sok-stories

sok-stories

Great tool for young kids and other people that just don’t jive with the whole “programming” thing but want to make small games.

Real player with 22.2 hrs in game


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I was hesitant purchasing this as I thought it might be complicated to use. It is simple, and can create a nice game. I’m really happy with sok stories, its really fun to use. Would recommend!

Real player with 21.6 hrs in game

sok-stories on Steam

Ollie & Bollie: Outdoor Estate

Ollie & Bollie: Outdoor Estate

ollie and bollie is an amazing game with the perfect idea of co-op crafting.

in the game, you start building whatever you want to, whether that be an orchard, a shed or sheep pen, which is a very good choice to be able to have.

however, it was still a game made in 2 weeks, so it is buggy and is softlocked too often.

but, for 3 bucks, you cant really complain, which is why i recommend it :)

Real player with 2.7 hrs in game


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The game is good to pass time, but is difficult for beginners. Can be beat in less than half an hour (Takes an hour or two to fully figure out).

The game has issues with physics at times, and has high chances of you losing control of the character if you tab out leading you to restart the game. PROGRESS WON’T SAVE.

I do not recommend this game if your impatient or are prone to anger.

Real player with 2.3 hrs in game

Ollie & Bollie: Outdoor Estate on Steam

SuperMash

SuperMash

It’s a unique auto generated game. Missons tend to be often very similar but there is always different glitches. A unique touch I saw was each auto generated game has it’s own little backstory for why your playing the “game” like every video game. The only glitch I see is with the flying mission which is if you try to barrell roll it doesnt work then u cant shoot and in shooting as planes sometimes if u die u never respawn/get the restart u should. Through the ramble I would say it’s a good time killer if you just want good casual fun to kill stress tho some of the hard mode glitches uggh lol I’d wait for a discount but like $15 vs th e current $20

Real player with 17.7 hrs in game


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I really wanted to like and recommend this game, but I cannot.

On the surface, the idea sounds great. Mix and match pieces of different retro games/genres and play through whatever wackiness gets created.

In reality, the game overall fails to deliver. Individual mashes take at most 10 minutes to play through, but rarely did I ever spend that much time in any one “game”. Instead, some are so easy (even on a hard setting) that you’re in and out in a matter of 30 seconds or less. The game description even calls out that some mash ups easy to win, some will be impossible. That’s acceptable given the premise.

Real player with 10.3 hrs in game

SuperMash on Steam

Malcom’s Day

Malcom’s Day

Malcom’s Day® is a platformer whose development was influenced by a strong passion for videogames of the ’80s and ’90s and by the beautiful experiences lived in the daily life of those years.

Developed by a guy from the ’90s.

BEFORE YOU START READING THE GAME DESCRIPTION

What follows is a brief summary that describes some details of this adventure such as the presentation of the main character and some features related to the gameplay.

The truth is that a video game is difficult to explain and the best way to understand it is to play!

THE MAIN CHARACTER

Who is Malcom?

He is a middle school kid whose main passion is make a mess!

Mocking the professors and pranking them fill his school mornings.

One day after coming back from the physical education lesson with his classmates, the teacher of the next hour was sitting at her desk waiting for him.

Without even giving him the time to set his backpack down, she blamed him for hiding the items contained in her pencil case.

Given his history he was immediately put in the worst of punishments…The desk to the front of the class where it was impossible to copy during the tests, at least until the items will be returned.

But what if it wasn’t him the guilty one this time?

Malcom wants to prove his innocence, a strange journey awaits him!

COMBAT SYSTEM

At the start of the game only one physical attack at close range is available but it will not be long before you can get hold of curious instruments for long-range attacks.

At this point fighting against enemies will be much more fun!

ENEMIES AND OUTFITS

Each area in which there is a fundamental item to solve the case is protected by a strong enemy, but after defeating him you will be rewarded with a new outfit!

After being collected, the new outfit can be worn by selecting it from the menu.

The new outfits, as well as changing the look of Malcom, allow the use of more powerful attacks or the creation of objects useful for energy recovery or the recovery of points that allow special attacks to be carried out, such as (funny) attacks that cause continuous damage to enemies.

OTHER CHARACTERS

Malcom will not be alone in this adventure.

Many will be the allies able to provide valuable advice and suggestions such as where to find a hidden object, how to complete a secondary mission or even suggest a secret password to be inserted in a strange device located inside an abandoned submarine that can only be reached after finding and wearing a wetsuit…

There will be bizarre characters and creatures whose existence is considered a legend.

SIDE QUESTS

It will be possible to face many missions besides the main one, each of which will have a precise goal.

Some involve the discovery of hidden objects, others the destruction of many cars, still others searching for people…or growing a plant, increasing the level of some skills, collecting medicines, etc etc ect…

ONE HUNDRED PERCENT COMPLETION

The main story offers a series of challenging adventures, but ending the story does not mean having finished the whole game!

In fact in the menu there is a section dedicated exclusively to the percentage of completion in which the requests to be met are shown and next to each of them the relative percentage obtained after completing that particular request.

You can complete the whole game at any time, even after completing the main story!

CRAFTING HEALING OBJECTS

As mentioned earlier some outfits give Malcom the ability to craft objects that allow the recovery of energy or the recovery of other points necessary to carry out special attacks.

It is good to keep in mind, however, that these skills will be usable only if Malcolm has the basic materials necessary for the preparation, as well as having the correct outfit.

CONCLUSION

It’s up to you to discover the rest, see you soon!

Malcom's Day on Steam

Remember When

Remember When

This game was wholesome, sweet, and kind of surprised me. I was looking for a quick game to waste my time, and this was a good way to spend said time, I may come back and play it again sometime if I remember. Its worth your time, so ye, play it!

