Awesome Mix Tape
Now, I personally recognize my small amount of playtime in this game, Personally I don’t enjoy the gameplay. Although I do see how others could easily like the highscore based, atari-esque games that are contained. Personally I find them all boring and repetitive, the fact that there aren’t any sound settings nor resolution settings is another big turn off. While I wouldn’t personally play it, I do recommend it towards its intended audience
– Real player with 0.3 hrs in game
Read More: Best Colorful Old School Games.
Bouncy Cloud
Very fun and challenging game!
– Real player with 1.8 hrs in game
Read More: Best Colorful Difficult Games.
Beautiful artwork and challenging but fun game play. Plus its free so definitely give it a try!
– Real player with 0.7 hrs in game
Spinny’s Journey
Not sure how to explain but you are a stick that spins. You have to try not to touch the edges of the maze as quick as possible. Seems kind of unique to me, enjoyable in a frustrating kind of way.
– Real player with 8.1 hrs in game
Read More: Best Colorful Top-Down Games.
Overall, I quite enjoyed this game as one of the first true homages to Kururin around. The music and visuals are quite good on the whole, and I found the level design to be nice as well.
However, I think the game is held back by some really odd gameplay issues that might not even matter to most players. For example, as I got into the later levels I noticed how hard it became to precisely move the ship since there’s this odd deadzone on the analog stick (I was playing with a DS4) that doesn’t read your inputs until the stick is moved about halfway from neutral.
– Real player with 2.2 hrs in game
Breakpoint
Introduction
Breakpoint is a twin stick slasher, a new take on the twin stick shooter genre, it’s similar to Geometry Wars but with melee weapons instead of a gun. Raise your multiplier and score big!
Gameplay
You have to destroy the enemies to collect points and charge your weapon by picking up the stars destroyed enemies leave behind. There are twelve different types of enemies, the little green ones only leave stars behind but most of the others leave stars and a multiplier or weapon behind. There are five different weapons you can wield.
– Real player with 39.4 hrs in game
Where do i start for this gem..
well ide like to say that i have encounter’d 0 bugs in this game in my time
this game is just really well polished, you have to constanly be on the move, paying attention to your surroundings and making split second decisions.
yours constantly on your toes and paying attention to your game, i itch my ball sack for a second and im dead this game gets really nutty.
im currently 20th in the world with a highscore of 1.2 mill and at that point theres so much shit on your screen, its so satisfying to get a level 3 break and just wipe them all of.. only to start again.
– Real player with 19.0 hrs in game
Geometric Feel the Beats
Loved the game! Remembers me of Space Invaders, but at the same time its quite different (in a great way). I’ve been playing for hours, the music is great and the game has a good pacing. Hope the developers make some sort of player for the musics within the game, it would be awesome. I certainly recommend this game!
– Real player with 4.7 hrs in game
Have you ever wondered what would be the mashup of Space Invaders with Tron’s neon lights and some well chosen music to spice it?
That would be Geometric Feel the Beats!
And knowing that the game hasn’t a game over is a relief! Because you can just relax destroying the amount of geometric figures that appears on the screen, with a mix of trying to maintain the score multiplier and raise your ranking! =]
Oh! That’s not all!
The released coop mode is a lot of fun! I enjoyed tracing an strategy with a friend to try to maximize our score! xD
– Real player with 3.7 hrs in game
PAWARUMI
Pawarumi is a fantastic vertical shmup and one of the best of all time. Great graphics, great music, three different difficulty settings with the easiest being super easy and laid back for newcomers and the hardest being perfect for those looking for a traditional bullet hell challenge featuring a crazy true final boss encounter at the end w/ a true ending.
