Awesome Mix Tape
Now, I personally recognize my small amount of playtime in this game, Personally I don’t enjoy the gameplay. Although I do see how others could easily like the highscore based, atari-esque games that are contained. Personally I find them all boring and repetitive, the fact that there aren’t any sound settings nor resolution settings is another big turn off. While I wouldn’t personally play it, I do recommend it towards its intended audience
– Real player with 0.3 hrs in game
Read More: Best Colorful Score Attack Games.
Bor
Link to my review: https://www.flickeringmyth.com/2020/09/video-game-review-bor/
Bor doesn’t offer anything game changing in the realm of platforming mechanics, but is still very enjoyable with enough content to back up its price.
– Real player with 5.8 hrs in game
Read More: Best Colorful 2D Platformer Games.
Plenty of better indie platformers out there. THis is nothing special if it isn’t in fact a asset flip.
– Real player with 0.1 hrs in game
Fine Sweeper
50 hours in and I think it’s time to write a review. Been playing it on and off rather addictively for the last month or so, most of that due to my unrelenting addiction for minesweeper (and achievements) as well as just wanting to top those leaderboards to make my life seem less worthless…
This is the best minesweeper remake I’ve ever played, it is a hell of a lot better then the windows remake that was on the windows store (not sure if they actually made it) which was a tragedy.
Like that one this too had pickups, which is an obviously new addition to the classic minesweeper formula and whilst I was pretty skeptical at first it’s a very well incorporated addition unlike the other version. There is also classic mode where you only have 1 life and therefore you hit a bomb you die (just like in real life!).
– Real player with 254.5 hrs in game
Read More: Best Colorful Puzzle Games.
It’s a good Minesweeper remake! There are dozens of levels now instead of just three, Steam leaderboards to show off with, and the options and controls are just like how you remember them. (Plus, it’s got a nice background track that sounds roughly like a cat playing Team Fortress 2.)
That being said, Minesweeper is much more boring than I remember it. It’s mostly just a game of matching: spotting which numbers on the board are equal to the amount of adjacent tiles or flagged mines. The only real puzzle aspect to Minesweeper comes when you’ve spotted all the possible matches, and the only way to progress is to use some deductive reasoning on the remaining numbers. But no matter how hard you try, if there are too many mines clustered together in the wrong way, you’re eventually going to have to start guessing, and that’s ultimately Minesweeper’s biggest downfall.
– Real player with 54.4 hrs in game
Quest for Runia
Super relaxing game for a bit of cooling down after work.
The Controls are far better then i expected them to be.
It happens far less then i thought it would, that i aim at a point on the far end of the ‘gaming table’ and miss the spot i aimed for.
The graphics are a bit bright.. too colorful for my taste, but it doesnt hinder the experience at all. If you like them - even better.
The music adds to the relaxing experience.
The tutorial makes it look like an easy game, but you will soon see, that you have to watch carefully and think a bit before starting a level.
– Real player with 23.6 hrs in game
Very nice relaxing game to pause your brain from lockdown, politics, household and so on… I love puzzles and played a lot of Bejeweled on the phone. This is my new Bejeweled in VR - sit down, chill and forget the time. At the beginning it seems easy, but it gets challenging quickly. Above all, I’m someone who always wants three stars, even in other bubbleshooters, and here I haven’t reached them all yet…
I think it might appeal to young and old and VR newcomers, if they love puzzles.
– Real player with 12.3 hrs in game
Fishhead: Blueprint
Positives:
For me it’s all about the wonderful cosy atmosphere.
The art and music invite you into a comforting and calm world.
Gameplay never gets too frustrating, while still offering some classic platforming challenges that can get pretty tough, especially in the secret levels.
The length of levels and the whole game was perfect to keep me coming back while not requiring too much sustained attention to remember things for next time.
The controls felt a little unforgiving at first but I soon adjusted and now finally got 100% completion.
– Real player with 10.4 hrs in game
For what it is, the developer made a faithful retro platformer similar to what you would find in the SNES library. On a side note, the FishHead games started in 1998 so it’s cool to see an indie developer going back 20+ years and still making progress, just looking at the games you can see him improving so much in terms of visuals and game logic (sorry I know I sound like an obsessive fan). The game has 4 worlds that are separated into multiple stages and one bonus world, or about 5 hours of content for 100% completion. It also has some traditional platforming progression in a form of unlockable power-ups such as double-jump, wall-jump and swimming power, although I am not sure why the Fish dude could not swim in the first place ;). Oh yea, you can also ride a goose sometimes, too bad you can’t do that during regular stages like a certain dinosaur.
