Cepheus Protocol Anthology Season 1
Cepheus Protocol: Anthology is a linear prose, visual novel.
Experience the outbreak of the Pangu Virus from multiple perspectives as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power with a single-minded goal spread.
Told from various perspectives of the outbreak, before and during, discover how the Pangu Virus was discovered, what led to the creation of the C.E.R.C., how the virus came to American shores, and who is Patient Zero. As the outbreak spreads, millions of innocent lives hang in the balance. Every day, the virus becomes more virulent as it progresses to its true nature.
Faced with a threat it was never meant to fight will the heroes of the C.E.R.C. be strong enough to save not just a city but prevent the extinction of the human race? See for yourself in this eye-catching visual novel that allows you to explore Cepheus Protocol"s frightening events like never before.
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Sonic the Hedgehog 4 - Episode I
When Sonic 4 launched in 2010, it marked the end to a 16 year drought of new 2D console Sonic games. Promising a return to the Blue Blur’s 16 Bit Roots, SEGA, Sonic Team and Dimps had quite the legacy to live up to. Unfortunately, while the game gets the things right, there are enough glaring flaws to prevent this from being a recommendation.
After the events of Sonic 3 & Knuckles, Sonic sets off to explore new territory alone, meaning no Tails or Knuckles, just like Sonic 1 on the Genesis. However, Dr. Ivo “Eggman” Robotnik survived his last encounter with Sonic and decides to take some of his previous creations, slightly revise them, and eliminate Sonic once and for all as the first part of his new grandiose plan.
– Real player with 25.0 hrs in game
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Sonic 4 plays like a low quality and lifeless mobile game.
And that’s because it is! I’m not going to be blaming my numerous problems with Sonic 4 on that fact, I just find it incredibly funny. Plain and simple, Sonic 4 isn’t good. I think the fact that it’s a game I’ve never seen anyone religiously defend speaks volumes about its quality. I’ve seen people defend Boom, Forces, Shadow the Hedgehog, even 06, but the most I can get out of anyone with Sonic 4 is that they liked it. There’s a good reason Sonic 4 is no one’s favorite Sonic game.
– Real player with 11.4 hrs in game
The Journey Down: Chapter One
Overall, this is a solid P&C Adventure game, with reasonably logical puzzles once you immerse, and no Guide-Dang-It solutions- it’s possible to work out all the solutions given the information available in the game. That said, there was at least one puzzle that refused several plausible solutions in favor of what seems to me to be a less-plausible (though more amusing) one, and several in which I knew the concept of the solution, but there wasn’t much of an indication about how to actually do that. Plus the traditional complex “solve it because it’s there” puzzle that turns out to massively help your protagonist progress in a somewhat illogical way, but that’s so common in the genre that it might actually be considered a lack if it weren’t present. :-J There is the usual complete refusal by the protagonist to clean up after themselves- I wish more of these games would let us give people their stuff back once it’s not needed any more. Hopefully, there will be uses for the items still in Bwana’s pockets at the end of the chapter, instead of the traditional “lost everything during the cutscene” trope.
– Real player with 6.7 hrs in game
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This title really surprised me with how well it was made. I came in having no expectations. I had bought the game as part of a bundle on indiegala, and was only really going to try it out while waiting for another (and much larger in size) game to download, and was frankly blown away right from the start.
You start off in dire straights with your electricity having been shut off because you hadn’t paid your bills for a while. This means you can’t make any money because the pump in your gas station that you own an operate relies on the power to run. However with some cheeky DYI smarts, you’re soon back to normal… If normal means no customers, which… it does.
– Real player with 6.1 hrs in game
Joyfess Ep1: Martin’s Secret Recipe
Joyfess Ep 1: Martin’s Secret Recipe is an adventure point and click game.
Story
Joyfess Tidesman, a fearless sailor from the Caribbean, decides to take a break from his sea adventures by participating in a cooking contest, only to realize that the most exciting of his adventures is yet to come as he tries to fetch a recipe and gather its contents. In his way are a variety of puzzles and challenges which he must overcome.
Gameplay
The game features many some interesting puzzles. The player is tasked with find items, combining them and using them in various ways. Some of the puzzle solutions seem somewhat arbitrary but are fun nonetheless.
– Real player with 3.1 hrs in game
I enjoyed the first chapter and am looking forward to the next episode. The puzzles are logical and I was able to figure them all out without the help of walkthroughs etc. I found the nods to the other adventure games charming but not overbearing. I love the art style and am looking forward to more. All point and click adventure fans should be happy with this one.
– Real player with 3.0 hrs in game
Forgotten Faces
Tried it for 30 minutes and got stuck several times. Couldn’t see or move the character out of a corner and had to start again. Then the menu wouldn’t go away so I coudn’t interact with objects anymore.
