Guardians of Gridvale
Push enemies into water or set them on fire. Use the environment and smart positioning in this tactical, turn based RPG. Enemies telegraph their moves and an optional timing mini-game decides the damage of your attacks. Equip and level up your heroes and take control of the Guardians of Gridvale!
Use the environment
Push enemies into the water, blow up rocks to make shortcuts, freeze water to create bridges, stand on hills to extend the range of your projectile attacks or set grass on fire and enjoy watching the world burn.
Optional Timing based attacks
While dice rolls can be fun and all, missing that 99% shot can feel worse than a kick in the family jewels. The swingmeter let’s you use your timing and skill to determine the result of your attacks instead! Don’t worry if your reflexes sucks though. The Guardians of Gridvale never “miss”. Even botched attacks do some amount of damage. You can turn this off if you prefer a more traditional, random damage system.
Peek into the future
Enemies clearly show who they will attack and change their target as you make your moves so you don’t have to waste actions based on crazy guesses and hearsay. Plan accordingly! Enemy about to slaughter your fragile bard? Take the enemy out first or move the bard into the woods to increase her defense and mitigate damage.
Unique skill trees
Each hero has their own unique skill tree that you can tweak to suit your play style. Don’t like to play defense? Then turn your pacifist cleric into a bloodthirsty mass-murderer that leaves piles of corpses in his wake… Well, maybe not exactly like that but you get the point!
Go camping
All heroes need to relax and clear their heads a little between sessions of stomping baddies and what better way of doing that than going camping? Rest and tend to your wounds, hang out with friends or sharpen your weapons to make stabbing poor goblins an even more satisfying experience! It’s your camp and your heroes, so you decide how they should waste their time.
Other features
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Fast paced turn based combat. No need to go and make coffee while waiting for excruciatingly slow animations to complete.
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Customizable difficulty. Make the enemies frail like soft tissue paper or reduce their damage. If your reflexes are a thing of the past you can always make the timing mini-game go slower or turn it off completely and rely on random damage. I won’t stop you if you want to make the game harder either.
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Classic 2D perspective and old school pixel art. Grandparents generally can’t handle rotating cameras nor fancy “3D” graphics so I made a game that works for them too!
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A story full of idiots and stupid jokes. Who said that saving the world needs to be boring, dark and dull?
Read More: Best Colorful Strategy RPG Games.
Academy Quest | アカデミークエスト
I dont mind some visual or technical bugs, but you cant advance through dungeon floor 4, its clear none has tried the game before the release. The game has good scenes and characters, but its short and boring, also bugged, not worth at all.
– Real player with 1.9 hrs in game
Read More: Best Colorful 2D Platformer Games.
RPG dating sim + 4 cute girls + 18+ patch = Train 4 girl heroes within 2 weeks in group or individual training for nice scenes. Then dungeon dive to take on monsters. Go on dates after school.
18+ patch http://202109251201487780155.onamaeweb.jp/patch.html
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– Real player with 0.8 hrs in game
Blood Nor Water
Heroism and Tragedy.
The Old King is dead. With hunger and unrest rising throughout the land, the King’s nephew and Steward seizes the empty throne from his cousin, who responds by invading at the head of a foreign army. In this setting of chaos and confusion, take command of a small company of young fighters as they struggle to understand and survive the conflict, and bridge the gaps that civil war cuts between friends and family.
Strategize your way through a variety of different maps and spaces with a small party of diverse characters. Gather arms and recruits to strengthen your party. Build each character to maximize their strengths and handle different kinds of enemies, but be careful: if a character falls on the field of battle, you may be unable to get them back.
Read More: Best Colorful Story Rich Games.
Sea Wolf: Tactics
Sea Wolf: Tactics is a tactics RPG that aims to honor the best parts of the genre while introducing new systems.
Features
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Drive Back the Empire: The empire has conquered and expanded for centuries - now they are at your doorstep and threaten your way of life. Although they vastly outnumber you, use cunning tactics to destabilize their hold of territories, incite rebellion and disable their empire.
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Explore Midgard: Accomplish quests that will have you exploring every corner of Midgard, capturing empire strongholds, completing trading missions, and hunting down dangerous bounties.
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Customize and Train: Build your raiding party up using new warriors you encounter on your journey and level them up. Carefully choose abilities from each classes' diverse skill tree to create warriors that can adapt to any situation.
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Honor the Gods: Provide the Gods some amusement by willingly accepting additional burdens in battle and they will reward you with their favor. Burdens change the rules of combat in challenging ways that will force you to adopt new strategies.
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Raid or Trade: Coexist peacefully with neighboring villages and they will offer you lucrative but dangerous trading contracts or chose to raid them and steal their resources for yourself.
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Tactics Modernized: Sea Wolf: Tactics was created from a love of classic tactics games. Sea Wolf: Tactics aims to honor those iconic titles by adding new systems and streamlining old ones. Combat is responsive and quick. Battles are smaller scale to limit action-less turns but Battle Campaigns challenge you to survive multiple battles in a row.
Gythol Granditti: The Crypt of Darkness
This game is gem I can’t believe it is slept on so hard :/ … This game game has good humor, it has a fun battle system like fire emblem , I love love love this game so much I beat it in one sitting lol. So many things to discover in it, & a lot to read if you want, if you’re a fan of rpg’s you’ll enjoy this one for sure! I Hopefully GZ Storm makes part 2 I will be waiting.
– Real player with 10.0 hrs in game
Pros:
-Combat is simple tile based
-Things are happening in town as the story progresses
-No Random Encounters
-God is made of cheese
Cons:
-Don’t care about story and characters
-Art is meh
-Can be punishing is you don’t keep up with equipment
-Almost all the chests are locked.
