an engaging world where their decisions matter.
World
- A major goal for Shaype is to provide an engaging setting and atmosphere. Despite the friendly artstyle, Shaype will explore dark/adult themes, allow for diverse character alignment options and pose morally grey situations in a violent land.
Player Choice
- Gameplay will be multifaceted and reflective of the player, with significant world-changing options in dialogue, playstyle, and quests that are driven by the skillset and choices of your character.
Combat System
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For combat, we are developing varied weapons and divisions of Magic which will each possess their own skill trees and abilities.
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We want to provide a challenging experience that rewards the skill level of the player. Combat mechanics are designed to be easy to learn but hard to master, testing the ability of the player to find openings to strike.
Visit us on our website and join our Discord to learn more.
Read More: Best Combat Conversation Games.
The Sacred Acorn
Explore the furthest reaches of an enchanted land
A mysterious force known only as the Chaos has begun creeping into the once peaceful Tansira, infecting the land and corrupting everything it touches. It’s spreading fast, from the lush Emerald Thicket all the way to the Roaring Tundra. Nothing is safe from it’s corruption; the landscape is withering, friends are turning on each other, and once beautiful havens are becoming desiccated wastelands. There is only one that can stop this calamity before it’s too late… you.
The Sacred Acorn is a beautiful top down adventure that will take you on a journey across a vast enchanted world. Explore ancient forests, mysterious caves, frigid tundras, murky swamps, and deadly volcanoes. Fight fearsome monsters, befriend cute and strange creatures, unlock new powers
and discover long lost ancient secrets to save your tribe.
Can you purge the Chaos in time?
Game features
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Top-down 2D action adventure with challenging combat
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You are a squirrel! Brave, adorable and uniquely gifted
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Explore an expansive world full of beautiful vistas and hidden secrets
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Cute, charming and strange creatures ready to greet you around every corner
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Enemies galore! Fight formidable trees that move, vicious shells that shoot spikes and many many more
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Find out about the powerful Essence and how you can weave your adventure with it
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Listen to a beautiful soundtrack, hand crafted to fill every moment with wonder and excitement
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Puzzles and secrets hide all over Tansira - what mysteries will you find?
Read More: Best Combat Relaxing Games.
Ethos 2: Fall Of Empires
Carve Your Own Path
Ethos 2: Fall Of Empires is a Historical RPG where every single decision you make affects your journey. Abilities, upgrades, weapons, interactions, quests, the atmosphere, and much more, are all affected by the actions and moral decisions you make within the game.
Become a tyrant, a hero, a lone wolf, or many other archetypes, the choice is yours!
The Story
The game takes place in the year 1453. You play as Constantine XI Palaiologos, the last Emperor of the Byzantine Empire. Your once great city of Constantinople has fallen into the hands of the Ottomans and your goal is to take it back.
You can do this by gathering troops/equipment/allies from leaders of other nearby nations in Egypt, the Balkans, The Middle East, and more! OR you can also choose to overthrow the leaders of other nations, and take their nations by force!
You may also attempt to take back Constantinople by making yourself an extremely powerful one-man-army, and attempt to take the city by yourself whenever you are ready. This can be through many means such as assassination of Mehmed the Conqueror, or by facing the entire Ottoman army by yourself.
Style
The game is very non-linear. Meaning that you can technically attempt to finish the final quest very early on in the game. Its an open-world game that doesn’t place a limit on exploration.
Consequences
Want to murder a main character that you need to complete a quest? Go for it. But expect there to be consequences. Want to become a pacifist and try to not harm anyone ever? Go for it. But expect there to be consequences.
Why This Game Is Being Made
As a massive RPG-fan, I was very tired of many AAA games giving you the illusion of ‘your decisions matter’. Because at the end of the day, choices in many AAA games pretty much only affected how much of a discount you could get at a merchants shop, or how some NPC’s react to you when you walk by.
