Winning Love by Daylight [Ep 1+2]

Winning Love by Daylight [Ep 1+2]

very good game that’s it

Real player with 5.6 hrs in game


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Winning Love by Daylight Is a visual novel by Cutlass Boardgames. The game starts off quickly and puts you straight into class, introducing each character one by one. Winning Love puts you in one-one scenarios with these characters very quickly, and introduces important plot points immediately. Right off the bat, The art made a good impression on me, not being your typical visual novel fare. The artwork ranges from good to very pleasant, my only complaint being a few odd character features such as remarkably long fingers. The music was not as kind to my ears as the visuals were, as it was an annoyance as often as not.

Real player with 2.9 hrs in game

Winning Love by Daylight [Ep 1+2] on Steam

The Amazing Fantastics: Issue 1

The Amazing Fantastics: Issue 1

I was enjoying this game right up until I got to a non-skippable part of I needed to stop the truck. The problem with that particular mini-game is that I don’t have enough time to avoid the flames, and I just keep getting killed. There must have been at least 2 times where I succeeded in emptying the truck’s health bar (at least it looked that way), but where I still died from running into the fire immediately after. I must have tried that mini-game at least 20 times, but just can’t do it and now have to quit playing the game.

Real player with 7.9 hrs in game


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Some nice ideas, complimented by some brilliant sprite and artwork. But sadly the game itself is pretty dull, with really lacklustre and bland level design. Battles are fiddly, as are some of the general menu selections, and overall I got annoyed + bored fairly quickly. Not for me.

Real player with 7.8 hrs in game

The Amazing Fantastics: Issue 1 on Steam

Chenso Club

Chenso Club

The alien invaders are everywhere, attacking everything and everyone! And when they die, the life-force they leave behind is an ultra-incredible energy source! Is there any hope?

Meet the Chenso Club: a growing group of fighters here to save the world. They’re using the aliens’ life-force to power up and beat them at their own game. Don’t let their adorable nature fool you - they will happily and brutally obliterate any threat that gets in their way.

Meet Blue, a powerful android developed in a lab where an alien discovery was used to ultra-boost her power. Her weapon of choice is a mean chainsaw and a charmingly destructive attitude.

Carmine is a highly-trained member of the royal guard, tasked with protecting the King. After a surprise alien attack, her King is now being held hostage and her honor demands that she save the day. Her weapon of choice is a giant hammer, infused with the power of alien essence. Her activity of choice is destroying aliens every chance she gets.

Plum’s favorite hobby is trying out different kinds of witchcraft. This bubbly character spends most of her day at the abandoned clock tower. What she doesn’t know is that the clock tower is now haunted by creepy monsters from another universe!

Remember! The Chenso Club is growing - so more characters are on their way!

Our heroines want any excuse to use their newfound powers. It’s up to you to master their moves, increase their power and show the world the might of the Chenso Club.

  • Two game modes (with more to come) - Story mode, where you fight your way through colourful worlds and bosses, as well as Co-op.

  • Fight with attitude: The Chenso Club girls are fast witted, strong and adorably violent..

  • Punch, jump, slash, and smash: Master the girls’ moves, kick your reflexes into high gear, and battle your way through “old-school challenge” levels to obliterate aliens.

  • Test your rogue-lite skill: Procedurally generated levels are different each time you play. No do-overs!

  • Collect life force from aliens you kill: Trade for power-ups to make your fighter faster and stronger—but don’t spend it all! That life force also keeps YOU alive.

    [*Play solo or with friends: Play solo or indulge the Chenso girls’ competitive nature with couch co-op.[/list]


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Chenso Club on Steam

Winning Love by Daylight [Ep 1 Demo]

Winning Love by Daylight [Ep 1 Demo]

