Teenage Blob: Paperperson - The First Single

Teenage Blob: Paperperson - The First Single

This is the best version of “Paper boy” that i have ever played, please make this a full game, not just a mini game! The music is great but the other 5 games don’t match the quality of this one, and i feel like i’m not alone in saying so, the concept is great but i would have really loved if all the games were NES remakes like this one.

Real player with 4.9 hrs in game


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Well… it’s a “split release” featuring 6 songs & 6 minigames (with the demo version featuring just one song and one minigame, which is a Paperboy clone).

This immediately hit a nerve - you see I have an almost pathological obsession with playing various versions of Paperboy, ever since the Amstrad CPC home-micro version was (sadly) lacking any sort of in-game sound. (yeah, it’s an emotional scar from my teenage years, what can I say).

This particular mini game is pretty nice - but there’s just one problem: There are times when the perspective changes from the classic isometric view, to a side-view (resembling Kikstart, somewhat). However, this switch (which follows the song’s rhythm) can occur in completely inappropriate times (for example, at the moment you line up your newspaper shot) and when your view suddenly switches back, you can miss your shot or crash into an obstacle, etc.

Real player with 0.4 hrs in game

Teenage Blob: Paperperson - The First Single on Steam

Sentris

Sentris

Sentris is definitely worth looking into if you have any interest in creating music. It reminds me of my days playing with software such as FruityLoops, but puts its own unique spin on things. I’ve enjoyed playing through the provided songs and am starting to create my own unique setups (as well as attempting to emulate some more widely-known music too).

“What is Sentris in 2 Minutes?” Video:

http://steamcommunity.com/sharedfiles/filedetails/?id=502221656

Overall the game is a lot of fun, and quite a versatile tool once you get to grips with it. That said, there are a few features I would love to see implemented going forward. Primarily these are just additional expansions for added versatility when creating songs. It would be great to be able to select notes outside the standard scale that I choose, and to apply effects (such as reverb or echo) to specific instruments during remix.

Real player with 7.6 hrs in game


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I played an early version of this game at PAX last year and could not get my head around it. I dropped blocks haphazardly in to a wheel, not understanding what I was supposed to be doing and not enjoying the sounds I was creating. I walked away feeling embarrassed that I had failed to ‘get’ Sentris.

The tutorial in the release version immediately got me on the right track and removed my doubts about this game. Within five minutes I was creating funky loops that went beyond the tunes the game was feeding me and I felt the thrill of composition that I know the designer was aiming to inspire. There is a real satisfaction in building loops layer by layer and it is especially cool to see how the sound evolves as later layers start to push earlier ones out of the loop. The way the progression of songs helps you learn what the game has to offer in terms of depth is almost perfectly executed, the only thing that I struggled a little to figure out was how to change octaves in freestyle mode (you have to climb or descend the scale to reach the octave you want to play in).

Real player with 5.0 hrs in game

Sentris on Steam

There Was A Caveman

There Was A Caveman

There Was A Caveman is one of literally thousands of 2D retro pixel platformers infesting Steam. Control a caveman and jump around retro pixel platformer levels, avoiding prehistoric animals and making paleontologists shake their head with sorrow at the scientific inaccuracy.

The thing about retro pixel games is that they are meant to appear the same as games in the 1990’s, because this is simple to do and you don’t need to have any artistic talent and you don’t need to hire an artist or anyone competent at computer graphics. That’s why retro pixel games are so popular with indie developers, the developers who weren’t good enough to get hired by game development companies. Sometimes, an indie dev will be so bad at video game graphics that they can’t even get the pixel graphics right, so their game looks even worse than the pixel graphics from the 1990’s that they are ripping off. That is the story behind There Was A Caveman.

Real player with 6.8 hrs in game


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Generally speaking this is a derivative platformer with excellent, detailed pixel art work. You have seen everything in it before, but that being said, it covers a wide base of platforming ideas and never overuses any of them.

+High quality pixel artwork with lots of care and work.

+Above average movement options - combining the dash and double-jump means the game can through some interesting platforming at you

+Good variety in enemies and bosses - derivative, but there’s new stuff in nearly every section

Real player with 4.5 hrs in game

There Was A Caveman on Steam

A Gay Love Story About Gay Love

A Gay Love Story About Gay Love

It is what it is, but not what you actually are thinking about. A Gay Love Story About Gay Love is not shoving it in your face and sets out a story where two men are in love and stuck in a war, where they struggle to keep the love afloat until…

Game play is quite unique along the other games by Sigyaad, controls take a while to get used to but are quickly adaptable in the end, sucks that the dev couldn’t remove the [esc] error the game has. But this game is still heavy on story and not game play, so the simplicity of the fights are nice to have here, just as a quick change of pace before the deeper parts of the tale.

Real player with 4.2 hrs in game

A Gay Love Story About Gay Love is probably one of the better games out since Black Ops 1. My friend who practices hot gay steamy sex with men recommended and even went as far as to gift me the game, has shown me a new light in the future of story-driven video games. I couldn’t have been any more pleased with the outcome. I’ve played this game many of times and I don’t think that I would ever stop replaying.