I really want choices to matter in games. And that’s why this game is being made.
Saying that, this is a passion project for myself, and no one should expect this to be a AAA title. But hopefully it could be a really fun indie game that people can replay and have fun with :)
Read More: Best Combat Open World Games.
DNA Farm
Very interesting game, the description says it all, clearly…but it runs well and feels fun! I keep saying it in these reviews, but I mean it…the price is a little too steep..this could be fun for a lot of people but…if they won’t spend 11 bucks, maybe the won’t see how good it is, anyways..just my thoughts. Not a bad game at all!
– Real player with 0.1 hrs in game
OverTime
It’s a bit short but, I really like what I see so far!
– Real player with 1.6 hrs in game
Cute game with good-looking visual style, intriguing plot and challenging combat. If you like indie games with tactical combat, you may like it!
– Real player with 1.5 hrs in game
Externus: Path of the Solari
Overview
Externus: Path of the Solari is a character-driven tactical roleplaying game (RPG) adapted from an original tabletop game. We take inspiration from classic tactical RPGs along with modern game development to craft our own story and give you characters that matter. Our approach is designed to allow you to get to know the characters in your party along with strategic combat in full 3D environments. We encourage party interaction through our campfire scenes and storybook sequences that pay homage to the original tabletop game.
Features
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Strategic Turn-Based Tactical Combat
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Full 3D Battlefields
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Character-Driven Story
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Storybook Choose Your Own Adventure Sequences
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Death Matters, Each Ally You Lose Will Change Your Story
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Unique Full-Color Artstyle
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Based On An Original Tabletop RPG
We’re currently expecting to launch the game in the Summer of 2021.
Gameplay
Externus: Path of the Solari features classic turn-based gameplay. Our battles will take place in full 3D battlefields that allow you to rotate the camera a full 360 degrees. Our character-driven story will be told using those battlefields alongside interactive story sequences featuring custom artwork. You can traverse our world using a map that highlights the two distinct continents that make up the world of Externus. The world map features unique artwork inspired by early cartography.
Externus: Path of the Solari uses a turn-based battle system that takes advantage of our full 3D battlefields to make sure you can see all angles of the battlefield. This will help you weigh all your options from a tactical standpoint. The detailed battlefields feature elevation and other tactical landscapes to use to your advantage when facing your opponent. Sometimes it’s just easier to push someone off a cliff, right? Your choices make all the difference in combat.
Our goal for the battle system in Externus: Path of the Solari is to challenge the player so that they feel accomplished in defeating their foes. You should think about the risks and rewards of bringing certain characters and using their specialized abilities. Your actions and choices matter. Think about the world in terms of fate. Was it fate that a character died? Was it a punishment from the gods or just a mistake caused by an error in tactics? Death will be permanent in Externus, how will you react? Let the story play out and see how a character’s death affects those who knew them both in positive and negative ways. Maybe it’ll even send a ripple effect out into the world!
Externus: Path of the Solari is a storybook brought to life and your actions on and off the battlefield can change the pages as they’re presented. This goes back to our tabletop roots of wanting to tell a collective story that changes based on the players around the table.
#### Story
The world of Externus: Path of the Solari was crafted through years of playing the tabletop game and was a world created with friends. Fate plays a large role in our world as the balance between order and chaos is constantly shifting. We find ourselves in a time where two Gods have been slain by a powerful unknown enemy. Was fate in play here or did the Gods' time end before it was supposed to? Can even the Gods escape Fate or will the world be plunged into chaos?
