Middle Age Conquest
Game is very fun, just a little too fast and easy. Wish it were longer and you actually got better rewards for conquering other fields.
– Real player with 5.9 hrs in game
Read More: Best Colony Sim Medieval Games.
It is a great game to spend time, it is easy to learn and hard to master. It really worth the price.
– Real player with 4.9 hrs in game
Stronghold 2: Steam Edition
– Real player with 39.3 hrs in game
Read More: Best Colony Sim Real Time Tactics Games.
…o mannnnnn , this one brings back memories ! When there was no stress , no problems , coming from school and chill with this :( Perfectly Splendid' :D
– Real player with 37.1 hrs in game
Stronghold Crusader HD
i grew up playing this game so id recommend to others i probably have more hours in crusader then i have any other game ive played
– Real player with 168.3 hrs in game
Read More: Best Colony Sim Real Time Tactics Games.
Good classic fun to revisit from time to time, and never gets dull
– Real player with 116.6 hrs in game
The Stronghold Collection
– Real player with 39.3 hrs in game
…o mannnnnn , this one brings back memories ! When there was no stress , no problems , coming from school and chill with this :( Perfectly Splendid' :D
– Real player with 37.1 hrs in game
Kingdom Wars: The Plague
It seriously needed a extra month or more just making tool tips and basic placements on maps right before EA ,and bear in mind it’s used a massive chunk of a previous game just to start with so it’s not a normal EA from the ground up
The devs say different but it’s pretty similar in play to MKW atm, so if you enjoyed that you’ll like this
Had a full game 30hrs+ and tbh I couldn’t face a replay
the repetition is just too much same units /same maps/ same annoying pre build for resources every single little battle despite the fact the actual battle will only last minutes
– Real player with 67.1 hrs in game
The Plague: Kingdom Wars is a very fun game that feels like someone took Medieval 2 TW and Stronghold and smashed them together. It is still early access and in Alpha stage but the potential this game has is staggering.
Gameplay is split between a strategic overworld map similar to TW where you move your armies around, conduct diplomacy and upgrade your various cities and hamlets. Battles switch you to an RTS like system similar again to TW but with the addition of being able to build units, buildings and defences to try and give yourself an edge or tip the balance against your opponent.
– Real player with 31.7 hrs in game
Stronghold: Warlords
i love this. i want all of your other games to be like this but there are a few things i would like. the fire lances i think is the best unit. put 4 of them into a siege tower and walk it through an army of axe men. i would like to see them in difrent clothing though. they give me some sort of native american vibe with the leather and hair going down to the shoulders. i think they would look good in the bow men uniform or as the guy with the fire grenades. they just dont fit i think with the games look but they are so good i use them all the time. in stronghold crusader 2 there is a unit called the ranger. they have bows as thier main attack but can switch to a sword. in japan there were sameri that used a long bow as thier primary but also had a katana because of how iconic it was. i would like to see a unit that is this games ranger like counterpart. i think if you ised orange sameri armor and gave them the ability to call horses to ride like the templars from crusader, that would be realy cool to see! it would also be accurate to ancient japan warfare.
– Real player with 54.8 hrs in game
Warlords system is shit. If you take into account that on some maps you are playing against 3 or more opponents that means that you can be facing up to X times troops count, so if the limit is 150, then the computer can attack with 450 troops. Add the warlords into the mix and that number goes up to 600 or 700 to 150 of your own. It is frustrating to even move out at this point because the computer also reinforces at higher rates. Add the constant saving lags, the crashes after loading saved game and the constant messages from the warlords that keep jumping out at the worst possible moment and you have a game which is far from polished. To the developers at Firefly Studios, if anyone is reading this, consider adding like a timer delay before the AI can retake a warlord via diplomatic points in case of capture by force or a condition that if there are player troops in the keep then diplomatic option should be disabled for other players. For this last one I had troops in the keep, babysitting warlord and the AI claimed him with diplomacy points. I mean WTF.
– Real player with 45.8 hrs in game
Stronghold Legends: Steam Edition
Stronghold Legends is kind of the the odd child of the entire Stronghold franchise, being the only title featuring fantasy elements.
Arbitrarily, it is also the title which divided people the most in regard whether to like it or not in the past.
