Curious Expedition 2
I’ve really enjoyed this sequel. I see a lot of criticism about bugs, art direction, and combat. Here’s my take on it:
Bugs:
Yeah it’s buggy, but it’s to be expected right now since it’s in early access. I was able to play the game all the way through. Some tips on impassable bugs I encountered: DON’T RUN OUT OF SANITY. When you do, you’ll get a tutorial popup telling you to rest/eat consumables, but you won’t be able to exit the screen. Instant game over and restart. Try and be diligent and stock up on lots of consumables so you never have to deal with that.
– Real player with 172.8 hrs in game
Read More: Best Colorful Tabletop Games.
I really enjoyed this game. A lot has been changed and improved from the first game. It is a really fun challenge. I completed four complete campaigns and got all of the achievements in 145 hours of playtime. The value for the price is fantastic.
You begin by choosing a leader. As you progress in the game, additional leaders become available that you can use in future playthroughs. I changed my mind on my favorite leader a couple of times, so there are definitely options for everyone with vastly different strengths. The leader makes a big difference in the best way to approach specific expeditions, but it isn’t limiting options - you can still generally play how you choose with whichever leader you pick.
– Real player with 145.7 hrs in game
EPEJSODION Dodgeball Speed
Attack and Defense are important, but if you want to succeed, you’ve got to go fast!
EPEJSODION Dodgeball Speed gives you another chance to become the best dodgeball manager in the world.
It has even more things to offer than Attack/Defense!
A new, remastered EPEJSODION League mode
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The EPEJSODION League has changed significantly. There are new Challenges, and some of them even have new Challengers!
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You will now be in charge of the Polish team Oleander Białystok, composed of the fastest-running Polish players!
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Besides, the World Champion has changed. Will you prevail against them?
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There is also postgame content - but only for the elite players!
Play Park
A new minigame place with new teams and features to unlock! Are you ready to compete?
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Arcade mode: A classic, six-stage arcade setting complete with tickets, 8-bit music and even a bonus minigame!
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Fort Conflict: Battle using Fort Commanders from one of two leagues, and take down the enemy fort!
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Infinity Dome: Win matches in succession to get better and better rewards! Be careful though, one loss and it’s all over!
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The Amazing 182: A climatic recap of all 182 EPEJSODION League teams!
Other features
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We’ve updated the rosters of all non-promotional teams, adding both powerful and weak players. You will be able
to unlock the Attack/Defense roster, too.
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Localized the game in the Italian, Portuguese and Russian languages, also adding support for Cyrillic custom names.
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Changed MANY unlocking conditions, moving a solid chunk of them to the Play Park.
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Added two all-new dodgeball venues.
Advantages of the game:
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over 100 teams to unlock
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a massive single player manager campaign - play international matches
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multiplayer play on one computer
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reqular distributions of powerful teams
The team presence differs from Attack/Defense. In order to unlock excluside teams, you may want to transfer them
from Attack/Defense.
We recommend playing with a gamepad.
Game also available in Albanian/Lojë gjithashtu në dispozicion në gjuhën shqipe
Read More: Best Colorful Linear Games.
Finley’s - The Colour of Radiation
A puzzle solving game of laser light beams, refraction, reflection and mixing.
Game Features:
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Casual gameplay
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A plethora of levels to discover
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Steam achievements (over 40 awards)
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Speed Runner mode
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Leader boards for total score and speed (friends and globally)
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Ever increasing difficulty
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Multiple ways to solve a puzzle
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Simple user interface using “drag and drop”
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Share your achievements with others
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No time limit (although faster means better!)
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Beautifully rendered secret laboratory
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Retro 1960’s comic style
“Is this thing on? Testing, testing.”
“My sensors really need a clean!”
“Oh wait, there you are.”
“Welcome test subject to our human radiation colour …or is that color? Hmm I’m not sure, my programming has more than a hint of the transatlantic in it…Where was I… Oh yes.,, Welcome test subject to our human radiation colour perception challenge. My name is Finley 808 and I’m your AI companion for your short foreseeable future.”
Pit your wits against the maniacal artificial intelligence Finley in this reimagining of the unknown and very secret 1960’s human perception tests carried out in top secret hidden bunker laboratories.
“Did you know there’s a Prize to be found deep in the Laboratory at the end of this test?”
As the test subject, the deeper you go into the facility, the harder the puzzles become to most.
“Thanks to a lucky find near Roswell, New Mexico we have built this facility to experiment on some new forms matter”
The objective of each test is simple. Drag and drop the available laser manipulation devices to split, redirect and absorb the laser death ray and eliminate the alien blob like waste product artefacts.
“The death ray… I mean focused radiation beam… is quite powerful. Should it touch the sides I will have no choice but to activate sterilisation protocols!”