In all honesty for a two person project (coding\story\writing and artist) it’s pretty good. The character designs and personalities are interesting and some character powers are pretty unique. Like (spoilers) but someone being a siren was in my opinion a pretty under appreciated thing, and being able to sing people to sleep is pretty interesting. though my main gripe is in certain story skips and dialouge. Like for example, the protagonist is told in a huge moment of exposition that shit is wack and the world might end and that he/she/they might have powers. thing is somehow everyone else in the story knows this later on. Without the protagonist ever explaining that to them. there are also times where the dialouge is akward at point but i think that adds to the charm of it. Like characters are all highschoolers, it makes sense that sometimes the conversations are kinda stiff and akward cuz that’s how it would actually go in real life. Like if a goth girl who most likely is a fan of arson came up and started talking to you, of course you’d be a bit akward in your speech. But my last two complaints about it are the music and facial expressions. In all honesty, the music is terrible, it’s better than that royalty free ukelele from hell but im sure theres other stuff out there you can use without copyright. mainly the music I’m talking about here is the resting abd casual time music, it’s a weird mix of meowing and beeps and i often found myself turning the music all the way off and playing my own mix. And the complaint i have abnout the expressions is later on in the story, i don’t have any complaints about reused assets especially in visual novels, but (spoilers ahead here) maybe after a character like willow loses a loved one maybe don’t show a kind of ‘meh’ face when what she feels is true sorrow. You see that sorrow shown later on but my point still stands. other than those (admitibly small things for a game made by two people with one doing most of the heavy lifting) I think it’s a great game and absolutely my new fav comfort game. good work on the game guys hope you get episode two out soon :)

Real player with 9.2 hrs in game

This is overall an ok experience. I’ve only played through it once and it’s not really that long but there are a lot of different choices and I assume tons of backstories to discover. The characters are overall pleasant to talk to but the story doesn’t really come together well. It feels as if every choice somehow expects me to have taken all the previous options as to create a more authentic group feeling from knowing the characters. That is to say, a lot of characters I hadn’t interacted with were friendly to me and I to them and I even knew their secret or something at times. This made no sense from what I had played. Usually visual novels circumvent this by having routes and a long intro section as to establish a backstory. This is not the case here at all and the game has tons of choices early on. I would assume that at least the first one is just for flavour but overall it starts too early for meaningful ones or doesn’t incorporate the choices made on future events. Another big problem I had was figuring out how fantastical the setting is. From the start I was expecting a normal world setting with abnormal characters but later on it seemed that supernatural phenomenons were actually canon and well known. This was quite a jarring switch for me and I couldn’t really figure out if the early events were just not the kind of abnormal people were used to or if the setting was inconsistent. The plot later on felt really quite weird but I was imagining some kind of child detective setting and therefore not as unusual for this group or something, even if I wasn’t even aware how close they were. Overall it felt like I was supposed to have read the web comic or played out each choice to be eased in. The story itself felt quite unengaging and frankly unrealistic from my point of view. The only truly engaging part was just at the end of the demo, which was too late. Apart from that, the art looked quite good but there were tons of small problems, some weird lines in some character’s drawings, some really rough edges on objects, a character’s art was extremely blurry and the way side character’s were displayed was inconsistent and the distance to the camera was very different to the main cast’s. Also there was a clock which was quite wide. There also was a night sky picture that certainly didn’t seem drawn and was fairly low quality. There was a rain scene in which the rain drops' position resetted on the next text box. I’m looking forward to how the finished release will be.

Real player with 7.5 hrs in game

Winning Love by Daylight [Ep 1 Demo] on Steam

ZHP: Unlosing Ranger vs. Darkdeath Evilman

ZHP: Unlosing Ranger vs. Darkdeath Evilman

In ZHP: Unlosing Ranger vs. Darkdeath Evilman, your character is custom-made to kick as—many enemies to the curb as you want! Use the deep customization system to outfit your ranger from head to toe, establish your own base, and fight your way through an array of randomly-generated maps to forge your own heroic story.

ZHP: Unlosing Ranger vs. Darkdeath Evilman on Steam

Super Captain 3D

Super Captain 3D

You are Super Captain 3D: You are sitting at home enjoying a peaceful day on Earth, when the newscaster announces an invasion by pixel invaders. You know instantly it is your calling to save the earth and the universe from the evil invaders and you leap into action. You must utilize all of your hero’s abilities to defeat the pixel invaders and save the universe. You must fight across 8 stages against over 20 types of alien with 4 Epic Bosses. You only get one shot at saving the universe; die and its game over!

Real player with 5.7 hrs in game

Crim’s Humble Opinion Curator

One Hero To Save Them All

Super Captain 3D is a pretty fun little shoot em up game. It was crafted using gamemaker. The graphics run pretty smoothly. The music is diverse enough and fitting. I played with a controller as was recommended and had no issues. You play as a hero that fends off against pixel invaders from outer space. The game is short but it’s got a nice amount of diverse content and fun gameplay stuffed into it to make it a competent title for the asking price. There are four areas that are two levels each giving you a total of eight levels. At the end of each area there is a boss to fight. None of the bosses have a similar attack pattern. If you look hard enough you can find enough golden ships throughout the game to unlock a secret boss.