– Real player with 7.1 hrs in game
Bubbleland
In Bubblelands you will lead a team of cartoon heroes - the brave bean brawler, the fluffy feline defender, and the outlandish onion with oseledets - through a series of tactical turn-based battles on a grid of hexes. Each hero on the team has a different potential use in battle, skill set and development opportunities. The combat rewards smart positioning and using skills appropriate to the situation on the battlefield.
On their way, the heroes may encounter characters who need their help and allies who will join their party and strengthen the team with their special powers. You can meet them later at the party’s camp, where the heroes can also improve their skills and buy upgrades.
Bubbles are what fuels the technology and economy of this land. However, one day the soapy resource ceased to flow from the taps and fountains. In the atmosphere of the apocalypse, three heroes set off on a journey through foreign lands to find out where the life-giving Bubbles have gone.
Tactical Yet Simple Combat
The game is rules-light, you’re not going to find long statblocks and hour-long battles here. You may just hop in for a few fights any time!
Simple Yet Deep Mechanics
Bubbleland is not crunchy, but you still have to think before you act. Cautious positioning of the heroes and planning your actions is crucial!
Deep story… Not Really!
The world and story of Bubbleland is colorful and fun to watch. Find out if fluffy cats, angry cucumbers and onion cossacks fighting each other over bubbles have any deeper meaning!
Eiyu*Senki Gold – A New Conquest
Challenges became more varied compared to Eiyu*Senki: there are battles where you move forward (“scrolling” battlefield to reach new enemies), there are more optional challenges like Shambala, debuffs are more varied, you get one ancient hero from the start and bonus troops at the end of the battle now depend on factors other than speed. But all of this suffers from one huge problem: you don’t know what kind of challenge it is until after you chose units for the event, went through event dialogue and placed units on the battlefield. You didn’t want to engage in a lengthy scrolling battle without a healer? You absolutely needed someone with Curse or Grudge debuff for this boss? Too bad! The game basically mandates to either save-scum, consult the guide… or use a debugger to give everyone 1000000 troops or something. 6th layer of Shambala is flat-out unbeatable without this extra knowledge you cannot get in-game and a lot of other encounters feel frustrating as you try to power through the challenge with a suboptimal team.
– Real player with 176.7 hrs in game
Playing Monopoly with your waifus
“In this game our brother conquers all the waifu in the world, Bwahahahahaaa!”
“True, but I am our brother official first imouto waifu”
“Me ke aloha, hau’oli honi honi no suru”
“Gawrr gawr! I bite cause taste good”
“Ewwhya! We need more ammo to conquer the world, get more dough and get even more ammo!”
“Baka Billy, f*ck you!”
“This game is only good because I, Marie Antoinette, am in this game!”
“Love overcomes all barriers in this world”
“Bwahahaha! I learned a lot in this game, now I want to put my name in a game too and record my name even more in the story!”
– Real player with 68.2 hrs in game
Untamed Tactics
Untamed Tactics is a narrative-driven tactical roleplaying game where you play through the memories of an ailing rabbit, General Greycoat.
He recounts his tales to his grandchildren, with each story being its own contained mini-adventure that ties into his ever-changing life story. The haunted dreams from his wartime past take the form of special Memory encounters, which explore Greycoat’s nightmares come to life.
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Tactical combat: Smart resource management and clever positioning will be your key to victory. Push your enemies into toxic ooze or gang up on them for extra powerful attacks!
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Narrative-driven campaign: Follow General Greycoat and his companions into the Wilds in an effort to find a new home for his people, but beware the many threats that roam in the Untamed lands, from the vile Bonefang Clan to the mysterious House of Eyes.
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A rabbit with a troubled past: Piece together the Broken Mirror by playing through Nightmare mode, slowly uncovering pieces of Greycoat’s troubled history as a veteran, in a procedural game mode fueled by its unique narrative-based progression system.
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Highly replayable: Explore a wide range of strategies, combos and character builds. For even more replayability, dive into the ever-changing depths of the Nightmare.
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Deep customization: Empower your characters and perfect your strategy by customizing a large roster of characters with Gems, Runes and more.
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Parley System: Use the Parley system to talk to your enemies during battles. Hit them with your best lines and you might turn the tides of battles with the power of your words!
Eldrador® Creatures
Good for kids under 10.
– Real player with 23.4 hrs in game
Eldrador creatures is not a bad game, but if your looking for a complex battle system, then this is not aimed at you, i did play through the game https://www.youtube.com/watch?v=0ded0H1Mrdw&list=PL0i-inNt6h7-INFcuxlykQ-Lx7hIgUs_R and found the combat was weak, but it seems more fitted for kids then anyone else, the graphics are ok, music is fine 2. Value for money, for an adult the game is not worth the money as it is short, it took me 5 1/2 hour to do, but for a kid this will give them plenty of time playing the game, so would i recommend the game, it would be a no for adults but a yes for kids
– Real player with 6.6 hrs in game
Googass
An ambitious attempt at a fair price. I am sure it would be interesting to someone. That someone isn’t me. Awkward controls with an overly ambitious combat system that fights against the auto battle function make every fight a mess of menus and repetitive movements. Challenging fights that make even random encounters dangerous yet never reaching a state of being unfairly overpowered. Even the bosses have a decent difficulty curve which make any party wipes the player’s fault. Sadly the actual game isn’t engaging enough to make you want to level up. Then you have a story that barely makes you want to see where it is going. I can safely say most people will quit out before giving it a chance to establish itself.
– Real player with 2.0 hrs in game