Rebuild 3: Gangs of Deadsville
A series that takes an inventive twist on the zombie apocalypse setting, Rebuild takes the “man versus man versus nature” struggle present in most games pertaining to zombies and reframes the gameplay from the more common action/shooter elements and turns it into a 4X game of conquest. The world of Rebuild is one in which the survivors are all fairly competent people. Nobody here is an idiot that is going to stand there and quiver in fear while the zombies take a bite out of their neck. The primary struggle is maintaining the flow of your resources and zombies are only really a threat when you spread your people thin. Fortunately the game manages to balance this well so that you’re generally never too comfortable that you don’t have to worry. Each map tends to follow the same flow of scrambling your survivors frantically so you can find food to eat that night to having a slight bit of breathing room so that you can begin to, as the title suggests, Rebuild and then challenge the AI factions present. Zombies ramp up their difficulty as time goes on as well. There are a few strategies that generally guarantee victory as long as you execute them well but I’ll leave you to figure out what those are. It has clever nooks and crannies and like any other good 4X you’ve played it’ll keep you up all night as you have multiple goals planned out at once, one of which can always be achieved in Just One More Turn. The ebb and flow guarantees that you’ve always got something to do.
– Real player with 338.0 hrs in game
Read More: Best Colony Sim 4X Games.
Summary: Turn based zombie survival
Multiplayer: No
Completion: 46 hrs
Cards: Yes
Cloud: Yes
Rebuild 3 is a real time or turn-based tactical zombie survival game with a focus on recruiting followers and expanding territory. The game offers two distinct modes of play, Quick Play, and Story. Quick play offers unlimited procedurally generated maps, with various settings that can be adjusted to your liking. Story mode is a whole campaign where you can carry over leader stats and a small group between missions.
– Real player with 81.6 hrs in game
Project Apocalypse
Not a bad game, from what i understand so far its limited being a new game and all so i expect alot more in future but for now its pretty fun and alittle addictive for me the only thing is dislike so far which really takes away form game is lack of instructions the base tutorial pop ups were great but going further no direction I find mysel asking
Why do my ppl keep dying even when i have food and safety
Do i need 20 homes for a large population or can i upgrade existing to hold more people. game lacks small details so im just doing whatever hoping for best overall great game and i have found little wrong with it so far.
– Real player with 7.9 hrs in game
Read More: Best Colony Sim Early Access Games.
I just started the game, but can see a lot of potential! The developer is very passionate and invested in this game and you can tell. It seems as though if you don’t get featured as a big indie game on steam, it’s hard to get reviews, and I wanted to give a shout out for this one. I’m looking forward to supporting the developer as he continues the game. I read a comment on one of the discussion boards that was pretty nasty, saying the game looked like another game, and honestly, you can say that about so many games out there. It’s the way in which a game is developed, and particularly when the developer cares and listens to feedback, that can make a game feel different and fun.
– Real player with 4.8 hrs in game
They Are Billions
I have finish playing the campaign and its a learning process. This game is like a soul like RTS game, one zombie gets in or penetrate your defenses and the whole thing could get out of control. I understand on why some gamers gave a negative review of these game, you could have invested 2 to 4 hours in your campaign or survival building your city and thenone zombie sneaks in or overwhelm your defenses and the whole thing is game over. It has no backward save, so there is no second opportunity on your mistake. I know because it did happen to me several times, but I think its unfair to immediately give a negative review, because of being defeated. The hero mission on the campaign is actually good, but it takes patience and planning, also paying attention, so you can find all the treasure. Overall, I find the game very challenging, but in a reasonable matter. Its just you have to get good in playing this game.
– Real player with 214.8 hrs in game
Read More: Best Colony Sim Base Building Games.
Tedious and frustrating don’t even begin to describe this game.
I’ve tried playing this game several times. Each time I have, I find that my hours of investment are promptly wasted when I make one mistake that leads to an inevitable game over. This game is very very difficult, even on the more “accessible” levels; you have to balance manpower, energy, food, and material resources all while slowly expanding, and clearing out areas of zombies. The problem is that if even one zombie slips past your defenses they can infect your entire base in seconds.
– Real player with 127.6 hrs in game
Monsters Mall
(Early Access Review; as an early access release, you may experience bugs, content, interface, and optimization changes. If you are not excited to play the title in its current state & help to support the title to full release by reporting bugs and requesting additional content, you may want to wait for further development)
Welcome to Monsters Mall, a delightful new monster-themed management game. Even in the world of ghosts, ghouls, and things that go bump in the night, there are needs to fulfill, just as with humans. To satisfy all their monster desires you will be opening and operating a Mall just for otherworldly creatures. Start by attracting ghostly visitors to your shops. Collecting plasma spheres each day, you will upgrade the graveyard to unlock new creatures of the night, as well as stores. Spend your plasma wisely. As your stores turn a profit; you will be unlocking new areas to place your businesses. There are also areas to place various items, such as ice cream parlors, signs to hurry customers along and even crystals that generate plasma, with more to come. Watch for brilliantly-lit customers of various hues, who will drop additional plasma to use for unlocks. A fun casual fantasy clicker with many hours of gameplay already in place and updates coming.
