Tower Alchemy
TD crafting + mechanics + 60+ towers = Unique gameplay and interesting take on TD. Combine towers to make more powerful ones. Buildings and potions provide bonuses. Complete objectives for rewards.
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– Real player with 1.4 hrs in game
Read More: Best Colorful Crafting Games.
Fabula Mortis
Don’t bother
Lighting and Shadows are bugged causing it to flicker and stretch across the screen and as soon as I try to host a game (since there is no servers so you can only play against bots) all audio goes missing.
When the shadows and lighting was not flickering and stretching across my screen the maps looked alright
– Real player with 15.5 hrs in game
Read More: Best Colorful Indie Games.
Fabula Mortis is an online FPS Arena Shooter. There’s a variety of characters with different weapons and abilities to choose from.
While the graphics are very nice thanks to the Unreal Engine, the gameplay itself is standard, boring Unreal FPS. Furthermore, the game is completely dead. It’s multiplayer only and there’s no servers.
There are many other, better arena shooters (especially with heavyweights like Epic and Blizzard in the market), so it’s understandable this very mediocre entry hasn’t succeeded and is now dead.
– Real player with 7.3 hrs in game
AIRHEART - Tales of broken Wings
On a flight
Airheart is the story of Amelia, a young pilot and fisher woman who lives in a world among the clouds, Amelia fishes through dangerous skies collecting scrap in order to upgrade her plane and avoiding pirates all in the hope of one day making the catch of a lifetime and you are tasked with guiding Amelia on her journey.
That’s really as deep as the game got in the time that I spent with it but that’s all you really need to keep motivated in order to move forward within the game.
– Real player with 22.6 hrs in game
Read More: Best Colorful Indie Games.
In A Nutshell
Airheart is a roguelike shooter telling the story of Amelia, a young pilot with the objective of reaching the stratosphere to capture a legendary whale, and honor the inheritance received by her father.
The game world is made of several layers, and your home, Granaria, will be on the lowest one. From there, with your at first weak plane, you will need to go around each layer, catching fish to make money, avoiding or destroying progressively stronger enemies on each level, find the elevator platforms to reach the next layer, and also eventually find secret components hidden in boxes around the various floating islands. Each four levels, you will meet a Boss, then once defeated, transition to a new biome, with a different season and appearance to it, different fish, enemy types, and dangers.
– Real player with 11.5 hrs in game
Brassheart
ADVENTURE SPARKED BY INVENTION!
Brassheart is a Point & Click adventure game set in the alternative 1920s, inspired by the dieselpunk aesthetics and the classics of the genre.
In the world of Brassheart, you play as Pola Zagórska, a smart and chipper aeroplane pilot. She follows the clues that may provide a way to save her father kidnapped by his own invention, a rebellious supermachine, Valkiria. This powerful difference engine gathered loyal army and relentlessly pursues the goal of mechanizing and militarizing the whole world. It is governed by cold calculation, and all those who oppose it will be in danger. One of such people was Prof. Zagórski, the co-creator of the machine. Before the kidnapping, however, he managed to give his daughter a clue about defeating the Valkiria. The key to stopping the machine’s domination may be a mysterious invention called ‘Brassheart' that affects her will.
Pola has to set off on a journey and find parts of the mechanical heart scattered all over the world, for they are her only chance to stop the sinister machine, end the era of mechanical terror and save her father.
DISCOVER THE WORLD OF BRASSHEART
Embark on an exciting adventure around the world and visit places like a village in the Himalayas or palaces in Europe, filled with great industrial machines and opulent interiors. Admire many meticulously designed 2D locations and a unique graphic style inspired by dieselpunk and cartoons.
ENJOY THE DIESELPUNK SETTING
Welcome in the alternative reality of 1920s, the age of global turmoil and brilliant technologies born out of science and creativity. Get to know fantastic inventions of this peculiar world, such as sprawling networks of engines, antigravity generators or automatons, all created under the watchful eye of the immense computing power: Valkiria.