So: Test it again several times, update it and make it playable. Right now, I can’t recommend it.
– Real player with 0.4 hrs in game
Tank controls are a little off-putting.
Esoteric puzzling is only fun if there is SOME sense.
All that being said, I really like the idea of the game.
I like the music, the art style, even the idea of solving puzzles to get through.
With a bunch of work, maybe some additional direction/story, this game could be awesome.
– Real player with 0.4 hrs in game
The Lost Legends of Redwall™: The Scout Act 2
I will admit, after playing Act 1 on release, I was very doubtful that Soma could continue their franchise. The gameplay was very buggy, as expected from a new developer, and it got so frustrating that I couldn’t stand to play the game anymore.
Fast forward a couple years, and to my pleasant surprise, Soma used their lessons learned from Act 1, and it shows here in Act 2 (They even vastly improved the gameplay through patches in Act 1!). Though there are some glaring bugs in the gameplay and level design, they’re much less plentiful than Act 1 was upon release. Most notable were the lack of collision object which would allow you to fall through the world. In general, Soma are really applying themselves in making a great game with a great story for any Redwall reader.
– Real player with 31.8 hrs in game
If you liked Act I, chances are you’ll enjoy this one too. The gameplay is essentially the same and, even if it isn’t groundbreaking, it has the same charm and character as the first instalment. There are new characters with plenty of personality, including one based on an actual character from the Redwall book. The artworks are lovely as before and the soundtrack is great.
Also I’d like to give the devs, Soma Games, some extra praise: though these Redwall games are sometimes a little buggy, Soma really make the effort to correct as many glitches as they can. They actively facilitate player feedback with a bug reporting option on the menu, and week by week they’ve been steadily patching as many issues as they can. A committed developer is one worth supporting!
– Real player with 7.2 hrs in game
ARIDA: Backland’s Awakening
[8/10]
Review in english first, portuguese below
Análise em inglês primeiro, e em português abaixo
JOGADO TOTALMENTE NO LINUX - PLAYED COMPLETELY ON LINUX
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Árida is a very regionalist game about the worst period of drought in northeastern Brazil in the region known as “Caatinga” (blacklands). It is a short semi-linear exploration and survival game, with cartoonish aesthetics that resemble drawings from that place and age (“literatura de cordel”) in sharp contrast against the looming sense of dread that permeates the entire game - you see death everywhere, the Sun quickly exhausts your thirst and hunger bars, specially at noon.
– Real player with 12.3 hrs in game
Esse jogo brasileiro de sucesso se passa nos arredores de Canudos, na Bahia. É um jogo de sobrevivência e de ficção que retrata esse contexto histórico em que muitos brasileiros do sertão nordestino acabam migrando na época de seca intensa de terra árida para sobreviver. Com a protagonista não é diferente, e com ela você experiencia um pouco de como essas pessoas lutam para sobreviver a esse ambiente e você encara junto com ela a jornada de ir até Canudos encontrar seus pais e buscar uma vida nova.
– Real player with 6.4 hrs in game
Algae
Good for the money, it is well worth a go. Its your typical platform game, it can be challenging and it gets you thinking.
– Real player with 0.2 hrs in game
1bitHeart
Have you ever wondered what kind of game the social aspects of Persona 3-5/Danganronpa, combined with the trials of Phoenix Wright, combined with the art and soundtrack of The World Ends With You, would make?
The answer: 1bitHeart.
This downright charming game created by the people responsible for the equally charming LiEat is something that’s definitely well worth the price of admission. As far as difficulty is concerned, it’s easy, there’s no doubt about that. The hardest “case” in this game is about as difficult as the tutorial trial of the aforementioned Phoenix Wright games. Maybe the early parts of the first actual trials.
– Real player with 25.0 hrs in game
1bitHeart could use more spice, but remains an adorable and memorable tale. It’s an interactive visual novel that blends in elements of mystery and logic. Nanashi’s adventures in friend-hunting is, overall, quite endearing, but is bogged down by some subpar writing and design choices.
Everything in the game, from story to gameplay to visuals, is done decently, but nothing seems to shine in particular. The aesthetic of the game is cohesive, with characters among the more memorable aspects. However, beyond their designs and quirks, there’s not much underneath. Development across the 40+ friends is spread thin, and while there is a noticeable effort to develop the main characters, I still found them a bit lacking.
– Real player with 23.3 hrs in game
Survivor Jones
Go Jonesy, go!
– Real player with 36.3 hrs in game
I died from a snake
I died from an orge orgy
I upgraded my character
I got a bit further
I missed the crocodile when jumping over the river and got a bit wet (…spoiler I died)
Difficulty: 11/10
Replay-ability: Hell yes!!
Fun: I cancelled my Netflix subscription
– Real player with 1.9 hrs in game