It is possible for the light beam to touch the sides of the test laboratory. If you do, it will activate a countdown (limiting the time you have to pass the test). Should the countdown reach zero (all containment suppression fuses in the lab are blown), you will fail the test.
“Oh I do hope you aren’t one of the mediocre ones. You know your colours right? Oh I do hope so, whilst this alien waste product is messy, recycling substandard humans is really messy!”
The alien artefacts have a distinct hue. Black, Red, Green, Blue, Cyan, Magenta, Yellow and White. The white light of the laser will neutralise any of these. However you can split the white light (and combine of course) into these colours to remove corresponding Alien waste products.
“I’m always amazed just how many supposedly bright humans don’t understand how primary colours are mixed to make other colours. As a species you boast about the likes of Newton and Einstein, but really. The number of test subjects I see that didn’t know Red and Green makes Yellow, Red and Blue makes Magenta and, get this, Blue and Green makes Cyan. I mean please, over 80 billion neurons and not one helping… I will understand this species one day”.
A report card is produced for each test level completed. The grading is typical of the 1960’s where a “F” is an out and out fail through to an A (a top pass). Finley will award three star ticks for the best “A” class students! You are welcome to retake a level test again and again to improve your rating and score.
“It’s good to reward good effort don’t you think?”
You can increase your score (and report card attainment of course) by completing levels quickly, matching laser beam colour to Alien blob and minimising the number of device moves.
“Oh dear, that was a failure. Where will I get the next test subject from?”
You can easily (with permission granted) share your report with friends. Perhaps they will be better or worse than you when they face Finley’s Colour of Radiation challenge? Either way, it’s a game that will improve your cognitive and problem solving skills - Those secret 1960’s experiments have to have proved something right?
“We like humans, they will do whatever you ask of them, if you ask in the right way. Only last week I said to a test subject that managed to get to the Prize… I got into a fight with 1, 3, 5, 7 and 9. – The odds were against me. Soon after, 19 and 20 had a fight. Twenty one. ….They laughed!”
Still not sure if you want to give this game a go? Well, we can offer you hearsay and hyperbole regarding the experience of this game. Here are some of the totally fictitious characters that helped develop it…
“Man. This game is far out. The colours dude, they like blend you know.” (Comic reader guy, Long Beach, CA)
“My uncle did a lot of deep water filming in the 1960’s, but this game takes you deeper.” (Jake Coostoe, Monaco )
“One doesn’t simply play the game, one becomes the game, doesn’t one?” (MP, London)
“You know… When I was stuck in the game, I did manage to get by with a little help from my friends.” (Musician, Liverpool)
“Floot-rig-noota-garf-garf-yipa-enata-solinty-bim.” (A caretaker, Altair V)
We hope you enjoy this game!
Duckocide Games
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haunTD
Overview & Key Features:
The game of haunted contraptions.
You wake up on an island as a ghost. The land is scattered with ruins from a not-so-long-ago disaster, and the fallout is creating swarms of hostile mutants. This isn’t the afterlife you had envisioned.
Explore the world, defend against a mutating enemy, and discover what brought you back here. In this tower defense game, enemies get stronger with every passing minute, gradually transforming and acquiring abilities and power. Every 3 nights, a new boss will appear. Gather resources & build a strong enough base to defeat all 12 bosses to win. haunTD was designed with new and experienced Tower Defense fans in mind. Clearing the main “levels” in a successful run takes approximately 90 minutes, but like similar games, it will take much longer – between 12-18 hours of gameplay – to fully experience the game including all unlockable towers, outfits, and story pieces. haunTD is currently single-player, but with framework and plans in place for 4-8 cooperative multiplayer in the works.
Gameplay Mechanics:
haunTD is a Tower Defense game at heart, with new mechanics that give a creative and open-ended feeling.
Uncover the story through key artifacts and locations.
Haunt anything you find to unlock new vehicle and tower parts. Defeating enemies gives you more energy & allows you to haunt more powerful tower parts and upgrade modules. Destroying the hardest enemies will give you access to the rarest tower parts.
Haunting is hard work. Start with the basics and work your way up to more powerful contraptions.
Modular tower building: Combine different turret bases, weapons, and effect canisters that you find to create powerful contraptions with unique, synergized effects. Each tower part is unique - some heal you and other towers, some attach bombs to enemies, and the list goes on. Get creative and make whatever baddie-crushing tower you want.
A ghost can go anywhere and haunt anything, after all.
Synergy: Tower parts work together, and so do towers. Build up a base strategically, upgrade, and repel hordes of mutating enemies who gain or lose abilities over time based on the defenses they encounter.
Achieve victory through supernatural tower defense tactics and a bit of luck!
Shan Gui II: Sweet Osmanthus II
Nice art and story was nice, Also super easy to 100% this game
– Real player with 9.4 hrs in game
I really love the new game design! Can’t wait for the next chapters!