The turn-based gameplay is could not be anymore enjoyable, and the battle(s) are simple yet pleasing to see. The BGM is another piece of the game that will bring tears to your eyes. The “Beach Theme” gives off a classic feeling of how tropical islands soundtrack should sound; giving off an almost bossa nova style feeling. While the “Battle Theme” is and intense mix of intricate melodies and a beat that will have you bopping in an instant. The illustrations and characters have color and life, unlike other games that TRY to be as great.

Real player with 1.2 hrs in game

A Gay Love Story About Gay Love on Steam

Athena, the rabbit - Jigsaw Puzzle

Athena, the rabbit - Jigsaw Puzzle

Such a cute, short game with an adorable bunny at the center. Picked it up for a whole 50 cents, but would have paid the $1.99 if I had to. Relaxing fun for anyone. That 576 pieces achievement can be done with any puzzle. Looking back on it, I would have chosen one that had more distinctive color changes. It is rather hard with one that has a lot of sameness throughout. But you do get to chose.

Real player with 59.9 hrs in game

Very cute game and cute rabbit! I was so involved in the riveting story shown via Instagram photos.

Unfortunately not any time keeping mechanics that would be helpful for a speedrun of this game. There was also no way to turn off the photo of the puzzle in the background because it kind of makes me feel like I’m cheating. Still, I wish/hope for an update or a sequel to Athena’s life.

Personally I muted the music for this game (it’s not atrocious, but there is no volume slider, and I just felt listening to Dedo on Dedo by Simply on repeat for hours was more fitting)

Real player with 6.9 hrs in game

Athena, the rabbit - Jigsaw Puzzle on Steam

GraFi 3

GraFi 3

Unpolished, cannot rebind the flip gravity button.

Real player with 2.0 hrs in game

It’s best for those who loves puzzle games, it’ll sure provide a great challenge. It’s hard no doubt about it, for completion you sure need quick response and perfect timing. But it sure is a great game.

Real player with 1.6 hrs in game

GraFi 3 on Steam

Radius Hex: Ink Shapes

Radius Hex: Ink Shapes

Organize by rotating ink-filled stamps to form beautiful shapes,

When completing the puzzle the stamp is pressed on the paper, printing your watercolor painting!

Features:

  • 30 carefully designed levels;

  • Original soundtrack composed especially to help you relax;

  • Relaxing gameplay, perfect for those looking for casual puzzle;

  • Beautiful hand-drawn watercolor art.

Radius Hex: Ink Shapes on Steam

Knuckle Sandwich

Knuckle Sandwich

If you’d like to keep up the the development of this project, consider joining the Knuckle Sandwich Discord Server.

About

Guide a young man through his first day in Bright City – a bustling island paradise with a horrible secret. Find a new job, make new friends, and attempt to solve a mystery revolving around a ludicrous gang and a fanatical cult.

In this RPG, you defeat enemies in turn-based battles by completing minigames unique to the foe you’re facing. These minigames are made up of a variety of challenges, including rhythm games, shoot-em'-ups, memory puzzles, and quick-time events.

Features:

  • An offbeat and personal story with a focus on humor.

  • Over 100 fast-paced minigames specific to each enemy and playable character.

  • Vibrant city locations to explore on a fictional Australian island.

  • A massive cast of characters, including several partners to join you along the way.

  • A huge soundtrack with music by Nelward, Beardy, Gyms, Barchboi, and Brainfoam.

Knuckle Sandwich on Steam

Pale Night

Pale Night

Explore the world of Vector with Pal, the last of the Square People, on a quest to break the mysterious curse preventing Pal from staying under the light.

Pale Night is a styled minimalist 2D adventure with a twist on the classic platformer genre, where your character must avoid light at all cost. During your journey through the Vector world you’ll explore sleeping forests, moody caverns, and reveal the tainted truth behind the past of the Square Peoples.

Key Features

  • Modern 2D platformer feelings with tight controls.

  • Minimalist and polished art-style.

  • Explore the game areas as you gain new movement abilities.

  • Easy to learn, hard to master, rewarding gameplay.

https://store.steampowered.com/app/1490870

Pale Night on Steam

Loverowind

Loverowind

For less than a buck, there is about 20 min of game here. Good for achievement hunters and wanting a 100% completion game. I’d give it 55%, so barely a recommend, even at that low low cost. I’ve played worse and refunded those. BTW, 2+ hr playtime is because I went AFK and came back to it - there is no more than 20 min of game play, seriously. Sometimes I do an AFK for a meme review play time but not so with this game. My play time will never go higher than it is at the time of this review. Cheers!

Real player with 2.9 hrs in game

I have played quite a few games by Tonguc Bodur and they are very enjoyable meditative walking sims - some with a story (Nephise, Bottle Pilgrim, Dead Tree of Ranchiuna, etc.) and others with poetry (Pluviophile, Chionophile). Many of his games have additional mechanics built in (minor platforming, driving, collecting orbs, etc.) which add to the experience.

Loverowind is a short walking sim in a large valley with a few things to find (flowers, stanzas of poetry, hidden quotes). In a departure from a progressive journey, this game is set in a wide open area that you traverse in your search for items of interest. Running is achieved by passing through orbs of light and your progress is brought to a halt by large moving fields of light (which can be turned off as an option).

Real player with 1.6 hrs in game

Loverowind on Steam