Includes an in-game gallery achievement menu, a Practice mode to play individual stages (and being able to go for achievements that can be unlocked on those specific stages). The game’s three color weapon/enemy color system is quick and easy to pick up on and the game implements the system perfectly, allowing you to score more points, refill your health meter (Shield) and refill your bomb meter (Super). Each stage is really well designed and different from one another, with each section throwing something entirely new at you beyond just new enemy ship types. Highly recommended for anyone looking for a fun and challenging vertical shmup with tons of replay value =)
– Real player with 33.5 hrs in game
I kickstarted this game and haven’t been disappointed. To call it an indie game really doesn’t do it justice - the level of polish is very high. Nice 2.5D graphics that are reminiscent of Radiant Silvergun or Zero Gunner 2, interesting weapon mechanics and a deep scoring system really make Pawarumi stand out among ‘indie’ games, and with just about the right level of difficulty not to scare beginners off. The game has 5 levels each with it’s own unique theme - first level is a snow base, second is a weapons factory set in industry and lava, find the rest out for yourself :-p. With mid bosses and bosses that you can blow bits off to maximize score, anyone who’s played shooters before will be right at home. Only real omission is the lack of a 2 player mode. Definitely worth £12.99 of anyone’s money!
– Real player with 16.8 hrs in game
Convergence Compulsion
Addicting game with simple controls! Works best with a controller. Each round starts off slow but quickly picks up pace until you can’t keep up.
– Real player with 11.6 hrs in game
I’ve been playing this game since Alpha and the Steam release version is my favorite. The developer has been responsive with squashing bugs and implementing fixes and design changes.
The game itself is addictive. The concept is simple but there is a lot of depth to obstacle placement and power up usage. I feel like my skill matters more than luck, which is great for a score attack game like this, and every game I play I can see things I can improve to get better. The global leaderboard is a great addition that keeps me hooked trying to get the top spot.
– Real player with 8.2 hrs in game
PonGlow
Great game to put you in a good mood. This game is a nice balance between “okay i’m getting into it” & “what the fuck is going on”. There are many different blocks and some cool features such as ball speed and direction control. There is also a leaderboard to show you how bad you truly are compared to others. The levels are randomly generated so every run will be just that much different which is nice. Overall great game with funny sound effects and songs.
– Real player with 0.8 hrs in game
Some kind of a “survival arkanoid”. I didn’t understand what’s going on the screen for most of the time but for some unknown reason kept playing. Perhaps the leaderboard is the reason. It’s a weird and trippy game.
– Real player with 0.2 hrs in game
Stak Atak
Features:
Gameplay:
Blok pairs rain from the sky so do your best to rotate and place them as well as you can. If four bloks of the same colour are in a row then they are destroyed, your score goes up, and all nearby ground gets destroyed. Win by getting rid of all the special blue bloks buried in the ground. Try and get the most points possible or go for for the fastest time to see how far up the leaderboards you can get. The game features full controller support so play with a controller or simply use your keyboard.
Difficulty:
There are 3 primary difficulties, each with their own leaderboard. Beyond this, you can adjust specific characteristics of the difficulty to tailor your experience to exactly how you want it, but rounds played with the custom difficulty do not contribute to the leaderboard. These specific changes you can make include: the depth of the dirt placed at the start of the ground, the speed at which bloks fall to the ground, and the quantity of special blue bloks buried in the ground.
Whak Atak:
A unique way to play the game where after certain numbers of bloks are place, crazy effects take effect on the game: your controls could be reversed, gravity could stop working, special new bloks could show up, and many more. This offers a more unpredictable way to play and can be done in the single player mode or can be played in the two player mode.
Two Player Mode:
You can play the game against a friend and see who can beat the game the fastest or maybe you could crank the difficulty up and see who can survive the longest. This mode keeps track of the number of times each player has won a game so you can really see who the best player is. Both players can play using the keyboard or have one player use the keyboard while the other uses a controller.
The Infinite Trial of a Hopeless Man Running
**Run.
Don’t Think.
Don’t Think About Death.
Don’t Think About The World.
Don’t Think About Your Freedom.
Eat.
Drink.
Use Toilet.
Technology Is What?
Crave Time.**
–——————–
You play as a hopeless man trapped, running in an infinite loop.
You must dodge obstacles and collect powerups to succeed.
Get a high score, and try to stay alive as long as you can!
How To Play:
-
Use arrow keys to control your character
-
Move left / right to change lanes as you wish
-
Up to jump over obstacles
-
Down to slide under things