Real player with 3.7 hrs in game

Super Captain 3D on Steam

Nyanroo The Supercat

Nyanroo The Supercat

Absolutely love the music and the boss fights. There are still some small bugs and typos I noticed, but nothing that hinders enjoying the experience this game offers.

Mudge is easily my favorite boss fight, and the parrot was definitely amazing. I also really love that each boss fight offers players a unique challenge different from the previous ones. The Yarn power ups that were added since the demo are also really rad.

Keep up the good work, all! 3

Real player with 3.9 hrs in game

A surprisingly difficult platformer that is well flushed out, its a great time with friends and trying to get further than the other. As someone who typically doesnt do platformers like this, I truly enjoyed the experience and purchased a copy for my friend.

Real player with 3.1 hrs in game

Nyanroo The Supercat on Steam

Teodoro and the Evil Machines

Teodoro and the Evil Machines

WHAT IS TEODORO AND THE EVIL MACHINES?

It is an action shoot-em-up, shmup “or schump” type game but with a visual style, history and difficulty adapted for kids with these features:

EASY MODE: Any inexperienced player will be able to finish the game and learn all his mechanics well, allowing him to improve by removing frustration.

MULTIPLAYER COOPERATIVE GAME : Two players can share the same game at the same time, helping each other.

History

TEODORO’s home lived in peace, tranquility and harmony in a perfect balance using the magic and vital energy that emanated from that land.

But one day a door opened from which some very aggressive monsters emerged with horrendous machines that destroyed everything. They installed gadgets to take the vital energy of everything that lived to feed their machines of war and to go to other worlds to continue with their pillages.

TEODORO returned from his adventure and saw all that: “Help us Teodoro” said the sages, “You are the only one who can save the universe from these monsters”.

But TEODORO needs your help! Do you dare to try it?

Game modes

EASY MODE: Designed 100% for inexperienced players to remove frustration and allow training reflexes and abilities.

MIDDLE MODE: Access to all screens in the game on a slightly more difficult difficulty than the simplest mode.

HARD MODE: For more experienced players designed as a more difficult challenge.

Cooperative play

TEODORO AND THE EVIL MACHINES allows you to play in simultaneous multiplayer cooperative mode with another friendly character: GOMINOLO.

Types of gameplay

Phases of the horizontal and vertical type with changes in gameplay:

  • Exploration

  • Enemy bases

  • Bonus

  • Escape from enemy bases

  • Dodging stage or birds approaching at high speed

  • Collection of magic and vital energy

Teodoro and the Evil Machines on Steam

Radical Heroes: Crimson City Crisis

Radical Heroes: Crimson City Crisis

What is it?

A pixel art beat’em up where you save Crimson City from an invasion.

Pros:

Some of the best looking pixel art

Controls work fine

Eaasy to get into

Plenty of funny references

Cheap

Meh:

Sound could use some more variety (what is in the game is fine, but variety is the spice of life)

Con:

Diffilculty, or rather the lack of it:

While it is fine for a game to start off easy and then gradually tighten the screw like this one does, unfortunately it waits too long to do so.

Upgrades are available pretty early on, making things even easier in the early levels (or playsets as they are called here).

Real player with 7.6 hrs in game

I have to say as a long time gamer, I love this game. It evokes a bit of nostalgia from old NES days and offers some really unique looking aesthetics.

It is early access so there are some occasional bugs and glitches but overall it’s well worth the buy and I want to see where they take things.

It has lots of playable characters that are unlocked through gameplay (as opposed to how other games do this via DLC) which really adds to my fondness for this game! I love finding secrets and unlocking skills/characters.

Real player with 5.2 hrs in game

Radical Heroes: Crimson City Crisis on Steam

SATORI

SATORI

To start off, buy the game: it’s cheap and it achieves the zen experience.

That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.

So, instead of a meditative experience, make it a meditative adventure.

More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…

Real player with 11.4 hrs in game

Nicely done.

I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.

I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.

Real player with 11.1 hrs in game

SATORI on Steam