EXPERIENCE CAPTIVATING STORY
Follow Pola’s steps in her quest against the immeasurable power of Valkiria. Put in such a plight and filled with doubt, her close relationships with friends and family will drive her to embark on a dangerous adventure around the world. With your support and help from her trusty companions: mechanic Manfred, artist Tamara and automaton Pascal, Pola will have to unearth her father’s enigmatic inventions and outsmart the malevolent machine.
MEET THE COLORFUL CHARACTERS
On your way you will meet a lot of interesting figures: barons and countesses entangled in high-society intrigues, spies, criminals, adventurers and inventors. Get tangled up in crazy conundrums, permeated with humor and requiring extraordinary solutions.
SOLVE THE PUZZLES WITH PASCAL
You’ll have a chance to utilize some crazy inventions in this twisted timeline: lasers, robots, airships, giant levitating statues and more! Fix mechanisms, solve puzzles and come up with creative solutions to head-scratching problems. Your companion on the journey, automaton Pascal is ready to offer you helpful hints at any time!
FEEL THE VIBE OF GENRE CLASSICS
Take a journey to the world of Brassheart and feel the vibe of genre classics through experiencing cartoonish, colorful art-style, coming up with the crazy MacGyver-esque solutions and finding yourself in extraordinary situations permeated with humor. At the same time enjoy puzzles grounded in commonsensical logic without pixel hunting along the way.
Shattering Obsidian
By the end of my time with Shattering Obsidian, the main character, a native, conscientious healer-type, was becoming cynical and rather merciless due to the tragedy surrounding her, It didn’t have to be this way, it was because of my choices, which I hope are carried forward to the next chapter.
Really enjoyed this. Great story, leaving you wanting for more, in chapter 3!!
I highly recommend this game.
– Real player with 7.5 hrs in game
A brilliant adventure game- sort of a hybrid rpg and ‘point and click.’ I don’t want to spoil it, but you can’t help but be drawn in to the story. Chapter 1 is more fantasy focused, but heart-wrenching. Chapter 2 is where it gets very steampunky- where the need to know what happens next becomes tantalising!!!
I can’t wait for chapter 3!
– Real player with 2.3 hrs in game
Robots, Death & Venice
Please add some more advanced options. The lack of motion blur and mouse sensitivity settings make it almost unplayable for me. I can’t comment much on the gameplay as a result, but what i did play wasn’t bad, especially considering it’s free. But until more advanced options are added I have to not recommend.
Edit:
I was able to make it through the game by turning the overall settings to low. For some reason that turns off motion blur. The game is very short, however I think it’s pretty good for a school project. I think it’s worth playing, and I would recommend if the above settings were added.
– Real player with 0.5 hrs in game
Robots, Death & Venice
fast game with modern day graphics with easy controls that moves from location A to B to C and so on,
good amount of action and special effects,
good game.
Personal Suggested Purchase Price: $0.49 Or Less During Sale
– Real player with 0.5 hrs in game
Fun Forbidden
Fun Forbidden is a VR steampunk-themed sandbox filled with element combinations, collectibles, and adventures. Let your mind run wild in this fantasy world and become the master inventor!
Gunmetal Arcadia Zero
Being a big fan of You Have to Win the Game and Super Win the Game (I’ve got 60 hours into it and have speedrun it many times) I was apprehensive about trying a game that appeared to control like Zelda II. My apprehension was assuaged soon after playing the demo. As usual with J. Kyle Pittman’s games, the controls are as tight as can be, the character’s velocity and friction feel just right, and the general difficulty ramps up at a nice gradual pace unlike games like Shovel Knight.
The graphics and soundtrack are even more reminiscent of NES games than his prior games, and the songs are so catchy I’m glad to have purchased the bundle with the soundtrack. The game offers a new game+ replay, where enemies take progressively more hits with each subsequent playthrough. A speedrun mode is also available that not only runs a tmer for you, it performs the splits for you as well. For Mac players with far fewer options for speedrun timers, this is a welcome addition, and one I personally hope will be patched into Super Win as well.
