Hexagroove: Tactical DJ
Hexagroove is probably the most interesting and exciting music game I’ve ever played. It’s a rhythm game made by people with a deep and obvious love of electronic music and the culture around it. It plays in a unique and intuitive way that makes it simple to make some kick ass music. Honestly, I never knew how much I needed something like this in my life.
Unlike other rhythm games which rely on quick reflexes and tapping along to the beat, most of Hexagroove’s gameplay centers around layering different instrumental loops. If you’re the kind of person who likes to play a game for the challenge, then it might not be for you. Most of the fun comes from putting together the different pieces and finding a solid groove, then adjusting it and playing with it on the fly. There’s room for a lot more experimentation and playfulness than in games that emphasize skill mastery, like Beatmania or Audiosurf. It offers some mini-games and an obligatory campaign, but you won’t find anything too taxing except on the highest difficulty. I’ve made my way through the whole game on each difficulty level, but most of my time is spent in free mode just jamming out. I’d hesitate to even call Hexagroove a game. It controls like a game, and it’s got levels, achievements and tricks to perform for style points, but it plays more like an instrument, something you can play to make cool music, without any of the hassle of having to learn to beatmatch or how to use an MPC.
– Real player with 19.8 hrs in game
Read More: Best Colorful Electronic Music Games.
Even with my short time in the game thus far I think it’s incredibly cool. I’ve not seen or played anything else like it. From the viewpoint of someone who doesn’t (yet) make music, it’s about the closest you can get to actually mixing and producing your own tracks while still also technically being a game.
It’s a lot of fun just to play around in, and I love that the game encourages that. More than once I’d be vibing with all the loops and samples in the practice mode, finding out my favorites and which ones work well together before remembering, oh yeah, I have a set to go play, maybe I should do that. It’s double cool that incorporating real life mixing and songwriting techniques and theory affect your performance and score. Also you can have a Psytrance rave deep in the forest.
– Real player with 4.3 hrs in game
Impossible Pixels
Love this game! Reminds me a little bit of old arcade games but with a more modern twist to it. I really like the music and the art as well. Overall I think this is a great game, even though sometimes it makes me a bit mad with how hard it is, so I’d definitely call this a rage game :D also there is a lot of flashing lights on the screen, but I think it’s okay for anyone who doesn’t have a problem with migrens and stuff. I actually think those flashing lights are the thing that make the game unique and different to all the other games.
– Real player with 4.4 hrs in game
Read More: Best Colorful Singleplayer Games.
Good game. In later levels gets little bit hard. Nice soundtrack.
– Real player with 1.8 hrs in game
Pop-It! Or Don’t..
It’s fun.
– Real player with 87.5 hrs in game
Read More: Best Colorful Casual Games.
Music sounds like Banjo-Kazooie
– Real player with 0.7 hrs in game
California Games
C64 version better… =/
– Real player with 1.2 hrs in game
Still probably the best surfing video game ever created.
– Real player with 0.9 hrs in game
Hold The Plates
A waitress dropped the plates now is up to you save her job. Catch some of them and bring to the bottom of the screen between the tables.
Objective:
Bring the tray down between the tables.
About the game:
Plates weight will make the tray goes down.
The tray goes up automatically.
Controls:
Arrows or ( A, D ) to control the tray left and right .
Space bar restart the level.
S mute music.
R restart the game.
Esc to exit the game.
King of Cooking
Precisely enjoyable. Not too simple, nor too difficult: Plainly entertaining and challenging. : )
– Real player with 1.5 hrs in game
PAW Patrol The Movie: Adventure City Calls
Very low effort, buggy and looks like it was thrown together over a weekend. 34.99 GBP for this is a joke.
– Real player with 11.7 hrs in game
ok
– Real player with 5.1 hrs in game
Squareometry
Very hard, but very cool. This game needs a lot of agility.
– Real player with 1.2 hrs in game
This is the kind of annoying and addictive game at the same time, but if you pay close attention just create a pattern and the solution appears, too bad my fingers don’t help me.
– Real player with 1.0 hrs in game
Destroy The Hexons
I have always enjoyed logic games. Some of the levels were a challenge, but was able to conquer all the levels. Really would like to see more in this game. Loved the game!
– Real player with 2.1 hrs in game
Close your eyes and solve first 40 chapter, after that you need a brain, last 10 chapter it can be difficult.
– Real player with 1.7 hrs in game
ScreenSpace
ScreenSpace is your average casual clicker, presenting a simple challenge to test your reflexes. The objective is to click the side of the screen that the arrow points towards, before time runs out. If you click the incorrect side or let the timer expire, it’s game over.
Hard mode presents an even tougher challenge. Fast switching and no continues makes for a worthy test of your concentration and reflexes!