– Real player with 6.8 hrs in game
Great and simple management/idle game with cute graphics, nice music and catchy mechanic.
I wasnt very fond at first, but after round 6 I really got the hang of it and when I saw it I was already in round 21.
Definetly gonna play until unlock all the monsters and stores.
– Real player with 3.1 hrs in game
What’s Left Behind
This is a very unique and quite enjoyable simulated city builder game. While there are a few bugs that are being resolved, the developer is quite responsive and most engaged in improving the game. I recommend giving it a chance, particularly if City Building Simulators are a preferred genre. I’ve really enjoyed getting the hang of how the settlements develop, particularly as Research unlocks new abilities and improvements as the game progresses.
Overall, I believe this game has great potential and that it’s one I look forward to enjoying. While there are only 5 cities to choose from currently, each map can be replayed with very different outcomes.
– Real player with 22.0 hrs in game
At this point I wouldn’t recommend this game, even though it is early access.
1. The game doesn’t look finished at all. The most simple things aren’t working. If you demolish any building you won’t get all the mentioned resources added in your inventory.
2. If a building gets attacked by a zombie the notification is visible so shortly that you can’t react at all, which probably cost a building. It seems to be useless to have any defensive stuff standing around.
3. If buildings get destroyed by a zombie the number of jobs and employed citizens are updated. This looks like you still have ‘open’ jobs, but actually you don’t.
– Real player with 2.0 hrs in game
Grim Nights 2
the game is good & i love it but its pretty buggy right now but alot of fixes have happen in 1 week with only 1 developer doing it so he deserves a lot of credit & support so join his discord by going to the discussion thing & most of you probably dont know where thats located so all i will say is look carefully & you might just see it by clicking on the game but not play it yet. the developer he needs to make changes like making the visitors spawn more often because im sick of being stuck with a low amount of villagers & i hope the max amount of villager is high enough to my likeing & that zombies & bandits go though some changes like spawning more often & being a bit harder after a while & there need to be more food in game & better stuff to refill energy faster & better & much more
– Real player with 72.8 hrs in game
Grim Nights 2 expands upon the original title with new occupations, resources, art and music. The focus has now shifted towards colony management. After picking your preferred location and biome (currently only 2 available) in a randomized world, you assemble four members to start your new settlement. Their perks and initial stats, which are determined by culture and background, will be instrumental in time and resource management - so pick wisely. You can later hone your settlers' skills, change their primary and secondary occupation and assign them items. They will require rest and food individually, so make sure you build them safe beds and grow and prepare enough grub.
– Real player with 46.8 hrs in game
Colony Survival
With almost 500 hours, I now feel I can give an honest review of this game. This IS my first review, hence why I see so much potential in this game because i normally don’t do reviews. Also, 1/3 of these hours are from me being afk in game while working on additional content for the game and my server, so keep that in mind. (This will be updated in the future if nessecary)
Here are some of the conerns I’ve seen from potential players of this game:
1. It’s expensive
- Keep in mind, this is an early access game. To continue development on a game, you need funding, funding that will overall improve the quality of this game and allow the developers to potentially get better gear for developing the game, hiring more staff to work on it, and allow them to live off of funds so they can put more time on the game.
– Real player with 794.2 hrs in game
I first got this game for my son, who enjoys Minecraft and similar building games. I got a copy for myself to play with him. Turns out I liked it more than him. My main beef with Minecraft was that I didn’t feel like I had a purpose. Ok, I’ve gathered a zillion chests full of various resources and built a cool house to store them in. I don’t find the combat in Minecraft enjoyable after playing too many MMORPG’s with quality pvp and pve so now what? With Colony Survival, I have found that purpose. I have endless zombies to plan how to slaughter to defend my city!
– Real player with 505.9 hrs in game
NecroCity
https://store.steampowered.com/app/1108750/Timerunner/
https://store.steampowered.com/app/1489310/NecroCity/
NecroCity is a place that differs from any other place. This is a place where you will meet various creatures, ranging from small to giant ones. In NecroCity you can meet skeletons, werewolves, goblins, zombies, ghosts, and other ugly monsters. NecroCity is a city-building economic strategy game, in which the action takes place in a secret land, whose residents are divided into two basic classes: people and monsters. In the game, you will play the role of the governor of a dark city. Your main task will be to build and manage the city, starting with a network of roads, buildings, and fortifications.