The story of Externus: Path of the Solari follows Osmund Steele and his sons Alrik and Amante as they travel through the continents of Alcretia and Katrona. Osmund is part of an order known as the Soldat Solari, a tradition he intends to pass down to his sons, that is tasked with keeping balance and order throughout the world of Externus. Our story begins as we follow the Steele family and their companions on their way toward the town of Zyais when they run into unexpected trouble from a mysterious group known as The Monotheists. This group of zealots is led by a man named Gabriel who has a history with Osmund and the Soldat Solari. Was it fate that brought them together on this day? Was it the will of the gods? With Gabriel in the picture and rumors swirling of a larger threat, known only as The Abomination, the Steele family will have a lot of roadblocks in their way as they try to keep the balance of the world from shifting into chaos. Will your choices balance things or plunge them further into chaos? What does Fate have in store for you and your companions? Death matters in the world of Externus and losing an ally can change the story.
About Winterborn
Winterborn was formed by Kent Gambill in November of 2018 to make a tactical role-playing game set in a world he created over 15 years ago as a tabletop game. The studio was founded alongside Moudy Hamo, Jack Steele, Stephen Boilegh, and Trevor Osz to make a game using their unique skills.
As a studio, Winterborn was formed to adapt the original tabletop game that the team played for many years into a video game. We all have fond memories and a lot of stories to tell about our time playing the game. Now is our chance to tell those stories and make the kind of games that we grew up playing.
MY TIME ALIVE
A valiant effort from Barty Games and by far his best game yet…
Right now at launch it’s a C- in my book but it could be a B+ or even an A… if he makes several pretty simple changes to his game.
SPOILER WARNING (Only watch about 30 minutes of this video if you don’t want to be spoiled of the story and how it all ends)
https://www.youtube.com/watch?v=B_iVvnVgDkk&t=82s
Brilliant end game gameplay however and I give Barty HUGE props for his creativity and open mind for the way the game changes things up the last part of this game!
– Real player with 2.0 hrs in game
To be honest the game is a bit too short. Other then that the graphics & the storyline are decent. Need a bit improvement in the hitbox section. By checking other game by Barty Games i can say it is way much improved then the other ones. would love to see the next game in the coming years.
– Real player with 1.4 hrs in game
Burn Me Alive
⚖️ Grade = C? Worth a buy, if you enjoy discover what is the next step. However, if you’re looking for a clear goal to proceed, it doesn’t have
EXPECTATION CHECKLIST:
✔️ Proceed without any hint or map
✔️ Slow moving pace
✔️ Simple jump scares
✔️ Guess the right code
✔️ Gun shooting to repel the threat
❌ Horror sound & music
❌ New pickups location item for replay value
❌ Time Attack for replay value
| GRADE | MATCHED |
– Real player with 17.5 hrs in game
Burn Me Alive is a pseudo-psychological horror game in the walking simulator game space. Your wife and kid got burnt to toast and were buried in the cemetery, your therapist should have clued you in on, probably wasn’t the best choice for a grieving husband/dad. Throw in a whole bunch of cigs and booze and Satan just starts coming out of ya! Burn Me Alive is almost too stereotypical for a game like this. It sounds like a metal song name or a movie or a book, sadly generic with little impacts.
– Real player with 6.9 hrs in game
Stormrite
Stormrite is an upcoming open-world Action-RPG set in the dark, fantasy-medieval kingdom of Redreach. You will play the role of a young squire, exploring a world full of chaos and conflict. Become an expert assassin, learn the arts of dark magic, or lead your armies into large-scale war. With multiple endings to all questlines and a rich character tree to decide how you interact with the environment and its inhabitants, you have the power to decide your role in the world of Stormrite.
THE STORY
UNRAVEL THE TWISTED HISTORY OF A VAST KINGDOM
Across the land, there were drawings and scratchings on the walls that hinted at the existence of some greater being. A being that could control time, the earth, the underworld, and anything else the human mind could perceive. There were drawings of it creating tornadoes, raising demons from the earth, and stopping time altogether. This being was feared across the land, and also worshipped by those who were too afraid to be afraid of it. They called it ‘Rek-Tu-Hiem’, ‘Requiem’ in modern terms.