– Real player with 3.8 hrs in game
Far Fetched
Dive into the hazy and cold world of Far Fetched, where dangers lurk in the fog and only the glittering embers of the Traveling Node can keep you safe.
Prepare yourself for long, risky journeys in search of much needed resources. But be careful, you won’t be able to carry everything back with you, and the creatures in the fog won’t make this task any easier.
Some of your travels may result in friendships made on the way.
Expand your shelter with materials you managed to bring back from your journeys, increase your chances of survival.
Be careful not to get lost, don’t let the embers go out.
Collect turnips, interact with natives, improve your skills, and face dangers hiding in the fog in this 3D singleplayer survival game.
Feature Set:
●Play as Lato, an engineer lost in this unknown world.
●Physically move items you find back to the Traveling Node
●Build relationships with the natives, they can be very helpful.
●Expand the possibilities of the Traveling Node by building new structures.
●Fuel the Traveling Node to generate shield around it and provide power to connected structures.
●Take care of yourself, especially at night.
ORIMON.1 - Bilfy & Krotroklon
A pacman with new elements with a little story.
– Real player with 2.2 hrs in game
Classic pac game reimagined with new elements, plus funny moments in the story dialogs
– Real player with 1.2 hrs in game
Sketchy Fables
Sketchy Fables is a first-person exploration adventure and can be described as a comic-book that has broken up over a landscape. The story begins with the search for an mysterious child who influences Your reality. Can You still find the child in You?
Features:
*** Fully Hand-drawn & animated game world consisting of about 8000 unique artworks, designed by award-winning artist Alle Jong.**
*** Plays like an interactive cartoon slash artgame/comicbook/Interactive Visual-novel. Sketchy Fables is an personal artistic expression full of poetry & art**
*** There is an Main storyline, but nothing is what it seems..**
*** 3 open save slots**
*** An diverse game environment to explore full of villages and rural landscapes.**
*** Focused on personal exploration with many random encounters & discoveries**
Teodoro and the Evil Machines
WHAT IS TEODORO AND THE EVIL MACHINES?
It is an action shoot-em-up, shmup “or schump” type game but with a visual style, history and difficulty adapted for kids with these features:
EASY MODE: Any inexperienced player will be able to finish the game and learn all his mechanics well, allowing him to improve by removing frustration.
MULTIPLAYER COOPERATIVE GAME : Two players can share the same game at the same time, helping each other.
History
TEODORO’s home lived in peace, tranquility and harmony in a perfect balance using the magic and vital energy that emanated from that land.
But one day a door opened from which some very aggressive monsters emerged with horrendous machines that destroyed everything. They installed gadgets to take the vital energy of everything that lived to feed their machines of war and to go to other worlds to continue with their pillages.
TEODORO returned from his adventure and saw all that: “Help us Teodoro” said the sages, “You are the only one who can save the universe from these monsters”.
But TEODORO needs your help! Do you dare to try it?
Game modes
EASY MODE: Designed 100% for inexperienced players to remove frustration and allow training reflexes and abilities.
MIDDLE MODE: Access to all screens in the game on a slightly more difficult difficulty than the simplest mode.
HARD MODE: For more experienced players designed as a more difficult challenge.
Cooperative play
TEODORO AND THE EVIL MACHINES allows you to play in simultaneous multiplayer cooperative mode with another friendly character: GOMINOLO.
Types of gameplay
Phases of the horizontal and vertical type with changes in gameplay:
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Exploration
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Enemy bases
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Bonus
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Escape from enemy bases
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Dodging stage or birds approaching at high speed
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Collection of magic and vital energy
Wastenauts
Check out the Kickstarter campaign here!
Wastenauts is a cooperative collectible card-crawler about making do with what the robot apocalypse has given you. Grab your friends, jump down to the surface, and fight back enough machines to make rent this month.
A Dungeon Crawler Dressed as a Card Game
Take on the role of misfit mercenaries and explore decks packed with ‘bots, gear, and a ton of scrap. Your unlocked cards are the tools you’ll use to make your way to the boss. Unlock and upgrade power ability cards, blueprint cards to craft in a pinch, and augment cards to boost your stats.
A World Worth Salvaging
Humanity has fled to cityships just above the planet’s surface, but we still need fuel, food, and valueless family heirlooms. That’s where you come in. One good shove off the side of the ship and you’ve already started your mission. Don’t worry, I’m sure another ship will come by to pick you up. Eventually.
A Fully Cooperative Experience
Team up in groups of 1-4 in fully online co-op, and choose your loadout smartly to ensure maximum combo potential. Matchmaking and custom games are both available!
Alpha Features
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A cast of unique characters each with their own abilities, gear, and emotional baggage
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100+ cards to unlock, including that one rare card that’s pretty build defining
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Adventure Mode - we bring the deck, you bring the monsters. The harder you make the game, the more rewards. If you win, of course.
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A leveling system complicated enough for the most die-hard min-maxers