Spin the World
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When I began playing Spin the World, my hopes for having a really great experience were high. Unfortunately, after investing a little time in the game, I can say that I did not enjoy the experience. This title, in its current state, feel a lot to me like an alpha stage game, with some potential, but a ton of extra work to be done.
Firstly, the gameplay is on the forefront of what this title is about. You jump into the game with control of a mystery character, with a mystery purpose but they are holding a gun. Great! As you would, you proceed forward and start shooting things. This is when the game really goes down unfortunately. As I progressed, I kept running into a reoccurring bug where the enemies kept getting stuck in the walls. This problem does not have much effect on the game due to there being no loot, score or any real reason to kill something besides it is in your way. What this does for me, however, is makes any success feel empty due to getting by only because I didn’t have to fight for it. Unsatisfying…
– Real player with 0.8 hrs in game
Read More: Best Colorful Stylized Games.
I bought this for 0.89 cent on sale but I still refunded.
There are flash games that were better than this. Not only does the game have no story at all but even the combat is just one hit death to everything while enemies walk back and forth in a straigth line. And jumping is floaty af.
Buggy it is too (of course). Just try walking left out of the room and see yourself fall outside the play area, which is telltale sign of asset flip that was cobbled together in a weekend.
Yeah, I’m sure people will gladly pay 10€ for a game that doesn’t even the pretend of a story.
– Real player with 0.1 hrs in game
Kill The Santa
For a dollar you can shoot that jolly red suited bastard. save up points for a sniper and aim for that fat bastards testicles. Get to see them rupture in 3d and proceed to shoot his reindeer dead also
https://www.youtube.com/watch?v=p2vBTBSDb18
– Real player with 9.8 hrs in game
Read More: Best Colorful Casual Games.
Finished the game within 4 hours, really addicting and fun game for when you’re bored exspecially near the christmas season, i shot santa in the balls like a boss!
– Real player with 4.1 hrs in game
Elimination Games
Play ‘red light green light’ with a creepy giant mechanical doll in the ultimate knockout elimination tournament!
Reach the far wall without the doll catching you to win and progress to the next round. Use the mouse, keyboard or a game pad to control your player. Move forward while the doll is not looking, but freeze the moment it turns around or you will be eliminated and knocked out from the competition. If you reach the end of the level without being eliminated you will earn coins to use to unlock new hats and skins to customise your character with.
Read More: Best Colorful Casual Games.
Mutant Ops
Read the Review First
In no way is this “mutant ops” unenjoyable so this is going to be a weird jump back and forth between the good and the bad. Let’s just start with the bad, and my own pretentious manner as I restrain myself from saying that this isn’t a game. I feel that it’s to elitist of a statement. Because this is technically a video game, but it’s only about an hour of that experience.
The Graphics
It’s quite jarring to see how much a difference in quality this game is, as if the company decided that instead of collaborating with their fellow laborers, they’d give everyone an individual task. The opening cut-scene is of such notably higher quality, that it makes the game just look odd, I’m sure that this game’s polygon nature makes it look odd to begin with; I see nothing wrong with the style. Perhaps I’ve fallen for the trap of this season’s art style as the video game industry falls in a rut similar too Cartoon Network’s “Cal Arts” debacle. All the shows looking kind of the same whether it’s because the teachers are teaching a single art or everybody’s being inspired by the same piece. Everything starts to blend together, it’s obviously intentional because it seems to be working. Where Adventure time may have been original and charming in it’s art, everything started to fall inline. If one were to take a look at the pilot episodes for Steven Universe and Regular show, you’d see a much different concept. But then came Uncle Grandpa, Wander over Yonder, that show about the Peanut and the Pickle, Sanjay and Craig, Star and the forces of Evil, Over the Garden Wall, Gravity Falls, Craig of the Creek, OK KO, and Mao Mao Heroes of Pure Heart: All ooze some similarity that has allowed it the seat that was once filled by the Geometric style artistry of the previous animation era. Yet here we are where Mutant Ops is taking into account the look and popularity of games like Valheim, Hydroneer, deep rock galactic, Inscryption, or any of the countless indie horror games that look for better or for worse the same. And I dig that shit up. I don’t know why it just looks so good too me, maybe it’s reminding of a better time. A time long before Covid where my evil withdrew, before Trump the fool who seeks to return to the past, before someone flung the the portal open to critical race theory and I understood true sadness. Evil me be like “I like video games.” The truth hurts sometimes but also sometimes the truth is nice and truthfully I probably bought this game just because of how it looks. I mean fuck people still play Minecraft and that shit got into Super Smash Brothers. Fuck you Sakurai I wanted better characters, because my opinion is good and right. I feel like after 2 DLC’s I only like 3 characters. While showing this game off to some friends, my friend Slime pointed out, (and no, this is not a paid advertisement from Crunchyroll) something quite interesting, it would seem, to the unresearched, that the games assets were made by different people, due to their difference in appearance and detail. That perhaps this underpaid group of programmers did not communicate properly before providing a segmented quality of a game to their corporate overlord. However, with a little research and understanding, one would find that it’s harder to find any sort of free asset on the Unreal Engine vs others, and that only 1 animator is attributed to the project, along with the fact that most of the crew are fresh out of high-school. Which admittedly gives this game a charming bias. Yet still, it’s hard to imagine that one person designed all these assets, as they are vastly different in quality. The streets, buildings, enemies, guns, humans, cut-scene, cars, and other vehicles all have a different level of quality, perhaps our designer has been working on this project all the while working on their own skills. As if one is no longer the same version of ones self from any given day to another. Seeing as this game is still probably being worked on, when it’s finished I’ll probably go back and play it, and maybe even change the review to a recommended to help all the idiots who don’t read the reviews first, but I’m not going back and rewriting this shit, I mean, look at all the stuff I’ve already put into it.