PREPARE FOR REQUIEM’S RETURN
The kingdom of Redreach lived in a state of constant fear, subject to an endless cycle of suffering by this all-powerful being until, one day, it seemingly vanished without a trace. For years, Redreach’s strongest minds attempted to gain some insight into where this being’s immense power came from, and how it somehow disappeared off the face of the Earth. These studies led to the discovery of the Stormrites, a series of powerful scrolls that, in the wrong hands, could lead to the end of all life as we know it. You will learn about the Stormrites while navigating the mysterious kingdom of Redreach, meeting friends and foes along the way, creating your own story in a quest that can ultimately end in one of two ways. You being a hero of the people, or becoming just as powerful and feared as Requiem itself. The choice is yours…
HARNESS THE POWER OF THE FOCUS CRYSTALS
Human characters in Stormrite do not have any magical powers, and all powers are granted by focus crystals. To cast spells, players have to charge their focus via a crystal equipped to their character, with different crystals providing varying buffs and abilities to the player. Certain crystals in the endgame will give players immense power, and the more powerful crystals must be hunted for by the player. This system provides a contrast from the usual “regenerating mana bar” style of magic combat used in other games.
TRAVEL THE LAND AND DISCOVER THE SECRETS THAT LIE WITHIN
Explore a vast open-world filled with interesting landmarks and civilisations, learning skills and trades along the way from the people you meet in your journey across Redreach. You will begin in the small mining village of Silverhorn, a quiet settlement that is being terrorised by bandit travellers attempting to take control of the nearby silver mines. Whilst helping defend your neighbors from these thugs, you will discover dark secrets about the village and its residents, and its ties to the legendary tales of the Stormrites.
Along your journey, your character will become increasingly entangled with the storyline of the Stormrites, potentially finding yourself in a position where you must save the kingdom from the terrors that could be unleashed by these powerful scrolls.
From the intense droughts of the Southern deserts to the unforgiving winters of the North, Redreach has plenty of regions for you to explore, each with their own stories and legends.
CHOOSE YOUR PATH
With Stormrite’s branching skill trees you are given the ability to mould your character into the fighter you want to be. With a wide range of spells, weapons, and equipment to choose from, you can tailor your loadout every time to deal with each encounter that is thrown at you. Each tier of the skill tree increases the amount of specialisation available to your character, while the choices you made earlier into account to decide which paths you choose from next.
GAMEPLAY FEATURES
Stormrite is a fully single-player third-person experience. Your time will be spent going on enthralling quests, exploring the kingdom of Redreach and using various weapons and fighting techniques to dispose of your enemies. The three main styles of fighting are melee, ranged and magic. However, within each of these three categories there are several choices of weapon/combat style for you to choose. For example, ranged players can choose to go for a traditional bow and arrow loadout, can choose to go for a more clunky but powerful crossbow style, or even a hybrid melee-ranged loadout utilising agility, daggers, and throwing knifes.
Magic users can choose to cast spells that directly affect their enemies, summon companions to fight, or manipulate the very fabric of the world around them. You are also able to shoot spells into each other, resulting in some very interesting interactions that can be used to increase your options in combat.
Melee users also have plenty of choices, with 5 fighting styles (and counting) to choose from, and abilities to aid with your battles.
Stormrite will also have a companion system where you can bring allies on your travels to fight alongside you, either supporting you from behind or soaking up all the attention while you deal the damage from behind. This opens up many different ways to approach situations, with no two encounters being the same.
There are also plenty of other interesting gameplay mechanics that we have added/plan to add, such as mounts, feats, and many more!
The Trivial Dead
A solid question base, makes for a fun trivia game. Killing zombies as a reward for correct answers makes it all the more satisfying, especially when you survive :)
– Real player with 3.5 hrs in game
It’s a trivia game with a daft mechanic for success/failure. Really rather enjoying it but the zombies don’t add anything. Play only if you like answering trivia questions.
– Real player with 1.6 hrs in game