– Real player with 4.9 hrs in game
Toodee and Topdee
Toodee and Topdee - Steam Version - v 1.0.0.4.
The metagame is a boom of creativity and knowing on algorithmic thinking. In contrast it is an aesthetic promise above gameplay. The “cutscenes” are more the game than the player’s experience.
Is this an indie game for sure? In fact it is a game made by only two brothers from Palestine (Israel indeed, see below). Despite of this the final game was in partnership with Super Rare Games publisher (based in London) mainly for marketing. In the press kit website content we can get: “The jam version received great feedback, and so Gonen and Ori decided to make it their first commercial project”. I suspected that it was a game jam game, it has many compact features typical of a game jam game. You can search for the original Ludum Dare 41 entry - https://ldjam.com/events/ludum-dare/41/toodee-and-topdee and play the pre-alpha/alpha version - http://www.gpstudios.com/games/view/toodee-and-topdee .
– Real player with 45.3 hrs in game
A wonderful puzzle platforming experience.
Toodee & Topdee was basically described to me as playing Super Mario Maker in editor mode, except editor mode is an actual character that has to deal with their own challenges.
You play as Toodee, the platforming character, and Topdee, the top-down block-pushing character, alternating between platforming and block-pushing to navigate the two to an exit portal. Each chapter comes with its own mechanics and trials to overcome, becoming steadily more difficult as the game progresses. This game has the appearance of being good for co-op, but in practice, both characters are not active at the same time, but instead must be swapped between, like in Donkey Kong Country. This suits the game better to a single player experience, though I do think there is still some fun to be had playing with a friend.
– Real player with 30.4 hrs in game
Cut Them Up
Looking for casual but intense gameplay ?
Make a mess on 60 randomly generated levels and defeat The Darkness in the final fight !
Cut Them Up - it is Top-Down Single Screen Hack-and-Slash game that can be played without a keyboard (all controls on the mouse).
Improve the game character in your own way (after each level you get 1 new skill point, you have 20 unique skills at choice)
-Or-
Strive to improve your personal record in endless survival mode.
Mighty Chameleon Brothers
6/10
– Real player with 1.6 hrs in game
is pretty fun game is really short but nice to play :)
– Real player with 0.6 hrs in game
Ravva and the Cyclops Curse
I’m pretty surprised by the potential with this game. It’s pretty short, say an hour for a run if you take your time? But it’s got a bit of replayability to it if you’re going for the achievements or a high score. Once you’ve learnt the game (And you’re going to have to because it’s a pretty tough game until you learn patterns and timings.) the way you play is quite different.
Your first time, you’ll be best served taking your time to scan for secrets with the yellow eye shot and nabbing powerups and spare lives while you progress through the levels. The time limit is generous to the point where it’s rare you’ll hit double digits even combing each level for hidden things so there is no rush except for the sake of points.
! Speaking of which you’ll need 500,000+ of them by the end of the last level if you want to be able to find the secret ending.
– Real player with 9.9 hrs in game
Played the game through on Normal Mode on stream and beat it. Here’s my thoughts.
First off, props for the pre-game menu. Being able to set your screen size, VSynch and controls from the start help. I recommend VSynch btw for this game. The game is well-designed: graphics are as expected, gameplay is smooth and responsive, and the game captures well in OBS (for those of you looking to make content for the game).
The tutorial is actual kind of fun, it gives you the information you need without dragging out the time. The acutal game has the appropriate amount of difficulty curve, you won’t feel overwhelmed at the amount of enemies or the timing of the traps. A high amount of secets will let scroungers have their fun, but the game is also perfectly paced for the speedrunner.
– Real player with 9.1 hrs in game
Rog & Roll
Rog & Roll is a fast-paced, fluid 2.5D platformer. Control a tiny enemy monster named Rog on a quest to save his fellow minions!
Long ago, enemy monsters were controlled by tyrannical bosses who ordered them to do things like harass humans and kidnap princesses. But the monsters of Rog’s world rejected that system to build a new society - one where spiders, zombies, killer robots, and walking vegetables could all live in peace. When a disgruntled final boss returns to re-enslave his old minions, it’s up to Rog, a plucky low-ranking enemy, to defy all odds and try to free his friends.
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Simple yet deep gameplay with an emphasis on fun, fluid movement
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Unique art style blurs the line between 3D and 2D pixel art
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Race through vibrant levels ranging from futuristic cities to haunted ruins, each with its own aesthetic, music, and gimmicks
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Battle bosses, mini-bosses, and an endless array of unique, quirky monsters
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Seek out hidden items in each level to unlock special challenges and other surprises
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Explore overworld maps complete with towns, item shops, and friendly monsters