– Real player with 11.5 hrs in game
This game is a mini masterpiece. I beat it in only a couple hours, but it feels like I got so much more out of it than that. Probably that’s mostly because it’s balls to the wall hard. It’s very NES, in difficulty, atmosphere, aesthetic, music, and visuals. Seriously, the music rocks. Even the death music kicks so much butt that it’s almost not too frustrating to die. Almost. This game will anger you, will taunt you, and frustrate you like any NES game would. Do you love the BS Medusa heads from Castelvania? Well you’ll love this game, because every part that has tricky platforming has a million Medusa heads-like enemy, and one of these types drops this chain so even if you dodge the head, you gotta dodge the chain. But after all the fury, all the rage, of playing the same level over and over again, when you finally get that last hit on the last boss, the immense feeling of victory explodes from your blood vessels and implodes your guts all over your monitor. What a rush! And the controls are very fluid, allowing you to play with a satisfying flow. One thing I didn’t like is that the majority of the items you could pick up were utterly terrible. Get the tri-shot, and ignore all other items, seriously, none of them are worth it and if you stab a torch that spits another item out it’s so annoying to try to dodge them all the time. And they take forever to despawn so you’ll gauranteed accidentally pick up a crappy item during a crucial moment. There are also some neat secrets you can find. This game feels like it drew a lot of influences from both Zelda II and Castlevania. I highly recommend this game to any fans of NES games, tough as nails platformers, and anyone who can take a challenge. The guy who made this game also made the free You Have To Win the Game, which is also great, as well as Eldritch, which is a vastly different FPS rogue-like game, and I would highly recommend you check that out too. Please support this dev, he really deserves it and puts out quality content.
– Real player with 3.9 hrs in game
Skyland: Heart of the Mountain
This game was totally useless. It was confusing and full of shyte half the time. I’m not even sure the writers understood the story half the time. It is a beyond convoluted futuristic end of the world type plot with characters dressed up like Lara Croft one minute and a Viking princess the other. There is all kinds of technical mumbo jumbo and very little explanation for anything. Sometimes it felt like Artifex was trying to be scientifically accurate instead of entertaining. We don’t give a damn if the technology is correct! Just give us a game that isn’t some 40 year old trekkie’s wet dream.
– Real player with 16.9 hrs in game
Game Information
“Skyland: Heart of the Mountain” Collector’s Edition is a Hidden Object Puzzle Adventure game. The game was developed by Cordelia Games and published by Artifex Mundi.
Since this is a collector’s edition game, it comes with extra features that are not available in its counterpart; the standard edition.
The Game Review
Game Visuals
I want to mention that the visual for the game is nicely done. The visuals can be adjusted in the game’s option menu. Please do note that this is an old game, it might not play well on wide screen monitors in full screen mode; due to the game’s format.
– Real player with 6.0 hrs in game
SteamWorld Quest: Hand of Gilgamech
Makings of a Hero
SteamWorld is a franchise of vaguely connected games, each starring a friendly cast of robots. The latest entry – Hand of Gilgamech introduces a stark departure from the usual futuristic setting, venturing instead into the land of fantasy. Meet Armilly, an adventurer aspiring to at last become a member of the local heroes’ guild. Good heavens! The village has been invaded by an evil army and all of the heroes have been kidnapped. Such a tragedy, if only there was someone desperately longing for a worthy quest to finally prove themselves. It’s high time to gather your trusty companions and make this one count.
– Real player with 41.6 hrs in game
On my first playthrough I went with the Legend difficulty and I was not disappointed… Mostly. Also, quick note, I got the game half off so my thoughts are based around what I got for that price.
Starting with things I liked/loved:
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The Art is beautiful.
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The Characters are simple but lovable.
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The Music I find to be very pleasant to listen to.
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I love the opening and ending sequences, I wish there were more of these.
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The Ending Song, while short, made me smile. I love it.
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The card game mechanic is pretty solid. Deck-Building is fast and easy, chaining cards together for combos or allowing for an additional helpful card to be played is really fun, and while I didn’t use a lot of other cards, I can definitely see some ideas on how to use them for other play styles so I like that there is multiple options on how to play.
– Real player with 38.5 hrs in game