– Real player with 43.0 hrs in game
This game has a lot of potencial. As a constantly improving game, I am adding some ideas, and I hope they get included in the game.
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Balance changes: Late game, some weapons are OP, and some are garbage. For example, P2000 ans Little Devil, they both cost the same, but one is useless after wave 40. Try to balance the weapons, so each one has a meaning to exist.
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Make the game harder (or add easy, medium and hard modes), running in this game is game changer. There is no monster faster than you, so the game starts to get boring after wave 40. Some ideas are, add a boss round every 5-10 round, decrease the running speed or increase the monster speed and health. Also, you could make opening spaces cost money, so there is more trouble early game.
– Real player with 11.1 hrs in game
Water Ball
Water Ball is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template from GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple bubble shooter/Puzzle Bobble ripoff, and they slapped a lazy aquatic background on it to make it look underwater.
This is deplorably low quality bundle trash. No professional effort was made in terms of game development, using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.
– Real player with 0.1 hrs in game
Just Act Natural
When I first found this game, I was a little bit skeptical. I’d already gone through 5-10 free multiplayer games that I wanted to play with my friends and none of them were as entertaining as I was hoping they’d be. Then I stumbled across this gem. Just Act Natural is probably one of my favorite games right now. Getting a bunch (or even just a couple) of friends together, figuring out how the NPCs move, and trying not to get caught is super exhilarating. I can’t wait to see what new maps and power-ups both hiders and seekers are going to get in the future, but for now I know that this game is perfect so far…and not only that, but its available on both mac and pc AND its free!! The clay models are adorable and it’s intriguing seeing who either you or your teammates will become next. This is an amazing game that I hope the world is able to enjoy like my friends and I do! 10/10 :)
– Real player with 9.6 hrs in game
starting off, id like to say.. this is a great game, would recommend for a funny party game to play with friends, or to even make youtube content on!
with that being said, i dont think the DLCs should be pay to use/play. this game has potential to be a really good game, just in its current state it is very repetitive, and could use a FREE update, that adds gamemodes, more power ups, and even a stat tracking system!
– Real player with 4.4 hrs in game
Green world: Catharsis
Простенькая игра-шутер про выдру с оружием на горбу. Цель - расстреливать врагов на “арене” из разных видов оружия, набивая очки. Новые пушки иногда проплывают по воде и нужно успеть их схватить. Враги - мужики на бревне, на лодке, просто вплавь и т.д. Валить их довольно забавно)
– Real player with 1.3 hrs in game
If you love otter and shooting, this game is definitely for you
https://www.youtube.com/watch?v=HMLjOHhZScQ
– Real player with 0.7 hrs in game
PROMOD
PROMOD is a 5v5 tactical FPS - Outthink, Outmaneuver and Outgun your opponents in constantly evolving explosive gameplay, handcrafted using the blueprints of old school shooters. Lock & load into the most explosive down the barrel experience in tactical FPS and become UNSTOPPABLE.
ENTER THE SIMULATION //
Enter the simulation of PROMOD and shatter the limits of modern warfare. Train as an operative of Phantech’s PROMOD & compete with other mercs in 5v5 scenarios to prove your worth. Your goal is not just to win, but to dominate your opponents.
A BULKHEAD INTERACTIVE PASSION PROJECT //
As FPS players ourselves, we wanted to make a tactical FPS game that was faster paced & more explosive than the competition. We are building upon the legacy of one of the greatest competitive experiences of all time with PROMOD.
We’ve been building this vision in our spare time as professional game developers and turned it into an inhouse development project to share with you all as soon as it’s ready. Importantly - we currently have no external obligations to release and plenty of funding to push forward with the decisions that we want to make for the best of the game.