Coloree
Coloree is a relaxing puzzle game with a very familiar mechanic that I have never seen in a puzzle game before: left-click and drag a box to change the color of everything in the box. The puzzles are increasingly challenging but the aesthetics and the sounds keep the relaxing theme going the whole time.
The reason that the mechanic is familiar is because it’s what we do in an operating system or a game when we want to select multiple things- brilliant! However, this game requires some novel thought processes when thinking about strategies to solve puzzles and it’s easy to get lost in the gameplay. The music and sounds are mostly from a marimba (Google it- it’s a giant xylophone), which plays a big part in setting the ambiance.
– Real player with 4.2 hrs in game
Read More: Best Colorful Minimalist Games.
This game is AWESOME!
I played this game for about 30 minutes and its so fun.
I realy recomend this game!
– Real player with 1.3 hrs in game
Dungeon Color
this game is so cute and addictive! but don’t let the looks fool you, it can be quite challenging, it’s a great game to put your brain to work but at the same time relax with the cute art and beautiful music. 10/10
– Real player with 6.2 hrs in game
Read More: Best Colorful Puzzle Games.
Dungeon Color is a very fun and pretty game, with a beautiful protagonist and challenging levels, its progress of difficulty is very well balanced, its music is very relaxing and pleasant to listen to, its main mechanics is creative and creates extremely challenging levels to solve.
– Real player with 5.7 hrs in game
Pale Night
Explore the world of Vector with Pal, the last of the Square People, on a quest to break the mysterious curse preventing Pal from staying under the light.
Pale Night is a styled minimalist 2D adventure with a twist on the classic platformer genre, where your character must avoid light at all cost. During your journey through the Vector world you’ll explore sleeping forests, moody caverns, and reveal the tainted truth behind the past of the Square Peoples.
Key Features
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Modern 2D platformer feelings with tight controls.
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Minimalist and polished art-style.
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Explore the game areas as you gain new movement abilities.
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Easy to learn, hard to master, rewarding gameplay.
https://store.steampowered.com/app/1490870
Read More: Best Colorful Narration Games.
Blockee
This is a game that make feel very very very relaxed. Music is great.
But there are some BUGs. In Level 47, I made 11 moves, but it only count 10 moves.
– Real player with 3.0 hrs in game
This game is for those who like a good game with relaxing music.
– Real player with 1.9 hrs in game
There Was A Caveman
There Was A Caveman is one of literally thousands of 2D retro pixel platformers infesting Steam. Control a caveman and jump around retro pixel platformer levels, avoiding prehistoric animals and making paleontologists shake their head with sorrow at the scientific inaccuracy.
The thing about retro pixel games is that they are meant to appear the same as games in the 1990’s, because this is simple to do and you don’t need to have any artistic talent and you don’t need to hire an artist or anyone competent at computer graphics. That’s why retro pixel games are so popular with indie developers, the developers who weren’t good enough to get hired by game development companies. Sometimes, an indie dev will be so bad at video game graphics that they can’t even get the pixel graphics right, so their game looks even worse than the pixel graphics from the 1990’s that they are ripping off. That is the story behind There Was A Caveman.
– Real player with 6.8 hrs in game
Generally speaking this is a derivative platformer with excellent, detailed pixel art work. You have seen everything in it before, but that being said, it covers a wide base of platforming ideas and never overuses any of them.
+High quality pixel artwork with lots of care and work.
+Above average movement options - combining the dash and double-jump means the game can through some interesting platforming at you
+Good variety in enemies and bosses - derivative, but there’s new stuff in nearly every section
– Real player with 4.5 hrs in game
Paralyzed
This game just keeps pulling you back in, after I played some levels and failed even more it started growing on me. I kept wanting to reach the next level and when finally doing so it was really satisfying. It just got even more challenging with each new world and mechanic that got introduced. The design is clean, great use of colours and nice music you can dig while grinding. Really enjoy it!
– Real player with 7.8 hrs in game
The music is a bop, the level design is awesome, the game feels fast and challenging. Overall a good buy and I cant wait to play more.
– Real player with 2.0 hrs in game
Q - A Neon Platformer
Really fun (and hard) platformer! I’ve now finished 2/3 of the game in ~17 hours (and 4.5k deaths), and every new level is only getting harder, but the rewarding feeling of finally beating a level you were stuck on is insane!