Personally, I believe it to be one of the most innovative Stronghold games due to the very fact that a lot of different new mechanics and also tactics were introduced with the likes of giants or dragons as well as magic. Granted, it didn’t look great back then and even remastered it still doesn’t, but gameplay wise it has more than enough depth to make up for it, even although that depth is more shallow than with other Stronghold games due to the fact that the devs tried to open the target audience a little with those fantasy elements.
– Real player with 689.3 hrs in game
So if Steam logged all the time I had playing this game on the Disc, I would legit have over a couple thousand hours. This game was my childhood, and a few years ago I convinced my friends to play the multiplayer with me. Once we were finally all into it and knew the mechanics, they closed the multiplayer servers not two months later. Devestated, I still played through all the single player modes, but I did so long for the multiplayer back. But, Steam delivered, and upgraded the game to the Steam edition, reviving the community for the game and allowing us to play multiplayer again (While adding a few new cool features! Workshop is so nice). While my friends and I (Sadly) don’t play this game as much currently, as League of Legends has consumed our lives, whenever we get bored, or when I’m feeling in a particularly mediaval mood, this is always the first game I turn to, as every time I play it I am filled with that sense of nastolgia, and am able to relax to the nice sounds of my catapults tearing down my enemy’s walls.
– Real player with 143.6 hrs in game
Becastled
I really wanted to be able to recommend this game as I did enjoy it, it’s fairly well built in it’s core.
The main issue is lacking content. There is only basic skirmish mode, not story, no setups, no challenges, nothing at all. There is absolutely nothing to work towards. It’s fun to unlock all the technologies but it gets boring quickly as that doesnt take long.
I also had a tremendous amount of trouble trying to get archers positioned on my walls. Constantly getting stuck in annoying ways and not completing the commands. I realize it’s an alpha so thats not that big of a deal.
– Real player with 75.0 hrs in game
This is the game I always wanted. And it lives up to that wish for about 2 hours. When is the polish and refinement coming?
– Real player with 25.4 hrs in game
Grim Nights 2
the game is good & i love it but its pretty buggy right now but alot of fixes have happen in 1 week with only 1 developer doing it so he deserves a lot of credit & support so join his discord by going to the discussion thing & most of you probably dont know where thats located so all i will say is look carefully & you might just see it by clicking on the game but not play it yet. the developer he needs to make changes like making the visitors spawn more often because im sick of being stuck with a low amount of villagers & i hope the max amount of villager is high enough to my likeing & that zombies & bandits go though some changes like spawning more often & being a bit harder after a while & there need to be more food in game & better stuff to refill energy faster & better & much more
– Real player with 72.8 hrs in game
Grim Nights 2 expands upon the original title with new occupations, resources, art and music. The focus has now shifted towards colony management. After picking your preferred location and biome (currently only 2 available) in a randomized world, you assemble four members to start your new settlement. Their perks and initial stats, which are determined by culture and background, will be instrumental in time and resource management - so pick wisely. You can later hone your settlers' skills, change their primary and secondary occupation and assign them items. They will require rest and food individually, so make sure you build them safe beds and grow and prepare enough grub.
– Real player with 46.8 hrs in game
Northgard
There aren’t many RTS game nowadays. So, this one is like… a rare gem. One of the most brilliant contemporary RTS out there.
The objective is simply to win, by which means though is entirely up to you. You can choose a mercantile clan and obliterate your enemies from the map or a war-mongering one and wins the wisdom victory, for example. It’s possible, but not ideal, but again we have to make do with what we have. The game offers like so many clans to choose from (many of which are DLCs though). Your town hall, the main building, regularly generates your population. One at a time. You construct a building and assign a worker to it. You explore the map, each zone in tile with designated resource(s). You colonize a tile and construct a building you see fit. During winter each year, you suffer production penalty. And everything moves along the passage of time until one clan rises to supremacy, or everyone else falls. Oh, and all the while some special events occur: Kraken attacks, abnormally harsh winter, annoying earthquake, etc. One of the best things about this game is that you don’t have to micromanage your resources and workers so meticulously. The town hall only produces one person at a time and each production building can hold but a few assigned workers, so everything is easy to put under control.
– Real player with 636.7 hrs in game
gave 250 hours of my life to get an extra chromosome very worth
– Real player with 263.0 hrs in game