Due to an extensive system of building improvements, you will be able to create your own amazing NecroCity. Remember that each building will be important for the world presented in the game. Gain the necessary skills that will allow you to control the inhabitants, and will also attract new categories of monsters. Make your city self-sufficient and go with your army to conquer another land!
Building the dark city
One of the main mechanics in NecroCity is building and managing the available space. Start your NecoCity adventure with basic buildings, such as Tomb or Crypt. Each building has its own unique task and is essential for the development of your NecroCity. Some of them increase your maximum population, others generate the resources you need. As you progress in the game, you will gain access to much more expensive, but also much more powerful buildings, such as the Necromancer Mansion or Undead Sanctuary.
To expand your city, you will need to extract and obtain resources from nearby mines and old tombs. Some of the resources may be available outside your city walls. To get them, send your units for this task. Use the obtained materials and resources to develop your NecroCity, thanks to them you will be able to expand your army or improve fortifications. Each of the buildings in the city will be an extremely important role in the functioning of the entire community. Thanks to the extensive system of building improvements, with the acquired experience, you will be able to improve the defensive wall around your city, add defense turrets and traps.
Defense of the city
The development and management of the city are not the only duties you have to take care of. NecroCity is located in a land that is also occupied by living creatures, mainly humans. Unfortunately, coexistence is not possible, people cannot accept the fact that these disgusting beasts live in their land. As a governor of NecroCity, you will have to provide the residents with peace and security. Defend your city against enemy attacks and take care of the safety of its residents. Create advanced defense systems around your city, including defense turrets, various types of traps, and many other available city defense mechanisms.
Conquest
Management and defense are not the only aspects that await you at NecroCity. To fully ensure the safety and prosperity of your city, you will have to face the human kingdoms and conquer their lands. At the beginning of the game, your skeletons and werewolves will be perfect in combat. However, when the time comes you will have to face more powerful opponents - mounted and heavily armored knights, call your best units to fight. Regardless of whether you choose, the Necromancer or the army of the Undead to fight, your opponents will flee full of fear. It’s time for monsters to take over the world!
Take control of your NecroCity
Manage your city as best you can, develop it, and make sure that each class of monsters is satisfied with their position in the city. Manage your city as best as you can, develop it, and make sure that each faction of monsters is satisfied with their position in the city. Meeting the needs of all residents will be one of the key features for a good prospering city. Keep an eye on the satisfaction status bar of each monster category, thanks to which you will avoid internal conflict between them. The internal dispute between the monsters is the last thing you need in the ongoing war.
Creature classes and their abilities
In the game world, you will have access to many categories of monsters with different skills. Each of these classes will have a unique set of skills. Make the monsters feel good in your city because this will allow you to create class leaders, such as the Werewolf Alpha. An extremely important aspect of the game is the book in which all the behaviors, habits, and skills of the monsters are written. Thanks to the book, you will be able to plan appropriate space management and learn about the strengths and weaknesses of your community. Developing your character and gaining new skill levels will allow you to discover new secrets of these amazing creatures.
When you hear angry shouts at your gates, be ready. Here comes the doom.
The world of NecroCity is waiting just for you!
Risen Kingdom
Update: I really enjoyed doing survival, where did you get the idea for the zombie cave system and loot pickups? I like designing the perfect strategy around sealing caves and loot pickups.
I like it it’s cute, the upgrades are interesting, in particular I like the hold position bonuses as that gives incentive to use something I almost never use. The main thing I don’t like about the game is sometimes it feels pretty cramped, I guess the idea is to make it more strategic but sometimes you just want a massive army of archers xD
– Real player with 23.0 hrs in game
Risen Kingdom is really fun rts/tower defence game. The art style gives it a unique character. The gameplay is very well-balanced and allows you to choose a strategy that fits your play style. The length of levels is also good and you’ll get through the campaign at a good pace. Survival mode offers a bit more of a challenge where you really have to commit to your strategy. It’s very satisfying to see your defence mow down hordes of zombies. The only downside is that you end up doing a lot of waiting in the last level, “The Great Seige” but for all the pros this is really barely even a con. Otherwise, there are a few quality of life improvements that could be added like speed controls and formations. I would highly suggest this game if you want a fun, relaxing rts/tower defence experience that won’t take too long to finish. I’ll definitely be watching out for any dlcs or sequels.
– Real player with 20.5 hrs in game
Dungeoncraft
I like It! Still very early but has great promise! TRY THE DEMO FIRST FOR COMPATABILITY ISSUES!!!
– Real player with 13.4 hrs in game
Has been abandoned for at least two years at the time of writing this. Avoid like the plague.
– Real player with 0.5 hrs in game