Controls might be a bit difficult at first, but after a few (or many) deaths you’ll get the hang of it.
Every new mechanic is introduced in a nice and easy way, if you follow the “right” level route. You may feel like the game skips over a lot of necessary introductions if you happen to find an alternative route that leads you to another world or a Dark Chapter.
– Real player with 54.8 hrs in game
I don’t normally review games before completing them but….this one is definitely worth it!
I played the demo for this game about 9 months before it was released and immediately I was hooked! Been waiting for the release date ever since!
This game is so fun! Everything about it is great! The music is awesome so that when you die over and over again you still don’t get sick of hearing it! (And you will die A LOT) The platforming feels very fresh and unique! The Neon-ness looks great!
Tough as nails (or should I say spikes?) this game is, a lot of precision platforming is required. Can’t wait to see what else this game is waiting to throw at me!
– Real player with 37.3 hrs in game
Rhythm Knights
This being Dallen’s first rhythm game I’m actually quite pleased with how good it is. At launch this game had some problems, it seems like they’ve been fixed as of latest patch. There is a slight desync issue with a few tracks where the song and the button prompts don’t line up and the song ends before the notes do.
The ost is full of bangers. 7/10
– Real player with 10.6 hrs in game
it’s rating time
story
i mean you had to make something up for this, better than fnf’s story
story isnt the reason you got this game
graphics
rhythm knights sprites look nice! the enemy sprites could use some work.
final boss sprite is good
backgrounds are okay, some good some bad
⬜⬜⬜⬜⬜⬛⬛⬛⬛⬛ 5/10
audio (VERY SUBJECTIVE: JUST BECAUSE I SAY SOMETHING DOESN’T MEAN YOU HAVE TO HAVE THE SAME OPINION)
audio is HUGE for a game like this
main menu - 7.5/10 music does what its supposed to do, hype you up and it fits the theme of the game
– Real player with 2.0 hrs in game
River Attack
Good game. I liked it. I remembered when I was a kid and played that kind of game.
– Real player with 1.4 hrs in game
This game appears to be a tribute to the classic Activision game, River Raid. Unfortunately, in trying to modernize the game with added features like a health bar, collectibles, bullet-hell, and side-scrolling, it loses everything that made Carol Shaw’s classic clever and fun. The original game challenged you to survive a gauntlet of ships and planes timed to collide with your plane while you could only bank left-right, speed up, slow down, and shoot one missile at a time, and you could only refuel flying over a tank and lingering as long as possible. The original design was brilliant, unique, and never replicated. The new features make it the same as any other “modern” bullet-hell game with a mediocre implementation, and some backstory scenes that only made me cringe. Instead, I recommend the original Atari emulation, or better yet the Atari 8-bit port that has improved scenery.
– Real player with 0.2 hrs in game
Snakebird
PERSPECTIVE REVIEW
[h1]SUMMARY:[/h1]
```Many of the puzzles in Snakebird take over 50 to even over 100 moves to complete when playing optimally*, and you have to figure things out; I sincerely doubt that you can beat the final puzzle without an answer key if you don't actually understand what you are doing.
*(DesignOriented [on Youtube] created a spoiler-free chart that breaks down the level designs.)
This beautiful game with cute creatures called, "snakebirds", and every major hue of the color spectrum, will require demonstration of a large amount of talents & critical thought to complete legitimately.
*– [Real player with 39.0 hrs in game](http://steamcommunity.com/profiles/76561198120041629)*
Fantastic puzzle game.
It feels involved and direct, as it's all based around movement of your characters (and the charming presentation helps). You're not solving abstract riddles, you're just helping snakebirds eat some fruit.
Despite that, it's incredibly hard, but also entirely fair. Easier levels introduce mechanics that you'll need to solve more difficult levels. For the majority of the game, you'll always have plenty of levels to pick from and try your wits out on, keeping you from feeling completely stuck, and helping you to come up with new ideas for possible solutions to puzzles you previously had no clue how to solve. Also, there's an undo button that can be used freely.
*– [Real player with 19.6 hrs in game](http://steamcommunity.com/profiles/76561197995669781)*
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