Real player with 1.4 hrs in game

After a while, the Developer updated the Game and now it don’t stuck again. I played the Game and i am absolutly suprised. It is a short little story about a man and his memories. The ending hit me hard and remebered me to say “I love you” to my wife everytime we talk or spend time together…

Game is free… give it a try. You play though story in about 1 hour. :)

Real player with 1.2 hrs in game

Remember When on Steam

Box Kid Adventures

Box Kid Adventures

One of the greats.

Real player with 118.5 hrs in game

Pleasant graphics and well-designed puzzles make this a great addition to your Steam library. You can also create and share your puzzles with Steam Workshop.

For fans of “Chip’s Challenge”.

Real player with 15.9 hrs in game

Box Kid Adventures on Steam

helionaut

helionaut

Hi,

I love that game, i really do, but when i was using hyper drive in space the game just suddenly crashed and i can’t load my save righ now. When i want to run this save, i have that message every single time:

FATAL ERROR in

action number 1

of Alarm Event for alarm 2

for object obj_camera:

second index out of bounds request 0,1 maximum size is 1

called from - gml_Script_world_load (line 5)

called from - gml_Object_obj_camera_Alarm_2 (line 7)

I almost finished the whole game, I don’t now what to do.. Sokpop help me!

Real player with 12.0 hrs in game

pros:

No Man’s Sky but…

  • friendly design and aesthetic

  • simplified and simple ui

  • creative planet names that i don’t remember

  • jamming to my lv 2 radio while traveling

–-(i wanna know the ost of these radio pls. especially gamen tot half 8, braaaaa , kapotte radio and hia)

  • BEEP BEEP! Your health is low! because my aim sucks

  • Hyper travel goes nyooooooom!

  • surprisingly, those ufos have better aim than me

  • accept that all planets are sphere not a cube

  • got the gravity on planets right

Real player with 10.5 hrs in game

helionaut on Steam

Ilamentia

Ilamentia

An amazing series of exploratative puzzles, and one of the best uses of design space that I can recall.

The game itself is difficult to explain. Its a first person wasd + mouse control scheme with only 4 additional forms of input. Fire, jump, restart, and exit. These functions change slightly from level to level. Sometimes you might not be able to jump, sometimes you might be able to fly, sometimes your fire button does… something entirely different.

There is very little in the sense of hints (usually you have the name of a level and a single short sentence with which to build your guesses). This can be a boon or a curse depending on how quickly you pick up the goal of a stage.

Real player with 18.0 hrs in game

I’ve completed most of the game now and formed a love/hate relationship with it. The gameplay is nice and some of the levels are creative. BUT… Way too much of the challenge in this game revolve around the player not seeing a f’ing thing except the screen flickering or the theme of the world you’re in makes everything a huge pile of shit on your screen. On some levels you have to do platforming while the platforms are hidden and there’s nothing in the level that allow you to judge distances so you have to count in your head to figure when not to press forward anymore. Some levels make you lose your vision as you progress and this theme of not seeing s**t repeats over and over. There is some kind of logic in the puzzles but the rules mostly change as you progress and you will “die” because theres no way you could have known what will happen. I’ll give an example here about the poor puzzle designs here so SPOILER warning incase you’re going to purchase the game.

Real player with 16.9 hrs in game

Ilamentia on Steam

Coin Crypt

Coin Crypt

First off, this is my wife’s favorite game, even though she has never played it, entirely because of the opening theme music.

I would recommend this game as a fun, though sometimes challenging rogue-like romp, bringing together the constant threat of permanent death with a light-hearted playfulness.

The game attempts to present itself without tutorial or much explanation, evoking the enigmatic feeling of many games in the NES era, and does so mostly successfully. (I did do some wiki-ing about the gods after a few days, as this was somewhat opaque to me). The basic strategy of the game unfolds into a fairly rich and varied system as you unlock new classes and learn how to synergize class talents with the other elements of the game. While some classes can be made into powerhouses quite easily, others seem destined for failure. Though at first I felt the obvious imbalances of the classes was a flaw in the design, I now feel like this helps lend the game its particular charm.

Real player with 133.5 hrs in game

EDIT:

I got super tired of reading so many complaints of people saying that the game is too hard and confusing, so I wrote a guide for beginners. This should clear up any questions you might have about the game, and if you still don’t like it afterwards, then I guess it isn’t for you. This review is also specifically focused on the base game and does not include any info on the DLC expansion.

Also, this was Slay the Spire before Slay the Spire.

Real player with 111.2 hrs in game

Coin Crypt on Steam

Vosaria: Lair of the Forgotten

Vosaria: Lair of the Forgotten

Vosaria: Lair of the Forgotten

This game is about a human that goes into a cave and fights his way through that cave.

At the moment of posting this review, we don’t have a lot of lore available, so we have no clue what is happening/happened to the world. Other than that, the game is a really fun game. It looks and sometimes feels like a good mario 2D platformer game.

The jump-to-the-roof mechanic makes the game more fun. There are currently 12 levels in the game, and can take up to 3 hours to complete. You’ll have a lot of levels that will be difficult and that is really fun. Other levels you might need to play strategically. If you love a good 2D platformer, this game is really something for you.

Real player with 8.9 hrs in game

Fun little platformer/shooter. It’s fairly basic with only a few enemy types. But taking the VVVVVV mechanic of flipping gravity makes this more interesting. The story is nothing to write home about, but the music is actually pretty solid. No major bugs in the game, and it controls well. Would love to see a sequel that expands on this, with more varied weapons, enemies and mechanics.

It took about 6 hours to play through all of Normal and Heroic modes. And I still need to grind out a couple more achievements.

Real player with 7.0 hrs in game

Vosaria: Lair of the Forgotten on Steam